- Job Desc.:
- Title: The Desert!
Rank: B
Player Requirements: 15 posts per player minimum, 20 posts per player maximum (300 words a post) - Requires at least 1 B rank mage to participate. Other than its C rank minimum and max of three mages.
Requirements: Search for the Merchant's believed to be dead crew, and the treasure he was searching for.
Keep the Merchant alive.
Client Location: Desert village
Mission location: Forgotten Desert.
Description: Sandstorms have been appearing frequently, revealing lost treasure amongst the valleys of domes; attracting treasure hunters of all sorts. A traveling merchant was walking through the Forgotten Desert with a small team of treasure hunters hoping to find something buried amongst the ruins. A sandstorm arose around the merchant's group and they became under attack. The merchant's team was slaughtered; where as he managed to escape. He spent days in the desert, lost, until finally he came across other travelers and hitched a ride to the nearest village. Once in the village, the merchant was rushed to the hospital where a stinger was found embedded into his spine. The stinger was that of a scorpions', and he was given antitoxin. The merchant, now said to be hysterical from being in the sun too long and poison from a scorpion, is trying to get people's attention about the monsters hiding in the sandstorms in the streets of the village. He also mentions about a valuable treasure amongst the ruins where his group was allegedly attacked; and is willing to pay for anyone to help him go reclaim it as long as they are understanding the stakes.
Encounter able Enemies while on your way to the location:
Weak:Rattle Snakes. Scorpions. Tarantulas. Cactoids. - Three of any of these. They take a D rank to bring down. They are normal sized.
Normal: Thieves/Bandits - Three thieves dressed in desert gear and armed with knives. They take a single B rank to bring down.
Strong:Sand whales. - Large whales that travel through the sand like it was water. They are capable of firing blasts of sand at you from their spouts to do B rank damage. They require three B ranks to bring down.
Enemies at mission location:
Weak monsters: Scorpions. - Large scorpions about the size of an alsation. They have powerful claws for doing C rank damage. IF they poison you then you will be slowed by 25% and receive C rank damage per post for three posts or until healed. Takes two B ranks to bring down
Normal Monsters: Demi-Basilisks - Large snakes with poisonous fangs and deadly eyes. Roll a D6 each post. If you roll an odd number you get hit with B rank damage from its stare and receive a stack. If you receive three stacks you are slowed by 50%. Their fangs have the same poison effect as the normal scorpions. These take three B ranks to bring down.
Strong Monsters: Giant Scorpions - Scorpions around the size of a car and equipped with three stingers. Their claws and stinger do B rank daamge. The poison from the stinger does B rank damage per post for three posts. -These take four B ranks to bring down
Boss: Chimera - a legendary creature and lord of the desert. It's body consists of the body and head lion, the head of a goat, and the head and body of a serpent for a tail. Do not underestimate this beast under all costs, for it's poisonous tail is enough to kill even the most durable light mages, and it's claws and fangs are strong enough to crush bones with ease. This creature's presence is said to bring abnormal heat waves in the already blistering hot desert, as well as vicious sandstorms. Poison is same as the Giant Scorpions. All other attacks do B rank damage. - Takes eight B ranks to bring down.
Rewards: The merchant can't pay you for he has lost his caravan in the sandstorm. He can however appeal the appraisal of lost items in the dessert that can range from Rusted Strong items (Takes 5,000 jewels to repair rusted items), to treasure each valuing 2000-3000 Jewels when sold. Some Items however can be worth nothing as they are either too rusted to be recognized, and or they are not valuable.
Roll the normal dice when you wish to find an Item: Each player can only carry 3 items only. Players can only roll 4 Times, never all at once. They must each be seperate; seperated by at least 4 posts.
1- 2000 jewel treasure
2- 2500
3- 0 Jewels
4- 4000
5- 3000
6- Strong Item
“Is it really that annoying, master?” Kyuken asked his younger fellow, who fought a lot to move properly across the soft and deep sand platform, “Maybe it’s because that I’m a spirit, a wandering soul. But is the sand really that difficult to manoeuvre the sand?” Mura put some effort in digging his boots into the sand. “It’ll be difficult to fight in this storm… also, where is she?” Mura replied. He’d been told that he was going to accompany a quite familiar guild mate, Kanix, who might be lost in the storm; he only concluded that due to himself feeling lost. Kyuken remembered her too; of course, he only remembers girls of great curvy forms. That pervert. Mura could already look up at him and spot the drool move down his mouth. Classic, annoyed veins appeared above his eyebrow…
“Okay, let’s see…” Mura was about to remind himself of the mission, “We’re going to reclaim some treasures out there… if we find any. But we should be careful of some weird monsters that the treasure hunter met…” Mura moved his thumb and index finger towards the chin, holding it like a philisopher; as he was slowly realizing the situation; a smile appeared on his face. “… Let’s see how this goes…”
Last edited by Mura Kensho on 31st May 2016, 6:37 am; edited 1 time in total