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    Emerald Light

    Sesshomaru
    Sesshomaru

    Player 
    Lineage : Gold Rush
    Position : None
    Posts : 26
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Emerald Light
    Second Skill:
    Third Skill:

    Emerald Light Empty Emerald Light

    Post by Sesshomaru 28th March 2016, 2:57 pm

    Magic

    Primary Magic: Emerald Light
    Secondary Magic: none
    Caster or Holder: caster
    Description: Emerald Light is a type of magic that feeds off of the user's emotions and feelings. In this case Emerald Light feeds off of Sesshomaru's desire to protect others and keep them safe. So his spells would be a bit weaker if he was alone than they would be in a team. He than does some sort of hand gesture and/or saying the spells name to release the magical energy in his desired form.

    Sesshomaru uses Emerald light to help support or defend himself and his team mates. He does use a few offensive spells and these spells usually have some kind of second ability like blow back or something along those lines. He channels his emotions through his body turning them into fuel for his magic. While he is in a battle he likes to use support magic to enhance his or his comrades abilities. He sees himself as a shield for his comrades so he will get in the way of an attack and use his defensive magic to stop or slow down the attack. For few offensive spells, they are usually short ranged attacks to he likes to get upas close as he can to the target for maximum effort.

    Strengths:
    Teamwork: His magic is at its strongest when working in a team.
    support: Many of his spells help support himself and others helping them in a battle.
    offensive: Since he has few offensive spells they all usually have a second ability like blow back or stun.
    Weaknesses:
    Solo: Since Emerald light feeds off of his desire to protect others he takes 25% more damage when he is by himself.
    Light Manipulation: Since it is a light based magic wizards who can manipulate light can redirect a spell or reduce its damage.
    Few offensive spells: Since his magic is used as a supportive and defensive role he has few offensive spells.
    Shadow or darkness magic:Someone who uses some type of darkness or shadow magic can deal 25% more spell damage to him. It can also pass through all offensive spells that he can use.

    Lineage: Gold Rush
    Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.

    The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant more amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
    Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
    * Increase your own jewel reward by 100%
    * Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
    * Increase the jewel reward of you and ONE other participant of the job by 50%
    The user's active ability are the following:
    * The user is able to sacrifice their EXP gained from jobs for additional jewels
    * The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
    Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick pick one of the two active abilities.

    Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
    * D-Rank: Nothing
    * C-Rank: Strong
    * B-Rank: Strong+
    * A-Rank: Strong+
    * S-Rank: Legendary
    * SS-Rank: Legendary+
    * 10Y: Legendary+
    * 100Y: Artifact

    Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
    * 25 EXP: 1,000 (D-Rank)
    * 50 EXP: 2,500 (C-Rank)
    * 250 EXP: 7,500 (B-Rank)
    * 1,250 EXP: 17,000 (A-Rank)
    * 6,250 EXP: 30,000 (S-Rank)
    * 18,750 EXP: 45,000 (SS-Rank)
    * 56,250 EXP: 70,000 (10Y-Rank)
    * 168,750 EXP: 100,000 (100Y-Rank)
    Unique Abilities:
    Emerald Aura: A green magical surrounds his body when he is in battle or danger. It helps cushion him when he falls or slams into a wall. It can reduce up to 10% damage from spells and physical attacks.
    Absorption of the color green: He can place his hand on something green and absorb its color. By doing so he is able to heal himself by 5% each post.
    Emerald Lantern: He is able to form a bright sphere of emerald light that forms around his right hand. He uses this light to brighten dark areas and even scare away small animals.

    Spells:
    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Emerald Light, Speed
    Rank: D
    Type: Supportive
    Duration: 3
    Cooldown: 4
    Description:
    Emerald speed is cast when the user says Emerald Light, Speed The emerald light envelops both feet in a sphere of light. It can be casted on rather one person or up to two. When it is casted on just one user it increases their speed by 50% or the person's rank speed and doubled how high they can jump. If casted on 2 people it increases speed by 25% instead but they keep the jump increase.

    Strengths:
    1: It can be casted on more than one person at a time.
    2: Helps Sesshomaru get close to his opponent quickly so he can del close range attacks.
    3: It will help the people it is casted on avoid certain attacks a bit easier.
    Weaknesses:
    1:If He is alone it just increases his speed by 25%.
    2:If the Sesshomaru is hit by an offensive spell that his higher than his current rank thn the spell will dissipate.
    3:When casted on two people Sesshomaru is unable to fight  and can only avoid attacks.
    4: A user of light manipulation can redirect the light around a person's feet to cause the to trip or stand still or walk into an attack.

    Name: Emerald Light, Strength
    Rank: D
    Type: Supportive
    Duration: 3 posts
    Cooldown: 4 posts
    Description:
    The spell is casted when the he says the name. The emerald light forms around the persons fists in the form of a sphere like the spell Emerald Light, Speed. This spell can be casted on one or two people. If casted on one person the spell increases all physical attacks are increased by 50% of that person's rank's physical attacks. If it is casted on two people physical attacks are increased by 25% instead.
    Strengths:
    1: It can be casted on more than one person at a time.
    2: This spell works well with Sesshomaru's close combat style of fighting.
    3:It doesn't have that long of a cool down.
    Weaknesses:
    1:If he is alone his physical attacks are only increased by 25%.
    2:When casted on two people Sesshomaru is unable to fight  and can only avoid attacks
    3:If Sesshomaru is hit by an offensive spell that is ranked higher than his current rank  the spell will dissipate.
    4: A user of light manipulation can redirect the light around the person's fists to redirect punches.

    Name: Emerald Light, Wall
    Rank: D
    Type: Defensive
    Duration: 3 posts
    Cooldown: 4 posts
    Description:
    To cast this spell Sesshomaru says the name of the spell than holds out both of his hands out in front of him. A wall made of emerald light forms in front of him. The wall is 10 meters wide and angled at 90 degrees at the middle of the wall. Up to 5 people including Sesshomaru can stay behind the wall. The wall is able to block 35%. D ranked spells and reduce damage from a c ranked spell by 2 While casting the spell he cannot move and is vulnerable to attacks making this spell better in a group.
    Strengths:
    1:It can protect several people if need be.
    2:It doesn't have that long of a cool down.
    3:It can stop D ranked spells and reduce C ranked spell damage by 25%
    Weaknesses:
    1:A rank and higher spells can shatter the spell wall.
    2:He cant move or fight while the wall is up and is open to attacks from behind.
    3:If the Sesshomaru is hit by an offensive spell that his higher than his current rank than the spell will dissipate.
    4: A mage using light manipulation can easily shatter or split the wall.
    5: Shadow or darkness magic of any kind can pass straight through the defensive spell.

    Name: Emerald Light, Javelin
    Rank: D
    Type: Offensive
    Duration: 1 post
    Cooldown: 3 post
    Description:
    Like all of his spells, Sesshomaru says the name of the spell to cast it. Emerald light in the form of energy forms throughout the lower part of his arm. He than thrusts out his arm in the desired direction and a blast of emerald light shoots out of his arm. The attack is cylinder shape, 2 feet in diameter and a meter long and travels in a straight line. It travels at 15 m/s, travels up to 10meters, and deals D rank damage if it hits its target. If it hits someone in the torso it will blow back the target 1 meter, knocking them off their feet.
    Strengths:
    1: It has a short cool down.
    2:When it his someone in the torso it causes them to get knocked backwards.
    3:Unlike his other D rank spells this one doesn't take much concentration.
    Weaknesses:
    1:When he is by himself the spell deals 25% less damage of the spell and wont cause blow back.
    2:Since it is a light based magic wizards who can manipulate light can redirect a spell or reduce its damage.
    3: If it hits a limb it is unable to cause blow back to the target.
    4:It can be stopped by any defensive and since it can only go in a straight line the target can jump over it or jump out of the way to avoid it.


    Last edited by Sesshomaru on 28th March 2016, 9:09 pm; edited 1 time in total
    avatar
    Edward Von Aurence

    Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Aspect of Neptune
    Position : None
    Posts : 341
    Guild : Fairy Tail
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Age : 32
    Experience : 150

    Character Sheet
    First Skill: TakeOver: Angel Soul
    Second Skill: N/A
    Third Skill:

    Emerald Light Empty Re: Emerald Light

    Post by Edward Von Aurence 28th March 2016, 7:20 pm

    Hello Sesshomaru, I shall be the one grading your magic.
    Anything in this color is advised to be fixed.
    Original:


    _____________________________________________________________________________________


    Profile
    : Magic : Vault :Plot And History [In Progress]




    Jobs: D : 6 | C : 0 | B : 0 | A : 0 | S : 0 | SS : 0 | 10y : 0 | 100y : 0

    Current EXP Total: 150
    Total EXP Needed To Rank Up: 1200
    Sesshomaru
    Sesshomaru

    Player 
    Lineage : Gold Rush
    Position : None
    Posts : 26
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Emerald Light
    Second Skill:
    Third Skill:

    Emerald Light Empty Re: Emerald Light

    Post by Sesshomaru 28th March 2016, 7:59 pm

    Thank you for the help. I will start working on the changes.
    Sesshomaru
    Sesshomaru

    Player 
    Lineage : Gold Rush
    Position : None
    Posts : 26
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Emerald Light
    Second Skill:
    Third Skill:

    Emerald Light Empty Re: Emerald Light

    Post by Sesshomaru 28th March 2016, 9:10 pm

    I have added the necessary changes to the magic as recommended.
    avatar
    Edward Von Aurence

    Quality Badge Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Aspect of Neptune
    Position : None
    Posts : 341
    Guild : Fairy Tail
    Cosmic Coins : 15
    Dungeon Tokens : 0
    Age : 32
    Experience : 150

    Character Sheet
    First Skill: TakeOver: Angel Soul
    Second Skill: N/A
    Third Skill:

    Emerald Light Empty Re: Emerald Light

    Post by Edward Von Aurence 28th March 2016, 9:42 pm

    Alright I see that you have made the proper edits, Sesshomaru, so I hereby approve this magic.

    Original Approved Verison:


    _____________________________________________________________________________________


    Profile
    : Magic : Vault :Plot And History [In Progress]




    Jobs: D : 6 | C : 0 | B : 0 | A : 0 | S : 0 | SS : 0 | 10y : 0 | 100y : 0

    Current EXP Total: 150
    Total EXP Needed To Rank Up: 1200

      Current date/time is 4th November 2024, 10:48 pm