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    Aurora's magic.

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    Somebody

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    Aurora's magic.  Empty Aurora's magic.

    Post by Somebody 12th April 2016, 7:27 pm

    Magic


    Primary Magic: Void Magic.
    Secondary Magic: N/A.
    Caster or Holder: Caster.
    Description: Void magic is a darker style of magic, that focuses upon abandoning the users own personal safety for dealing the most damage they can, by simply demolishing them with attacks, or rending the space around them until they are no more. The applications of void magic outside of damage is fairly limited, forgoing all forms of healing, or assistance to others, with all effort and energy is focused into dealing as much damage as possible. This makes void magic fairly limited, as it lacks many supportive elements that other styles of magic have within them. Void magic also doesn’t distinguish between friend and foe, instead it attacks all with the same reckless abandon equally, making it poor for team engagements, or supporting other allies.

    Don’t be mistaken, just because Void Magic focuses on dealing as much damage as possible, doesn’t mean that it lacks any other tricks up its sleeve. While frequently its favorite status effect is marking opponents for additional damage, void magic also rends the space around the user, allowing for high mobility and dodging, in place of their lack of defenses. Frequently users of this magic will dash about the battlefield as enhanced speeds as they slip through the space around them effortlessly, and attempt to launch attacks from multiple angles. Movement, damage, and marking for additional damage is the key aspect of this magic, which makes it amazing for beating up bandit’s and terrible for children’s parties, unless you really hate Chuckles the Clown.

    Sadly the magic isn’t without drawbacks. Aside from the no real supportive or defensive elements, this magic’s origins revolve around darker realms, which assist the user in bending the space around them, and so forth. These darker realms, which for the specific user of the magic Aurora is the dark celestial realm, make the magic give off an unholy aura, and effect to those caught within it, making it count as unholy. Using the magic means drawing more power from this darker place, which in turn makes the user grow colder during battle with each use, eventually affecting them even outside of the magic’s direct use. This is why it is ill advised to attempt to spam this magic, and why the fighting style is generally going all out from the get go, as the longer it’s used the worse the side effects outside of battle could get.

    Due to many of the weaknesses and how the magic isn’t really made to help others, Aurora rarely uses her magic, as she doesn’t, currently, enjoy running around and killing everything in sight. Frankly if Aurora could, she would switch up her magic, but alas it is what she was born with and thus must live with it. In combat she fights according to the magic’s main idea, to be a suicidal as possible, rush in and defeat the enemy before they can defeat you. Due to her lack of defenses this can be very risky, but it’s what she has come to live with, and accepts that she won’t make it out alright from every fight. Even still, she doesn’t wield this magic unless the situation fully calls for it. Ability wise she tends to use her spells to increase only her own capabilities, and rarely ever develops a spell to buff allies, which she really can’t do, but if she could she still wouldn’t do it as she doesn’t wish to impose this magic and its downsides, upon others.

    Strengths:


    • Dark Celestial: Void magic, due to Aurora, counts as celestial, (so it can’t be eaten by slayers, etc.), and follows all the positive and negatives that, that brings.

    • Unholy: Void magic counts as unholy in terms of damage it can deal, but not for the purposes of immunities, this is due to how void magic doesn’t adhere to nearly any laws of normal magical energy (for the most part), though it also means it’s vulnerable to anything that’s good against unholy.

    • Spacial: Void magic deals with special concepts, such as gravity, rending areas around the user and manipulating pockets of space to move to and from locations faster.

    Weaknesses:


    • Dark Celestial: Any forces that do more damage or affect celestial spirits in a negative way affect Aurora, as she is a dark celestial spirit etc. This isn’t so much a weakness of the magic so much as a weakness of herself, and thus can’t be overcome.

    • Without Care: Void magic doesn’t have a trigger switch for who can affect, it just affects them. No void magic spell/ability can exclude allies as a target, which means they have the potential to harm targets that weren’t intended.

    • No Healing: Void magic isn’t about healing the user, but rather dealing as much damage as possible in and around an area. This means that there is no form of recovery within void magic, be it health or magical.

    • Emotionally Draining: Continued usage of this magic, has the effect of making the user become more and more emotionally dead, and callous towards those around them.

    • Holy: Magic which counts as holy deals increased damage against the user, proper, by 25%.

    Lineage:

    Technology Prodigy:
    Unique Abilities:


    • Reckless: Aurora’s magical power is fairly unstable to say the least for both her and her targets. The magical power constantly fluxes and bends to bypass forms of damage resistances which makes her frequently try to avoid unleashing her full potential, lest she harm those who she would normally call her friends. Any magical/physical attack from Aurora ignores damage resistances (both physical and magical) that are upon their target, originally equal to Aurora’s rank and lower, and she ignores half of the damage resistances of a being originally one rank higher than her, she doesn’t ignore any damage resistances of beings originally two ranks higher than her. Sadly this magic works both ways, and Aurora can’t benefit from damage resistances (both magical and physical) herself. Defensive spells and abilities like shields (aka defensive stuff with an HOP meter or X number of hits before breaking) aren’t affected by this ability.

    • Inverse Physiology: Aurora’s ability to accept outside sources of magic is incredibly limited, which is why they have been forced to become mostly self-sufficient, both companion wise, and magic wise. Magic wise Aurora’s ability to have outside sources influence her is reversed from the norm, making it quite awkward for her to team up with most. All positive % based buffs received from outside sources are reversed into negatives, while all negative % based buff’s received from outside sources are reversed into positives. This applies to any source that is originally her rank and lower, and this only applies half as much to a source originally one rank higher. Sources which are two ranks higher affect her as per normal. Sources which are her own (aka equipment, secondary magic, lineage etc.) apply as normal.

    • Malevolence: Aurora’s magic isn’t geared towards the assistance of others, and rather is all about doing as much as harm as possible, which is why Aurora tries her best to fight without it most of the time. Regardless, her natural affinity towards her magic harming others is quite obvious. Aurora’s receives +5% damage to all magical effects that she uses, which deal damage. This bonus increases depending on Aurora’s rank, with it being +10% at C rank, +15% at B rank, +20% at A-S rank, and +25% at SS-H rank. Her physical strength is also increased by the same amount depending upon her rank, so the same chart as above.

    Spells:

    Spoiler:


    Last edited by Somebody on 13th April 2016, 3:48 pm; edited 2 times in total


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    Aurora's magic.  Empty Re: Aurora's magic.

    Post by Guest 13th April 2016, 11:56 am

    All right! So. . . *claps hands together* I'll be the one grading your magic app today. Here are a few things that I've requested to be changed, you can find them in a pretty, light purple color. If some of the things I've requested to be changed don't make sense to you or you want to keep, feel free to message me about it explaining why.
    Original:
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    Somebody

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    Aurora's magic.  Empty Re: Aurora's magic.

    Post by Somebody 13th April 2016, 12:44 pm

    Hello, thanks for the timely reply Marshy! I got a few explanations, but all the stuff later on in the magic I adjusted.

    ancient scroll purchases I indeed have ancient scrolls I actually have 3 in total for all my characters up till this point, and the lineage is already approved by an admin, but no one seems to remember to change my side lineage thing lol (sharp still has the hunter from the character she replaced, which is funny).

    As for the strengths and weaknesses, you could say I came up with the magic and a bit of a plot line for her later, and am kind of using the magic for the stuff she was born with and the lineage for her interests and what she wishes to become (I know that's a bit of reverse logic but it just worked out better ability wise, etc.) I could adjust the magic to have different strengths and weaknesses, which I'm totally cool with, just I can't actually think of any D: which is why I just plopped plot stuff in there and added more weaknesses than strengths (they were easier to think of), and based them more around her than the magic itself, which is still floating a bit around in my hea full concept wise. Sorry if it's long winded just thought I'd give some clarification where I am coming from so any suggestions/critiques would be easier.

    I re-wrote the description for the magic and added in another strength, hopefully it makes more sense now if you also read the fluff from the lineage... which is still kind of a rough draft, but it's all I got right now D:




    Made adjustments to reckless (as the first part was supposed to be fluff as I stated later on it that normal defenses aren't affected, such as barriers etc.). and added a range to gravity well, herp derp XD


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    Aurora's magic.  Empty Re: Aurora's magic.

    Post by Guest 13th April 2016, 4:05 pm

    Approved. ^.^

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