HEARTBREAKER MY KISS IS A LIFE TAKER |
TAG @tag | OUTFIT Polyvore/Google |
WORDS 000 | NOTES Blah |
N
Rank: Legendary (+)
Species: Geneon
Type: Combat Pet
Description:
- Ramakrishna:
- Chaos Rush:
Name: Chaos Rush
Rank: A
Duration: Instant
Cooldown: 2 posts
Description: Ramakrishna tenses his body's muscles and opens his mouth, in which a dark, purple-and-black orb begins to form. It takes on the form of a small vortex, shifting and churning around at the base of the Geneon's mouth until it's fully charged. Once it has fully charged, the creature rears onto his hind legs, then slams his front feet onto the ground. This releases a myriad of bullets that slam into the opponent, dealing the owner's rank worth of damage if the pet is stronger than the owner. If the pet is weaker or of equal rank to the owner, depending on its own rank, then it deals its rank's worth of damage. These pellet-like orbs reach out to a range of 75 meters and can leave a status effect that stuns any opponent equal to or lower in rank than its owner for one post. If the opponent is struck by this attack and stunned, and they are higher ranked than the user, they will only feel it slightly or nothing at all.
Strengths:- Chaos Rush can leave any opponent equal to or lower in rank stunned for a single post thereafter
- Deals a full rank's worth of user or pet damage (depending on pet's rank) to a single opponent in a 75 meter range
- Has a long range that allows for the pet to deal damage from a further distance, rather than up close
Weaknesses:- If a mage has control over the dark energy in which this is made out of, they can easily nullify its effects
- Anyone not within a 75 meter range cannot have this ability cast on them until they are within range
- Dark matter/energy can easily be cancelled out by mages who can control light and cast light into the area
- Damage of this spell is reduced by half if there is too much sunlight in the vicinity of the pet
- Chaos Rush can leave any opponent equal to or lower in rank stunned for a single post thereafter
- Chaos Frenzy:
Name: Chaos Frenzy
Rank: B
Description: The pet rears up onto his hind legs and slashes his front legs forward, sending a crosshatch of dark matter/energy at the opponent. This deals pet or owner rank's worth of damage to the opponent and leaves a status effect of paralysis for one post after. If the opponent is equal to or lower in rank than the owner, then they are unable to move for the next post. Now, if the opponent is higher ranked, they may feel a slight pull at their limbs, but they can easily ignore it. As for the crosshatching of energy, it can only extend out to 50 meters toward an opponent and no farther. It can be eliminated by means of light mages creating enough light in the vicinity to eviscerate the spell. An opponent can also easily dodge the crosshatching of energy by stepping out of the way, as it only goes in a straight.
Strengths:- The crosshatching of energy deals a full rank's worth of either the pet or the user, depending on the user's rank
- Has a long range of attack, which makes it easy for the pet to attack without having to get too close
- Has a paralysis effect that stuns opponents that are equal to or lower in rank than the user for one post
Weaknesses:- Because this attack only goes in a straight line, it's very easy to simply sidestep or reflect with a weapon
- Light mages can easily negate this ability by brightening up the light in the vicinity to eviscerate the darkness
- Darkness mages have an affinity for dark matter/energy and can easily take over the ability with ease
- Damage is reduced by half if the ability is used when there is too much sunlight where they are fighting
- The crosshatching of energy deals a full rank's worth of either the pet or the user, depending on the user's rank
- Noncombat Abilities:
- Shadow Manipulation:
- This ability allows the Geneon to manipulate shadows in any way, shape, or form that he wishes, though it cannot be used for combat. Things such as creating tents, eating utensils, etc. is completely fine, but cannot be used as a means of weapons. Likewise, this allows for wisps of shadow to rise up off his body on occasion as a mere cosmetic effect of his species.
- Night Vision:
- Ramakrishna is able to see in the dark, such as the depths of bodies of waters or simply in the nighttime air. This does not allow for him to see through darkness created by other mages, unless the darkness they made is natural.
- Underwater Breathing:
- Due to being part fish, Ramakrishna is able to breathe underwater as if the water is natural air to the Geneon. Of course, this does not mean he is capable of breathing in water that is created by magic, unless it is natural water.
- Immaterial:
- Because he is made from shadows, the Geneon is capable of shifting from a material form to an immaterial form. This can be used as a means of turning invisible or visible, but does not allow for him to dodge oncoming spells.
- Shadow Travel:
- Being able to manipulate shadows allows Ramakrishna to be able to travel via shadows and take one other person with him. This does not allow for him to use shadow traveling as a means to dodge any spells in battle; only outside of battling is it allowed to be used.
Last edited by Marceline Anicetus on 7th July 2016, 7:39 pm; edited 2 times in total