Username: Yuki Chimei
Secondary Magic Name: Diabolic Hex Magic
Evidence of Accomplishment: Yuki Chimei's Secondary Magic Training
Description: The concept of Hex Magic is a magic which is considered sinister, powerful, and of an eerie nature. It is a very useful form of magic which suits Yuki as it serves to weaken her opponents thereby allowing her a great boon as she blights her enemies in battle. This allows Yuki to seal an opponent with an Ouroboros Hex which can cause all sort of negative effects such as draining a victim's physical abilities, sealing their body to in-action, and causing all kinds of detriments. Unfortunately, the magic has a weakness in that it requires close contact for the spells to be cast, though this does not require the caster to touch the victim's actual body. Lastly, these hexes may be attached to offensive spells so that if the spell hits the Hex will take effect, however this increases that spell's cooldown by one post.
Strengths:
Weaknesses:
Abilities:
Spells:
Secondary Magic Name: Diabolic Hex Magic
Evidence of Accomplishment: Yuki Chimei's Secondary Magic Training
Description: The concept of Hex Magic is a magic which is considered sinister, powerful, and of an eerie nature. It is a very useful form of magic which suits Yuki as it serves to weaken her opponents thereby allowing her a great boon as she blights her enemies in battle. This allows Yuki to seal an opponent with an Ouroboros Hex which can cause all sort of negative effects such as draining a victim's physical abilities, sealing their body to in-action, and causing all kinds of detriments. Unfortunately, the magic has a weakness in that it requires close contact for the spells to be cast, though this does not require the caster to touch the victim's actual body. Lastly, these hexes may be attached to offensive spells so that if the spell hits the Hex will take effect, however this increases that spell's cooldown by one post.
Strengths:
- Hexes can afflict diabolical conditions, or change one's physical abilities
- Hexes can be be used to counter mages in general
Weaknesses:
- Hexes have little offensive power on their own
- Hexes require close contact in order to be used
- They can be removed easily if placed upon items the victim is wearing/wielding
Abilities:
- Spoiler:
- #1:
Name: Hex Affliction
Description: Yuki's hexes have a greater debilitating effect to them than normal curses of the sort, when cast Yuki can attach a debuff of -25% to strength and speed for one post. This may be extended to two-posts though doing so causes a three post cooldown in between uses of this ability.
- #2:
Name: Hex Specialist
Description: Yuki's hexes are usually required to be applied at close range, however she also has the ability to attach them to some of her spells. Yuki can attach a hex to any spell which will effect the victim such as offensive magic primarily. This comes at the drawback of extending the original spell's cooldown by one post and still costs the Hex's MP.
Spells:
- Signature Spell:
Spell Name: Spell Breaker
Rank: S
Duration: Instant
Cooldown: Once per Post
Type: Hex
Description: Spell Breaker is a form of counter-magic which activates when a spell would damage or effect Yuki negatively. Unless the caster is of higher rank than Yuki, the spell will fizzle if directly effecting her or in the case of areas will simply cease to touch the area around her. Spell Breaker is meant to aid Yuki against particularly strong spell-casters who focus on channeling magic rather than using it in their body.
Strengths:- The spell is used as a strong counter to other mages
Weaknesses:- The spell's effect will not work against a mage with a higher rank than Yuki
- The spell has no combat power, it is simply a counter
- The spell is used as a strong counter to other mages
- Spell List:
- D-Rank Spell:
Spell Name: Zelas Brid
Rank: D
Duration: 3
Cooldown: 4
Type: Hex (Offensive)
Description: Zelas Bris is one of the hexes of Diabolic Hex Magic and is a simple spell which when casted has a very painful manifestation. During the duration of the spell, which is three posts, the victim begins to bleed from random points across the body, causing a burning sensation at the point of bleeding. The victim will take 50% of D-rank spell damage (10) initially, followed by 25% of D-rank spell damage (5) for the remainder of the duration. This hex can usually be used in turn to embolden the spell power of blood magic by 10% for the duration.
Strengths:- The victim will take constant damage until the duration ends
- Increases the spell strength of blood magic cast on the victim by 10% for 3 posts
Weaknesses:- The damage of the hex effect is mediocre level
- If the caster or an ally doesn't have blood magic then it's a mediocre spell
- The spell's range is confined to touch-only, making it short-ranged
- The victim will take constant damage until the duration ends
- C-Rank Spell:
Spell Name: Vun Ga Ruim
Rank: C
Duration: 4
Cooldown: 5
Type: Hex (Debuff)
Description: Vun Ga Ruim is one of the hexes of Diabolic Hex Magic and is a simple spell which when casted causes a debilitation effect to the physical abilities of the victim. During the duration of the spell, which is four posts, the victim will have two of their five sense obscured, numbed, or killed - vision, touch, hearing, smell, or taste. Vision is obscured, Touch and Taste are numbed, and Hearing and Smell are killed.
Strengths:Weaknesses:- The victim has some of their senses numbed or killed
- The hex spell has no actual damaging effect, its simply an affliction
- The spell's range is confined to touch-only, making it short-ranged
- The victim has some of their senses numbed or killed
- B-Rank Spell:
Spell Name: Ashra Dist
Rank: B
Duration: 5
Cooldown: 6
Type: Hex (Debuff)
Description: Ashra Dist is one of the hexes of Diabolic Hex Magic and is an advanced spell which when casted causes a seal to form upon a limb of the victim, serving to hampering their body in some way. During the duration of the spell, which is five posts, the victim has their range of movement hampered to some degree. If the arm is sealed then that arm may not function properly for the duration, similar to having the arm from above the elbow to the fingers encased in metal. If the leg is sealed, the leg's knee cannot fully extend as if braced around the joint.
Strengths:- The spell limits the enemy's ability to move the afflicted limb
Weaknesses:- It has no physical detriment or damage aside from limited movement
- The spell is half effective against A Rank mages and not effective against S Rank mages
- The spell limits the enemy's ability to move the afflicted limb
- A-Rank Spell:
Spell Name: Mera Flux
Rank: A
Duration: 6
Cooldown: 10
Type: Hex (Debuff)
Description: Bram Gush is one of the hexes of Diabolic Hex Magic and is an advanced spell which when casted will debilitate the victim's ability to use magic. During the duration of the spell, which is six posts, the victim's ability to cast spells is reduced to a lesser level, though the hex does not reduce spell power but rather makes spells cast by the victim take a shorter duration and have a longer cooldown.
Strengths:- Victim's spells have their duration reduced by 1
- Victim's spells have their cooldown increased by 1
Weaknesses:- Spells cannot be reduced below a minimum of 1-post duration
- Caster's mana costs are increased by 10% for the duration of this hex
- Mages of higher rank than this spell are unaffected
- Victim's spells have their duration reduced by 1
- S-Rank Spell:
Spell Name: Vaiar Graze
Rank: S
Duration: 10
Cooldown: 11
Type: Hex (Debuff)
Description: Vaiar Graze is one of the hexes of Diabolic Hex Magic and is the ultimate spell of the magic that when casted will debilitate the opponent by affecting the power behind their spells while the spells still cost the same mana to be cast. During the duration of the spell, which is ten posts, the victim suffers a -50% reduction to spells and active abilities which are cast and used. This final spell is purposed to help deal with other mages and is effectively meant as a counter to opposing magic.
Strengths:- Reduces spell strength of the victim's spells by -50%
Weaknesses:- The spell's range is confined to touch-only, making it short-ranged
- Caster's mana costs are increased by 10% for the duration of this hex
- Reduces spell strength of the victim's spells by -50%
Last edited by Yuki Chimei on 12th June 2016, 2:15 pm; edited 2 times in total