Magic
Primary Magic: Scaled Soul
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Scaled Soul is a type of take over magic that allows the caster to transform into scaled beasts or any monster known to be scaly at any point in history. It is mostly a supportive and defensive magic in a way to use those to its own offense. It requires little concentration to hold but does require temperament of the caster in order to sustain the damage a scaled beast could take.
Serena was taught this magic by her father before being taken to Earthland. She channels the magic through her tongue which is strange for a caster, but to her it was what got her started due to her relating each scaled beast to a type of tongue.
Strengths:
- Passively reduces damage taken by 25% (Rounded down)
Weaknesses:
- Damage reduction does not apply to lightning attacks.
- When a spell is active Serena becomes cold blooded and requires heat.
Lineage: TBA
Unique Abilities:
- Once per topic the user can sacrifice 10% hp to detach a limb that will grow back in 6 posts. Much like a gecko removing its tail to escape, Serena uses this to do so with any limb once per topic.
- Once every 6 posts she can shed a damage over time spell by shedding her skin.
- Can visually change the color of her skin whenever she pleases.(Effects of chameleon)
- Her tongue can stretch two feet out and be used as an extra arm (Chameleon Tongue)
- She can bite someone with her fangs for half half user rank damage over two posts.
Spells:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Primary Magic: Scaled Soul
Secondary Magic: N/A
Caster or Holder: Caster
Description:
Scaled Soul is a type of take over magic that allows the caster to transform into scaled beasts or any monster known to be scaly at any point in history. It is mostly a supportive and defensive magic in a way to use those to its own offense. It requires little concentration to hold but does require temperament of the caster in order to sustain the damage a scaled beast could take.
Serena was taught this magic by her father before being taken to Earthland. She channels the magic through her tongue which is strange for a caster, but to her it was what got her started due to her relating each scaled beast to a type of tongue.
Strengths:
- Passively reduces damage taken by 25% (Rounded down)
Weaknesses:
- Damage reduction does not apply to lightning attacks.
- When a spell is active Serena becomes cold blooded and requires heat.
Lineage: TBA
Unique Abilities:
- Once per topic the user can sacrifice 10% hp to detach a limb that will grow back in 6 posts. Much like a gecko removing its tail to escape, Serena uses this to do so with any limb once per topic.
- Once every 6 posts she can shed a damage over time spell by shedding her skin.
- Can visually change the color of her skin whenever she pleases.(Effects of chameleon)
- Her tongue can stretch two feet out and be used as an extra arm (Chameleon Tongue)
- She can bite someone with her fangs for half half user rank damage over two posts.
Spells:
- Najatah:
Name: Najatah Arms
Rank: D
Type: Water Partial Takeover
Duration: 3 posts
Cooldown: 4 posts
Description: Both of Serenas arms transform into a scaled arms with webbed fingers. These arms allow the caster to manipulate and weaponize nearby water into two swords. The swords share durability as well as duration and cooldown as the spell. The spell also passively gives the user 20% endurance. The swords deal D rank spell damage (As if the swords were a regular D rank spell) The spell has 20% durability
Strengths:
- Allows the user to create up to two swords using water (Shares Durability with the take over)
- Gives the user 20% endurance.
Weaknesses:
- Takes 10% extra damage from lightning based attacks. (Stacks with other partials)
- Cannot create swords if there is no water nearby.
- Damage done to the swords also do damage to the arms.
Name: Najatah Tail
Rank: D
Type: Water Partial Takeover
Duration: 3 posts
Cooldown: 4 posts
Description: The casters legs fuse into a long serpent like tail with a large fin like spine all along the back. The spell itself allows the caster to move 50% faster whilst in water (Be it rain or an actual body of water.) It also has the ability to activate a boost that gives the speed buff to on land. On land regularly the spell gives the user a 10% movement debuff. The spell has 20% durability.
Strengths:
- Moves 50% faster in water.
- Can activate its ability once per transformation to move 50% faster on land for one post.
Weaknesses:
- Takes 10% additional damage from lightning attacks (Stacks with other takeover partials)
- The user has a harder time moveing on land and has a 10% movement speed reduction on land when the active is not on.
- The user is unable to jump (Unless speed propelled from water)
Name: Najatah Crown
Rank: D
Type: Water Partial Takeover
Duration: 3 Posts
Cooldown: 4 Posts
Description: The users head and neck transform giving the caster the ability to breathe under water. Once per takeover she is able to create a blinding flash to distract or manipulate an enemy while fighting. The spell has 20% durability.
Strengths:
- Allows the caster to breathe underwater.
- Once per transformation she can create a flash of light that can blind enemies (Npc only)
Weaknesses:
- Takes 10% increased lightning damage (Stacks with other takeovers)
- Can blind allies if not careful.
- Can accidentally blind herself.
Name: Najatahs' Cry
Rank: D
Type: Water Utility
Duration: 3 posts
Cooldown: 4 posts
Description: While 'Najatah Crown' is active the spell can activate to cause the entire topic to start raining. It is purely made for utility and will end once the spell has worn off.
Strengths:
- Causes it to rain for 3 posts.
Weaknesses:
-The caster cannot cast any other abilities or spells the rest of the post.
- The rain can limit visuals for her allies and herself.
Name: Najatah
Rank: C
Type: Water Full Takeover
Duration: 4 posts
Cooldown: 6 posts
Description: Serena channels the full power of Najatah to take over and hold all of her abilities and qualities as well as all of her weaknesses. While in the full form, Serena passively gains six feet in height than her base height.
Strengths:
- Has all the effects of the partial take overs from the same form.
- Grows in size by six feet (Nearly doubling her height.)
Weaknesses:
- The caster takes 30% increased damage from lightning based spells.
- She takes all the weaknesses from her other partial takeover spells from the same form.
- The slow from he spell 'Najatah tail' is doubled on land.
- Partials and Abilities:
Name: Hydras Claws
Rank: C
Type: Earth Partial Takeover
Duration: 4 posts
Cooldown: 5 posts
Description: Serena turns both of her arms into two large anacondas that can stretch passively up to three extra feet. The ability can activate again that gives the snakes a double in reach for one post.
Strengths:
- Extends the casters reach for 3 feet while the spell is in effect (doubled for when using the active)
Weaknesses:
- The caster has a harder time holding small objects.
- The caster is unable to use a weapon while this takeover is in effect.
Name: Crocks Canines
Rank: C
Type: Partial Takeover
Duration: 4 posts
Cooldown: 5 posts
Description: Serena has her face elongated to that of a crocodile which she gains spell damage when biting into something. She can activate the spell again to spin extremely fast.
Strengths:
- The caster gains a crocodiles jaw that can deal spell rank damage with each bite.
Weaknesses:
- The caster moved 15% slower while the effect is on.
- The user cannot use other partial takeovers with this one.
- Y'kros:
Name: Y'kros' Talons
Rank: B
Type: Darkness Partial Takeover
Duration: 4 posts
Cooldown: 5 posts
Description: The caster changes both of her legs to match that of Y'kros, the reptile mother of demons from her home planet. The legs grant her a +50% movement speed while sprinting in return not being able to turn easily. They can be activated to hit maximum speed that they are able to (That of B rank+ bonus') instantly
Strengths:
- Increases the movement speed of the caster by 50%
Weaknesses:
- The caster cannot run and turn at the same time.
- The caster takes 10% extra damage from light based attacks. (Stacks with other partials)
Name: Y'kros' Tail
Rank: B
Type: Darkness Partial Takeover
Duration: 4 posts
Cooldown: 5 posts
Description: The caster sprouts a tail that is sharp and bladed that is always going to be the same height as the caster, no matter what. The tail is prehensile and can passively move on its own like a limb. The tail itself can activate once to permanently cause spikes to protrude from it until the takeover is finished.
Strengths:
- Tail can be used as a weapon and deals spell rank damage.
Weaknesses:
- The caster cannot grab anything with the tail.
- The caster takes 10% extra damage from light based attacks. (Stacks with other partials)
Name: Y'kros' Maw
Rank: B
Type: Darkness Partial Takeover
Duration: 4 posts
Cooldown: 5 posts
Description: The caster shifts her head to that of Y'kros. While in this form she can only see via motion and not with actual sight. In return for the blindness she creates an aura of fear that influences a flight or fight instinct into most creatures. She can activate the unique ability for this takeover to launch a wad of acid that does damage over time of 20% rank damage for 3 posts.
Strengths:
- Can spit a wad of acid that deals 20% rank damage over 3 posts.
Weaknesses:
- The caster cannot see things that are not in motion.
- The caster takes 10% extra damage from light based attacks. (Stacks with other partials)
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Potato on 24th May 2016, 1:06 pm; edited 3 times in total