Description:
From Azurius's journey through Midi, capturing five powerful creatures as his training (click the image) complete, he now has five spheres on his person that each contains one of those creatures. These creatures are stored inside those spheres, called Azure Balls, where they remain stored until Azurius called them out. Each creature, as a plot device, is able to summon itself at no cost to Azurius while not in combat and act as a non-combat pet regardless of rank. However, regardless PvP or PvE, if combat begins while this is happening that summon will return to its ball instantly as it gets ready to possibly be called into battle. In battle, these creatures will only respond to Azurius's orders if Azure has the proper rank for it. Instead of requiring magic power to summon the creature, the magic power is actually to open the ball it's stored in.
Strengths:
A multitude of spells that give Azure more versatility.
Summons can be used as non-combat pets for storyline purposes.
Summons can be used as non-combat pets for storyline purposes.
Weaknesses:
If Azure's rank is too low, the creatures will not assist him in battle.
Each creature individually is not versatile, normally each has a 'niche'
Regardless of the creature, in PvP, the low ranking ones will be destroyed quickly...
Each creature individually is not versatile, normally each has a 'niche'
Regardless of the creature, in PvP, the low ranking ones will be destroyed quickly...
- unique abilities:
- Summoning Master:
Azure is able to summon 1 additional creature beyond the normal limit without consequence.
Summoner's Prowess:
All summons Azurius summons are able to take 1 additional hit of its rank. If a summon originates from Azurius's secondary magic, Azure receives a bonus from that summon on top of his gift to it.
White Fang - Azurius is able to lie.
Kairi - Azurius's speed and reaction time is increased by 30% while Kairi is on the field.
Acel - Azure's attacks penetrate through armour equal to his rank or below, ignoring the armour entirely. This only applies if Acel is physically on the field, and not while Acel's "Barrier" ability is in use.
Nightflame - Azure shares Nightflame's "Ethereal Fire Body" ability with her.
Pendragon - Azurius deals 3.5x more damage to Dragons (not Dragon Slayers).
- White Fang:
White Fang
D Rank
Summon
2 Post
3 Post CD
Summary
A 10 meter long creature with a 20 meter wingspan, White Fang stands as a Balance oriented creature. He acts as a voice of reason for Azurius, counseling him according to what is needed in the world. If the world is far too chaotic, White Fang will speak for peace and order. If there is too much light in the world, White Fang will recommend ways to strengthen the darkness.
Active - Chaos Blast
Instant
One Use Per Summon
A blast of Light, Dark, Holy, and Unholy magic; it's 2 meters in diameter and has a range of 15 meters. This attack, due to the confusing mixture of elements, cannot be consumed by any slayer at all. Being multiple elements, Dragon Slayers cannot consume it. Being Holy in nature, God Slayers (who's systems use Unholy Magic) cannot consume it. Being Unholy in nature, Demon Slayers (who's systems use Holy Magic) cannot consume it. However, a Demon and God Slayer; one of Light Element, the other of Dark Element, may join forces to separate the attack into its base components and then consume it like that. This attack deals 1.5x ability rank damage.
Passive - Truth
No lies can be told to anyone within earshot of White Fang (50 meters).
Strengths:Looks strong? (It's a D Rank spell... there's not much strength there at all...)
Weaknesses:Passive has no combat uses
Active Ability is D Rank... the damage sucks
- Kairi:
Kairi
Rank
Summon
3 Post
4 Post CD
Summary
A 5 meter long bird with a 10 meter wingspan, it stands 12 meters off the ground when upright. This bird seems to be more of a maternal type creature, in that it treats Azurius and just about all other creatures as though it was her own child. Out of combat, Kairi seems to be quite passive and simply lays about in the rain while sheltering her 'children' from it with her wings.
Active - Thunder
Instant
1 Use Per Post
Kairi is able to call down a blast of lightning to strike any 1 target within 30 meters of her position for ability ranked damage. If "Monsoon" is dispelled, Kairi cannot use this ability.
Passive - Monsoon
Whenever Kairi is present, she is followed by a 2 mile radius downpour (very heavy rain) with extremely powerful gusts of wind. This deals 0 damage, has 0 effects at all and any and all effects that are triggered due to rain/storms/water do not trigger from this effect. This effect can ONLY be used as the catalyst for "Thunder" and that ability is limited to C Rank range in PvP. If this ability is dispelled, it will return the next post.
Strengths:Lightning strike can be used to stop enemies from advancing
Weaknesses:No matter what, Kairi's "Monsoon" cannot be used for combat beyond allowing her to use "Thunder"
If a spell would get rid of "Monsoon" then Kairi cannot use "Thunder"
- Acel:
Acel
B Rank
Grand Summon
3 Post
5 Post CD
Summary
A 30 meter long, 5 meter thick, snake-like creature made entirely of steel; this beast is capable of acting as a superior defense. It's a rather solitary creature, preferring to stay in its ball rather than coming out to play with Azurius, but seems to exhibit a rather soft side when dealing with children of all species. Acel permits children to climb on him, and play around him while showing no signs of annoyance at all. During combat, Acel displays his sturdier build while also showing the fact that he's slower than other summons of his rank. His health is 50% greater than other Grand Summons of his rank, but he has 50% less speed as a result.
Active Ability - Barrier
3 Posts
One Use Per Summon
Acel drains all of his remaining durability and returns to his ball to erect a 3 post maximum duration barrier over Azurius. This barrier has durability equal to Acel's when he used this ability. This ability may be used while Acel is in his ball, in which case, he will immediately be switched to his cooldown.
Passive - Tempered Steel
While slow on the surface, Acel is able to dig through any and all material or forms of magic. Regardless of how strong something is supposed to be, Acel is able to punch straight through it. The exception is during PvP, where Acel cannot destroy barriers of A Rank or above in 1 hit, instead will require Acel 2 hits for A Rank, 4 hits for S Rank, and 12 hits for H Rank.
Strengths:Anti-Defense when attacking
Good shielding ability
Weaknesses:Has a natural -50% speed debuff
Cannot 1-shot PC barriers of A Rank or greater
Using the active ability puts Acel on cooldown.
- Nightflame:
Nightflame
A Rank
Grand Summon
3 Posts
5 Post CD
Summary
Standing at 5 feet 4 inches, this humanoid creature is a master of using ethereal flames. Her standard melee attack is actually a ranged one, having a maximum range of 70 meters. She fires 6 inch diameter balls of ethereal fire at her opponents, and can do this a maximum of 6 times per post during PvP. She has a naturally low health set at -50%, which is countered by a +50% damage increase. This is due to Nightflame being a tried and true magus, not the standard combat wizard that seems to plague all areas of Fiore. Nightflame is able to float around the area, despite having feet she can walk on. Personality wise, Nightflame may look like the sort who would rather be alone, but she seems to enjoy cuddling with just about anyone who she considers a friend. She's highly sociable, and enjoys talking with humans more than fighting them. Nightflame talks through telepathy, but her telepathic ability stops at her sending messages. She cannot influence anyone through telepathy, and she cannot read minds. Nightflame's Ethereal Flames cannot be consumed by just any fire slayer. These flames are Ethereal in nature, therefore, require a Soul Slayer that's also a Fire Slayer (hybrid) and cannot be done by one of the other. However, a Soul Slayer and a Fire Slayer can team up to split her attacks into their base elements and consume it like that, each gaining 50% the benefits of consumption. Due to not being a physical flame, the Ethereal Fire attacks Nightflame uses cannot ever cause a burn. Due to the flames not being physical, only a Soul and Fire hybrid wizard, who has the ability to take control of flames of A Rank or greater, is able to control the flames. Those who are either just a fire, or just a soul mage with the ability to control one or the other will find these flames do not respond to them.
Active Ability - Ethereal Flame Canon
Instant
One Use Per Post
Nightflame holds out her hand and fires a 40 meter long, 3 meter diameter cylinder of ethereal flames to shoot out. This flame deals spell rank damage, and cannot ever cause a burn.
Passive - Ethereal Fire Body
Opponents who dare try and use physical attacks against Nightflame will realize that they take 25% her ran in magic damage from touching her. Due to her body being made of Ethereal Flames, these flames do not inflict a burn status, but rather just burn out some of her opponent's soul. Additionally, due to her body being ethereal flames, she takes 25% less damage from all physical contact based attacks. Standard water holds no true effect on her beyond that of normal mages, but Ethereal or Holy Water will deals 25% more damage.
Strengths:Strong summon that can provide cover fire
Weaknesses:Takes more damage from Holy Water
Takes more damage from Ethereal Water
Has 50% less HP than the average Grand Summon of her rank
- Pendragon:
Pendragon
S Rank
Grand Summon
8 Post
9 Post CD
Summary
Standing at 1 foot, 3 inches tall this small creature is the very essence of what it means to be a dragon. Normally rather mild tempered, seen acting as a pet for Azurius instead of a combat summon, Pendragon exerts absolute dominance over all other dragons. She's able to breath Azure Flames that extends 100 meters with a 40 meter spread, during PvP this deals S Rank Grand Summon Melee Damage. She may also attack with her tail and claws, as well as the whisker like extension on her cheeks. The Azure Flames is a non-elemental roar and cannot be consumed by any slayer due to having no element. Due to not being elemental, there is no burn effect associated with the attack. First and Third Generation Dragon Slayers of any element however may consume this attack as it is ancient dragon magic. Second generation slayers lack the proper teaching from a true dragon to understand the flames, therefore cannot consume it as they have no training in dealing with it.
Attitude wise, Pendragon stands tall and proud on Azurius's shoulder while being used a non-combat pet. She takes to staying out of her ball at almost all times, but quickly returns to it when combat initiates to allow Azure to call out the beasts he wants. Pendragon is headstrong, unable to be controlled by other, larger, more menacing looking dragons who feel they have an authority over her. This is contrasted by her playful nature, always being seen as a really cool looking, cute pet. During combat she exhibits immense speed and strength, moving at speeds of up to 100mps while still being able to turn and stop on a dime. While she excels in speed, Pendragon has half the health of a grand summon of her rank.
Active Ability - Dragon's Spark
Instant
1 Use Per Post
Pendragon forms a massive ball of Azure Dragon Magic (10 meters diameter) and launches it at any target within 120 meters. This ball is able to clear its maximum range in half a second, and deals normal summon rank magic damage. This attack deals 3x damage to Dragons (non-Slayers).
Passive - Chief Dragon
Pendragon is able to consume all non-melee Dragon (non-slayer) attacks, regardless of what element the attack is. The attack doesn't have to be pure draconic, it may be mixed with an alternate species, much like how god slayers can consume mixed elements. This consumption is done so instantly, and returns 50% of the MP normally gained through consumption to Azurius.
Strengths:Brings dragons down to more manageable levels
Deals extra damage against Dragons
Weaknesses:Active ability can be consumed by ANY First or Third Generation Dragon Slayer
Cannot consume Dragon Slayer magic, or any other non-Dragon magic Has half the Health of any other S Rank Grand Summon
Dragon Slayers deal more damage against Pendragon
- Protect:
- Protect
Signature
Defense
Instant
One Use Per Post
Summary
Usable by Azurius or any of his summons, but only able to be activated 1 time per post, this spell erects a barrier that reflects 1 attack back in the direction it came from. This barrier lasts for 0.2 in character seconds, therefore, the only way it can possibly reflect more than 1 attack is if the attacks came in within 0.19 seconds or less of each other. The barrier can reflect up to 2x hits equal to its rank or 1 hit of 1 rank above or the equivilant. If used against an AoE, this barrier acts as a 9 foot radius spherical barrier that covers even below the surface. The barrier is non-elemental therefore cannot be consumed by slayers, unless a Non-Elemental slayer comes about, in which case the NE Slayer can consume it.
Strengths:Good defense
Weaknesses:Can only block 1 attack in almost every last situation
Cannot block attacks 2 ranks above it