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    Ice elemental magic

    Thelonious
    Thelonious

    Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 78
    Guild : Sabertooth
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    Age : 35
    Experience : 25

    Character Sheet
    First Skill: Ice Elemental
    Second Skill:
    Third Skill:

    Completed Ice elemental magic

    Post by Thelonious 28th April 2016, 5:30 pm

    Magic

    Primary Magic: ice elemental.
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: As an ice elemental, the caster controls any form of ice and can manipulate it at will. It is a versatile magic that allows the caster to become ice itself. It has high defensive capabilities and can turn water into ice. While the ice of the caster is strong, it cannot withstand fire very well. The caster can turn parts of their body into ice to supplement their spells and can move through ice as though it were water. While it has a focus on defensive magic, it is versatile enough to have strong offensive capabilities as well. At higher levels the caster can turn their whole bodies into ice giving them a chilling effect for those around them and granting a strong defensive boost at the risk of a greater weakness to fire.

    Strengths:

    -Freezing, ice elementals specialize in freezing spells whether it be a person or an object they are good at freezing and slowing whatever they touch.

    -Barriers, ice elementals are great at making walls and shields to hide behind

    -Allows the caster to become ice

    Weaknesses:

    -Fire, while the casters ice is strong, it can melt. Normal fire won't do it much harm but magical fire can.

    -brittle, ice shatters like glass. Ice is weak against blunt force attacks.

    -linear, ice magic is linear by nature and can't change its course once the spell is cast


    -Earth and rock magic, ice magic is weak towards those elements. Earth and rock magic can disrupt and shatter Theo's ice.

    Lineage: Blizzard Wizard:

    Description: In ancient times there was an island made entirely of magical ice crystals. The people who lived there melted the magical ice and drank it daily instead of regular water. They needed the gifts the ice provided to survive during the cold winters. They could withstand the cold temperatures and icy winds. After many years, the gifts became part of their blood and it was passed down over the generations through reproduction. Some mages moved to the mainland to start their families there and so the unique and rare bloodline spread over Fiore. Mages with the bloodline today can call upon these gifts to gain a light blue aura around them that protects them from cold temperatures and the freezing effects of ice and ice magic. The ice can still harm them physically, but it cannot freeze them while they use this power.

    Ability: Immune to freezing and chilling effects (low temperatures), cancels freezing effects if used. Gives the user a 25% resistance to any and all ice spells, regardless of rank. They gain a single user-ranked ice spell (S Max) or a user-ranked minus one signature ice spell (A Max) in addition to their spells.

    Usage: Passive.

    Unique Abilities:

    Ice skating: When Theo stands on ice his feet and legs turn into ice and gives him a 50% speed boost in addition to having perfect traction while traveling on ice or snow.

    Ice form: Theo can turn his body into ice giving him a 25% defensive boost and a 25% resistance towards water and ice at the risk of a 35% greater weakness to fire. While in ice form can move his body parts at a 25% reduced speed, unless he is traveling on ice or snow in which he gains a 25% speed boost.

    Chill: Theo can turn the area around him into a frozen wasteland. As a side effect, the area he freezes chills. The chill and icy surface induces a 35% speed debuff for those within the frozen area for 3 posts, for those two ranks or higher than Theo, the speed debuff halves to 15%. The chill starts at a modest 20 degrees and raises with rank. The area Theo freezes doesn't effect enemy pc characters, only npc's and those of four ranks below him or non magical. Theo can freeze opponents up to 4 ranks below him.

    Size of area:

    15 meters for D-rank, 20 degree chill

    30 meters for C-rank, 40 degree chill

    50 meters for B-rank, 50 degree chill

    75 meters for A-rank, 80 degree chill

    100 meters for S-rank, 100 degree chill

    150 meters for SS rank, 125 degree chill

    200 meters for H rank, 150 degree chill

    Spells:

    Name:Ice ball
    Rank: D
    Type: Ice, offensive
    Duration: instant
    Cooldown: 2 post
    Description: Theo's hand and arm turn into ice as he points his hand at his opponent palm up and summons a ball of ice no bigger than his palm to shoot at his opponent. The ice ball fires in a straight line up to 15 meters and travels at 8 meters per second before it fizzles out. Upon contact, it causes light bruising and deals D rank damage.
    Strengths:

    -Easy to cast

    -Signature spell, so it costs no mp

    Weaknesses:

    -Travels in a straight line

    -Can be stopped by a dire spell of equal or greater strength

    -Can be stopped by a normal non magical shield or armor

    Name:Icy wind
    Rank: D
    Type: freezing, defensive
    Duration: instant
    Cooldown: 2 post
    Description: Theo points his hand at his opponent and summons an icy wind to freeze his opponent. The wind fires in a straight line up to 15 metres before it fizzles out. The wind is 1 meter in its width and travels at a top speed of 8 meters per second. Those of the same rank as Theo caught in the wind are frozen instantly for 1 post while those of higher rank have their speed reduced by 25% for two posts. Those two ranks or higher just feel a pleasant breeze when he blows wind.
    Strengths:

    -Easy to cast

    -Freezes opponents

    Weaknesses:

    -Can be blocked by wind spell of equal strength

    -only freezes those of equal strength

    -Is destroyed by an equal rank fire spell

    Name: Ice shards
    Rank: D
    Type: ice, offensive
    Duration: instant
    Cooldown: 2 posts
    Description: Theo raises his arm into the sky palm facing up and his hand and forearm turn into ice as he summons two shards of ice no bigger than his forearm. The shards are pointed at the tips and are a foot above his hand. The shards follow Theo's will as he points his hand towards his opponent they follow. The shards travel at 8 meters per second up to a distance of 15 metres before they fizzle out. Upon contact with their opponent, they deal 10 points of damage each for a total of 20 damage. The damage is piercing and pricks the skin down to the muscle.
    Strengths:

    -Does multiple hits


    Weaknesses:

    -Can be melted by an equal rank fire spell

    -Travels in a straight line


    Name: Ice slick
    Rank: D
    Type: Ice, Supportive
    Duration: 1 post
    Cooldown:2 posts
    Description: Theo's hands turn into ice and freeze whatever surface they touch. The frozen surface is 15 meters long and 3 meters wide. The surface becomes slick and hard to walk on giving the person traveling on it a 25% speed debuff. The debuff decreases to 15% for those of 1 rank higher and decreases once more to 5% for those two ranks or more. The ice travels at 2 meters per second until completion. Theo can use the ice to gain a speed boost with his ice skating ability, but only when traveling on the ice.
    Strengths:

    -Theo can use the ice to travel on

    -The ice can slip up an opponent

    Weaknesses:

    -Easy to evade and avoid once cast

    -Can be melted by a fire spell of equal strength

    -Can be disrupted by an earth spell of equal strength

    -Speed debuff only works when the opponent is on the ice

    Name: Ice wall
    Rank: D
    Type: Ice, defensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Theo raises both hands towards his opponent as his arms and hands turn to ice. He summons a wall of ice that is 2 meters tall by 1 meter long and is six inches thick. The has a 35% resistance to wind and water, though has a 35% weakness to fire. The wall can take 2 D rank spells or 1 C rank before it shatters.

    Strengths:

    -Strong against certain elemental attacks

    -Able to block spells stronger than Theo

    -Can protect anyone behind it

    Weaknesses:

    -Weak against fire spells of equal strength

    -Not very wide or tall

    -Easy to move around after it has been cast

    -Theo can only make one wall at a time


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    Last edited by Thelonious on 13th May 2016, 10:09 pm; edited 7 times in total
    avatar
    Edward Von Aurence

    Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Aspect of Neptune
    Position : None
    Posts : 341
    Guild : Fairy Tail
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Age : 32
    Experience : 150

    Character Sheet
    First Skill: TakeOver: Angel Soul
    Second Skill: N/A
    Third Skill:

    Completed Re: Ice elemental magic

    Post by Edward Von Aurence 30th April 2016, 8:48 pm

    Hello Thelonious, I will be the one grading your magic application today. Any notable changes will be in this color.

    Thelonious wrote:Magic

    Primary Magic: ice elemental.
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: As an ice elemental, the caster controls any form of ice and can manipulate it at will. It is a versatile magic that allows the caster to become ice itself. It has high defensive capabilities and can turn water into ice. While the ice of the caster is strong, it cannot withstand fire very well. The caster can turn parts of their body into ice to supplement their spells and can move through ice as though it were water. While it has a focus on defensive magic, it is versatile enough to have strong offensive capabilities as well. At higher levels the caster can turn their whole bodies into ice giving them a chilling effect for those around them and granting a strong defensive boost at the risk of a greater weakness to fire.

    Strengths:

    -Freezing, ice elementals specialize in freezing spells whether it be a person or an object they are good at freezing and slowing whatever they touch.

    -Barriers, ice elementals are great at making walls and shields to hide behind

    -Allows the caster to become ice

    Weaknesses:

    -Fire, while the casters ice is strong, it can melt. Normal fire won't do it much harm but magical fire can.

    -brittle, ice shatters like glass. Ice is weak against blunt force attacks.

    -linear, ice magic is linear by nature and can't change its course once the spell is cast


    -Needs a source to cast, which is why parts of Theo's body turn to ice (I am kinda having problems understanding this weakness to be honest. Does the character take more damage when their body is ice from fire sources and blunt damage? Or is it because when their body parts are ice, that they become immobile? If it just a source, that wouldn't be much of a weakness.)

    Lineage: Blizzard Wizard:

    Description: In ancient times there was an island made entirely of magical ice crystals. The people who lived there melted the magical ice and drank it daily instead of regular water. They needed the gifts the ice provided to survive during the cold winters. They could withstand the cold temperatures and icy winds. After many years, the gifts became part of their blood and it was passed down over the generations through reproduction. Some mages moved to the mainland to start their families there and so the unique and rare bloodline spread over Fiore. Mages with the bloodline today can call upon these gifts to gain a light blue aura around them that protects them from cold temperatures and the freezing effects of ice and ice magic. The ice can still harm them physically, but it cannot freeze them while they use this power.

    Ability: Immune to freezing and chilling effects (low temperatures), cancels freezing effects if used. Gives the user a 25% resistance to any and all ice spells, regardless of rank. They gain a single user-ranked ice spell (S Max) or a user-ranked minus one signature ice spell (A Max) in addition to their spells.

    Usage: Passive.

    Unique Abilities:

    Ice skating: When Theo stands on ice his feet and legs turn into ice and gives him a 50% speed boost in addition to having perfect traction while traveling on ice or snow.

    Ice form: at the cost of a normal D rank sustainable spell, Theo can turn his body into ice giving him a 25% defensive boost and a 25% resistance towards water and ice at the risk of a 50% greater weakness to fire. (For this unique ability, you don't have to have a mana cost for this particular type so I would advise you to edit it a bit. Also you can drop the damage taken by fire damage to thirty-five percent.)

    Chill: As a passive ability the air chills around him by twenty degrees in a ten foot radius. The temperature drops by 5 degrees and the radius increases by three feet per rank. This spell ranks up with Theo. This ability activates when Theo is in combat or when he is concentrating. (I would advise figuring out another ability or editing this one a bit. You can freeze the area around you as long as you don't affect enemy players with it. It is just a little too weak in my opinion.)

    Spells:

    Name:Icy wind
    Rank: D
    Type: freezing, defensive
    Duration: instant
    Cooldown: 1 post (This has to have a two post cooldown)
    Description: Theo points his hand at his opponent and summons an icy wind to freeze his opponent. The wind fires in a straight line up to 2.5 metres before it fizzles out. The wind is 1 metre in its width and travels at a top speed of 1 mps. Those of D rank caught in the wind are frozen instantly while those of higher rank have their speed reduced by 25% (How long is the frozen effect and slowly effect. Note that mages two ranks higher wouldn't be affected by the debuff.)
    Strengths:

    -Easy to cast

    -Freezes opponents

    Weaknesses:

    -Can be blocked by wind spell of equal strength

    -only freezes those of equal strength

    -Is destroyed by an equal rank fire spell

    Name: Ice shards
    Rank: D
    Type: ice, offensive
    Duration: instant
    Cooldown: 1post (Again two post cooldown.)
    Description: Theo raises his arm into the sky palm facing up and his hand and forearm turn into ice as he summons two shards of ice no bigger than his forearm. The shards are pointed at the tips and are a foot above his hand. The shards follow Theo's will as he points his hand towards his opponent they follow. The shards travel at 2 mps up to a distance of 3 metres before they fizzle out. Upon contact with their opponent, they deal 10 points of damage each for a total of 20 damage. The damage is piercing and pricks the skin down to the muscle. (It is advised to change the the damage to a percentage of the rank. In this case it would be fifty percent. Just in case the damage rules change. Also the max distance for a D-rank spell is 15 meters.)
    Strengths:

    -Does multiple hits


    Weaknesses:

    -Can be melted by an equal rank fire spell

    -Travels in a straight line


    Name: Ice slick
    Rank: D
    Type: Ice, Supportive
    Duration: 1 post
    Cooldown:2 posts
    Description: Theo's hands turn into ice and whatever surface they touch freezes. The frozen surface is six feet long and three feet wide. The surface becomes slick and hard to walk on. The ice travels at 2 feet per second until completion.
    Strengths:

    -Theo can use the ice to travel on

    -The ice can slip up an opponent

    Weaknesses:

    -Easy to evade and avoid once cast

    -Can be melted by a fire spell of equal strength

    -Can be disrupted by an earth spell of equal strength

    Name: Ice wall
    Rank: D
    Type: Ice, offensive
    Duration: until it shatters our melts (The max duration for a D-rank spell is 3 posts)
    Cooldown: 1 post after it shatters or melts (The max cooldown for a D-rank spell is 4 posts)
    Description: Theo raises both hands towards his opponent as his arms and hands turn to ice. He summons a wall of ice that is five feet tall by four feet long and is six inches thick. The wall travels at one meter per second until completion. The wall can block one B rank water or wind spell, or one non elemental C rank spell. However a single D rank fire spell would be enough to melt it. (Barrier spells would only be able to block up to a max of two spells of the same rank and then one of a higher. So it would block two D-ranks and then one C-rank in this particular instance. It can take reduced damage to a degree from water spells and such.)

    Strengths:

    -Strong against certain elemental attacks

    -Able to block spells stronger than Theo

    -Can protect anyone behind it

    Weaknesses:

    -Weak against fire spells of equal strength

    -Not very wide or tall

    -Easy to move around after it has been cast

    -Theo can only make one wall at a time


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    _____________________________________________________________________________________


    Profile
    : Magic : Vault :Plot And History [In Progress]




    Jobs: D : 6 | C : 0 | B : 0 | A : 0 | S : 0 | SS : 0 | 10y : 0 | 100y : 0

    Current EXP Total: 150
    Total EXP Needed To Rank Up: 1200
    Thelonious
    Thelonious

    Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 78
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 25

    Character Sheet
    First Skill: Ice Elemental
    Second Skill:
    Third Skill:

    Completed Re: Ice elemental magic

    Post by Thelonious 1st May 2016, 11:50 am

    Fixed, I changed he chill UA to a freezing ability ... and changed the oher to your specifications hope it all works ^-^


    _____________________________________________________________________________________

    The Knight The Magic The historia The bank of bankieness The residence (under construction!)
    avatar
    Edward Von Aurence

    Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Aspect of Neptune
    Position : None
    Posts : 341
    Guild : Fairy Tail
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Age : 32
    Experience : 150

    Character Sheet
    First Skill: TakeOver: Angel Soul
    Second Skill: N/A
    Third Skill:

    Completed Re: Ice elemental magic

    Post by Edward Von Aurence 2nd May 2016, 4:40 pm

    Commencing the second round of grading. Any changes will be in this color
    Thelonious wrote:Magic

    Primary Magic: ice elemental.
    Secondary Magic: (Must be filled in later. Magic you trained for goes here)
    Caster or Holder: Caster
    Description: As an ice elemental, the caster controls any form of ice and can manipulate it at will. It is a versatile magic that allows the caster to become ice itself. It has high defensive capabilities and can turn water into ice. While the ice of the caster is strong, it cannot withstand fire very well. The caster can turn parts of their body into ice to supplement their spells and can move through ice as though it were water. While it has a focus on defensive magic, it is versatile enough to have strong offensive capabilities as well. At higher levels the caster can turn their whole bodies into ice giving them a chilling effect for those around them and granting a strong defensive boost at the risk of a greater weakness to fire.

    Strengths:

    -Freezing, ice elementals specialize in freezing spells whether it be a person or an object they are good at freezing and slowing whatever they touch.

    -Barriers, ice elementals are great at making walls and shields to hide behind

    -Allows the caster to become ice

    Weaknesses:

    -Fire, while the casters ice is strong, it can melt. Normal fire won't do it much harm but magical fire can.

    -brittle, ice shatters like glass. Ice is weak against blunt force attacks.

    -linear, ice magic is linear by nature and can't change its course once the spell is cast


    -The parts of Theo that turn to ice can't move (This weakness counters your speed buff in your UA, Theo. So I would advise to change it a bit more or find another weakness.)

    Lineage: Blizzard Wizard:

    Description: In ancient times there was an island made entirely of magical ice crystals. The people who lived there melted the magical ice and drank it daily instead of regular water. They needed the gifts the ice provided to survive during the cold winters. They could withstand the cold temperatures and icy winds. After many years, the gifts became part of their blood and it was passed down over the generations through reproduction. Some mages moved to the mainland to start their families there and so the unique and rare bloodline spread over Fiore. Mages with the bloodline today can call upon these gifts to gain a light blue aura around them that protects them from cold temperatures and the freezing effects of ice and ice magic. The ice can still harm them physically, but it cannot freeze them while they use this power.

    Ability: Immune to freezing and chilling effects (low temperatures), cancels freezing effects if used. Gives the user a 25% resistance to any and all ice spells, regardless of rank. They gain a single user-ranked ice spell (S Max) or a user-ranked minus one signature ice spell (A Max) in addition to their spells.

    Usage: Passive.

    Unique Abilities:

    Ice skating: When Theo stands on ice his feet and legs turn into ice and gives him a 50% speed boost in addition to having perfect traction while traveling on ice or snow.

    Ice form: Theo can turn his body into ice giving him a 25% defensive boost and a 25% resistance towards water and ice at the risk of a 35% greater weakness to fire. While in ice form can move his body parts at a 25% reduced speed, unless he is traveling on ice or snow in which he gains a 25% speed boost.

    Chill: Theo can turn the area around him into a frozen wasteland. As a side effect, the area he freezes chills. The area Theo freezes doesn't effect enemy pc characters, only npc's and those of four ranks below him or non magical. (With this one, I would need you to change it to meters since that is the measurement system used. Below is the system of measurement corresponding to the distance of effects which are equal to your rank. Also, instead of a chilling effect how I suggest a slowing effect which lasts a number of turns for those within in the radius of it. I would suggest a 15 percent slow which lasts about 3 posts. Just note
    15 meters for D-rank
    30 meters for C-rank
    50 meters for B-rank
    75 meters for A-rank
    100 meters for S-rank)


    Size of area and chilling effect:

    D rank: 30 foot radious, 20 degree chill

    C rank: 60 foot radius, 40 degree chill

    B rank: 120 foot radius, 80 degree chill

    A rank: 240 foot radius, 100 degree chill

    S rank: 480 foot radius, 120 degree chill

    SS rank: 960 foot radius, 140 degree chill

    H rank: 2000 foot radius, 180 degree chill

    Spells:

    Name:Icy wind
    Rank: D
    Type: freezing, defensive
    Duration: instant
    Cooldown: 2 post
    Description: Theo points his hand at his opponent and summons an icy wind to freeze his opponent. The wind fires in a straight line up to 2.5 metres before it fizzles out. The wind is 1 metre in its width and travels at a top speed of 1 mps. Those of D rank caught in the wind are frozen instantly for 1 post while those of higher rank have their speed reduced by 25% for two posts. Those two ranks or higher just feel a pleasant breeze when he blows wind.
    Strengths:

    -Easy to cast

    -Freezes opponents

    Weaknesses:

    -Can be blocked by wind spell of equal strength

    -only freezes those of equal strength

    -Is destroyed by an equal rank fire spell

    Name: Ice shards
    Rank: D
    Type: ice, offensive
    Duration: instant
    Cooldown: 2 posts
    Description: Theo raises his arm into the sky palm facing up and his hand and forearm turn into ice as he summons two shards of ice no bigger than his forearm. The shards are pointed at the tips and are a foot above his hand. The shards follow Theo's will as he points his hand towards his opponent they follow. The shards travel at 2 mps up to a distance of 3 metres before they fizzle out. Upon contact with their opponent, they deal 10 points of damage each for a total of 20 damage. The damage is piercing and pricks the skin down to the muscle. (For this one, I advise saying the attack does 50 percent of D-rank damage. The reason for this is just in case the damage ratio for D-rank spells change. Also, D-rank spells can travel a maximum of 15 meters. If you choose this option. The shards would travel at a maximum speed of 7.5 meters.)
    Strengths:

    -Does multiple hits


    Weaknesses:

    -Can be melted by an equal rank fire spell

    -Travels in a straight line


    Name: Ice slick
    Rank: D
    Type: Ice, Supportive
    Duration: 1 post
    Cooldown:2 posts
    Description: Theo's hands turn into ice and freeze whatever surface they touch. The frozen surface is six feet long and three feet wide. The surface becomes slick and hard to walk on. The ice travels at 2 feet per second until completion. (Please change the measurement to meters. Also I would advise saying it causes a movement slow. Also note that this effect would be reduced on wizards a rank higher and wizards two rank higher than the spell would be unaffected.)
    Strengths:

    -Theo can use the ice to travel on

    -The ice can slip up an opponent

    Weaknesses:

    -Easy to evade and avoid once cast

    -Can be melted by a fire spell of equal strength

    -Can be disrupted by an earth spell of equal strength

    Name: Ice wall
    Rank: D
    Type: Ice, offensive
    Duration: 2 posts
    Cooldown: 3 posts
    Description: Theo raises both hands towards his opponent as his arms and hands turn to ice. He summons a wall of ice that is five feet tall by four feet long and is six inches thick. The has a 35% resistance to wind and water, though has a 35% weakness to fire. The wall can take 2 D rank spells or 1 C rank before it shatters. (Okay just change the measurement to meters. Also change it to spell to defensive.)

    Strengths:

    -Strong against certain elemental attacks

    -Able to block spells stronger than Theo

    -Can protect anyone behind it

    Weaknesses:

    -Weak against fire spells of equal strength

    -Not very wide or tall

    -Easy to move around after it has been cast

    -Theo can only make one wall at a time


    List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)

    Name Name of the Spell )
    Rank: (What rank is your spell? H, S, A, B, C, or D)
    Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
    Fused Spells(What Spells Went into the Fusion and their Ranks?)
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:


    _____________________________________________________________________________________


    Profile
    : Magic : Vault :Plot And History [In Progress]




    Jobs: D : 6 | C : 0 | B : 0 | A : 0 | S : 0 | SS : 0 | 10y : 0 | 100y : 0

    Current EXP Total: 150
    Total EXP Needed To Rank Up: 1200
    Thelonious
    Thelonious

    Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 78
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 25

    Character Sheet
    First Skill: Ice Elemental
    Second Skill:
    Third Skill:

    Completed Re: Ice elemental magic

    Post by Thelonious 3rd May 2016, 9:54 am

    Fixed


    _____________________________________________________________________________________

    The Knight The Magic The historia The bank of bankieness The residence (under construction!)
    avatar
    Edward Von Aurence

    Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Aspect of Neptune
    Position : None
    Posts : 341
    Guild : Fairy Tail
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Age : 32
    Experience : 150

    Character Sheet
    First Skill: TakeOver: Angel Soul
    Second Skill: N/A
    Third Skill:

    Completed Re: Ice elemental magic

    Post by Edward Von Aurence 3rd May 2016, 4:16 pm

    Approved by Vinn


    _____________________________________________________________________________________


    Profile
    : Magic : Vault :Plot And History [In Progress]




    Jobs: D : 6 | C : 0 | B : 0 | A : 0 | S : 0 | SS : 0 | 10y : 0 | 100y : 0

    Current EXP Total: 150
    Total EXP Needed To Rank Up: 1200
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    Completed Re: Ice elemental magic

    Post by Guest 12th May 2016, 10:51 pm

    Unlocked at user's request.
    Original:
    Thelonious
    Thelonious

    Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Player 
    Lineage : Blizzard Wizard
    Position : None
    Posts : 78
    Guild : Sabertooth
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 25

    Character Sheet
    First Skill: Ice Elemental
    Second Skill:
    Third Skill:

    Completed Re: Ice elemental magic

    Post by Thelonious 13th May 2016, 10:10 pm

    Bump, added in my signature spell:

    Name:Ice ball
    Rank: D
    Type: Ice, offensive
    Duration: instant
    Cooldown: 2 post
    Description: Theo's hand and arm turn into ice as he points his hand at his opponent palm up and summons a ball of ice to no bigger than his palm to shoot at his opponent. The ice ball fires in a straight line up to 15 meters and travels at 8 meters per second before it fizzles out. Upon contact, it causes list bruising and deals D rank damage.
    Strengths:

    -Easyto cast

    -Signature spell, so it costs no mp

    Weaknesses:

    -Travels in a straight line

    -Can be stopped by a dire spell of equal or greater strength

    -Can be stopped by a normal non magical shield or armor


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    Completed Re: Ice elemental magic

    Post by Guest 14th May 2016, 2:46 pm

    Ice elemental magic QbJa7GR

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