Primary Magic: Sin Embodiment Magic
Secondary Magic: - - -
Caster or Holder: Caster - Summoning
Description: Sin Embodiment Magic allows Ahote to summon a number of different types of souls from dimensions, with different strengths and weaknesses. These Summons can range from five to eleven feet tall. Though they may be big, that doesn't determine their rank the summons are. Each and every summon falls under one of the seven deadly sins: Pride, Sloth, Wrath, Gluttony, Lust, Greed, and Envy, and gain attributes and advantages based on their category.
How Ahote uses this? He summons them by generally sticking his hand out and summons them, creating magic circles, or would instantly summon them upon unintentional physical or emotional triggers. Many summons, depending on their sin or body, will redeem their weight, which can effect battle. Also, if desired, these titans can talk.
Pride- Once considered a need to be the most beautiful, Pride can also mean a need for public acceptance in all acts. Pride can also be a need to be more important than others. Summons reveal themselves to be of this sin suffer with Pride issues, usually fail to give due compliments to others, but instead fish for compliments for themselves. They find ways to be better than those around them and usually have a "One Up" story. Pride is said to be the original and most deadly of the seven sins, leading straight to damnation.
Envy- Summons with the need to have better or be better than others. The need to have the goods of others. Wanting what others have for themself. Many times, summons with extreme Envious needs may turn to voyeurism to feed the need to see what others have that the envious want.
Wrath- Extreme anger, rage, hatred, or a need for vengeance or revenge. Summons who are deemed with Wrath issues will often resort to taking the law in their own hands if they feel the justice system has failed them. To feed the need of Wrath, they may even turn to physical abuse of themself or others, murder, or even genocide. Wrath usually is a need to do harm to others.
Lust- This sin is excluded for the time being.
Gluttony- Over indulgences of anything to the extreme, usually food or magical power.
Greed- Greed is the need for material possessions or material wealth. If this need is unfed, a Greedy Summon may even resort to hoarding their goods, theft, robbery, or obtaining any material possessions by means of trickery, violence, deception, or manipulation. Greedy Summons usually are easy to bribe, or will take any bet or do anything for a jewel.
Sloth- Sadness, depression, or the inability to feel joy. Sloth is often confused with Gluttony, however. Summons which face depression to an extreme usually have thoughts of or plans for other self inflicting damage. Many times, Sloth can lead to another sin: Wrath. Those who have lost or lack love, usually fall into a deep state of Sloth.
All sins completely represent the summon and their history, and essentially doesn't bundle up what they can and can't do.
Strengths:
[list]
Weaknesses:
Secondary Magic: - - -
Caster or Holder: Caster - Summoning
Description: Sin Embodiment Magic allows Ahote to summon a number of different types of souls from dimensions, with different strengths and weaknesses. These Summons can range from five to eleven feet tall. Though they may be big, that doesn't determine their rank the summons are. Each and every summon falls under one of the seven deadly sins: Pride, Sloth, Wrath, Gluttony, Lust, Greed, and Envy, and gain attributes and advantages based on their category.
How Ahote uses this? He summons them by generally sticking his hand out and summons them, creating magic circles, or would instantly summon them upon unintentional physical or emotional triggers. Many summons, depending on their sin or body, will redeem their weight, which can effect battle. Also, if desired, these titans can talk.
Pride- Once considered a need to be the most beautiful, Pride can also mean a need for public acceptance in all acts. Pride can also be a need to be more important than others. Summons reveal themselves to be of this sin suffer with Pride issues, usually fail to give due compliments to others, but instead fish for compliments for themselves. They find ways to be better than those around them and usually have a "One Up" story. Pride is said to be the original and most deadly of the seven sins, leading straight to damnation.
Envy- Summons with the need to have better or be better than others. The need to have the goods of others. Wanting what others have for themself. Many times, summons with extreme Envious needs may turn to voyeurism to feed the need to see what others have that the envious want.
Wrath- Extreme anger, rage, hatred, or a need for vengeance or revenge. Summons who are deemed with Wrath issues will often resort to taking the law in their own hands if they feel the justice system has failed them. To feed the need of Wrath, they may even turn to physical abuse of themself or others, murder, or even genocide. Wrath usually is a need to do harm to others.
Lust- This sin is excluded for the time being.
Gluttony- Over indulgences of anything to the extreme, usually food or magical power.
Greed- Greed is the need for material possessions or material wealth. If this need is unfed, a Greedy Summon may even resort to hoarding their goods, theft, robbery, or obtaining any material possessions by means of trickery, violence, deception, or manipulation. Greedy Summons usually are easy to bribe, or will take any bet or do anything for a jewel.
Sloth- Sadness, depression, or the inability to feel joy. Sloth is often confused with Gluttony, however. Summons which face depression to an extreme usually have thoughts of or plans for other self inflicting damage. Many times, Sloth can lead to another sin: Wrath. Those who have lost or lack love, usually fall into a deep state of Sloth.
All sins completely represent the summon and their history, and essentially doesn't bundle up what they can and can't do.
Strengths:
- Summons can be summoned if not in combat, for roleplaying purposes.
- Summons are capable of speech.
- Summons can and will form relationships with their master.
[list]
Weaknesses:
- After one or two are summoned, they are at Ahote's command. However, Ahote has yet to master this magic. Deeming Ahote young in summoning, causing troubles with his commands or authority.
- Summons have limited times on Earthland.
- Summons may or may not be versatile.
- The relationship between user and summon can affect their performance on the battlefield.
- Lineage: Spirit Link:
- Lineage: Description: A weathered old monk once had the ability to communicate with spirits. These spirits granted him their abilities, linking with the monk, covering him in a misty white aura, allowing him access to a greater power. The spirits that linked with the monk we’re one of an insane berserker, a warrior with a legendary shield, and a dragon. During a great war, the monk fought for his country, and was supposedly killed in action. It’s rumoured that he fled after the battle, supposedly teaching his family in secret the ways to link with spirits as he once did.
Ability: Allows the user to take on the appearance of a berserker, a guardian, or a dragon in combat.
The berserker gains a giant two handed spirit claymore, capable of dealing User ranked melee damage + 50%. This axe ignores one rank of a barrier’s defense of user rank or lower(Max S-rank and when used it knocks off a rank of defense for the axe to cut into as if that rank was not there. The rank taken off is 1 rank of the barrier and not of the user’s rank. The user’s rank determines if the axe will be able to take a rank off or not based on the rank of the barrier). No defensive or healing spells may be used in this form.
The guardian gains a massive shield of adamantium capable of blocking the equivalent of 3 user ranked spells. No additional defensive abilities can be used in this form.
The dragon gives the user the ability to fly and a roar of pure energy equivalent to a user-ranked beam spell once and projectiles akin to "fireballs" of the caster's normal elemental affinity or will be fire if the user does not have an affinity. The projectiles are user-ranked but deal 50% of normal damage. Also can use claws and tail for basic melee damage (Melee damage + 50%). Cannot use any other spells or magic in this form.
Usage: Each form lasts for 3 posts and has a 10 post cooldown. Each form shares a separate cooldown allowing the user to use one after the other if they choose to.
- Unique Abilities:
- Unique Abilities:
- The summons are capable of speech and communication.
- Pride: Summons that are classified as Pride are given the unique ability to give the user a 25% decrease in target offense or defense, and the trait to identify a character’s strengths, weaknesses, and subtle magic attributes visible to their superior wisdom.
- Envy: Summons classified as Envy are given the unique ability to absorb 25% of the damage they take and add it onto their damage output. Otherwise, they are given the trait to mimic targets and opponents’ speed within two ranks of themselves and below.
- Wrath: Summons classified as Wrath are given the unique ability to have increased offense and strength, 25% a rank above themselves. Wrath summons tend to be very large, but abnormally able to lift large weights twice their size and have extensive endurance.
- Gluttony: Summons classified as Gluttony are given the unique ability to absorb damage taken and convert 50% of it to health, of which contributes to theirs. Summons can only absorb half their health’s worth of damage before taking 10% more damage with every attack. Gluttony summons tend to have bottomless stomachs and can consume, converse, and convert their energy into many different uses.
- Greed: Summons classified as Greed are given the unique ability to recover up to 5% MP per post for their duration. They have the interesting trait to have excellent sense of navigation and being able to detect items within 20 meters.
- Sloth: Summons classified as Sloth are given the unique ability to reduce damage taken by 25% of the output, these summons can only take half their health’s worth of damage worth of damage reduced.
- D-Ranks:
- Name: Anillos, The Assassin
Rank: D
Type: Fire - Offensive - Pride
Duration: 3 Posts
Cooldown: 2 Posts
Description: Anillos was apart of an assassin syndicate from ancient myths, told and recited to different generations on how Anillos would slay corrupted religious and political figures in order to bring justice to the world. Anillos was told to be an orphan raised by a misunderstood organization of fellow assassins. His face was never revealed in picture books or drawn myths.
Anillos stands at six feet and nine inches, and has the active ability to travel through shadows, enabling him to sneak up on targets and stay hidden, covering up his magical presence. Anillos wields multiple knives and daggers that can cast a series of fire oriented spells, dealing user ranked damage.
Strengths:- Anillos has fire oriented attacks, and deals 10% more damage to plant, metal, and ice oriented wizards and attacks.
- Anillos has the natural resistance to plant, metal, and ice magics and spells.
- Anillos’s shadow movement is both silent and unforeseeable, but the magical pressure can be detected.
Weaknesses:- Anillos is bound to have trust issues, which gives him the capacity to turn or disobey his summoner.
- Anillos takes 15% more damage from water oriented spells and wizards.
- Anillos’s shadow movement can easily be detected by someone with large amounts of focus on magical energy.
- Anillos can be tricked into many different situations, putting himself and Ahote at risk.
Name: El-Hassan, The Lost
Rank: D
Type: Darkness - Envy
Duration: 3 Posts
Cooldown: 2 Posts
Description: El-Hassan was a master criminal several centuries ago, who worked in a group of the lost and forgotten at birth. The Lost have been childhood friends ever since they could recall, and have been stealing for their families and other children. A misunderstood anti-hero now mentioned in story books as a villain, El-Hassan has fall to the sin of envy due to his want for riches and the lives that other people lived.
El-Hassan stands up to seven feet tall approximately, wieling three knives in one hand and and able to call three tangible claws of darkness with the other arm. These claws can either be untouchable shadows or tangible claws, which weapon and claw alike, deal user rank damage.
Strengths:- El-Hassan wields several weapons, which has much potential.
- El-Hassan has magical capability with each weapon.
- El-Hassan has a 25% resistance to poison oriented magic and spells.
Weaknesses:- El-Hassan prioritizes his needs at times, which can affect the relationship negatively.
- El-Hassan is naturally weaker to light oriented magics and spells, taking 10% more damage from them.
- This summon can seem very self centered in battle.
- El-Hassan can easily be confused if tricked.
Name: Lancelot, The Knight
Rank: D
Type: Wind - Sloth
Duration: 3 Posts
Cooldown: 2 Posts
Description: From story books, Lancelot was one of the famed, and most loyal knights serving a generous King. When Lancelot fell in love a princess, the two ignored the forbidden love and went astray with one another. The King, discovering their relationship, had sentenced his daughter to death. Angering Lancelot, he rebelled against the King’s ways and later decided to end his own life.
Lancelot is capable of running at max speed, jumping in large heights and landing at exceptional distances (20 meters at max). He wields one large polearm, standing above his height (Lancelot being six feet and ten inches), seven feet and eight inches.The polearm is capable of wind based attacks, along with physical ones.
Strengths:- Lancelot has the natural advantage of earth based spells and wizards, dealing 25% more damage.
- This summon is kindling and considerate, nurturing the relationship between summon and summoner.
- Lancelot has a speed advantage, faster than most equal opponents by a 15% speed enhancement.
Weaknesses:- Lancelot tends to hold grudges, making the relationship between summon and summoner easy to break.
- Lancelot has the natural disadvantage to large, heavy hitting opponents.
- Control and focus is required with this summon, and if not meeting the needs, can render the summon incapable of effectivity.
- Lancelot tends to easily get emotional.
Name: Sivella, Princess of Light
Rank: D
Type: Light - Greed
Duration: 3 Posts
Cooldown: 2 Posts
Description: Sivella was a princess of a sickly King, her Mother unable to take on the duties of their Kingdom, seeing as she was also sickly. Sivella was forced to take on these duties at an inappropriate age, but excelled at her work. She fed the hungry, homed the homeless, and treated the sickly, deeming her the Princess of Light thousands of years ago. Dying from murder, Sivella was known for her kindness and leadership.
Sivella stands at five feet and four inches, having a small polearm that can turn to a scythe on command. Sivella has light oriented attacks, along with physical ones, and deals user ranked damage.
Strengths:- Sivella has mainly light based attacks, giving her advantages over particular wizards and magics.
- Sivella takes 25% less damage from darkness and poison oriented magic and spells.
- Darkness and Poison oriented wizards take 10% more damage from all attacks.
Weaknesses:- Sivella is vulnerable to earth magic.
- Sivella takes ten percent more damage from earth magic.
- Sivella tends to be hot headed and stubborn, which can negatively affect the relationship between Ahote and she.
- Sivella can easily lose focus,
- C-Ranks:
- Name: Alavier, The Monster King
Rank: C
Type: Water - Wrath
Duration: 5 Posts
Cooldown: 3 Posts
Description: Alavier was the son of a water serpent and a Goddess of Beauty from ancient tales. Neglected for being the bastard child of what people called a horrendous demon and a goddess who deserves no beauty, Alavier had attained a hatred for his parents, and killed both of them in an epic battle known in story books as the “Battle of Beasts”. The Water serpent, being a king of the monsters, fell dead as his people would fall under the reign of his child, Alavier, and witch hunting every other goddess until Alavier had attained ultimate power, soon dying to his own child’s hand, birthed by a fire serpent.
Alavier stands at a solid six feet and five inches, wielding a longsword and having protective armor. Much like a warrior. Alavier has water oriented attacks which adds 10% more damage if combined with weaponized attacks. Alavier takes 10% less damage due to his protective armor.
Strengths:- Alavier is resistant to fire oriented spells and wizard by 30%.
- Alavier does 25% more damage in water based environments.
- Alavier takes 20% less damage from purely weaponized attacks.
Weaknesses:- The summon tends to think too quickly, often putting himself in hasty situations.
- This summon can be deemed naive, which may prove negative in combat.
- Alavier is easily angered, which can lead to dangerous situations.
- Alavier takes 10% more damage from lightning oriented attacks.
Name: Asterios, The Bull Demon
Rank: C
Type: Lightning - Gluttony
Duration: 5 Posts
Cooldown: 3 Posts
Description: Asterios was the son birthed by a peasant woman and a bull, growing to be a dangerous and deadly, half human beast. The ruler of the kingdom he resided in, unsure of what to do with Asterios, put him in a labyrinth, where challengers would come in and fight the beast. Asterios, actual being kind and gentle, was slain by hunters and lived on in legends.
Asterios has lightning based attacks, standing at eleven feet and six inches tall. Wielding chains that wrap around him as weapons. If electrified, Asterios does 25% more damage. Asterios takes 30% less damage from physical and magical attacks of the same rank, and 25% for a rank above.
Strengths:- Asterios is resistant to water oriented spells and wizard by 30%.
- Asterios does 25% more damage in thundering or electric based environments.
- Asterios takes 20% less damage from purely weaponized attacks.
Weaknesses:- The summon tends to be easily fooled.
- This summon can be deemed naive, which may prove negative in combat.
- Asterios is easily tricked, which can lead to dangerous situations.
- Asterios takes 10% more damage from earth oriented attacks.
Name: Cu Chulainn, The Dragon's Priest
Rank: C
Type: Fire/Darkness/Poison - Pride
Duration: 5 Posts
Cooldown: 3 Posts
Description: Cu Chulainn was the prophet of the dragons from several centuries ago, speaker of the fire breather, and bringer of their word. Cu Chulainn was seen as corrupted, and evil for bringing darkness to the world, when he preaches that it was simply the command of the Dragons. He deemed chaotic and arrogant, superior and confident. Cu Chulainn was feared amongst all with a power unmatchable. Cu Chulainn later on went to the heavens to reunite with his gods, never to be seen again.
Cu Chulainn stands at approximately six feet and four inches, wielding a large, long dragon sword at about six feet and ten inches. This summon deals 25% more damage when in company of a fire, poison, or darkness dragon slayer, and deals 20% more damage to those three specifically.
Strengths:- Cu Chulainn is resistant to plant, earth, and metal oriented spells and wizard by 30%.
- Cu Chulainn does 25% more damage in fire or dark based environments.
- Cu Chulainn takes 20% less damage from purely weaponized attacks.
Weaknesses:- The summon tends to be easily challenged by the inferior.
- This summon can be deemed overly confident, which may prove negative in combat.
- Cu Chulainn is easily irritated, which can lead to dangerous situations.
- Cu Chulainn takes 20% more damage from water oriented attacks, or any opposites to poison, fire, and darkness dragon slayers.