Magic
Primary Magic: Spirit of the Phoenix
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Spirit of the Phoenix is a takover magic.Take Over allows the user to, essentially, "take over" the power of an entity and use it to fight. It can increase the power, strength, and speed of the Caster,sometimes adding a new skill, such as flying or breathing underwater. One can only "take over" the power of beings that they truly "know". In addition to embodying an entity, Take Over can also be used to control another entity or another entity's abilities.However, it is unknown if the entity one takes control of/takes over the abilities of has to have the characteristics of the Caster's specific type of Take Over magic.
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Primary Magic: Spirit of the Phoenix
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Spirit of the Phoenix is a takover magic.Take Over allows the user to, essentially, "take over" the power of an entity and use it to fight. It can increase the power, strength, and speed of the Caster,sometimes adding a new skill, such as flying or breathing underwater. One can only "take over" the power of beings that they truly "know". In addition to embodying an entity, Take Over can also be used to control another entity or another entity's abilities.However, it is unknown if the entity one takes control of/takes over the abilities of has to have the characteristics of the Caster's specific type of Take Over magic.
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- Elemental Wrath:
- Elemental Wrath:
Description: There was once a powerful old wizard capable of using all the four basic elements of the land: Fire, Water, Wind, and Earth. He was extremely powerful and feared by all of Earthland. He once took on 5 dragons at once. The mighty magus defeated them, but ended up losing his arms in the process. Having no children, he passed his knowledge of controlling multiple elements at once to a wandering mage, who passed it down and kept it within his family for generations
Ability: Allows the user the ability to cast 1 spell of each element. 1 D rank earth, one C rank wind, one B rank water, and one A rank fire. The user can also combine all four elements into one S rank meteor type spell, capable of causing severe damage.
Each spell is made in the magic app as normal spells of the respective elements. The meteor cannot be a signature and can deals 1.5 S-rank damage but is usable once per thread.
Usage: The spells are made in addition to the user’s spell based on their own rank. Spells dependant on their own CD/Durations besides the S-rank meteor spell which has to be a once per thread use.
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- Stuff I can't Use Now:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
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