Primary Magic: Art of the Beggar: Drunken Master
Secondary Magic: N/a
Caster or Holder: Holder
Description: During the Ming Dynasty of China, a war was declared upon Beijing's Imperial Emperor by the self-proclaimed Emperor of Heavenly Demon. The conflict was so devastating that it wrought widespread destruction throughout the entirety of China's land. Raiding parties of Heavenly Demon would clash against the imperial soldiers of China's provinces, but quickly won that province for their master. Small garrisons were sent in by the Imperial Court to Tianjin City, where they were ordered to take a tax for protection. Due to the city already being in an impoverish state, its citizens were left to defend their lives on their own. A league of beggars was stationed in Tianjin City, as its headquarters, and were preparing for the fight against Heavenly Demon. Though during times of war, it is commonly said that a nation's beggars are the first ones to fall.
Two people of the League of Beggars, Lao Hu and Shan Xiayu, had given birth to a child, named Hu ShanShan, during the war. She was said to have been born constantly smiling at all who came to visit, and so the family's joy was the clan's joy. Unfortunately, Shan passed away several weeks later, and the leader, Drunken Fist, declared a month of mourning, where no alcohol would be consumed. So, Hu ShanShan grew up in the League of Beggars as the most precious child on all accounts of the league. She was unbeatable in begging for proceeds, competitions, and always proved herself as being clever and extremely lucky. Hu ShanShan quickly rose up in the ranks, but the League would be met with a critical stance that only she could solve. Heavenly Demon had sent out another battalion, where Drunken Fist failed to defend them again, so the League surrendered.
Hu ShanShan's hand was given to the leader of Heavenly Demon as a means of surrender, by her own father. This was where she deceived Burning Hands, who, in turn, slaughtered her father before her eyes as punishment. The two would enter battle, and Burning Hands would come to realize that Hu ShanShan was near to his strength. So, he murmured an incantation to drain the life from her, in which she would scream there was more life in her than he could ever drain. At those words, he faltered in his incantation, believing she was truly charmed, and Hu ShanShan would deliver a fatal blow. She would become the League's renown hero as the forces of Heavenly Demon failed in Tianjin, and became one of the legendary Nine Dragons. Many beggars follow under her path, in hope that they will become just as strong as their beloved lost dragon.
Marschal Leigh is counted among those who are labeled as a beggar, surviving on the deeds and generosity of others. Over time, he has discovered the way of the beggar's lost dragon, Hu ShanShan, and has taken a better path. Through the use of drinking alcohol, Marschal can access the quick steps and strong strikes of a member of the League of Beggars. Supposedly, the alcohol he drinks is coursed with its own magic, which is why he is seen carrying a flask. He has to constantly be drunk in order to use any spell of this magic; so if he isn't drunk, he can't use his magic. However, this magic is extremely versatile; not just strong in fighting, but Marschal could potentially heal others as well. It is the path of a Drunken Master, that of the Spirit Beggar, but is one of the harder holder magics to master.
Strengths:
Weaknesses:
Lineage:
Enhanced Condition
With this ability, the user's agility, speed, dexterity, and all other physical/mental attributes are enhanced by 25%, excluding strength and endurance. This includes senses as well, so the user is more perceptive of their surroundings than that of a normal human. Due to this new outlook on life though, the user is more prone to underestimating their opponent when in battle. To sustain the nature of this newly conditioned body, the user also has to consume more than the average person. Likewise, this ability is constantly active, but is truly only useful when the user is in battle with another player or monster. Outside of battling, it's useful for their five senses; ultimately, giving them near feline senses for daily use.
Unpredictability
This unique ability grants the user's spells 10% more in damage, thanks to the alcohol being unpredictable in nature. It also increases their melee attacks by 10%, or until weapon damage is necessary to be applied. Melee attacks are to always be considered heavy when in this state (8.25HP at D, 16.5HP at C, 24.75HP at B, 33HP at A, 41.25HP at S, 49.5HP at SS, and 57.75HP at H). Essentially, this unique ability also negates any chance of sight/future seeing abilities being able to predict his attacks, as the attacks are unpredictable. The unique ability is only activated while in battle; outside of battling, this unique ability is pretty much useless. They can be unpredictable naturally from alcohol consumption, but does not affect anything when outside of battle.
Intoxicating Aura
The user has a thirty meter radius around themselves that causes people, whether ally or foe, to have the effects of drunkenness. Meaning they have the potential of throwing up, passing out, disoriented senses, impaired judgment, etc. This decreases their senses and ability to function, causing them to be disoriented and unable to focus as clearly as they would when not drunk. Because their senses do not function properly, spells cast by opponents may not always hit their intended target. Likewise, any physical attacks, whether unarmed or not, are reduced by 50% due to the effects of drunkenness. Anyone caught in this is affected, meaning if a Dragon Slayer is caught in it, it will have a similar effect to motion sickness. This aura increases with rank by 10 meters for every rank after C, until it caps at 70 meters at H rank.
Secondary Magic: N/a
Caster or Holder: Holder
Description: During the Ming Dynasty of China, a war was declared upon Beijing's Imperial Emperor by the self-proclaimed Emperor of Heavenly Demon. The conflict was so devastating that it wrought widespread destruction throughout the entirety of China's land. Raiding parties of Heavenly Demon would clash against the imperial soldiers of China's provinces, but quickly won that province for their master. Small garrisons were sent in by the Imperial Court to Tianjin City, where they were ordered to take a tax for protection. Due to the city already being in an impoverish state, its citizens were left to defend their lives on their own. A league of beggars was stationed in Tianjin City, as its headquarters, and were preparing for the fight against Heavenly Demon. Though during times of war, it is commonly said that a nation's beggars are the first ones to fall.
Two people of the League of Beggars, Lao Hu and Shan Xiayu, had given birth to a child, named Hu ShanShan, during the war. She was said to have been born constantly smiling at all who came to visit, and so the family's joy was the clan's joy. Unfortunately, Shan passed away several weeks later, and the leader, Drunken Fist, declared a month of mourning, where no alcohol would be consumed. So, Hu ShanShan grew up in the League of Beggars as the most precious child on all accounts of the league. She was unbeatable in begging for proceeds, competitions, and always proved herself as being clever and extremely lucky. Hu ShanShan quickly rose up in the ranks, but the League would be met with a critical stance that only she could solve. Heavenly Demon had sent out another battalion, where Drunken Fist failed to defend them again, so the League surrendered.
Hu ShanShan's hand was given to the leader of Heavenly Demon as a means of surrender, by her own father. This was where she deceived Burning Hands, who, in turn, slaughtered her father before her eyes as punishment. The two would enter battle, and Burning Hands would come to realize that Hu ShanShan was near to his strength. So, he murmured an incantation to drain the life from her, in which she would scream there was more life in her than he could ever drain. At those words, he faltered in his incantation, believing she was truly charmed, and Hu ShanShan would deliver a fatal blow. She would become the League's renown hero as the forces of Heavenly Demon failed in Tianjin, and became one of the legendary Nine Dragons. Many beggars follow under her path, in hope that they will become just as strong as their beloved lost dragon.
Marschal Leigh is counted among those who are labeled as a beggar, surviving on the deeds and generosity of others. Over time, he has discovered the way of the beggar's lost dragon, Hu ShanShan, and has taken a better path. Through the use of drinking alcohol, Marschal can access the quick steps and strong strikes of a member of the League of Beggars. Supposedly, the alcohol he drinks is coursed with its own magic, which is why he is seen carrying a flask. He has to constantly be drunk in order to use any spell of this magic; so if he isn't drunk, he can't use his magic. However, this magic is extremely versatile; not just strong in fighting, but Marschal could potentially heal others as well. It is the path of a Drunken Master, that of the Spirit Beggar, but is one of the harder holder magics to master.
Strengths:
Due to the impaired judgment of the user, spells of this magic are often unpredictable or dangerous in nature- Because alcohol is flammable, any fire-based, or fire-and-alcohol combined, spells are 50% stronger with this magic
- Art of the Beggar: Drunken Master is a very versatile magic, overall, ranging from blazing fists of fury to excellent healing spells
Weaknesses:
- The user must be drunk in order to cast any spell of this magic; if they're not drunk, it can't be used
- Since this magic requires the user to constantly be drunk in order to use it, the user is prone to hangovers, passing out, and/or throwing up, etc.
- Users are very messy in combat tactics, resulting from the mass amount of alcohol consumption that leads to impaired judgment and disoriented senses
- Long range combat spells do not exist with this magic, meaning this magic is solely close combat enhancement
Lineage:
- Conqueror's Courage:
- Conqueror's Courage
Description: There once was a nameless conqueror who sought to rule the world. However, in his days much land was left unexplored and filled with dangerous creatures man had never faced before. The nameless conqueror was the first to gather a large group of followers and to lead a conquest into those dark lands. Until long ago many people were still unsure about how he managed to convince so many men to follow him. Most believed he had used some form of magic. The only one who ever came back from the conquest was the conqueror's son who explained that all other conquerors had been killed. The conqueror's son eventually joined the military and showed that he possessed the same leader skills as his father, his war cries and morale boosts had resulted in many victories. The descendants of these conquerors today also retain the same abilities as their ancestors. To boost the morale of their companions, and to resist the war-cries of the enemies.
Ability: Can deliver war cries. Gains a signature spell of user’s rank (max A-rank) and a spell of their rank (max S-rank) that always affects all allies within at least 100 meters of any other ally. These war cries are magically enhanced and can heal, boost ability, encourage regeneration, etc... They're always supportive and can't cause harm to anyone directly.
Usage: Gains a signature spell slot (Max A-rank) to make a war cry and a spell of their rank (Max S-rank) to make another war cry. War cries are dependent on spell creation.
- Pain Suppression
- The user is highly resistant to any kind of physical pain, which allows for them to think clearly and continue attacking, even with grievous injuries. What Pain Suppression does is neutralize the user's sensitivity to pain, so that they are able to continue in battle. Any wound given to the user remains on their body, but the effect of it won't hit in until the battle is over. However, the strength of their body increasing causes a destabilization of their emotional output, resulting in lack of emotion. Evidently, it enhances their strength and endurance by 25% while in or out of battle; this can make them a formidable foe in drinking contests. This ability is constantly active, so the user has no way of being able to turn this ability off at their own will. While it can be seen as a blessing in some cases, it could ultimately lead to their death, as they cannot feel when injury has become too much.
@tag
MADE BY VEL OF GS AND ADOXOGRAPHY 2.0
Last edited by Marschal Leigh on 3rd September 2016, 9:32 am; edited 4 times in total