Magic
Primary Magic: Trick Magic (Really just spatial magic but he prefers this as a name)
Secondary Magic: N/A
Caster or Holder: Lost Type
Description: Cameron has learned how to use spatial magic, from a tomb his great ancestor Loki left behind. This Magic revolves around the manipulation of space, which can allow the user to harass the asset for battle, travel, accessing alternate dimensions, and so on.This Magic is also used in conjunction for summoning concrete material or bending the fabric of space. In order to learn this magic Cameron had to read the Tomb of Ragnarok. A book left behind by his ancestor Loki, that has caused hundreds of mage’s in his family history to go insane. Making Cameron, in fact, the first user of this magic in his family tree.
In battle Cameron would create weapons or constructs to fit the situation. Never relying on brute force. He thinks then uses his magic, saving magic by making the area suit him. In order for him to set up a situation for his needs he will need to analyze his opponents a bit. So take him out hard and fast, while you can is the key. The longer the battle, the bigger the advantage Cam will try to gain on you.
Strengths:
-The Versatility of this magic is simply amazing allowing him to adapt to match an opponent or situation.
-The combinations of some spells will simply leave others in the dust.
Weaknesses:
-Celestial Spirits: They are made from celestial energy when occupying earth-land territory, making themselves immune to his magic fields.
-Sound Magic: Sounds distorts his magic by jacking up the molecules of his field. Causing a sound spell of equal rank to stop his fields easily.
-Consumption: In order to use certain combinations. Cameron has to use more MP than what other mages would have to dig out.
Lineage: Blood of the Trickster God
Unique Abilities:
-Myspace: Cameron is attuned to his space around him, taking personal space literally. Having a passive field that he can sense what happens inside of it, magical or otherwise. The space is small and expands as he grows in magical power (rank). This field does not sense magic or people higher than his rank.
D:3 meter radius
C:9 meter radius
B:14 meter radius
A:20 meter radius
H:30 meter radius
-Spatial Lock: Cameron has a small thin layer of magic, on top of his clothes and skin. That works as an amazing filter, holding in air, recycling air, and cleaning it. He can breath underwater, or in space without issue. On the downside because the layer is so thin. It does not filter out magically enhanced stuff. (I.e regular poison gas is fine, magical poison gas is deadly. So if he is breathing fine then starts choking. Something is wrong.)
-Acrobatic: While using his weapons Cameron has trained a lot. Making him pretty nimble, he can do backflips with one hand, while firing with another, and other amazing acrobatic feats.
Spells
Primary Magic: Trick Magic (Really just spatial magic but he prefers this as a name)
Secondary Magic: N/A
Caster or Holder: Lost Type
Description: Cameron has learned how to use spatial magic, from a tomb his great ancestor Loki left behind. This Magic revolves around the manipulation of space, which can allow the user to harass the asset for battle, travel, accessing alternate dimensions, and so on.This Magic is also used in conjunction for summoning concrete material or bending the fabric of space. In order to learn this magic Cameron had to read the Tomb of Ragnarok. A book left behind by his ancestor Loki, that has caused hundreds of mage’s in his family history to go insane. Making Cameron, in fact, the first user of this magic in his family tree.
In battle Cameron would create weapons or constructs to fit the situation. Never relying on brute force. He thinks then uses his magic, saving magic by making the area suit him. In order for him to set up a situation for his needs he will need to analyze his opponents a bit. So take him out hard and fast, while you can is the key. The longer the battle, the bigger the advantage Cam will try to gain on you.
Strengths:
-The Versatility of this magic is simply amazing allowing him to adapt to match an opponent or situation.
-The combinations of some spells will simply leave others in the dust.
Weaknesses:
-Celestial Spirits: They are made from celestial energy when occupying earth-land territory, making themselves immune to his magic fields.
-Sound Magic: Sounds distorts his magic by jacking up the molecules of his field. Causing a sound spell of equal rank to stop his fields easily.
-Consumption: In order to use certain combinations. Cameron has to use more MP than what other mages would have to dig out.
Lineage: Blood of the Trickster God
Unique Abilities:
-Myspace: Cameron is attuned to his space around him, taking personal space literally. Having a passive field that he can sense what happens inside of it, magical or otherwise. The space is small and expands as he grows in magical power (rank). This field does not sense magic or people higher than his rank.
D:3 meter radius
C:9 meter radius
B:14 meter radius
A:20 meter radius
H:30 meter radius
-Spatial Lock: Cameron has a small thin layer of magic, on top of his clothes and skin. That works as an amazing filter, holding in air, recycling air, and cleaning it. He can breath underwater, or in space without issue. On the downside because the layer is so thin. It does not filter out magically enhanced stuff. (I.e regular poison gas is fine, magical poison gas is deadly. So if he is breathing fine then starts choking. Something is wrong.)
-Acrobatic: While using his weapons Cameron has trained a lot. Making him pretty nimble, he can do backflips with one hand, while firing with another, and other amazing acrobatic feats.
Spells
- D Rank:
- Name: Fairy Spear: Chastiefol
Rank: D
Type: Spell Offense
Duration: Max 3 posts
Cooldown: Max 4 posts
Description:Cameron waves his hands and pulls his spear out of the pocket dimension. The spear is six feet, the spear tip being a foot alone. The rod part of the spear is actually a solid gold color with little leaves etched into it. The spear is said to be alive by some, which would explain why it is capable of moving without Cameron actually having to use it. It can move twenty feet in any direction that Cameron points, and attacks based on the movement of his left hand fingers. When Cameron shouts “great sleeping powers ignite” the spear starts to glow purple with the shine of it’s soul. This ability is active for two posts and if hit in this state, the object/person suffers 1.5 D rank damage (rounded up). This active ability is only usable once per being equipped so it must be re-equipped to use again.
Strengths:
-He can use it for long or short range attacks
-Takes little skill or concentration for him to use, almost as if the spear moves alone
-It is fast
Weaknesses:
- Targets can still fire long range spells ignoring the weapon
-the farther away. The harder the spear is to use
-does not defend him against attacks well
-It has an elemental weakness to the cold, it will freeze stop moving.
Name Baka Rifle: Pumpkin
Rank: D
Type: Offensive
Duration: Max 3 posts
Cooldown: Max 4 posts
Description: Cameron claps his hands bringing a silver sniper rifle seemingly out of nowhere. The rifle is about five feet in length and really heavy. The barrel holds ten bullets with a spare five mage clip. Cameron prefers to set it on the ground to focus the sight more. Allowing the bullets to reach up to twenty meters accurately. As an active ability Cameron can sacrifice three mp to use baka blast an attack that shoots a beam of magical energy for 1.8 D rank weapon damage. As a downside of the rifle’s baka blast. The rifle cannot be used again for the remainder of the thread.
Strengths:
-Long range damage
Weaknesses:
-After the baka blast the rifle becomes useless
-The limited range of the baka blast means the user must get closer
- The magic power it costs to fire off the baka blast, can be stacked with other people’s affect.
Name Shinobi Stars
Rank: D
Type: DoT
Duration: 2 post
Cooldown: 3 posts
Description: Cameron flexes his wrist, as an inconspicuous shinobi star form in each hand. Cameron throws him about ten feet, to hit a target, or two targets of his choice. The stars themselves do no hurt. Only doing 50% rank damage when the target is hit, or scratched. The best part is that they are coated in a weak poison. The poison is applied when the target is scratched, entering bloodstream and causing 25% rank damage for two posts posts. The stars do not stack and only one is need to effect the target.
Strengths:
-In a one on one battle it gives Cameron an edge
-He can use this move in a combination, with other moves and armors.
Weaknesses:
-The poison can be removed via magic
-The poison does not affect inorganic life forms
-Poison dragon/god/and demon slayers actually heal
-The poison does not affect anyone higher than C rank
- If the stars cannot pierce the skin the poison does not work
Name Teleport
Rank: D
Type: Supportive
Duration: 1 post
Cooldown: 2 posts
Description: Cameron picks something that weighs less than 110Ib and moves it. Cameron is not really sure how it works but it is a teleportation spell, that moves the space around an object, with the object with it. The effective range of this move is twenty feet, anything else is too far for Cameron to use this on.
Strengths:
-Can save a life
-Can be offensive and defensive at the same time
-Can disarm someone
Weaknesses:
-Has a weight limit
-The range limit is annoying
-If Cameron cannot see the target he cannot move it
- does no damage from the spell itself
Name Thunder Gauntlets (not really gauntlets)
Rank: D
Type: Spell Weapon
Duration: Max 3 posts
Cooldown: Max 4 posts
Description: Cameron claps his hands together. So they get engulfed in a soft glow. When the glow fades; Cameron has on a pair of white, fingerless gloves. Pretty much looking like a normal party. The gloves have a special quality, that makes it act like a tazer. As a passive being hit while wearing these gloves causes the person to become immobile for a post. The active ability is call thunder chakra open. The electricity from the gloves shortens the gap from Cameron's muscles, to his neurons. Giving him a 15% speed and reaction increase, for two post. The gloves must be re-equiped, to use the active again.
Strengths:
-It works as a stun
-Can work with his other spells
Weaknesses:
-It can be taken off of him via magic
-does not stun C rank people or above
-It is a close range weapon needing him to get close
Name Warp Punch
Rank: D
Type: Instant damage
Duration: Instant
Cooldown: 2 posts
Description: Cameron throws a straight punch, that goes thru a bend (so to speak) in space. It makes his fist teleport without chopping of his hand for a quick punch. Luckily the bend enhances the physical power of the hit, making it as hard as being hit by a mini car. The effective range to use the move is thirty feet only. (It does one D rank damage)
Strengths:
-Easy to use spell
-Works well with another spell
Weaknesses:
-At close range this attack is pretty useless
-hitting a specific place can be hard
-Can be dodged
Name Around
Rank: D
Type: Defensive/Damage
Duration: 1 post
Cooldown: 2 posts
Description: With a slight shimmer the space one feet around Cameron bends itself into a circular motion. For one post, one C rank spell can be stopped, the spell going around Cameron and returned to the sender. The spell does the same thing with two D rank spells. Anything higher like two C ranks at once or three D ranks. The space that Cameron bent will shatter, giving him 25% of the spell that broke it, in damage.
Strengths:
-defensive
-Can return damage
Weaknesses:
-Something like rope can be used to trip and tie him up more easily.
-Things like fire still burn even if the flames do not touch him
-Returned attacks can be dodged very easily, as everyone knows their own moves
Last edited by Cam B on 23rd May 2016, 1:40 pm; edited 12 times in total