Eye of Deceit
Primary Magic: Eye of Deceit
Secondary Magic:
Caster or Holder: Caster
Description: They say that the mind is your strongest weapon, your closest ally, but there is much more to the human brain than that. Your mind can become your most dangerous enemy, one that you cannot escape. This is the principal behind the Eye of Deceit. By training and becoming dedicated to the formation of this magic, one can alter the senses of their target. This form of magic has been passed down through the line of Meijiko's family, as part of their lineage, Seductor's Touch.
The Eye of Deceit can only work of there is an uninterrupted connection between the target and the user. This is because the process requires the spirit of the user to connect with the mind of the target, and that can't happen if there is an object in between the two. Once the user has connected with the target's mind, they can see through the target's eyes and bend and mold their mind to their liking... to an extent. The magic is not strong enough to physically damage their brain, but it can alter its senses, making them see things that aren't there, hear sounds that don't belong, smell fire when there is none, fell something touch them when there is nothing there, and taste things not on their tongue. This magic is useful in stealth and misdirection, two important strategic benefits.
Strengths:
Weaknesses:
Unique Abilities:
Primary Magic: Eye of Deceit
Secondary Magic:
Caster or Holder: Caster
Description: They say that the mind is your strongest weapon, your closest ally, but there is much more to the human brain than that. Your mind can become your most dangerous enemy, one that you cannot escape. This is the principal behind the Eye of Deceit. By training and becoming dedicated to the formation of this magic, one can alter the senses of their target. This form of magic has been passed down through the line of Meijiko's family, as part of their lineage, Seductor's Touch.
The Eye of Deceit can only work of there is an uninterrupted connection between the target and the user. This is because the process requires the spirit of the user to connect with the mind of the target, and that can't happen if there is an object in between the two. Once the user has connected with the target's mind, they can see through the target's eyes and bend and mold their mind to their liking... to an extent. The magic is not strong enough to physically damage their brain, but it can alter its senses, making them see things that aren't there, hear sounds that don't belong, smell fire when there is none, fell something touch them when there is nothing there, and taste things not on their tongue. This magic is useful in stealth and misdirection, two important strategic benefits.
Strengths:
- Can alter all five senses of the target
- Can allow the user to see through the target's senses
- Senses all living bodies around the user
Weaknesses:
- Requires the full concentration of the user
- Can only target one person at a time
- Causes the user to feel the target's senses for a minute after they've been altered
- Can only be used in a calm state of mind
- Lineage:
- Seductor's Touch
Description: You come from the blood of those who are masters of speechcraft. Hidden from the public, usually, unless they require something, these particular mages can seduce anyone to do almost anything.
Ability: The user is able to bend the will of anyone but mages and the undead. Can't command anyone/thing with a higher effective rank than the user(S Max). Anyone targeted by this has to do anything commanded by the user.
The user gains a single user-ranked spell related to mind control(Max S-rank) in addition to their spells and is in general more seductive and alluring.
Usage: 2 post duration with a 6 post cooldown. Gains a mind control-like spell in addition to their own spells of S-rank or lower.
Unique Abilities:
- Eagle Eye: A passive ability that allows the user to use any human as a camera, seeing through their eyes for a more in depth layout of the area's features and personnel. This ability does not alter the target's mind, simply allows the user to tap into their senses.
- Overcharged: The Eye of Deceit doesn't only alter an opponent's mind, it can also alter the user's if he/she so wishes. This ability increases the sensitivity of the user's five senses, allowing them to see in the dark or hear sound frequencies they couldn't hear before. This ability is passive.
- Feel My Pain: If an enemy inflicts physical damage on the user, he/she can connect to the target's mind and send some of the sensory back to them, returning a quarter of the dealt damage. However, the damage dealt back to the enemy cannot exceed 20 HP. This ability is passive and always in effect.
- D Rank Spells:
Name: Mind Mend
Rank: D
Type: Supportive
Duration: 3 posts
Cool-down: 5 posts
Description: Some mages skills and ability to fight become hindered when they take damage. This is a common case among fighters, so it's important to keep conscious. This spell protects the user from mental attacks from other mages. It is casted with both hands on the user's head, passing a blue aura through the hands around the head until it sinks in and shields the user's brain. This process takes five seconds to complete. After that, the spell takes off half the damage from non-physical attacks and halves the durations on the after-effects of the used spells for mages of the same rank. The effect becomes half as effective for each rank higher than the user.
Strengths:- Reduces damage from non-physical attacks
- Becomes active for 3 posts
Weaknesses:- Requires five seconds to activate
- Doesn't effect physical attack damage
- Becomes less effective for higher-rank enemies, but doesn't increase on lower rank enemies (spell is 1/2 as effective for each rank higher than the user)
List of Spell Fusions: Locked
Name: False Ghost
Rank: D
Type: Defensive
Duration: 2 posts
Cooldown: 6 posts
Description: One benefit of the Eye of Deceit, is that it can alter the target's perception of vision. By tweaking the correct strings in the target's mind, the user can render themselves invisible to the target for a short while. To the target, it will look as if the user suddenly disappears. They will still be able to hear, smell, or use their other senses to locate the user, but the user will be out of their sight. To any other people observing the spell, it will look normal. The only indicator that the spell has been used will the the target's facial expression. Other magic may be used while this spell is in effect, but it will reveal the user's location to the target while the second spell is being used.
Strengths:- Decreases the chances of getting hit
- Optimal for sneaking past a single person
Weaknesses:- Can only target one person
- Restricts the use of other magic during the duration of the spell
- Cannot fool mages of a higher rank
Fused SpellsLocked
Name: Mental Monster
Rank: D
Type: Offensive
Duration: 2 posts
Cooldown: 4 posts
Description: This spell works in the opposite way of False Ghost. Instead of rendering the user invisible, it copies several visual forms of the user. These copies are nothing more than images in the target's brain, so they cannot cause any damage to the target. The only way to determine the real one is to come into contact with him/her, but each copy moves as if it is independent of the others, so finding the true copy is no easy task. In the user's eyes, the spell will cause a minor blur of vision. When it comes back into focus, 5 additional copies of the user will be in front of them. To any other person, it will look no different.
Strengths:- Confuses the enemy
- Provides cover for the user
- Can activate instantly
Weaknesses:- Copies cannot inflict damage
- Contact with a copy causes it to dissipate
- Cannot fool mages of a higher rank
- Restricts the user of other magic use during the spell
Fused SpellsLocked
Name: Deceit’s Scream
Rank: D
Duration: 2 posts
Cooldown: 4 posts
Description: This spell alters the target’s sense of sound. The victim’s senses will be clouded by a high pitched scream in their ears.To activate this, the user has to perform this incantation without interruption: “Oculus meus supren te invoco fraude hostium stultitia.”
They will become dazed, and any enemy spells that are not guaranteed hits will have half their original chances of hitting. However, the spell will return some of its effect on the user, decreasing their spell damage by 10% for the next post. The spell will internally damage the target, inflicting 10 HP of damage at rank D. For every rank higher, the spell will increase damage by 10 HP, and its duration will increase by 1 post. The cooldown will increase one post for rank C, then remain one higher than the duration for every rank up after that. (ex: Rank D: 2 post duration, 4 post cooldown. Rank C: 3 post duration, 4 post cooldown. Rank B:[/b} 4 post duration, 5 post cooldown.)
Strengths:- Decreases enemy spell accuracy
- Inflicts psychological damage
- Only requires an initial use of magic before no more is needed for the rest of the duration
Weaknesses:- Can be countered with defense and mind magic
- Requires full concentration and no focus on movement
- The incantation must be recited without error or interruption
- Returns some of the effect on the caster
Fused Spells: Locked- Reduces damage from non-physical attacks
Last edited by Meijiko on 24th May 2016, 2:20 pm; edited 1 time in total