Magic
Primary Magic: Hone sōsa (Bone Manipulation)
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Lost Magic (Caster)
Description: Bone manipulation magic is a sub-type of necromancer magic out-dated and seldom used in the modern era. not to be confused with bone controlling magic or bone make magic, bone manipulation shapes and moves the OWN users bones that have either been extracted from his own body or the bodies of his relatives, all other bones CANNOT be used hence its unpopularity. the advantages this has over other bone magic really comes from whether or not you have dead family members and/or the rate at which the user can grow back their own bones.
Itami extracts bone shards from his own body whenever he has the time so he has quick fire attacks on hand or (at risk of magic exhaustion) he will grind the marrow he extracts from his bones or his family's bones and manipulate the dust for various torturous attacks mainly used if interrogation is involved. when it comes to using his families bones he has remedied this by tracing back his lineage and digging up the old decrepit graves of his relatives and taking the bones or bone dust (restocking his supply). when in a battle situation Itami does favour using his bones for a siege like attack with rapid fire properties and will (in a small space) wield his bones like short swords or spears, this works in tandem with his euphoric rage state. Itami has a naturally higher calcium build up in his bones and marrow allowing him to grow bones back in days rather than weeks.
Strengths:
1. the main strength of bone manipulation magic lies in the creativity and diversity of attacks that can be imagined up and implemented, bone manipulation attacks are only as strong as the user is creative.
2. quantity is another strength in that you can manipulate not only your own bones but those that share chromosomes with you means that you can dig up bones of relatives or extract it from them to bolster your own arsenal.
Weaknesses:
1. however powerful bone magic is the most exploitable weakness is the battle of attrition, you don't have an infinite supply of bones simply on hand so the user must fight smart and conservatively.
2. battle damage of bone magic is halved against magic with metal elements in it
3. the bone magic category in general requires preparation contrary to popular belief 30 seconds is needed to shape and manipulate the bone and/or bone dust into a usable attack.
Lineage: Necromancers Passion
Unique Abilities:
1. Itami's extensive knowledge of the human body naturally allows him to dilate his pupils at will in order to see at night or under deep water with low visibility
2. Euphoric Rage allows Itami to shut down his adrenal gland and his amygdala essentially ridding him of fear and of sound mind, the rage shuts down certain parts of his brain in order to boost the function of his essential muscles by 25% while in combat although any long term use will damage both his muscles and his brain extensively.
3. Itami is lethal with medical implements given his medical background and thus will carry many sewing needles for both medical use and singular melee attacks
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Zōge no ame (ivory rain)
Rank: D
Type: Offensive
Duration: 1 post
Cooldown: 2 posts
Description: Ivory rain is a volley of bone shards that rain down upon the opponent like a barrage, the shards range from 5cm to 9cm in length and currently only 10 can be fired at any one time each shard doing 2hp damage. the distance that the shards can travel is about 48-50 ft and no more than that at the current time, if they were to travel further than that currently they would disintegrate while in mid flight. the speed at which these shards can travel is currently 7ftps
Strengths:
1. ivory rain relies on strength in numbers, it matters not that the shards do so little damage on their own it matters that the damage piles up with the more shards you have.
2. the shards do not have to be fired all at once they can be fired in 2-4 or 5 at a time.
Weaknesses:
1. the shards cannot be reused for the same spell after 1 use
2. while firing the shards Itami cannot defend himself until the spell is finished.
3. Itami cannot use this spell in small enclosed spaces as they are likely to ricochet off of walls and pierce him instead.
Name: Shiro kōen (white aegis)
Rank: D
Type: Defensive
Duration: 2 posts
Cooldown: 3 posts
Description: the white aegis is a defensive shield type spell made of primarily rib cage bones and a whole pelvis bone fused. the size of this shield is 1.9m in diameter and is shaped sort of like a tooth here is a picture to more accurately describe it
Abilities:
Active: a spike can protrude from the centre turning the shield into a buckler
Passive: milk in any form can fix cracks in the shield when coming into contact with shield the milk is absorbed into the shield.
Strengths:
1. the shield is quick deploy for times when you aren't up to dodging attacks
2. the shield can withstand 2 spell hits from D-rank mages
Weaknesses:
1. when destroyed cannot be rebuilt from the same bones that were previously used
2. leaves the legs vulnerable and slightly obstructs the users vision
3. cannot withstand attacks from C-rank and above mages upon contact shield will shatter immediately.
Name: Kotsuzui hanmā (Marrow Hammer)
Rank: D
Type: Offensive
Duration: 2 posts
Cooldown: 4 posts
Description: Marrow hammer extracts marrow directly from the bone to allow the user to mould it into a 1 handed hammer that is 45cm in length and 25cm wide, the hammer is used for only offensive attacks
Abilities:
Active: when striking an open wound the hammer can draw out a small amount of marrow from the enemy boosting the damage by 3 points for 1 strike
Passive: when drawing marrow form the enemy the hammer will increase in speed by 5% for 1 strike
Strengths:
1. can withstand 2 attacks from D rank mages
2. damage to the weapon drops to 50% when battling D rank ice mages
Weaknesses:
1. damage to the weapon multiplies by 1.5 against fire mages
2. when used in tandem with white aegis the hammer will only last 1 post
3. hammer will shatter when coming into contact with C rank magic
Name: Hone kama
Rank: D
Type: Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: Bone sickle is cast by by taking the spine of a relative and stabbing it into your pelvis and conjoining some of the bone from the pelvis onto the spine and extracting it while moulding the pelvis bone part into a sharp sickle shape. the sickle measures 71cm in height for the handle and 30cm in length for the blade.
Abilities:
Active: the blade of the sickle can retract so as to only inflict blunt force attacks rather that slicing and cutting attacks this will boost the damage by 2 points, once retracted the blade of the sickle can no longer be deployed.
Passive: the sickle can be reduced to half its size for one handed use for half of a post
Strengths:
1. will deal 1.5 times the base damage to healing magic users given the opposite nature of the magic elements (bone magic= dark magic) (Healing magic= light magic)
2. when attacking an opponent with a horizontal strike the speed increases by 2mph
Weaknesses:
1. cannot be used in tandem with white aegis or Marrow hammer
2. when reduced in size damage is reduced by 3 points for the duration of the reduction
3. will only do half damage to other necromancers
Name: Razaro zugaikotsu
Rank: D
Type: Supportive
Duration: 2 posts
Cooldown: 4 posts
Description: Itami with his large knowledge of the body (mainly bones) can take a skull right off of the ground and smear (with his own blood) a six pointed star pentagram onto either side of the skulls cranium and an upside down cross on his own forehead then he will take out a small lacrima shard charged with black magic and insert it into the top of the skull temporarily entrapping the skulls soul back into the skull so as to garner information about the area or other things. This spell cannot be used as a means to gather information from guild threads, character apps, magic apps it must also required OOC permission for information to be learned of another played character.
Strengths:
1. can be used on any skull not limited to blood relatives or family
2. the skull cannot lie while in the necromancers presence and must answer the question with an answer.
Weaknesses:
1. the skull can be no more than 7 months old because of Itamis lack of ability and magic power.
2. will only work on human skulls due to animals being unable to speak human language
3. cannot be used on a recently dead body due to the skull being surrounded by flesh that (at the moment) Itami cannot resurrect
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Hone sōsa (Bone Manipulation)
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Lost Magic (Caster)
Description: Bone manipulation magic is a sub-type of necromancer magic out-dated and seldom used in the modern era. not to be confused with bone controlling magic or bone make magic, bone manipulation shapes and moves the OWN users bones that have either been extracted from his own body or the bodies of his relatives, all other bones CANNOT be used hence its unpopularity. the advantages this has over other bone magic really comes from whether or not you have dead family members and/or the rate at which the user can grow back their own bones.
Itami extracts bone shards from his own body whenever he has the time so he has quick fire attacks on hand or (at risk of magic exhaustion) he will grind the marrow he extracts from his bones or his family's bones and manipulate the dust for various torturous attacks mainly used if interrogation is involved. when it comes to using his families bones he has remedied this by tracing back his lineage and digging up the old decrepit graves of his relatives and taking the bones or bone dust (restocking his supply). when in a battle situation Itami does favour using his bones for a siege like attack with rapid fire properties and will (in a small space) wield his bones like short swords or spears, this works in tandem with his euphoric rage state. Itami has a naturally higher calcium build up in his bones and marrow allowing him to grow bones back in days rather than weeks.
Strengths:
1. the main strength of bone manipulation magic lies in the creativity and diversity of attacks that can be imagined up and implemented, bone manipulation attacks are only as strong as the user is creative.
2. quantity is another strength in that you can manipulate not only your own bones but those that share chromosomes with you means that you can dig up bones of relatives or extract it from them to bolster your own arsenal.
Weaknesses:
1. however powerful bone magic is the most exploitable weakness is the battle of attrition, you don't have an infinite supply of bones simply on hand so the user must fight smart and conservatively.
2. battle damage of bone magic is halved against magic with metal elements in it
3. the bone magic category in general requires preparation contrary to popular belief 30 seconds is needed to shape and manipulate the bone and/or bone dust into a usable attack.
Lineage: Necromancers Passion
Unique Abilities:
1. Itami's extensive knowledge of the human body naturally allows him to dilate his pupils at will in order to see at night or under deep water with low visibility
2. Euphoric Rage allows Itami to shut down his adrenal gland and his amygdala essentially ridding him of fear and of sound mind, the rage shuts down certain parts of his brain in order to boost the function of his essential muscles by 25% while in combat although any long term use will damage both his muscles and his brain extensively.
3. Itami is lethal with medical implements given his medical background and thus will carry many sewing needles for both medical use and singular melee attacks
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Zōge no ame (ivory rain)
Rank: D
Type: Offensive
Duration: 1 post
Cooldown: 2 posts
Description: Ivory rain is a volley of bone shards that rain down upon the opponent like a barrage, the shards range from 5cm to 9cm in length and currently only 10 can be fired at any one time each shard doing 2hp damage. the distance that the shards can travel is about 48-50 ft and no more than that at the current time, if they were to travel further than that currently they would disintegrate while in mid flight. the speed at which these shards can travel is currently 7ftps
Strengths:
1. ivory rain relies on strength in numbers, it matters not that the shards do so little damage on their own it matters that the damage piles up with the more shards you have.
2. the shards do not have to be fired all at once they can be fired in 2-4 or 5 at a time.
Weaknesses:
1. the shards cannot be reused for the same spell after 1 use
2. while firing the shards Itami cannot defend himself until the spell is finished.
3. Itami cannot use this spell in small enclosed spaces as they are likely to ricochet off of walls and pierce him instead.
Name: Shiro kōen (white aegis)
Rank: D
Type: Defensive
Duration: 2 posts
Cooldown: 3 posts
Description: the white aegis is a defensive shield type spell made of primarily rib cage bones and a whole pelvis bone fused. the size of this shield is 1.9m in diameter and is shaped sort of like a tooth here is a picture to more accurately describe it
- White Aegis:
Abilities:
Active: a spike can protrude from the centre turning the shield into a buckler
Passive: milk in any form can fix cracks in the shield when coming into contact with shield the milk is absorbed into the shield.
Strengths:
1. the shield is quick deploy for times when you aren't up to dodging attacks
2. the shield can withstand 2 spell hits from D-rank mages
Weaknesses:
1. when destroyed cannot be rebuilt from the same bones that were previously used
2. leaves the legs vulnerable and slightly obstructs the users vision
3. cannot withstand attacks from C-rank and above mages upon contact shield will shatter immediately.
Name: Kotsuzui hanmā (Marrow Hammer)
Rank: D
Type: Offensive
Duration: 2 posts
Cooldown: 4 posts
Description: Marrow hammer extracts marrow directly from the bone to allow the user to mould it into a 1 handed hammer that is 45cm in length and 25cm wide, the hammer is used for only offensive attacks
- Bone Mould Hammer:
Abilities:
Active: when striking an open wound the hammer can draw out a small amount of marrow from the enemy boosting the damage by 3 points for 1 strike
Passive: when drawing marrow form the enemy the hammer will increase in speed by 5% for 1 strike
Strengths:
1. can withstand 2 attacks from D rank mages
2. damage to the weapon drops to 50% when battling D rank ice mages
Weaknesses:
1. damage to the weapon multiplies by 1.5 against fire mages
2. when used in tandem with white aegis the hammer will only last 1 post
3. hammer will shatter when coming into contact with C rank magic
Name: Hone kama
Rank: D
Type: Offensive
Duration: 2 posts
Cooldown: 3 posts
Description: Bone sickle is cast by by taking the spine of a relative and stabbing it into your pelvis and conjoining some of the bone from the pelvis onto the spine and extracting it while moulding the pelvis bone part into a sharp sickle shape. the sickle measures 71cm in height for the handle and 30cm in length for the blade.
- Hone Kama:
Abilities:
Active: the blade of the sickle can retract so as to only inflict blunt force attacks rather that slicing and cutting attacks this will boost the damage by 2 points, once retracted the blade of the sickle can no longer be deployed.
Passive: the sickle can be reduced to half its size for one handed use for half of a post
Strengths:
1. will deal 1.5 times the base damage to healing magic users given the opposite nature of the magic elements (bone magic= dark magic) (Healing magic= light magic)
2. when attacking an opponent with a horizontal strike the speed increases by 2mph
Weaknesses:
1. cannot be used in tandem with white aegis or Marrow hammer
2. when reduced in size damage is reduced by 3 points for the duration of the reduction
3. will only do half damage to other necromancers
Name: Razaro zugaikotsu
Rank: D
Type: Supportive
Duration: 2 posts
Cooldown: 4 posts
Description: Itami with his large knowledge of the body (mainly bones) can take a skull right off of the ground and smear (with his own blood) a six pointed star pentagram onto either side of the skulls cranium and an upside down cross on his own forehead then he will take out a small lacrima shard charged with black magic and insert it into the top of the skull temporarily entrapping the skulls soul back into the skull so as to garner information about the area or other things. This spell cannot be used as a means to gather information from guild threads, character apps, magic apps it must also required OOC permission for information to be learned of another played character.
Strengths:
1. can be used on any skull not limited to blood relatives or family
2. the skull cannot lie while in the necromancers presence and must answer the question with an answer.
Weaknesses:
1. the skull can be no more than 7 months old because of Itamis lack of ability and magic power.
2. will only work on human skulls due to animals being unable to speak human language
3. cannot be used on a recently dead body due to the skull being surrounded by flesh that (at the moment) Itami cannot resurrect
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by HexMachina on 13th May 2016, 10:26 pm; edited 2 times in total