We have D-Rank, C-Rank, B-Rank, A-Rank, S-Rank, SS-Rank, H-Rank, and X-Rank. That's all fine and dandy, except once you hit H-Rank, there's nothing you can do to hit the hallowed X-Rank. Why? No one really knows… All we're told is that it is unobtainable, thought Event Bosses are almost always X-Rank. Now, the first part of my suggestion is this, either remove X-Rank, or make it obtainable my players. I understand it's supposed to be the "Holy crap you are basically a God." Level, but taunting us with Event Bosses that have it when we're not able to obtain it is just plain
mean.
The second part of the suggestion is just a tad bit more complicated, but here goes. Why does it have to stop at H-Rank? H-Rank Mages literally have nothing to do except gain Jewels, and there comes a point when they literally have nothing at all to do with said Jewels. So I propose the following.
We could add a "Level" System that is unlocked once you hit H-Rank, and it essentially uses EXP H-Rank Mages gain to bring up their melee damage, spell damage, and health. This would be calculate by either a linear function, or an exponential growth function, take your pick. I feel as though this could be useful for H-Ranks, since there comes a point where there's nothing they can do but look cool. While I do not have any specific functions created for Levels, I do HAE an idea as to how they could work. Levels would not have a cap, they would be infinite, since a function is used to calculate them. This means that some H-Ranks can be more powerful than others, depending how many jobs they do after they hit H-Rank. Also, similar to any RPG ever, levels would not cost the same amount of EXP each time. This would have to be calculated by an exponential growth function, so earlier levels have bigger EXP gaps, and later levels have smaller gaps.
Please say what you think of my suggestion, and feel free to vote on the poll.
Thanks in advance,
Brennan