Name: Minutemetre
Rank: Legendary
Type: Magic Necklace
Description: A necklace with a clock on it with hands that seem to move backwards and not forwards. It seems to radiate small bits of time magic from its hands with each and every tick, as well as seem to repair itself as if damaged.
Strengths: - Good for time mages.
- Works well on helping others.
- Gives Nao a second chance.
Weaknesses: – Stealing and wearing this helps the user.
- Very situational.
- Long cooldowns on effects.
- Can be stopped by other time magic.
Rank: Legendary
Type: Magic Necklace
Description: A necklace with a clock on it with hands that seem to move backwards and not forwards. It seems to radiate small bits of time magic from its hands with each and every tick, as well as seem to repair itself as if damaged.
Strengths: - Good for time mages.
- Works well on helping others.
- Gives Nao a second chance.
Weaknesses: – Stealing and wearing this helps the user.
- Very situational.
- Long cooldowns on effects.
- Can be stopped by other time magic.
- Passive 1:
Name: Fast Recovery
Rank: Users rank up to A
Duration: Passive
Cooldown: Passive
Description: Time-based spells up to A rank reduce cooldowns by 1.
Strengths: – Faster cooldown reductions.
- Allows the user to cast more spells.
- Can double benefit some time spells.
Weaknesses: – Only works with time magic, and in Nao’s case this is his secondary magic.
- With Nao it has no offensive ability.
- Any mage that uses time magic can steal it and use it for them.
- Doesn’t work on higher up time magic spells.
- Passive 2:
Name: Rewind Res
Rank: User rank up to A rank
Duration: Situational Passive
Cooldown: 7 posts
Description: If the users reaches 0% hp, the necklace brings them back to as if they were at 75% of their rank in hp, as well as 50% more mp that they had before (capping at 100%). This allows them to carry on fighting, but the passive goes on cooldown for 7 posts after.
Strengths: – Powerful healing passive.
- Allows the user to continue fighting even after they have been knocked out one.
- Can bestow the necklace on someone who is about to die to bring them back.
Weaknesses: – Way too situational for constant use.
- Long cooldown for something that only heals for half their health.
- If someone steals it then they can benefit from the passive.
- Doesn’t get affected by any cooldown reduction spells and effects because it is a passive and not a spell.