The Demon's Lair
Rank:
B Rank
Player Requirements:
1x B Rank
or
2x C Rank
or
A Mix of Ranks Minimum C Rank
Maximum 5 Wizards
Job Requirements:
Minimum 12,000 Words
+6,000 Words for each player beyond the 3rd
Minimum Word Count Per-Player is equal to
the minimum WC for the thread, divided equally among the players
Roll every 3 posts minimum
Must kill all enemies Rolled
Must beat the Mega Boss
Job Location:
Sin
(Passport will not be required for this one)
Job Description:
A strange power has brought you (and your party if you're with one) to the top of a mountain where a pillar stands. Dark energy swirls about it, making the air feel rather heavy despite the air being so thin. Looking around, you see the entirety of Fiore around you (unless you set the weather to be inclimate) with the majestic Sky Tower far off in the distance. Turning back to the pillar, magic begins to converge at the top and forms a black gem that can neither be removed nor destroyed no matter what you try, no matter what your rank is. Destroying he pillar will only cause a new pillar to take its place. The pillar sends out a pulse of energy that quickly turns to a type of unholy sphere that immediately teleports you all to a land that reeks of demonic energy... Sin.
Once there, you'll notice the crystal will be in the hands of whoever is the first person on the posting order, and will remain with that person regardless of how they try to get rid of it or pass it off to another. Looking around you, you'll notice a rather large platform like area that looks more like someone took a cone and chopped the top off. There's only about forty meters between the edge on one side, and the edge of the other, and if anyone looks over the edge... they'll notice hoards upon hoards of demonized looking people gathering around for miles. (Weak enemies [Roll a monster dice on this post])
Now your group must fight nearly endless waves of enemies until the gem decides to send you off. But wait... there seems to be a problem with your fighting ability...
Weak: Mutated Villager
Rank: C Rank
Essentially zombies on steroids, they deal C Rank damage with all attacks. They can sprint for unlimited amounts of time, will happily jump on you and rip your guts out (or try), and are immune to all magic/magical effects. These have no blood in them, so bleed effects are pointless, and they seem to be rather hell bent on killing the person who has the gem. Takes 2 hits of any rank to take em down. For every 1 player, 5 of these will attack.
Normal: Sin Vulture
Rank: B Rank
These are actually quite weak... they're rather large so it's super easy to hit them, they're a bit slow due to their crappy wings, and they're a bit on the stupid side. The only real thing they have going for them is that they come in groups (2 vultures for each player) and they have two lives... First it takes 2 hits of B Rank to kill their flight form. Then they turn int a new creature (same as before just no wings) that has twice the speed, hits for A Rank damage, fires acid from its mouth, and takes 3 hits of B Rank to go down.
Strong: Archdemon
Rank: A Rank
This creature uses darkness magic and can fly at three times X Rank sprinting speed. It deals A Rank damage with all attacks, and takes 15 hits of B Rank to take down. It's skill with a sword is rather decent, definitely note worthy, and you'd think with a gargantuan sword it would be slow... but no, it definitely is not. ((Immunity to burn, paralysis, darkness magic, and fire magic.))
Boss: Burning Beast
Rank: A Rank
Standing 20 feet tall with a length of 40 feet, this beast is by far the smallest boss you will face. It uses corrupt fire magic that can only be consumed by God Slayers, takes 50% more damage from Demon Slayers and Water magic (+100% Vs. Ocean Demon Slayer). This creature also deals +50% against Demon Slayers AND God Slayers, as well as being able to consume fire magic and melt straight through metal spells. Takes 20 hits of B Rank to take this down. Attacks all deal A Rank damage.
Boss: Ancestral Horror
Rank: A Rank
(100 yards long, 200 yard wingspan, stands 50 yards off the ground on all fours. Good luck!)
It seems to be a cross between a dragon, a snaggle tooth monster, hell itself, and a nasty attitude. This beast can fire flames from its mouth, which is on both ends of its body, as well as stand on its hind legs and fire a 10 meter wide, 90 meter long blast of death energy that deals H Rank damage. This can be done a maximum of 3 times, each time reducing the Ancestral Horror's "hits to kill" by 1. It can also fire spikes from its bodies that deal A Rank melee damage but act like wizard seeking missiles, and is also able to fly. It takes 40 hits of B Rank damage to take this down. (Immunity to Water, Bone, Gravity, and Earth magic. Cannot be stunned/paralyzed.
Boss: Désirée
Rank: A Rank
A bit more of a classy one herself, she'll permit your group to take a rest, during which time you'll be healed for 50% of your maximum HP, as well as recover 25% magic power. Afterwards however... you find that this mouthy... thing has no intentions of letting you all leave, not while she's alive that is. Her magic seems to be that she consumes magic spells... so in other words, she will consume all forms of magic used against her. She's got a rather squishy body that's filled with fluid, so she's also immune to Crushing/Blunt attacks (punching, hammers, etc..). Stabbing attacks and slashing ones are the only things that seem to work on this monster. She will retaliate with biting attacks, shadow magic, and tentacle attacks (deals A Rank damage). Due to being used to taking no damage at all, she goes down in only 25 hits of any rank.
Boss: Floating Soul Reaver
Rank: A Rank
It doesn't speak, all it does is attack you and try to steal your soul. This creature uses soul based magic, and constantly floats 30 feet above the ground. It's tentacles can reach down flawlessly and hit you for A Rank melee damage, or it can fire blasts of soul magic to deal S Rank magic damage. It takes 30 hits of B Rank to take down this guy. ((Immunity to Fire, Lightning, Ice, and Earth magic. Cannot be stunned/paralyzed, does not have blood at all so it's also immune to bleed effects.))
Mega Boss: Azure Demon
Rank: A Rank
After fighting so many gnarly looking creatures, you would
expect the strongest of them all to be something bigger, and
far more fearsome looking would you not? But no, much to
your delight, the strongest of all the enemies you'll face here
is nothing more than a rather average looking female with
crimson eyes and a sword. She'll engage the group in a small
conversation, telling them the story of how Sin came to be.
She'll let you all know that not all the original mages had died
off, that some of them, a very small amount including herself
had learned to absorb entire Ancestral Beasts and grant
themselves immortality. Truthfully, she seems like a rather
kind person, telling you that she's what is known as an
"Unchained Demon" or a human who became a demon, who
managed to free themselves from acting on desires alone.
She lets you know that she wants to test your strength(s), and
once the fight is done with, she'll send you all back to Fiore.
HP: 10,000,000,000,000 ((She will yield after 60 B Ranks of Damage))
MP: 10,000,000,000,000
Base Magic Damage: 100 (natural +25% buff included)
Base Magic Rank: 200 meters
Melee Damage: 30
Resistances/Immunities:
50% Damage Reduction to Melee/Physical Contact Spells
50% Damage Reduction to Darkness/Unholy/Corruption
Immunity to: All Slayer Magic/Effects (inluding Light Dragon, Ascendant Demon, Heaven God)
Immunity to: Blood Magic/Effects
Immunity to: Illusion Magic/Effects
Immunity to: Anti-Magic/Effects
Immunity to: Gravity Magic/Effects
Immunity to: Mind Control/Manipulation Magic/Effects
Immunity to: Stun Effects
Immunity to: Poisoning Status Effects (spells deal base damage, no after-effect)
Immunity to: Burn Effects
Immunity to: Sleep Status Effect
Immunity to: Freeze Effect
Strengths:
Deals +50% more damage to Holy/Purification magic uses (All demon slayers)
Deals +25% Magic Damage to all players
Individuals with lineages or effects that counter any of the Azure Demon's immunities will find their lineages/effect(s) to be 100% nullified against her.
Weaknesses:
50% MORE Damage from Holy/Purification Spells (All demon slayers)
Magic:
The Azure Demon uses non-elemental magic, meaning no slayer can consume it. While this is a great strength, it's also a great weakness as her spells cannot cause the effects of elemental attacks (Burn, Freeze, Paralysis, Poison). That said, her spells CAN cause you to fall asleep, bleed, become stunned or bound in place, or induce vertigo. These spells can also be damage dealing, but in general, the spells that Azure Demon uses are up to the player's creativity.
Sword:
The sword Azure Demon uses is 100% unable to be destroyed or stolen through magic. The Azure Demon's skill with blades makes it so it's 100% impossible for you to steal her blade with standard skills. Her skill with a blade is by far, the best in this world. The only possible way to beat her in a sword fight is to make the fight 100 blades Vs. Just Her. Even then, she may only be hit once.
((At this point Azure Demon is 100% immune to all spells/abilities/lineages/attacks))
After the Azure Demon has taken 60 B Ranks of damage, or the equivilant, the Azure Demon will stop the battle by means of summoning black chains that bind all players, no matter how they try to stop it they will be bound, and prevents them from doing anything more than listen. She'll smile at you all and thank you for entertaining her this far. She'll take the gem from whoever is holding it and imbue it with Azure Demon magic and give it to one of the players as well as compensate the group the the trouble they've gone through thus far. After that, the group may either hang around, or let the demon know they're ready to leave and they'll be sent to Hargeon.
Reward:
150k Jewel Each
Any player who used any spell above B Rank will gain 0 jewel, and 0 EXP.
If a Guild Pet or Guild Spell was used, all players in that guild will gain 0 jewel and 0 EXP
If the Mega Boss is defeated, 1 player receives:
Azure Demon Lacrima - THIS IS NOT A DEMON SLAYER LACRIMA
The Azure Demon Lacrima allows the owner to change his/her magic to Azure Demon magic. Azure Demon magic has no element, therefore cannot be infused with any element based effects. It is Unholy in nature (which is not an element) so it deals increased damage against Gods, Angels, and Holy entities alike. Slayers cannot consume this magic due to it having no elemental alignment. While it does contain Unholy properties, the Fallen God Slayer cannot consume it because FGS's element is Darkness and that is the element they can consume. Fallen God Slayer can consume Unholy Darkness, but the element of the spell must be dark and not Elementless-Unholy like the magic from this lacrima. ((If no one wants the lacrima, the team may substitute it for an additional 50k divided evenly among the entire party))
This Job Cannot Be Used For Sinner/Saint or Coming Storm/Rising Star Applications
Rank:
B Rank
Player Requirements:
1x B Rank
or
2x C Rank
or
A Mix of Ranks Minimum C Rank
Maximum 5 Wizards
Job Requirements:
Minimum 12,000 Words
+6,000 Words for each player beyond the 3rd
Minimum Word Count Per-Player is equal to
the minimum WC for the thread, divided equally among the players
Roll every 3 posts minimum
Must kill all enemies Rolled
Must beat the Mega Boss
Job Location:
Sin
(Passport will not be required for this one)
Job Description:
A strange power has brought you (and your party if you're with one) to the top of a mountain where a pillar stands. Dark energy swirls about it, making the air feel rather heavy despite the air being so thin. Looking around, you see the entirety of Fiore around you (unless you set the weather to be inclimate) with the majestic Sky Tower far off in the distance. Turning back to the pillar, magic begins to converge at the top and forms a black gem that can neither be removed nor destroyed no matter what you try, no matter what your rank is. Destroying he pillar will only cause a new pillar to take its place. The pillar sends out a pulse of energy that quickly turns to a type of unholy sphere that immediately teleports you all to a land that reeks of demonic energy... Sin.
Once there, you'll notice the crystal will be in the hands of whoever is the first person on the posting order, and will remain with that person regardless of how they try to get rid of it or pass it off to another. Looking around you, you'll notice a rather large platform like area that looks more like someone took a cone and chopped the top off. There's only about forty meters between the edge on one side, and the edge of the other, and if anyone looks over the edge... they'll notice hoards upon hoards of demonized looking people gathering around for miles. (Weak enemies [Roll a monster dice on this post])
Now your group must fight nearly endless waves of enemies until the gem decides to send you off. But wait... there seems to be a problem with your fighting ability...
~ Mages who use Holy/Light/Purifying Magic will find their spell's power/effects are reduced by 75%. Welcome to Sin... there are no gods here.
~ Mages ABOVE B-Rank will find that their A Rank, S Rank, and H Rank spells (primary and secondary) are all 100% disabled. These players also have their HP reduced to 300, the rank of ALL their passive and active abilities are reduced to B Rank (this includes weapons, pets, armour, magic items, Unique Abilities, and Unique Quest Items).
~ Guild Masters will find that their Guild Spells are 100% disabled, and their Guild Pets do not answer their call...
~ Unholy/Corrupting magic has a +50% boost to it.
Rolling:
You must roll 1 monster dice every 3 posts.
You cannot combine dice to equal a Boss, but you can combine them to equal up to Strong Rank
The above said, it's obvious Bosses are only summonable by Rolling a Boss Roll
The Mega Boss will be automatically spawned when the following are defeated:
~ 60 Mutated Villagers
~ 40 Sin Vultures
~ 4 Strong
~ 4 Bosses
~ Mages ABOVE B-Rank will find that their A Rank, S Rank, and H Rank spells (primary and secondary) are all 100% disabled. These players also have their HP reduced to 300, the rank of ALL their passive and active abilities are reduced to B Rank (this includes weapons, pets, armour, magic items, Unique Abilities, and Unique Quest Items).
~ Guild Masters will find that their Guild Spells are 100% disabled, and their Guild Pets do not answer their call...
~ Unholy/Corrupting magic has a +50% boost to it.
Rolling:
You must roll 1 monster dice every 3 posts.
You cannot combine dice to equal a Boss, but you can combine them to equal up to Strong Rank
The above said, it's obvious Bosses are only summonable by Rolling a Boss Roll
The Mega Boss will be automatically spawned when the following are defeated:
~ 60 Mutated Villagers
~ 40 Sin Vultures
~ 4 Strong
~ 4 Bosses
Weak: Mutated Villager
Rank: C Rank
Essentially zombies on steroids, they deal C Rank damage with all attacks. They can sprint for unlimited amounts of time, will happily jump on you and rip your guts out (or try), and are immune to all magic/magical effects. These have no blood in them, so bleed effects are pointless, and they seem to be rather hell bent on killing the person who has the gem. Takes 2 hits of any rank to take em down. For every 1 player, 5 of these will attack.
Normal: Sin Vulture
Rank: B Rank
These are actually quite weak... they're rather large so it's super easy to hit them, they're a bit slow due to their crappy wings, and they're a bit on the stupid side. The only real thing they have going for them is that they come in groups (2 vultures for each player) and they have two lives... First it takes 2 hits of B Rank to kill their flight form. Then they turn int a new creature (same as before just no wings) that has twice the speed, hits for A Rank damage, fires acid from its mouth, and takes 3 hits of B Rank to go down.
Strong: Archdemon
Rank: A Rank
This creature uses darkness magic and can fly at three times X Rank sprinting speed. It deals A Rank damage with all attacks, and takes 15 hits of B Rank to take down. It's skill with a sword is rather decent, definitely note worthy, and you'd think with a gargantuan sword it would be slow... but no, it definitely is not. ((Immunity to burn, paralysis, darkness magic, and fire magic.))
Boss: Burning Beast
Rank: A Rank
Standing 20 feet tall with a length of 40 feet, this beast is by far the smallest boss you will face. It uses corrupt fire magic that can only be consumed by God Slayers, takes 50% more damage from Demon Slayers and Water magic (+100% Vs. Ocean Demon Slayer). This creature also deals +50% against Demon Slayers AND God Slayers, as well as being able to consume fire magic and melt straight through metal spells. Takes 20 hits of B Rank to take this down. Attacks all deal A Rank damage.
Boss: Ancestral Horror
Rank: A Rank
(100 yards long, 200 yard wingspan, stands 50 yards off the ground on all fours. Good luck!)
It seems to be a cross between a dragon, a snaggle tooth monster, hell itself, and a nasty attitude. This beast can fire flames from its mouth, which is on both ends of its body, as well as stand on its hind legs and fire a 10 meter wide, 90 meter long blast of death energy that deals H Rank damage. This can be done a maximum of 3 times, each time reducing the Ancestral Horror's "hits to kill" by 1. It can also fire spikes from its bodies that deal A Rank melee damage but act like wizard seeking missiles, and is also able to fly. It takes 40 hits of B Rank damage to take this down. (Immunity to Water, Bone, Gravity, and Earth magic. Cannot be stunned/paralyzed.
Boss: Désirée
Rank: A Rank
A bit more of a classy one herself, she'll permit your group to take a rest, during which time you'll be healed for 50% of your maximum HP, as well as recover 25% magic power. Afterwards however... you find that this mouthy... thing has no intentions of letting you all leave, not while she's alive that is. Her magic seems to be that she consumes magic spells... so in other words, she will consume all forms of magic used against her. She's got a rather squishy body that's filled with fluid, so she's also immune to Crushing/Blunt attacks (punching, hammers, etc..). Stabbing attacks and slashing ones are the only things that seem to work on this monster. She will retaliate with biting attacks, shadow magic, and tentacle attacks (deals A Rank damage). Due to being used to taking no damage at all, she goes down in only 25 hits of any rank.
Boss: Floating Soul Reaver
Rank: A Rank
It doesn't speak, all it does is attack you and try to steal your soul. This creature uses soul based magic, and constantly floats 30 feet above the ground. It's tentacles can reach down flawlessly and hit you for A Rank melee damage, or it can fire blasts of soul magic to deal S Rank magic damage. It takes 30 hits of B Rank to take down this guy. ((Immunity to Fire, Lightning, Ice, and Earth magic. Cannot be stunned/paralyzed, does not have blood at all so it's also immune to bleed effects.))
Mega Boss: Azure Demon
Rank: A Rank
After fighting so many gnarly looking creatures, you would
expect the strongest of them all to be something bigger, and
far more fearsome looking would you not? But no, much to
your delight, the strongest of all the enemies you'll face here
is nothing more than a rather average looking female with
crimson eyes and a sword. She'll engage the group in a small
conversation, telling them the story of how Sin came to be.
She'll let you all know that not all the original mages had died
off, that some of them, a very small amount including herself
had learned to absorb entire Ancestral Beasts and grant
themselves immortality. Truthfully, she seems like a rather
kind person, telling you that she's what is known as an
"Unchained Demon" or a human who became a demon, who
managed to free themselves from acting on desires alone.
She lets you know that she wants to test your strength(s), and
once the fight is done with, she'll send you all back to Fiore.
HP: 10,000,000,000,000 ((She will yield after 60 B Ranks of Damage))
MP: 10,000,000,000,000
Base Magic Damage: 100 (natural +25% buff included)
Base Magic Rank: 200 meters
Melee Damage: 30
Resistances/Immunities:
50% Damage Reduction to Melee/Physical Contact Spells
50% Damage Reduction to Darkness/Unholy/Corruption
Immunity to: All Slayer Magic/Effects (inluding Light Dragon, Ascendant Demon, Heaven God)
Immunity to: Blood Magic/Effects
Immunity to: Illusion Magic/Effects
Immunity to: Anti-Magic/Effects
Immunity to: Gravity Magic/Effects
Immunity to: Mind Control/Manipulation Magic/Effects
Immunity to: Stun Effects
Immunity to: Poisoning Status Effects (spells deal base damage, no after-effect)
Immunity to: Burn Effects
Immunity to: Sleep Status Effect
Immunity to: Freeze Effect
Strengths:
Deals +50% more damage to Holy/Purification magic uses (All demon slayers)
Deals +25% Magic Damage to all players
Individuals with lineages or effects that counter any of the Azure Demon's immunities will find their lineages/effect(s) to be 100% nullified against her.
Weaknesses:
50% MORE Damage from Holy/Purification Spells (All demon slayers)
Magic:
The Azure Demon uses non-elemental magic, meaning no slayer can consume it. While this is a great strength, it's also a great weakness as her spells cannot cause the effects of elemental attacks (Burn, Freeze, Paralysis, Poison). That said, her spells CAN cause you to fall asleep, bleed, become stunned or bound in place, or induce vertigo. These spells can also be damage dealing, but in general, the spells that Azure Demon uses are up to the player's creativity.
Sword:
The sword Azure Demon uses is 100% unable to be destroyed or stolen through magic. The Azure Demon's skill with blades makes it so it's 100% impossible for you to steal her blade with standard skills. Her skill with a blade is by far, the best in this world. The only possible way to beat her in a sword fight is to make the fight 100 blades Vs. Just Her. Even then, she may only be hit once.
((At this point Azure Demon is 100% immune to all spells/abilities/lineages/attacks))
After the Azure Demon has taken 60 B Ranks of damage, or the equivilant, the Azure Demon will stop the battle by means of summoning black chains that bind all players, no matter how they try to stop it they will be bound, and prevents them from doing anything more than listen. She'll smile at you all and thank you for entertaining her this far. She'll take the gem from whoever is holding it and imbue it with Azure Demon magic and give it to one of the players as well as compensate the group the the trouble they've gone through thus far. After that, the group may either hang around, or let the demon know they're ready to leave and they'll be sent to Hargeon.
Reward:
150k Jewel Each
Any player who used any spell above B Rank will gain 0 jewel, and 0 EXP.
If a Guild Pet or Guild Spell was used, all players in that guild will gain 0 jewel and 0 EXP
If the Mega Boss is defeated, 1 player receives:
Azure Demon Lacrima - THIS IS NOT A DEMON SLAYER LACRIMA
The Azure Demon Lacrima allows the owner to change his/her magic to Azure Demon magic. Azure Demon magic has no element, therefore cannot be infused with any element based effects. It is Unholy in nature (which is not an element) so it deals increased damage against Gods, Angels, and Holy entities alike. Slayers cannot consume this magic due to it having no elemental alignment. While it does contain Unholy properties, the Fallen God Slayer cannot consume it because FGS's element is Darkness and that is the element they can consume. Fallen God Slayer can consume Unholy Darkness, but the element of the spell must be dark and not Elementless-Unholy like the magic from this lacrima. ((If no one wants the lacrima, the team may substitute it for an additional 50k divided evenly among the entire party))
This Job Cannot Be Used For Sinner/Saint or Coming Storm/Rising Star Applications