Magic
Primary Magic: Teleportation magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Tex's magic is the art or teleporting around the battle field and surprising her opponents and moving around the battle field with ease. It allows her with lots of mobility and the ability to get around her opponents defenses and attacks better though most for Tex's attacks happen instantly which leaves vary little room for error when she executes her final moves and combo's. Tex's magic relies on her ability to be surrounded by the magic around her. Her magic makes her dissapper into the magic around her and then she re-appears at her target location which is why a a blur appears where Tex will end up it's her reforming.
Tex will ultimately use this move set to get around her opponents defenses and to flank them and get the drop on them. She tries to get the drop on her opponents since a lot of her moves happen instantly she can usually get the drop on her enemies. Though normal she has the next 3 moves ahead planned out in her head for the same reason since most her attacks happen so fast. She will blink around her opponents to disorient them and to make herself harder to hit. She will also use her abilities to escape out of a bad situation since all of her abilities cause her to teleport around the battlefield. She also will often wait for her opponent to strike at her first and use even her offensive spells to then close the gap since she can avoid damage this way.
Strengths:
Weaknesses:
Lineage:Lineage:
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses: Tex can instantly create an aura when she would have been hit by an attack. When
Primary Magic: Teleportation magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Tex's magic is the art or teleporting around the battle field and surprising her opponents and moving around the battle field with ease. It allows her with lots of mobility and the ability to get around her opponents defenses and attacks better though most for Tex's attacks happen instantly which leaves vary little room for error when she executes her final moves and combo's. Tex's magic relies on her ability to be surrounded by the magic around her. Her magic makes her dissapper into the magic around her and then she re-appears at her target location which is why a a blur appears where Tex will end up it's her reforming.
Tex will ultimately use this move set to get around her opponents defenses and to flank them and get the drop on them. She tries to get the drop on her opponents since a lot of her moves happen instantly she can usually get the drop on her enemies. Though normal she has the next 3 moves ahead planned out in her head for the same reason since most her attacks happen so fast. She will blink around her opponents to disorient them and to make herself harder to hit. She will also use her abilities to escape out of a bad situation since all of her abilities cause her to teleport around the battlefield. She also will often wait for her opponent to strike at her first and use even her offensive spells to then close the gap since she can avoid damage this way.
Strengths:
- Tex can teleport anywhere Tex needs to go
- Tex can teleport other people
- Allows Tex to dodge a lot of attacks via teleporting
Weaknesses:
- Tex can get hurt if she teleports into something
- a barley visual aura of where Tex will appear next
- Happens really fast needs to plan her moves in advance
- Tex can't teleport threw lead based things like walls and bars Etc.
Lineage:Lineage:
- Time Keeper Curse:
- Time Keeper's Curse:
Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage.
Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.
- Unique Abilites:
- -Teleportaion: Out of combat Tex can freely teleport herself, objects he is holding and other people that are touching her or each other and She can go anywhere she can see and or has been to before for no mana cost.
-Flow: After every four times Tex use's her teleportation spells the fifth one she use's will cost her no mana at all.
-Combat Blink: Every time Tex loses a quarter of her health she get a free teleport out of the way of damage. This teleport must be used on the next spell cast at her. this ability doesn't stack if she loses half her health she will still get one teleport.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- Signature Spell:
- Teleportaion Barrage :
- Name: Teleporting Barrage
Rank: C rank
Type: Offensive
Duration: 2 posts
Cooldown: 3 posts
Description:While Tex's teleporation happens instantly she uses it so fast that it leaves behind after images her surrounding her enemies in the surrounding area. As a result often times it will fool her opponents into attacking the wrong image giving her time to strike. This ability will make the enemy have to attack Tex's clones she leaves behind giving Tex time to strike doing the spells current rank in damage each strike only one strike per post. Though if they have a way to see though illusions they won't be fooled also each clone is destroyed in one hit making this spell vulnerable to AoE type spells.
Strengths:- Can tangle opponents up for multiple posts
- Can deal a lot of damage over time
Weaknesses:- If they can see though illusions it won't work
- AoE attacks can potentially kill all the clones
- Clones disappear in one hit
- Can tangle opponents up for multiple posts
- D rank spells:
- D ranked spells
- Phase Blast:
- Name: Phase Blast
Rank: D
Type: Offensive
Duration:1 post
Cooldown:2 posts
Description: Tex gets in her stance and gets ready to teleport. Tex then Teleports towards A target that she can see and stops near them. The next strike on the target within 15 meters of her will do a D rank of damage to them and then when the strike is landed the target then was hit they go flying 15 feet away from Tex in the direction they were hit.
Strengths:- Can knock enemy up or away from Tex
- Allows Tex to close the gap easier
Weaknesses:- Must see whoever She is going for
- If fast enough strike can be blocked
- Tex can only teleport herself with this move
- Can knock enemy up or away from Tex
- Teleporting Armor:
- Name: Teleporting Armor
Rank: D
Type: Defensive
Duration: 3 post
Cooldown: 4 posts
Description: Tex see's an incoming attack and her instincts kick in to protect her. Tex Applies this armor it looks as if she phases in and out of existence. As an attack would normally hit Tex it doesn't any more. instead she is instantly teleported to a safe location of her choosing that is within fifteen meters of her current location preventing all damage. If she is touching someone while she is being hit by an attack they will teleport with her whether that be friend or foe.
Strengths:- instantly blocks all damage
- can teleport allies to make them prevent the damage as well
Weaknesses:- Enemies teleport with Tex if grappled
- must be active for one post before teleport can happen
- Vary noticeable when armor is active
- instantly blocks all damage
- Teleportiing Slam:
- Name: Teleporting Slam
Rank: D
Type: Offesive
Duration: 1 post
Cooldown: 2 posts
Description:Tex gets in her stance and then jumps into the air teleporting into it. Tex then picks her target which must be within 15 meters of her. She then appears above them about 5 feet up from any angle she can see and flies down at them slamming them down into the ground. The attack will do a d rank of damage upon hitting them additionally once the attack connects she will be teleported somewhere she wants to go whiten 15 meters of where she currently is.
Strengths:- good for hit and run tactics
- Can get the drop on her opponents
Weaknesses:- Can get predictable if used to much
- can be blocked if they are paying attention
- Tex can only teleport herself with this move
- good for hit and run tactics
- Phase Parry:
- Name: Phase Parry
Rank: D
Type: Offesive/Defesive
Duration: 1 post
Cooldown: 3 posts
Description:Tex gets in her stance and Focuses on the world around her. Tex then focuses on a target before her that she has line of sight one target she is going to block. She can then block one attack He rank or lower. When she blocks it she instantly and then teleports out of the way of danger the reason for this is if it is a blast attack or Aoe spell. Tex then teleports behind the user of the spell and her next attack she does will deal an additional D rank in damage.
Strengths:- Good defensive spell/list]
- Can get the drop on her opponents
Weaknesses:- Can get predictable if used to much
- can be blocked if they are paying attention
- Tex can only teleport herself with this move
- Teleporting Heroics:
- Name: Teleporting Heroics
Rank: D
Type: Offensive
Duration: 1
Cooldown: 2 Posts
Description:Tex focus's on the world around and the others around her. She then Teleports from where she currently is. up to three enemies in a 15 meter raidus take a d rank of damage from her sword all at once as she teleports around the battle. if there are only two people one enemy that Tex choose's will take up to two strikes from her sword and one of them will take one strike from her sword. if there is one enemy in the area the selected enemy will suffer three hits from Tex's sword all at once in different spots dealing a d rank in melee damage. Once the attack is done she reappears somewhere within 15 meters of her starting point
Strengths:- Can knock enemy up or away from Tex
- Allows Tex to close the gap easier
Weaknesses:- Must see whoever She is going for
- Can become predictable if used to much
- Tex can only teleport herself with this move
- Can knock enemy up or away from Tex
- Good defensive spell/list]
- Phase Daze:
- Name: Phase Daze
Rank: D rank
Type: Offensive
Duration: 1 post
Cooldown: 2 posts
Description: Tex focus’s around her and focuses on a location and Teleports somewhere within 15 meters of her starting Location When she Appears anyone within ten feet of her ending location hears a thunderous crack as she condenses the air upon reappearing. Anyone within the given area excluding Tex is Dazed, Loss’s hearing and moves 25% slower then normal for one post giving Tex the advantage. Additionally hear next sword swing deals an additional d rank in melee damage to the target. The draw back to this effect are if anyone has ear protection they are safe additionally it can hit allies as well.
Strengths:
• Enemies losses hearing
• Enemies are slowed
Weaknesses:
• Can effect Allies
• Can become predictable
• Any kind of ear protection nullifies this ability
- Phase Dance:
- Name: Phase Dance
Rank: D Rank
Type: Offensive
Duration: 1 post
Cooldown: 2 posts
Description: Tex focus’s on three points within fifteen meters of her and concentrates on the people in the area She then holds her sword out and turns it to the side before disappearing completely She then teleports into the area’s she made her points forming a triangle pattern around her foes. Her foes simply see illusions of her as she teleported to the point’s that fast. Each opponent in the Zone suffers a d rank of melee damage, For each enemy in the Zone during the spell will increase the number of sword strikes on each opponent depending on the amount of people in the zone. Tex can reappear 15 meters from any point she made. Each point can’t be more then 20 feet apart from each other.
Strengths:
• Can hit multiple enemies
• Can deal more damage the more people in the Zone
Weaknesses:
• Less damage if only one persons caught
• Allies are hurt if they are in the Zone
• Can only teleport herself with this move
- Phase Out:
- Name: Phase Out
Rank: D Rank
Type: Offensive
Duration:1 post
Cooldown: 2 posts
Description: Tex’s combat mastery with her sword matches anyone else’s. As Tex battles her opponent she searches for an opening waiting for the perfect time to strike. During one of Tex’s swings she teleports instantly to the other side of her opponent finishing he swing adding force to it. Her swing deals an extra D rank of melee damage, additionally Tex can then Teleport somewhere within 15 meters of the target that she hit with this ability.
Strengths:
• Instant damage upon arriving
• Will fool most opponents
Weaknesses:
• Can become predictable
• Can only Teleport herself with this move
• Can only do it to people she can see
- Teleporting Uppercut:
- Name: Teleporting Uppercut
Rank: D rank
Type: Offensive
Duration: 1 post
Cooldown: 2 posts
Description: Tex gets in her stance focusing on a single opponent and prepares her next strike. She then crouches and disappears she then Reapers below them swinging upward dealing an extra d rank in melee damage upon hit additionally they are knocked at least 15 feet in the air flying whatever direction Tex isn’t on when she made the attack.
Strengths:
• Good knock up ability
• Happens instantly making it hard to dodge
Weaknesses:
• Can only Teleport herself with this move
• Must have sight on target
• Must be within melee distance to apply knock up
- Phase Thrust:
- Name: Phase Thrust
Rank: D Rank
Type: Offensive
Duration: 1 post
Cooldown: 2 posts
Description: Tex gets in her stance and focuses on not only a target but a target location on an enemy. She disappears into the air as she teleports to target enemy’s location. She then reappears and thrusts into them Not only does the attack do an extra D rank in melee damage but it marks that part on there body. If that part of the body is struck for the remainder of the battle will take up to 25% extra damage only one mark per person
Strengths:
• Good extra damage through out the battle
• Happens next hit that is made
Weaknesses:
• Only one mark per person
• Can only teleport herself with this move
• Must see the target for spell to work
- C rank spell:
- C rank spells
- Phase Throw:
- Name: Phase Throw
Rank: C
Type: Offesive
Duration: 1 post
Cooldown: 3 posts
Description:Tex closes the gap on her enemy and grabs a hold of them, She then Teleports them straight up into the air about 20 feet and slams them down teleporting away at the last second to avoid getting hurt herself. Tex grabs and enemy and sends them into the air when they slam into the ground though she teleports somewhere within 30 meters as they take a C rank of damage and they are dazed till the next post.
Strengths:- can make for a good surprise attack
- Can get the drop on her opponents
Weaknesses:- Can get predictable if used to much
- can be blocked if they can fly
- Tex must be within grabbing distance to use this move
- can make for a good surprise attack
- Teleporting Dash:
- Name: Teleporting Dash
Rank: C
Type: Offesive
Duration: 1 post
Cooldown: 3 posts
Description:Tex gets in her stance and looks to her enemies before her. Tex then focuses on a target location before her that she has line of sight on. She then teleports immediately to a location of her choosing up to 30 meters away. Anything in a line of where she started to where she went is stunned for on round unable to move Leaving them open to an attack. Tex can bring allies with on this Teleport if they are holding onto her.
Strengths:- Can catch enemies by surprise
- can teleport Allies as well
Weaknesses:- Can get predictable if used to much
- moving targets make this move difficult to use
- anyone not in the line is unaffected
- Can catch enemies by surprise
- Phasing Double Strike:
- Name: Phasing Double Strike
Rank: C
Type: Offesive
Duration: 1 post
Cooldown: 2 posts
Description:Tex gets in her stance and looks to her enemies before her. Tex then focuses on a target location before her that she has line of sight on. She then teleports immediately to melee range of an enemies current location. As she reappers hre next strike will do a c rank of damage additionally when her strike connects she teleports to the other side of them and her strike deals another C rank of damage to her opponent.
Strengths:- Can catch enemies by surprise
- can teleport Allies as well
Weaknesses:- Can get predictable if used to much
- moving targets make this move difficult to use
- anyone not in the line is unaffected
- Can catch enemies by surprise
- Phase Burst:
- Name: Phase Burst
Rank: C Rank
Type: Offensive
Duration: 1 post
Cooldown: 3 posts
Description: Tex gets in her stance and focuses on not only a target but a target location on an enemy. She disappears into the air as she teleports to target enemy’s location. She then reappears and deal a Extra C rank of Melee damage to them additionally when Tex reappears she releases a burst of magical energy that effects there vision if hit but the burst with goes ten feet around Tex, Target losses vision for one post giving Tex an advantage overall.
Strengths:
• Target losses sight for a short time
• Good way to create an opening for her
Weaknesses:
• Can blind Allies
• Only teleport herself
• Must have sight on target to work
- Phase Blade:
- Name: Phase Blade
Rank: C Rank
Type: Offensive
Duration: 1 post
Cooldown: 2 posts
Description: Tex gets in her stance and focuses on not only a target but a target location on an enemy. She disappears into the air as she teleports to target enemy’s location that is within 15 meters of her. She then reappears and deal a Extra C rank of Melee damage to them additionally when Tex reappears she swings her blade at them. If it blade deals damage she instantly disappears teleporting to then she reappears on the other side of them dealing another c rank of melee damage having swung her blade so fast making it extremely difficult to dodge.
Strengths:
• Second attack will hit
• Great escape from a counter attack
Weaknesses:
• Second strike only happens if damage is dealt
• Can only teleport herself with this move
• Must see the target
- Phase Copy:
- Name: Phase Copy
Rank: C Rank
Type: Offensive
Duration: 1 post
Cooldown: 3 posts
Description: Tex gets in her stance and focuses on not only a target but a target location on an enemy. She disappears into the air as she teleports to target enemy’s location that is within 20 meters of her. As she disappears she leaves behind an after image they then looks like her charging at her enemy. As it swings it disappears and Tex reappears by her target somewhere within five meters. She then reappears behind them and deal an Extra C rank of Melee damage to them additionally if they are hit by her attack Tex can teleport somewhere within 20 meters of her current location.
Strengths:
• Good disengaging strike
• Good fake out at the enemy
Weaknesses:
• Must see target
• Illusion does no damage
• Can only teleport herself
- Phase Multiples :
- Name: Phase Multiples
Rank: C Rank
Type: Offensive
Duration: 1 post
Cooldown: 3 posts
Description: Tex gets in her stance and focuses on not only a target but a target location on an enemy. She disappears into the air as she teleports to target enemy’s location that is within 20 meters of her. As she disappears she disappears the Magical winds around her watch her and allow her to use the last spell she casted. Though she must use the last spell casted otherwise it won’t work. When she reapers the effects of the last spell are in effect sand any effects apply.
Strengths:
• Tex can use her previous move regardless of rank
• Use’s c rank in mana
Weaknesses:
• Has it’s own separate cooldown
• Can only copy the last spell used
• She must see her target
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses: Tex can instantly create an aura when she would have been hit by an attack. When
- PoP:
Last edited by Tex Technol on 3rd June 2016, 12:21 am; edited 7 times in total