Primary Magic: Snake Venom Magic
Secondary Magic: I am not prepared.
Caster or Holder: Caster
Description:Unlike its name, this type of magic does not utilize any kind of live snakes. Instead, Ren uses poisons, alike a snake, to cause different kinds of damage to enemies. These can range from internal damage to hallucinogenic damage, but can also be used to buff the user, and others around himself. The poison itself can take on two forms, gas and liquid. Using this, Ren can use different forms of it, be it to create poison clouds, in its gas form, or pools of it, in its liquid form.
Strengths:
1. Strong against multiple enemies.
2. If any type of poison is inhaled it can cause internal damage, except for the ones that buff the caster.
3. If one were to come in contact with it in its liquid form, they would become poisoned.
Weaknesses:
1. Very weak against Air-type and Water-type magics.
2. Some of the spells used can hit the user as well.
3. Any type of buff does some kind of damage.
4. As a poison magic, it can be eaten by a Dragonslayer of the respective element.
Secondary Magic: I am not prepared.
Caster or Holder: Caster
Description:Unlike its name, this type of magic does not utilize any kind of live snakes. Instead, Ren uses poisons, alike a snake, to cause different kinds of damage to enemies. These can range from internal damage to hallucinogenic damage, but can also be used to buff the user, and others around himself. The poison itself can take on two forms, gas and liquid. Using this, Ren can use different forms of it, be it to create poison clouds, in its gas form, or pools of it, in its liquid form.
Strengths:
1. Strong against multiple enemies.
2. If any type of poison is inhaled it can cause internal damage, except for the ones that buff the caster.
3. If one were to come in contact with it in its liquid form, they would become poisoned.
Weaknesses:
1. Very weak against Air-type and Water-type magics.
2. Some of the spells used can hit the user as well.
3. Any type of buff does some kind of damage.
4. As a poison magic, it can be eaten by a Dragonslayer of the respective element.
- Lineage:
Viktor's Descent:
Description: There once was a cannibal that used forbidden blood magic to slay and devour his victims. After many years of eating human flesh and drinking their blood through magic, it corrupted him. He could no longer live without it and needed the blood to stay refreshed and focused. When hunting new prey, Victor used his Blood Vision to track down his victims. His offspring had the same corruption in their blood, and they could use the Blood Vision. However, they did not grow the same hunger, unless they started to feed on humans.
Ability: The user can see all enemies within 100 meters in their field of view, regardless of what might be impeding their vision. By tasting someone, directly or indirectly (Licking something they touched / blood drips on the ground, ect.) they become persistently aware of the direction that person or creature is so long as they're flesh and blood.
Usage: Passive toggle on/off.
- Unique Abilities:
1. Disperse- The user transforms his body in poisonous mist, reappearing five meters (aprox. sixteen feet) in any direction. This ability has a cooldown of nine posts.
2. Poison Immunity- Due to Ren’s knowledge, and usage of poisons, his body can sustain 10% of any type of poisonous damage he received. This ability scales with the rank (D=10%; C=15%; B=20%; A=25%; S=30% and H=35%). This immunity only applies to mages of the same rank as Ren, and one rank above (5% sustained), taking full damage from the rest.
3.Poison Craft- His knowledge in poisons lets him create different types of poison cures.
- Spells:
- Poison Arrows:
Rank: D
Type: Poison, offensive.
Duration: Two posts.
Cooldown: Five posts
Description: Ren extends his hands to the sky, as poison fumes start rising in the air. As soon as it hit it’s maximum limit (20 meters=65 feet), the gas would take on a arrow shaped form, and then transform to it’s liquid form. From there, Ren would point his hand towards his opponent, the arrows starting to fall in the area of the enemy. They would cover a circular area of ten meters (32 feet) around the enemy, coming at a speed of five meters per second (16 feet per second). If an arrow hits the skin, it would start to burn it, and if the opponent doesn’t get rid of the poison it would eat trough his skin, having a corrosion effect and also poisoning him, causing fatigue and dizziness, and ultimately unconsciousness (Twenty posts, with the effects kicking in at ten posts).
Strengths:
-It can cause bleeding quite easily.
-If not treated it can lead to unconsciousness.
Weaknesses:
-The spell takes a long time to cast (aprox. ten seconds).
-Since it is in the form of a liquid, the arrows can be repelled by any type of object (E.g: Shield).
-Ren is defenseless while the spell is casted.
- Poison Cloud:
Rank: D
Type: Poison, defensive.
Duration: Two posts.
Cooldown: Three posts
Description: Ren distances himself from the enemy and take a deep breath. Exhaling, he’d let out a poisonous gas around the victim, that would cover an area of five meters (16 feet) with the same height, making it almost impossible to see. If one were to inhale this type of gas, they’d start to hallucinate, as the gas entered the brain, soon they would fall unconscious, due to the damage done to the brain (Ten posts. This scales along with rank: D=10 posts; C=9 posts; B=8 posts; A=7 posts; S=6 posts; H=5 posts).
Strengths:
-If not healed, administered any kind of cure, or stopped the caster, the spell can be devastating.
-Weaknesses:
-Due to it being a gas, the only thing the opponent would need to do as to protect himself is cover his mouth with something.
-Ren himself can inhale this gas, gaining almost the same drawnbacks, as it takes one more post for him to fall uncouscious.
- Poison Whip:
Rank: D
Type: Poison, offensive.
Duration: Four posts.
Cooldown: Five posts
Description: Ren lets his hand drop to his side, as liquid poison starts to form around it. Soon, it would take the form of a handle, and start extending in a whip like shape. As the growth of the weapon finally stopped, it reached a two meter (6.5 feet) length. If it were to come in contact with skin, it would cause corrosion of the skin, as well as poisoning, which would ultimately cause fatigue, blurry vision, and at last unconsciousness (Ten posts, with the poison kicking in at five posts).
Strengths:
-It’s easy to maneuver, due to it being made out of liquid.
-Since it has a length of two meters, Ren doesn’t need to be close to the opponent.
Weaknesses:
-Yet again, since the poison takes on the form of a liquid, the opponent can easily counter it with an object.
-Easily countered by any type of Water magic.
-While not doing as much damage as it’s tip, the hilt slowly burns Rex’s own hand.
- Poison Gas:
Rank: D
Type: Poison, Defensive.
Duration: Five posts.
Cooldown: Ten posts
Description: Ren holds his hand open in front of himself, as gas starts emitting from his palm. He’d bring it to his mouth, and start to inhale it. The gas would enter his body, reaching his brain, from which it would start to stimulate his muscles, acting like steroids, increasing his speed, strength, magic and magic regeneration. (+20%, +5% magic regeneration). This ability scales with rank (D=20%;C=25%;B=30%;A=35%;S=40%;H=45%).
Strengths:
-Increases the user’s overall abilities.
Weaknesses:
-It can cause an overdose, which would render the user uncouscious.
-Before the effect actually happens, Ren is defenseless (One minute).
Last edited by Rexaar on 31st May 2016, 12:01 pm; edited 1 time in total