Magic
Primary Magic: Elemental Requip
Secondary Magic: -
Caster or Holder: Holder
Description: Requip is a well known magic that is used by quite a lot of mages. It allows the user to store weapons and armor in a type of pocket dimension, from which they can summon their items whenever they need them. Elemental requip has the same concept, but has a few differences.
Those who choose to follow the path of this Requip, embrace the power of the elements, and use their deadliness to their advantage. Elemental requip allows the user to wield weapons that use certain elements to deal much more damage than a basic weapon would ever do, and to cause various effects.
Elemental requip is known for the ridiculous damage it can do to not only single targets, but also multiple. Most weapons will usually have abilities that affects more than one target. This makes it the ideal magic to take out several targets at once.
Sadly, at the cost of outstanding damage, the magic has a huge flaw; being unable to summon spell armor, thus unable to cast defensive abilities. This makes it very hard for Elemental Requip users to block abilities, thus usually forces them to rely on dodging.
Because Elemental Requip isn't very balanced, not a lot of people choose this path. In the Strauss family requip was a common magic, but only Saya's uncle, who ended up being the one to teach her the basics, had chosen the path of Elemental requip.
Saya pretty much only uses the magic to fight or destroy things, as that is really the only thing it's good at. By mixing her family's ancient fighting style, a fighting style which uses a mix of quick and heavy attacks, Saya is a killing machine on the battlefield.
Strengths:
-High offensive capabilities: This type of requip is known for its ridiculous damage through the use of the elements.
-Variety: As there are a lot of different elements out there, Elemental requip users have a lot of different effects to play around with. The magic also doesn't have any restrictions when it comes to range, so wielders of this magic can wield both long range weapons, and short range weapons.
-Multi target: Elemental requip makes it rather easy to take care of several targets at once, through the use of AOE's and multi target abilities.
Weaknesses:
-No defense: The magic offers absolutely no defense, which is of course note exactly great.
-Slayers: Slayers can consume the elements produced by the spell weapons used by Saya.
-Friendly Fire: Elemental requip has a lot of AOE abilities in its kit, that do not have any special features that avoid Saya from damaging her teammates, thus friendly fire will be rather common if Saya doesn't pay enough attention.
-Elements: As all of her weapons are based around elements, they all also have another element they're weak against. So, in some situations Saya would be unable to use certain weapons because the opponent is using their weakness.
~
Primary Magic: Elemental Requip
Secondary Magic: -
Caster or Holder: Holder
Description: Requip is a well known magic that is used by quite a lot of mages. It allows the user to store weapons and armor in a type of pocket dimension, from which they can summon their items whenever they need them. Elemental requip has the same concept, but has a few differences.
Those who choose to follow the path of this Requip, embrace the power of the elements, and use their deadliness to their advantage. Elemental requip allows the user to wield weapons that use certain elements to deal much more damage than a basic weapon would ever do, and to cause various effects.
Elemental requip is known for the ridiculous damage it can do to not only single targets, but also multiple. Most weapons will usually have abilities that affects more than one target. This makes it the ideal magic to take out several targets at once.
Sadly, at the cost of outstanding damage, the magic has a huge flaw; being unable to summon spell armor, thus unable to cast defensive abilities. This makes it very hard for Elemental Requip users to block abilities, thus usually forces them to rely on dodging.
Because Elemental Requip isn't very balanced, not a lot of people choose this path. In the Strauss family requip was a common magic, but only Saya's uncle, who ended up being the one to teach her the basics, had chosen the path of Elemental requip.
Saya pretty much only uses the magic to fight or destroy things, as that is really the only thing it's good at. By mixing her family's ancient fighting style, a fighting style which uses a mix of quick and heavy attacks, Saya is a killing machine on the battlefield.
Strengths:
-High offensive capabilities: This type of requip is known for its ridiculous damage through the use of the elements.
-Variety: As there are a lot of different elements out there, Elemental requip users have a lot of different effects to play around with. The magic also doesn't have any restrictions when it comes to range, so wielders of this magic can wield both long range weapons, and short range weapons.
-Multi target: Elemental requip makes it rather easy to take care of several targets at once, through the use of AOE's and multi target abilities.
Weaknesses:
-No defense: The magic offers absolutely no defense, which is of course note exactly great.
-Slayers: Slayers can consume the elements produced by the spell weapons used by Saya.
-Friendly Fire: Elemental requip has a lot of AOE abilities in its kit, that do not have any special features that avoid Saya from damaging her teammates, thus friendly fire will be rather common if Saya doesn't pay enough attention.
-Elements: As all of her weapons are based around elements, they all also have another element they're weak against. So, in some situations Saya would be unable to use certain weapons because the opponent is using their weakness.
~
- lineage:
- Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
- Unique Abilities:
Unique Abilities:
-Training: After years of training, Saya mastered her family's unique fighting style, which uses a variety of patterns that all have quick and heavy attacks mixed together. To be able to flawlessly perform these patterns, Saya's trained her strength and speed for ages, causing her to now be slightly stronger and faster than the average human. Saya has a passive 10% buff to her speed, and deals 10% extra damage when wielding one of her requip weapons. Both increase by 5% every time she ranks up.
-Telekinesis: Just like most other Requip mages, Saya is able to control her weapons with telekinesis. Saya can control her weapons as long as they're within 15 meters.
-Elemental resistance: While wielding one of her weapons, Saya will gain a 15% resistance buff against the element of that weapon.
- D RANK Spells:
- Grimm, Scythe:
Name: Kojin
Rank: D
Type: Spell weapon
Duration: 3
Cooldown: 4
Description: By calling the scythe's name, Saya summons a massive 2.5m long black scythe with a 1.5m long blade that is said to be able to cut through anything. The scythe's abilities are based around the element fire.
Strengths:
-Has a long range for a melee weapon, capable of easily keeping people at a distance.
Weaknesses:
-Scythe will take 30% more damage from water based abilities.
-The flames the weapon creates can be eaten by fire slayers.- Passive:
When the weapon is swung, hot flames will appear on the scythe's blade and the back of the scythe's handle. Anyone (Only works on D ranks) unlucky to get in touch with the flames will get a first degree burn, thus also dealing fire damage, on the place where they got in contact with it. If the scythe is held still for 2 seconds, the flames will disappear.
- Active:
Name: Slice
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 2
Description: By saying the name of the spell, the flames on the scythe will noticeably grow larger. The next three slashes will unleash a blade of fire (length of around 1.5m) that will fly forward at around 5 meters per second. The blades disappear after traveling 5 meters. All together, this ability deals 1.5 D rank damage.
Strengths:
-Has multiple projectiles.
weaknesses:
-As the spell has 3 projectiles, the damage is also divided by 3. So all 3 blades would have to hit in order to deal a decent amount of damage.
-Fire slayers can consume the Fire.
- Suijin, Trident:
Name Seijin
Rank: D
Type: Spell weapon
Description: By calling out the name of the weapon, Saya summons a 6ft long trident. The trident's element is water.
Duration: 3
Cooldown: 4
Strengths:
-Just as the scythe, it's has a long range for a melee weapon, thus with this weapon Saya is able to fight the enemy at a safe distance.
Weaknesses:
-Water produced by the trident can be consumed by water slayers.
-When the trident is hit by a demon slayer's attack, it will disappear and go on cooldown.- passive:
When in contact with water (Such as wearing soaked clothes or standing in a puddle of water), Saya's speed is increased by 25% and the weapon's damage is increased by 15%. Upon losing contact with water, the buff will disappear after 1 post.
- Active:
Name Cleanse
Rank: D
Type: Offensive
Description: by calling out the name of the spell, 3 beams of water with a diameter of around 3cm will fire out of each blade of the trident, firing out a total of 9 beams. The beams will all fly towards the target the trident was aimed at when the name of the spell was called out. The beams travel 11 MPH and will disappear after 15 meter.
Duration: 2
Cooldown: 3
Strengths:
-In total there are 9 projectiles, making it hard to dodge.
Weaknesses:
-Damage is divided by 9, thus the target has to be hit by almost all beams to deal a decent amount of damage.
-Water slayers can consume the beams.
- Tsukuyomi, Sword:
Name Tsukuyomi
Rank: D
Type: Spell weapon
Description: Saya calls out the name of the weapon, making a sword with a 70 cm long black and green blade appear. The weapon's element is shadow.
Duration: 3
Cooldown: 4
Strengths:
-Great at close range due to being able to both pierce and slice.
Weaknesses:
-Shadows produced by the sword can be consumed by shadow slayers
-Abilities based around Light will deal 30% more damage to the sword.- Passive:
When the user blinks while holding this weapon, a very faint dark gray after image will be left on the place where they were standing at the time they blinked. The after image doesn't do anything special, and can easily be destroyed even without magic (Just punching through it would cause it to disappear). There can be up to 3 after images active at the time, so when a fourth after image is created, the first will disappear. Saya can't spam these after images though, as every after image will cost 1 "charge". Upon summoning, the weapon will have 3 charges, and it will regenerate 1 every post. The after images stay for 2 posts, and will disappear if Tsukuyomi is destroyed.
- Active:
Name Puppet
Rank: D
Type: Offensive
Description: Saya calls out the name of the spell, making a faint gray after image of her appear at the location she was standing upon activating the spell. The after image will immediately dash forward towards the closest target, constantly slashing around with its sword until it hits something. When it hits the target, the after image will vanish. The image travels at 14MPH and can travel up to 15m.
Duration: 2
Cooldown: 3
Strengths:
-Instantly activates.
-Good for long range
Weaknesses:
-Charges at the closest target, which could be an ally.
-Consumes a charge of the passive, so if there aren't any charges left, the ability can't be used.
-Can be consumed by shadow slayers.
- Special:
Name Recall
Rank: D
Type: Supportive
Description: While wielding Tsukuyomi, After images are passively left on the battlefield. By saying this spell's name along with 1, 2, or 3, Saya will take the place of her first, second or thirdly created after image, depending on the number said after "Recall". Saya has to be within a 15 meter radius to teleport to the after image. If there are no after images on the battlefield or if Saya doesn't say a number along with the spell's name while activating it, A after image will be created 10 meters away from her in the direction she's looking, which she will take the place of (teleport to) after 4 seconds. The After image will disappear after it's recalled to.
Duration: Instant
Cooldown: 2
Strengths:
-Gives Saya more mobility on the battlefield.
Weaknesses:
-Saya has to remember which after image she summoned first, second, and third. Otherwise she might teleport to the wrong one, which may cause her to get in a bad position.
-If there are no after images on the battlefield or if Saya chooses not to teleport to a already existing after image, it will take 4 seconds to teleport to the after image. In those 4 seconds, the after image can be destroyed to completely cancel the spell. If this happens, the spell will go on a 3 post cooldown, instead of a 2 post cooldown.
- Spell fusions LOCKED:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Sasamiya Strauss on 24th May 2016, 11:40 am; edited 2 times in total