Magic Name: Pitcher's Mitt Rank: AAL Multipart Weapon (Artefacts found Here, Legendary weapon is from completing this. Type: Glove Description: A pitching mitt used for throwing and catching baseballs has been enchanted with a huge strength buff. Combining ancient artefact items together formed together this magical glove that is said can pick almost anything up, and throw it at anything. It is also said it that it is hard to ban in sports because of how it looks like just an ordinary mitt. While equipped physics are thrown out of the window, and sometimes the odd may just be normal. |
- Allows the user to throw anything from rocks, to people, to even small buildings. - Can throw allies to close the gap. - Because it’s a glove, it does not impede use of other items, or spells. - Can throw up to two objects at once. | - Binding the hands stops any kind of throwing. - Throwing allies also hurts them. - Objects that are far too large cannot be thrown. - Places such as the void, or in space makes the glove almost completely useless due to not many improvised weapons around. - No actual offensive moves, all utility and buffs. - Range makes it easier to see when attacks are coming. - Impedes use of other weapons because the user is prone to throwing them instead. - Doesn't really have a melee skill, and requires range. - Objects that are much bigger and heavier than the user will require two hands to throw, and leave them open to attacks or risk dropping the large object on them. |
- Improvised Throwing Mastery(Passive):
Spell Name: Improvised Throwing Mastery
Type: Passive
Rank: User Rank
Duration/Cooldown: Passive
Spell Description: The user gains proficiency in throwing anything away from them, be it rocks, people or even the most bizarre things. It’s strange what mages are capable of doing.
Spell Effect: The user gains the ability to throw objects that weigh 5(+5 per rank)*their weight, and grants 25% damage on weapon attacks. The range of these throws are 15(+10 per rank)m, and go 10(+10)m/s.
- Curve Ball(Passive):
Spell Name: Curve Ball
Type: Passive
Rank: Passive
Duration/Cooldown: Passive
Spell Description: Learning to throw objects is tough, but not when you own the glove that can help you control the direction of the projectile!
Spell Effect: The user gains the ability to control the projectile as they throw it, using the glove to assist the change of direction.
- Repitch:
Spell Name: Repitch
Type: Defensive
Rank: User Rank
Duration/Cooldown:Instant/User Rank Cooldown
Spell Description: The user is able to catch projectile spells up to twice Nao's size, and throw them back someone with relative ease.
Spell Effect: The user catches a spell with the glove, and throws it back at the opponent.
Spell Range: 15(+10 per rank)m
Spell's Speed: 10(+10 per rank)m/sSpell Strengths Spell Weaknesses - Allows Nao to block spells.
- Can throw back spells to opponents.
- Since they’re their own spells they wouldn’t be able to eat them.
- Can choose who it's redirected at.- Doesn’t work on melee attacks.
- Doesn’t work on mind attacks.
- Requires the user to be able to throw.
- Being close to the opponent can cause backlash from the attacks.
- Grabbing the arms stops him from catching and/or throwing the projectile.
- Explosive Throw:
Spell Name: Explosive Throw
Type: Support
Rank: User Rank
Duration/Cooldown:User Rank highest/+1
Spell Description: The user is able to implant some explosive magic into whatever they’ve picked up, making it explode upon impact.
Spell Effect: All thrown objects impart an AoE that deals 75% ability damage around the target.
Spell Range: Selfcast/15(+10 per rank)m
Spell's Speed: Instant/10(+10 per rank)m/sSpell Strengths Spell Weaknesses - Imparts an Aoe onto attacks.
- Makes it easier to clear weaker enemies.
- Lasts a long time.- Bad against single targets.
- Even worse when with melee allies.
- Throwing people can cause them to take explosive damage on top of being hit.
- The user can caught in the blast.
- Shadow projectile replication:
Spell Name: Shadow Projectile Replication.
Type: Self-buff
Rank: User rank
Duration/Cooldown: User rank max/+1
Spell Description: The user throws a projectile, while unbeknownst to the opponent there is a hidden projectile underneath in the shadows. Dodging the first reveals the second.
Spell Effect: Projectiles have a second hit where the first could be, hitting the opponent with one or the other. Only one of the two can cause damage. The user can use two different projectiles, or clone the same projectile or even both to make it even more hidden.
Spell Range: Self/ 15(+10 per rank)m
Spell's Speed: Instant/10(+10 per rank)m/sSpell Strengths Spell Weaknesses - Makes it more likely to hit with projectiles.
- Can surprise enemies.
- Creates the clone of a person if he’s throwing a person.
- Can throw two objects at once, with one hiding in the other.
- The first can act as a feint against defensive spells.- The shadow can be eaten by a shadow slayer, revealing the second projectile.
- Someone with incredibly good hearing could hear the projectile.
- Follows the main projectile so anything that blocks one blocks both.
- Since it hides in the shadows it’s more likely to be affected by gravity magic.
- Can be very predictable that there is a second one.
- Does not add any damage, only increases some likelihood.
- Only one may hit in terms of damage. Both hitting wouldn't matter.
- Defy Physics :
Spell Name: Defy Physics
Type: Self-Support
Rank: One below User rank
Duration/Cooldown: One below user rank max/+1
Spell Description: The user gains the ability to defy all kinds of physics when making and using projectiles. This includes turning water from water skins into projectiles and throwing it, or even shaping the air into a weapon. This doesn't work against offensive moves against him, only the resources around him, and objects that would cause major health issues such as fire, acid, subzero ice, electricity incredibly heavy, and just generally forms that can't be changed would be unable to be formed into a projectile without requiring some kind of powerful protection since they would cause more harm than effect.
Spell Effect: The user gains the ability to defy all kinds of logical thinking when making projectiles, and also extends the range and speed of his throwing by 10(+10 per rank).
Spell Range: User
Spell's Speed: InstantSpell Strengths Spell Weaknesses - Allows for longer throwing.
- Makes it nearly impossible to run out of ammo.
- Can make the craziest weapon with ease.- Submits to all other weapon rules.
- Can be ruined by time and space mages.
- Extending the range just gives people more time to react.
- Does no damage on its own.
Last edited by Nao on 12th April 2016, 3:41 pm; edited 3 times in total