Magic
Primary Magic: ice elemental.
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: As an ice elemental, the caster controls any form of ice and can manipulate it at will. It is a versatile magic that allows the caster to become ice itself. It has high defensive capabilities and can turn water into ice. While the ice of the caster is strong, it cannot withstand fire very well. The caster can turn parts of their body into ice to supplement their spells and can move through ice as though it were water. While it has a focus on defensive magic, it is versatile enough to have strong offensive capabilities as well. At higher levels the caster can turn their whole bodies into ice giving them a chilling effect for those around them and granting a strong defensive boost at the risk of a greater weakness to fire.
Strengths:
-Freezing, ice elementals specialize in freezing spells whether it be a person or an object they are good at freezing and slowing whatever they touch.
-Barriers, ice elementals are great at making walls and shields to hide behind
-Allows the caster to become ice
Weaknesses:
-Fire, while the casters ice is strong, it can melt. Normal fire won't do it much harm but magical fire can.
-brittle, ice shatters like glass. Ice is weak against blunt force attacks.
-linear, ice magic is linear by nature and can't change its course once the spell is cast
-Earth and rock magic, ice magic is weak towards those elements. Earth and rock magic can disrupt and shatter Theo's ice.
Lineage: Blizzard Wizard:
Description: In ancient times there was an island made entirely of magical ice crystals. The people who lived there melted the magical ice and drank it daily instead of regular water. They needed the gifts the ice provided to survive during the cold winters. They could withstand the cold temperatures and icy winds. After many years, the gifts became part of their blood and it was passed down over the generations through reproduction. Some mages moved to the mainland to start their families there and so the unique and rare bloodline spread over Fiore. Mages with the bloodline today can call upon these gifts to gain a light blue aura around them that protects them from cold temperatures and the freezing effects of ice and ice magic. The ice can still harm them physically, but it cannot freeze them while they use this power.
Ability: Immune to freezing and chilling effects (low temperatures), cancels freezing effects if used. Gives the user a 25% resistance to any and all ice spells, regardless of rank. They gain a single user-ranked ice spell (S Max) or a user-ranked minus one signature ice spell (A Max) in addition to their spells.
Usage: Passive.
Unique Abilities:
Ice skating: When Theo stands on ice his feet and legs turn into ice and gives him a 50% speed boost in addition to having perfect traction while traveling on ice or snow.
Ice form: Theo can turn his body into ice giving him a 25% defensive boost and a 25% resistance towards water and ice at the risk of a 35% greater weakness to fire. While in ice form can move his body parts at a 25% reduced speed, unless he is traveling on ice or snow in which he gains a 25% speed boost.
Chill: Theo can turn the area around him into a frozen wasteland. As a side effect, the area he freezes chills. The chill and icy surface induces a 35% speed debuff for those within the frozen area for 3 posts, for those two ranks or higher than Theo, the speed debuff halves to 15%. The chill starts at a modest 20 degrees and raises with rank. The area Theo freezes doesn't effect enemy pc characters, only npc's and those of four ranks below him or non magical. Theo can freeze opponents up to 4 ranks below him.
Size of area:
15 meters for D-rank, 20 degree chill
30 meters for C-rank, 40 degree chill
50 meters for B-rank, 50 degree chill
75 meters for A-rank, 80 degree chill
100 meters for S-rank, 100 degree chill
150 meters for SS rank, 125 degree chill
200 meters for H rank, 150 degree chill
Spells:
Name:Ice ball
Rank: D
Type: Ice, offensive
Duration: instant
Cooldown: 2 post
Description: Theo's hand and arm turn into ice as he points his hand at his opponent palm up and summons a ball of ice no bigger than his palm to shoot at his opponent. The ice ball fires in a straight line up to 15 meters and travels at 8 meters per second before it fizzles out. Upon contact, it causes light bruising and deals D rank damage.
Strengths:
-Easy to cast
-Signature spell, so it costs no mp
Weaknesses:
-Travels in a straight line
-Can be stopped by a dire spell of equal or greater strength
-Can be stopped by a normal non magical shield or armor
Name:Icy wind
Rank: D
Type: freezing, defensive
Duration: instant
Cooldown: 2 post
Description: Theo points his hand at his opponent and summons an icy wind to freeze his opponent. The wind fires in a straight line up to 15 metres before it fizzles out. The wind is 1 meter in its width and travels at a top speed of 8 meters per second. Those of the same rank as Theo caught in the wind are frozen instantly for 1 post while those of higher rank have their speed reduced by 25% for two posts. Those two ranks or higher just feel a pleasant breeze when he blows wind.
Strengths:
-Easy to cast
-Freezes opponents
Weaknesses:
-Can be blocked by wind spell of equal strength
-only freezes those of equal strength
-Is destroyed by an equal rank fire spell
Name: Ice shards
Rank: D
Type: ice, offensive
Duration: instant
Cooldown: 2 posts
Description: Theo raises his arm into the sky palm facing up and his hand and forearm turn into ice as he summons two shards of ice no bigger than his forearm. The shards are pointed at the tips and are a foot above his hand. The shards follow Theo's will as he points his hand towards his opponent they follow. The shards travel at 8 meters per second up to a distance of 15 metres before they fizzle out. Upon contact with their opponent, they deal 10 points of damage each for a total of 20 damage. The damage is piercing and pricks the skin down to the muscle.
Strengths:
-Does multiple hits
Weaknesses:
-Can be melted by an equal rank fire spell
-Travels in a straight line
Name: Ice slick
Rank: D
Type: Ice, Supportive
Duration: 1 post
Cooldown:2 posts
Description: Theo's hands turn into ice and freeze whatever surface they touch. The frozen surface is 15 meters long and 3 meters wide. The surface becomes slick and hard to walk on giving the person traveling on it a 25% speed debuff. The debuff decreases to 15% for those of 1 rank higher and decreases once more to 5% for those two ranks or more. The ice travels at 2 meters per second until completion. Theo can use the ice to gain a speed boost with his ice skating ability, but only when traveling on the ice.
Strengths:
-Theo can use the ice to travel on
-The ice can slip up an opponent
Weaknesses:
-Easy to evade and avoid once cast
-Can be melted by a fire spell of equal strength
-Can be disrupted by an earth spell of equal strength
-Speed debuff only works when the opponent is on the ice
Name: Ice wall
Rank: D
Type: Ice, defensive
Duration: 2 posts
Cooldown: 3 posts
Description: Theo raises both hands towards his opponent as his arms and hands turn to ice. He summons a wall of ice that is 2 meters tall by 1 meter long and is six inches thick. The has a 35% resistance to wind and water, though has a 35% weakness to fire. The wall can take 2 D rank spells or 1 C rank before it shatters.
Strengths:
-Strong against certain elemental attacks
-Able to block spells stronger than Theo
-Can protect anyone behind it
Weaknesses:
-Weak against fire spells of equal strength
-Not very wide or tall
-Easy to move around after it has been cast
-Theo can only make one wall at a time
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: ice elemental.
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: As an ice elemental, the caster controls any form of ice and can manipulate it at will. It is a versatile magic that allows the caster to become ice itself. It has high defensive capabilities and can turn water into ice. While the ice of the caster is strong, it cannot withstand fire very well. The caster can turn parts of their body into ice to supplement their spells and can move through ice as though it were water. While it has a focus on defensive magic, it is versatile enough to have strong offensive capabilities as well. At higher levels the caster can turn their whole bodies into ice giving them a chilling effect for those around them and granting a strong defensive boost at the risk of a greater weakness to fire.
Strengths:
-Freezing, ice elementals specialize in freezing spells whether it be a person or an object they are good at freezing and slowing whatever they touch.
-Barriers, ice elementals are great at making walls and shields to hide behind
-Allows the caster to become ice
Weaknesses:
-Fire, while the casters ice is strong, it can melt. Normal fire won't do it much harm but magical fire can.
-brittle, ice shatters like glass. Ice is weak against blunt force attacks.
-linear, ice magic is linear by nature and can't change its course once the spell is cast
-Earth and rock magic, ice magic is weak towards those elements. Earth and rock magic can disrupt and shatter Theo's ice.
Lineage: Blizzard Wizard:
Description: In ancient times there was an island made entirely of magical ice crystals. The people who lived there melted the magical ice and drank it daily instead of regular water. They needed the gifts the ice provided to survive during the cold winters. They could withstand the cold temperatures and icy winds. After many years, the gifts became part of their blood and it was passed down over the generations through reproduction. Some mages moved to the mainland to start their families there and so the unique and rare bloodline spread over Fiore. Mages with the bloodline today can call upon these gifts to gain a light blue aura around them that protects them from cold temperatures and the freezing effects of ice and ice magic. The ice can still harm them physically, but it cannot freeze them while they use this power.
Ability: Immune to freezing and chilling effects (low temperatures), cancels freezing effects if used. Gives the user a 25% resistance to any and all ice spells, regardless of rank. They gain a single user-ranked ice spell (S Max) or a user-ranked minus one signature ice spell (A Max) in addition to their spells.
Usage: Passive.
Unique Abilities:
Ice skating: When Theo stands on ice his feet and legs turn into ice and gives him a 50% speed boost in addition to having perfect traction while traveling on ice or snow.
Ice form: Theo can turn his body into ice giving him a 25% defensive boost and a 25% resistance towards water and ice at the risk of a 35% greater weakness to fire. While in ice form can move his body parts at a 25% reduced speed, unless he is traveling on ice or snow in which he gains a 25% speed boost.
Chill: Theo can turn the area around him into a frozen wasteland. As a side effect, the area he freezes chills. The chill and icy surface induces a 35% speed debuff for those within the frozen area for 3 posts, for those two ranks or higher than Theo, the speed debuff halves to 15%. The chill starts at a modest 20 degrees and raises with rank. The area Theo freezes doesn't effect enemy pc characters, only npc's and those of four ranks below him or non magical. Theo can freeze opponents up to 4 ranks below him.
Size of area:
15 meters for D-rank, 20 degree chill
30 meters for C-rank, 40 degree chill
50 meters for B-rank, 50 degree chill
75 meters for A-rank, 80 degree chill
100 meters for S-rank, 100 degree chill
150 meters for SS rank, 125 degree chill
200 meters for H rank, 150 degree chill
Spells:
Name:Ice ball
Rank: D
Type: Ice, offensive
Duration: instant
Cooldown: 2 post
Description: Theo's hand and arm turn into ice as he points his hand at his opponent palm up and summons a ball of ice no bigger than his palm to shoot at his opponent. The ice ball fires in a straight line up to 15 meters and travels at 8 meters per second before it fizzles out. Upon contact, it causes light bruising and deals D rank damage.
Strengths:
-Easy to cast
-Signature spell, so it costs no mp
Weaknesses:
-Travels in a straight line
-Can be stopped by a dire spell of equal or greater strength
-Can be stopped by a normal non magical shield or armor
Name:Icy wind
Rank: D
Type: freezing, defensive
Duration: instant
Cooldown: 2 post
Description: Theo points his hand at his opponent and summons an icy wind to freeze his opponent. The wind fires in a straight line up to 15 metres before it fizzles out. The wind is 1 meter in its width and travels at a top speed of 8 meters per second. Those of the same rank as Theo caught in the wind are frozen instantly for 1 post while those of higher rank have their speed reduced by 25% for two posts. Those two ranks or higher just feel a pleasant breeze when he blows wind.
Strengths:
-Easy to cast
-Freezes opponents
Weaknesses:
-Can be blocked by wind spell of equal strength
-only freezes those of equal strength
-Is destroyed by an equal rank fire spell
Name: Ice shards
Rank: D
Type: ice, offensive
Duration: instant
Cooldown: 2 posts
Description: Theo raises his arm into the sky palm facing up and his hand and forearm turn into ice as he summons two shards of ice no bigger than his forearm. The shards are pointed at the tips and are a foot above his hand. The shards follow Theo's will as he points his hand towards his opponent they follow. The shards travel at 8 meters per second up to a distance of 15 metres before they fizzle out. Upon contact with their opponent, they deal 10 points of damage each for a total of 20 damage. The damage is piercing and pricks the skin down to the muscle.
Strengths:
-Does multiple hits
Weaknesses:
-Can be melted by an equal rank fire spell
-Travels in a straight line
Name: Ice slick
Rank: D
Type: Ice, Supportive
Duration: 1 post
Cooldown:2 posts
Description: Theo's hands turn into ice and freeze whatever surface they touch. The frozen surface is 15 meters long and 3 meters wide. The surface becomes slick and hard to walk on giving the person traveling on it a 25% speed debuff. The debuff decreases to 15% for those of 1 rank higher and decreases once more to 5% for those two ranks or more. The ice travels at 2 meters per second until completion. Theo can use the ice to gain a speed boost with his ice skating ability, but only when traveling on the ice.
Strengths:
-Theo can use the ice to travel on
-The ice can slip up an opponent
Weaknesses:
-Easy to evade and avoid once cast
-Can be melted by a fire spell of equal strength
-Can be disrupted by an earth spell of equal strength
-Speed debuff only works when the opponent is on the ice
Name: Ice wall
Rank: D
Type: Ice, defensive
Duration: 2 posts
Cooldown: 3 posts
Description: Theo raises both hands towards his opponent as his arms and hands turn to ice. He summons a wall of ice that is 2 meters tall by 1 meter long and is six inches thick. The has a 35% resistance to wind and water, though has a 35% weakness to fire. The wall can take 2 D rank spells or 1 C rank before it shatters.
Strengths:
-Strong against certain elemental attacks
-Able to block spells stronger than Theo
-Can protect anyone behind it
Weaknesses:
-Weak against fire spells of equal strength
-Not very wide or tall
-Easy to move around after it has been cast
-Theo can only make one wall at a time
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Thelonious on 13th May 2016, 10:09 pm; edited 7 times in total