Magic Name: Fantasy Summon: Super Hero
Secondary Magic: To Be Determined
Magic Type: Solitary Summoning - Up to 4 Summons at Once
Description: The Chevalier Family tree is known among upper-class families for their history of mages. They are not just any kind of mage, however. The Chevaliers are actually a lineage of summoners, being known for their peculiar ability to summon characters and creatures from works of fiction which they feel particular attachment to. This ability is known as Fantasy Summon. For Sigurd’s Father, it was a legion of knights from a novel. For his younger sister, it was a cast of animals from encyclopedias. For his younger brother, it was a collection of Angels and Demons from an epic poem. For Sigurd, it is, of course, the team of superheroes present in his favorite comics.
- “Comic Backstory”:
- The comics that Sigurd reads are written and illustrated by Steel Lee and Axilmeus Lee, a couple who began writing the first issue of “The Defenders Four” 10 years ago, when they were 20.
The comics take place in a world devoid of magic. One day, demons appear on the face of earth, and take over, almost completely wiping out the human race. There is one last city, protected by an electrical barrier, where all the rest of the humans reside.
The humans have a force of soldiers, known as the Defenders of Humanity, who venture out into the wasteland with electrically powered technology to do research on the demons in hopes of reclaiming the planet, though many die trying. One day, while venturing out, four Defenders encounter a meteorite, later revealed to be made of crystalized ethernano. This awakens within them latent magic powers, and they become “The Defending Four,” finally able to fight on equal footing with the Demons that threaten their city.
The leader of the four was called Overheat, and originally was named Caldisla Morning. She was in a relationship with the man who would become Birdman, Arnie Hammeron. Then there was Devon Sorcer, who became the lightning fast Shinebright, and the quiet Beatrice Norn, who would don the name Wall. These four became the hope of humanity.
The chief of the Defenders of Humanity became tired of sitting on the sidelines, and developed an ultra powerful suit for naval combat, eventually singlehandedly fighting a second front in the oceans. His name was Chief Miles Horton, but then was known as Nautilus.
While out on a patrol, a group of Defenders stumbled across a sentient plant. They were ambushed by demons, but the plant protected them and healed their wounds. It could not speak, but seemed to like the word Plant.
Finally, the tides of war changed drastically when another meteorite hit earth. Instead of creating new heroes, however, it bore a fantastic hero from a mysterious planet in the far reaches of space, as well as his sidekick. This was Godot, and he would be the one to save all of humankind. With him he brought his apprentice, Godot Jr, and two members of his interplanetary defense corps, Neptu and Horz.
More to come as the magic is upgraded…
In battle, Sigurd uses his summoning to add to his persona as Darknight. Adopting the title: Defender of the Void, he touts his ability to summon his allies as his true strength, and often acts menacingly without truly doing anything while his summons do most of the work. Being a decent tactician, when he does work in tandem with them, he can orchestrate attacks with devastating precision and cunning.
- Glory of the Slayer:
Glory of the Slayer
Description: Countless eras ago there was a maniacal warrior who bathed in the blood of his victims. As he did this his powers grew, until eventually he grew to be able to control blood in order to decimate his foes. He could use either his blood or the blood of his foes to empower his already devastating techniques, and even heal himself. Many years passed before 12 of the strongest mages in the land would be able to seal this insane berserker away for eternity in another realm. All he could do was laugh because he knew that his descendants would possess the same abilities he had. It was in their blood.
Ability: Allows the user to enter a berserk state, allowing for their abilities to be empowered by and meant to draw blood. The more blood drawn in a battle, the more devastating the abilities become.
Usage: Lasts for 6 posts and may be used once per battle. Damage increased by 50%. Any time an enemy is hit, damage is further increased by 10%. Passively regardless of berserker state drawing blood will increase damage by 10%, reducing by 5% per post (0% increase minimum)
- Unique Abilities:
- “Hero’s Heart”:
- Hero's Heart (Passive): The burning desire for justice which all the heroes feel is a manifestation of their pure and immutable vitality. The very same burning desire is in Sigurd's heart. Once per post Sigurd can regain 5% of his HP, or one of his summons can regain 5% of their HP. It will be noted at the beginning of the post what entity is making use of this effect.
- “Hero’s Helping (Locked until B-Rank)”:
- Hero's Helping (Active): Sigurd's family has long been a user of summoning magic. Innate in this is Sigurd's ability to recycle mana used during summoning spells. When one of Sigurd's Summons is dispelled, the next summon he performs costs 20% less to cast. This does not apply to Signature spells, as no mana was used to cast them, nor does this stack if Sigurd has multiple summons dispell on the same post.
- Signature Spells:
- Godot Jr., Super Sidekick:
- "I am Godot Jr.! I may not be as strong as Godot, but I still pack a punch!"
Name: Godot Jr., Super Sidekick
Rank: C
Type: Supportive, Normal Summon, Multitarget
Melee Damage: 12
Health: 100
Range: 90 m
Speed: 30 m/s, Ability: 65 m/s
Height: 4’02’’
Weight: 110 lbs.
Duration: 5
Description: Pointing to any given location, Sigurd calls out the name of Godot Jr., Super Sidekick, and a dark portal appears a few feet away. Emerging from this portal is the sidekick of the ultimate hero, Godot. Though physically he is not as strong as the true Godot, he has incredible psychic powers that will one day make him a force to be reckoned with.- “Super Transmission”:
- Passive: Super Transmission: While Godot Jr. is summoned, he allows Sigurd the power of telepathy allowing him, his heroes, and any other desired target to be connected to each other and talk through thought alone. The range for this ability is currently 90 meters, and the link can take place depending on distance, going outwards at 65 m/s
- Advanced Spells:
- Godot, Defender of Earth:
- "I am Godot! Under my watchful eye, humanity shall survive!"
Name: Godot, Defender of Earth
Rank: C+
Type: Offensive, Normal Summon, Single Target, Support
Melee Damage: 18
Health: 150
Range: 180 m
Speed: 45 m/s, Abilities: 180 m/s
Height: 6’05’’
Weight: 250 lbs.
Duration: 6
Description: Pointing to any given location, Sigurd calls out the name of Godot, Defender of Earth, and a dark portal appears a few feet away. Emerging from this portal is the being which is called the strongest in the galaxy by the Defenders of Earth. Their most powerful member, he’s an alien with unknown origin. He is the most like a cliched version of a hero in terms of personality. There is no darkness in the demon army that can stand up to him when he unleashes his true power.- “Godot Beam”:
- Active: Godot Beam: Godot places his right index and middle fingers on his temple, and from his eyes and forehead gem fires a concussive blast that deals C+ Rank single target damage and exhibiting a great force. The mystical and foreign energies of this beam weaken the opponent as well, dropping their speed by 85% for the duration of their next post (this cannot modify the target's speed below -50%). The beam moves 180 m/s and reaches a length of 180 meters in front of him. Godot can use it once per post. The duration is 1 post.
- “Cosmic Boost”:
- Active: Cosmic Boost: Godot flexes his muscles and summons the energies of the universe. For the duration of 6 posts or until Godot is dispelled, a single target has their physical strength boosted by 45% and their speed boosted by 40%. This follows single target range and speeds.
- Overheat, Defender of the Flame:
- "My fire is the Passion of Humanity... it will never be extinguished!"
Name: Overheat, Defender of the Flame
Rank: C+
Type: Offensive, Normal Summon, Fire, Burst, Multi-Target
Melee Damage: 18
Health: 150
Range: 45 m, 135 m
Speed: 45 m/s, Abilities: 45 m/s, 100 m/s
Height: 5’10’’
Weight: 145 lbs.
Duration: 6
Description: Pointing to any given location, Sigurd calls out the name of Overheat, Defender of the Flame, and a dark portal appears a few feet away. Emerging from this portal is the leader of The Defending Four. A powerful fighter with an explosive personality, Overheat is a force to be reckoned with, facing all evil with a fiery blaze of passion.- “Blazing Passion”:
- Active: Blazing Passion: Due to her overflowing fire magic, Overheat’s physical attacks come with a bonus of the fire element from her high body temperature. In addition, once per post whilst she's active, her oppressive magical aura of the fire element activates, sending a pulse of hot air which seeks out enemies, traveling 45 m/s for a total of 45 meters, and dealing C+ Rank Burst damage. Lasts 1 post.
- “Blazing Breath”:
- Active: Blazing Breath: Overheat gathers her magic energy in her mouth before expelling it in a plume of flame. The attack deals C+ rank multi-target spell damage to any enemies caught in its blast, and it can burn non-magical cloth/plants/wood (OOC permission needed for character owned items). Any enemies who are hit by it are also subject to receiving another 5% drain in HP from their burns on their next post. The flames move 100 m/s and reach a length of 135 meters in front of her. It can be used once per post It lasts one post.
- C-Rank Spells:
- Birdman, Defender of the Skies:
- "My wings are the Hope of Humanity... they will never be clipped!"
Name: Birdman, Defender of the Skies
Rank: C
Type: Normal Summon, Wind, Offensive, Burst, Multi-Target
Melee Damage: 12
Health: 100
Range: 30 m, 90 m
Speed: 30 m/s, Abilities: 30 m/s, 65 m/s
Height: 6’02’’
Weight: 188 lbs.
Duration: 5
Description: Pointing to any given location, Sigurd calls out the name of Birdman, Defender of the Skies, and a dark portal appears a few feet away. Emerging from this portal is the second in command of The Defending Four. A winged lover of justice, Birdman is well known to be a very friendly and personable hero.- “Feathered Hope”:
- Active: Feathered Hope: Due to his innate wind magic, Birdman can whip up magical storms of wind aura around him. Once per post, any enemy within 30 meters will have to contend with a gust traveling towards them at 30 m/s, which deals C Rank burst damage on impact. As well, those within range have their magical attack debuffed by 55% (this cannot modify the target's magical attack below -50%). Lasts 1 post.
- “Feathered Shot”:
- Active: Feathered Shot: Birdman gathers his magic energy in his wings before expelling it in the shape of several pointed feathers by flapping in the direction he wants to fire. The attack deals C rank multi-target damage to anyone enemy caught in the blast. The feathers have piercing effects similar to arrows, and that allows them to ignore the defensive effects of armors. The attack moves 65 m/s and reach a length of 90 meters in front of him. It can be used once per post. Lasts 1 post.
- Shinebright, Defender of the Light:
- "My lightning is the Ambition of Humanity... it can never be grounded!"
Name: Shinebright, Defender of the Light
Rank: C
Type: Normal Summon, Lightning, Offensive, Burst, Single Target
Melee Damage: 12
Health: 100 - 20%
Range: 30 m, 120 m
Speed: 30 m/s + 20%, Abilities: 30 m/s, 120 m/s
Height: 6’00’’
Weight: 178 lbs.
Duration: 5
Downside:As reflected in his stat section, Shinebright excels in speed, but is less durable (+20% Movement Speed, -20% Health).
Description: Pointing to any given location, Sigurd calls out the name of Shinebright, Defender of the Light, and a dark portal appears a few feet away. Emerging from this portal is the power hitter of The Defending Four. More mischievous than his fellow teammates, Shinebright is the most likely to crack a joke during a fight, or have witty banter with those he’s working with.- “Sparkling Ambition”:
- Active: Sparkling Ambition: Using the power bestowed upon him by the meteorite, Shinebright emits a glow using his lightning magic every post, which causes a blinding effect on those within 30 meters, the glow itself progressing at 30 m/s. Anyone foe in the glow also takes C Rank Burst damage. Lasts 1 post.
- “Sparkling Shot”:
- Active: Sparkling Shot: Shinebright gathers lightning energy in his hands, and then rushes forwards at 120m/s for 120 meters, attempting to grab onto an enemy and shock them, dealing C-Rank single target damage. In addition, the shock to their muscles drops the target's physical damage by 55% (this cannot modify any target's physical defense beyond -50%) Shinebright can perform this technique once per post while active. Lasts 1 post.
- Wall, Defender of the Stone”:
- "..."
Name: Wall, Defender of the Stone
Rank: C
Type: Normal Summon, Earth, Defensive, Single Target
Melee Damage: 12
Health: 100 + 25%
Range: 60 m, 120 m
Speed: 30 m/s - 40%, Abilities: 30 m/s, 120 m/s
Height: 8’03’’
Weight: 350 lbs.
Duration: 5
Downside: As reflected in her stat section, Wall excels in durability, but is quite slow. (+25% Health, -40% Speed)
Description: Pointing to any given location, Sigurd calls out the name of Wall, Defender of the Stone, and a dark portal appears a few feet away. Emerging from this portal is the most resilient of The Defending Four. She is unique among her comrades in that she is completely mute, and it is unclear whether it’s a choice or a condition. No one has ever seen what she looks like under her armored suit. Her armor is the “Spirit of Humanity,” and it can never be broken.- “Earthen Spirit”:
- Active: Earthen Spirit: Wall uses her earth magic to create a clone of herself which flies forward and performs and rush of punches. It moves at 120 m/s for 120 meters and deals single target C-rank damage. This ability can be used once per post while Wall is active. This lasts 1 post. (This is also the only time wall vocalizes, and she tends to cry out "Warawarawarawara!" when her earth clone is pummeling.)
- “Earthen Wall”:
- Active: Earthen Wall: Wall erects a tall barrier of stone which can absorb 3 C-Ranks worth of single target damage before crumbling. Otherwise it crumbles after 5 posts. The barrier can be moved using her earth magic, and expands at 30 m/s for 60 meters.
- Plant, Defender of the Flora:
- "Puriiiiin purooooooo!"
Name: Plant, Defender of the Flora
Rank: C
Type: Normal Summon, Nature, Healing, Burst, Multi Target
Melee Damage: 12
Health: 100 HP - 40%
Range: 30 m, 90 m
Speed: 30 m/s + 40%, Abilities: 30 m/s, 65 m/s
Height: 3’00’’
Weight: 45 lbs.
Duration: 5
Downside: As reflected in its stat section, Plant excels in speed, but lacks endurance. (+40% Speed, -40% Health)
Description: Pointing to any given location, Sigurd calls out the name of Plant, Defender of the Flora, and a dark portal appears a few feet away. What comes out is truly a natural anomaly. A plant which developed powers from an unknown source unrelated to the meteor. It’s become anthropomorphized, and can seem to understand English, but cannot speak it, instead communicating through charades, and strange syllables. Although he’s small, his healing power makes him an integral member of the “Defenders of Earth.” His leaves are the "kindness of humanity", and can never wilt.- “Green Kindness”:
- Active: Green Kindness: Every post, plant releases a spore blast that travels 30 m/s for 30 meters. Allies in the blast radius have their speed boosted by 45%, as well as being healed for C-Rank burst damage. It lasts 1 post.
- “Green Knuckle”:
- Active: Green Knuckle: Plant raises his arm and fires pollen which heals whoever breathes it in (sometimes this also triggers an allergic reaction). Plant keeps pollen in both of his "hands," and can use it to heal others for C-Rank multi target damage. This spell can be used once per post. The range is 90 m, it travels at 65 m/s, and it lasts 1 post.
- Neptu, Interplanetary Warrior:
- "I'm Neptu, a warrior from another planet. With my control over water, your people are in good hands!"
Name: Neptu, Interplanetary Warrior
Rank: C
Type: Normal Summon, Water, Healing, Defense, Single Target AoE
Melee Damage: 12 + 25%
Health: 100 HP
Range: 60 m, 120 m
Speed: 30 m/s - 20%, Abilities: 30 m/s, 120 m/s
Height: 5'08''
Weight: 165 lbs.
Duration: 5
Downside: As reflected in its stat section, Neptu has excellent physical fighting power, but doesn't have the best reflexes. (+25% Melee damage, -25% Speed)
Description: Pointing to any given location, Sigurd calls out the name of Neptu, Interplanetary Warrior. Neptu is training to tap into the power of Messi, the very same power Godot uses, although he's not there yet. Despite this, he has learned his people's art of water manipulation and healing, and provides himself as a useful asset to the Defenders in their war. Personality wise Neptu is more serious than his partner, and often scolds Horaz for his brazen attitude. Neptu is diligent and honorable.- “Delphic Rejuvenation”:
- Active: Delphic Rejuvination: Holding his hands out, Neptu can send out a wave of healing magic which restores a single target by single target C-Rank Damage. In addition, said target's magical damage output increases by 55%. This wave is effective for 120 meters and travels 120 m/s. Neptu can use this ability once per post while active. It lasts 1 post.
- “Delphic Bubble”:
- Active: Delphic Bubble: Neptu raises up his hands and creates a bubble that spreads over 60 meters around at 30 m/s. Allies within the bubble are healed for AoE C-Rank damage, and the bubble itself can defend against two hits of C-Rank AoE target damage. It can last up to 5 posts, or until it or Neptu is dispelled.
- Horaz, Interplanetary Warrior:
- "Mastery of the sky, mastery of the winds, and handsome to boot! Watch out ladies, Master Horaz is here to save you~"
Name: Horaz, Interplanetary Warrior
Rank: C
Type: Normal Summon, Wind, Offensive, AoE
Melee Damage: 12 - 25%
Health: 100 HP
Range: 30 m, 60 m
Speed: 30 m/s + 25%, Ability: 30 m/s
Height: 5'08''
Weight: 165 lbs.
Duration: 5
Downside: As reflected in its stat section, Horaz has excellent maneuverability, but isn't the most physically strong. (+25% Speed, -25% Melee Damage)
Description: Pointing to any given location, Sigurd calls out the name of Horaz, Interplanetary Warrior. Horaz is training to tap into the power of Messi, the very same power Godot uses, although he's not there yet. Despite this, he has learned his people's art of air manipulation and flight, and provides himself as a useful asset to the Defenders in their war. In terms of personality, he's extremely cocksure, often embarrassing his partner, Neptu.- “Avian Updraft”:
- Passive: Avian Updraft: Horaz can manipulate the winds with ease, allowing him and any allies within 30 meters of him to fly at their normal base speed. As a bonus, however, this ability also allows him to grant a 45% boost to his and Sigurd's base speed.
- “Avian Windstorm”:
- Active: Avian Windsorm: Horaz raises up his hands and creates a wind storm that spreads over 60 meters around at 30 m/s. Enemies within the bubble are damaged for AoE C-Rank damage, and as an added effect are pushed back to the outer edge of the storm unless they can cancel the effect. Enemies can re-enter, but have their speed reduced by 55% while in its range (this cannot drop speed below -50%). The storm lasts until Horaz is dispelled.
Last edited by Axilmeus Steel on 1st March 2019, 4:02 pm; edited 35 times in total