Magic
Primary Magic: Atlas Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description:
Atlas magic is, in its essence a reconnaissance magic, capable of relaying a lot of information that is capable of being perceived visually. It does so through threads of magic, which act a lot like invisible though for those who have magic affinity noticeable tentacles. The caster can only however directly use one of these tentacles, as using more would strain the mind too much and cause unconsciousness. Instead, any more magical tentacles then one are bound by a catalyst, which is a book with preferably blank pages. Through this book the tentacles actively take note of their surroundings, creating a map of what they see, and notes of certain things that are observable through visual means, like the position of people ( which only gets actively updated in the presence of said tentacle), or even patrol habits of people. Thanks to this mayor ability the magic has been dubbed ‘atlas magic’ , as it effectively creates atlases with its ability to relay information.
Geoscape Fairgoat, the user of this magic, came to know and practice it through his sheer desire to explore the outside world. This desire came forth after having been held captive and being used for magical experiments. The magical experiments forced the magic affinity onto him, and through trial and error he learned to control a stream of pure magical energy, and gave it the property to relay information to him, so he could one day explore beyond his cell and shackles. He soon realized though, that using more than one tentacle would result in him nearly losing consciousness. And therefore soon managed to steal a notebook one of the guards dropped on his patrol. Thanks to this fortunate event Geoscape also learned to materialize the magical tentacle for a short moment in order to actually reach for the notebook, even though it took a lot of his mana to do so.
By using the book as a catalyst Geoscape was capable of expanding the usage of his powers beyond the point he himself would have been capable of processing. He was soon able to map his surroundings, make the book actively show positions of people and objects he designated on his maps when in its presence, and even got it to show obscure things like patrols and habits, even percentages of rooms visited by who and used for what.
Taking advantage of this power, and the fact that he could, with effort, materialize a helping hand outside of his confinement, Geoscape stole the keys from a passing guard he knew was going to pass thanks to the patrol indicator on his map, and deftly navigated his way through the prison, capable of dodging patrols and knowing every secret passage thanks to his days of charting maps.
Now Geoscape merely seeks to use this ability to gain, observe and through that experience all there is to life, from locations to people. This magic is therefore not created with an active combat role in mind, and lacks the proper infrastructure to harbor such spells, with the only one capable of interacting with anything besides the book being the materialization of one of the tentacles.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Name N/A
Rank: N/A
Type: N/A
Fused Spells N/A
Description:N/A
Duration: N/A
Cooldown: N/A
Strengths: N/A
Weaknesses: N/A
Primary Magic: Atlas Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description:
Atlas magic is, in its essence a reconnaissance magic, capable of relaying a lot of information that is capable of being perceived visually. It does so through threads of magic, which act a lot like invisible though for those who have magic affinity noticeable tentacles. The caster can only however directly use one of these tentacles, as using more would strain the mind too much and cause unconsciousness. Instead, any more magical tentacles then one are bound by a catalyst, which is a book with preferably blank pages. Through this book the tentacles actively take note of their surroundings, creating a map of what they see, and notes of certain things that are observable through visual means, like the position of people ( which only gets actively updated in the presence of said tentacle), or even patrol habits of people. Thanks to this mayor ability the magic has been dubbed ‘atlas magic’ , as it effectively creates atlases with its ability to relay information.
Geoscape Fairgoat, the user of this magic, came to know and practice it through his sheer desire to explore the outside world. This desire came forth after having been held captive and being used for magical experiments. The magical experiments forced the magic affinity onto him, and through trial and error he learned to control a stream of pure magical energy, and gave it the property to relay information to him, so he could one day explore beyond his cell and shackles. He soon realized though, that using more than one tentacle would result in him nearly losing consciousness. And therefore soon managed to steal a notebook one of the guards dropped on his patrol. Thanks to this fortunate event Geoscape also learned to materialize the magical tentacle for a short moment in order to actually reach for the notebook, even though it took a lot of his mana to do so.
By using the book as a catalyst Geoscape was capable of expanding the usage of his powers beyond the point he himself would have been capable of processing. He was soon able to map his surroundings, make the book actively show positions of people and objects he designated on his maps when in its presence, and even got it to show obscure things like patrols and habits, even percentages of rooms visited by who and used for what.
Taking advantage of this power, and the fact that he could, with effort, materialize a helping hand outside of his confinement, Geoscape stole the keys from a passing guard he knew was going to pass thanks to the patrol indicator on his map, and deftly navigated his way through the prison, capable of dodging patrols and knowing every secret passage thanks to his days of charting maps.
Now Geoscape merely seeks to use this ability to gain, observe and through that experience all there is to life, from locations to people. This magic is therefore not created with an active combat role in mind, and lacks the proper infrastructure to harbor such spells, with the only one capable of interacting with anything besides the book being the materialization of one of the tentacles.
Strengths:
- Information relay: The one highlighted ability, as explained thoroughly, is that it excels extremely well in relaying visual information of locations chosen to be observed, and can even be shared with others through the use of the atlas created.
- Stealthy: The tentacles of magic that relay the information are invisible, and although they can be sensed by those with a magical affinity, it would be tough to identify it as an observational ability, or even the exact location of the tentacles. That is not to say they are invincible, for anyone with magic interruption ability could potentially disable a tentacle if aware of it. (They are, however, unable to be affected by physical means)
- Long range: These tentacles can reach up to a kilometer far, per magic level gained, giving them a large reach, and even further once a higher level of magic is obtained. (As a side note, one magic tentacle is able to observe its surroundings up to 100 meters in a 360 degree angle around it, so even if it could reach up to one kilometer far, it wouldn’t be able to observe farther then the base of the tentacle, thus limiting its furthest viewing capability unless more are deployed to fill in the gap.)
Weaknesses:
- Non-combatant magic: This magic is exceptionally bad at live combat with an enemy, as it’s only way to influence the physical world is through materializing a tentacle, and even then the tentacles when materialized are frail enough to be cut off by a blade( the exception to the ‘invulnerable against physical means’. A physical tentacle having been cut off immediately dissipates, but leaves the non-materialized tentacle intact)
- Requires a catalyst: Without a book to bind the tentacles on the user is severely limited in the range at which he can use his ability, for the one tentacle the user can directly control can’t grow longer than 100 meters in order to keep stress on the mind on suitable levels.
- Inferior sight: In order to attain this magic and use it to its full potential the user has to give up a large part of the users own sight, being only capable of seeing up to 10 meters ahead without the assistance of magic. This makes the user very weak against any close range magic cancelling, since it practically robs him of most of his vision. (The reason being that a tentacle has to run from the catalyst A.K.A the book, and the book has to be in physical contact with the user. So when the user can’t use magic, it can’t get to the book, and from the book it can’t get to the tentacles, effectively cutting them off and disabling the user from receiving information/sight. At that moment the one tentacle that runs from the user itself in the situation where he can’t use magic is, of course, cut off as well)
- Travel time: Although the user of this magic has, in order to use it effectively, mastered the use of the tentacles to a point where the magic consumption is so efficient it won’t drain the user, there is still a certain limit to how quickly the user can extend the tentacles. The limit being 200m per post/post sized word count (~300 words when soloing). Going above this limit would also stretch the magic tentacle too thin , and renders it unable to relay information, making it virtually useless to do so.
- Tentacle limit: The user is only capable of sustaining 3 tentacles per magic level, including the tentacle directly connected to the user.
- Additional mana cost: Although the user is capable of observing and noting the surroundings in a map like form without putting any extra mana into the tentacles, all other more abstract information, like noticing patrol routes and habits, each take a different spell slot, and with that a different mana cost. Because the spell makes a recording of the moment itself and then publishes it onto the atlas, the user would have to cast the spell again to update it, costing more mana, and it forces the user to deal with cooldowns making this ability far from absolute.
Lineage:
- caine’s descent:
Description: Long ago there were two brothers who were loved by the gods their name was Abel and Caine. Everything was alright since both were content with what they had, a demon jealous of the affection these two mortals receive from deities decided to meddle with their lives. It decided to create a rift between the brothers love. The rift cause rivalry between both brothers and with the aide of the demon, Caine won and accidentally killed his brother in the process. The gods learned what Caine and the demon had done so they cursed them both. The demon Shamashu and Caine were to share the same body, giving Caine longevity in exchange for the thirst for blood, and the demon only allowed to roam free only once Caine is feeds upon blood.
Ability: Gives the user the ability Bloodrage an ability that transforms the user into a demon with tremendous strength (+100% strength boost +25% damage resistance) and the ability to heal serious wounds rapidly upon consumption of blood (Heal user-ranked damage when consuming blood/flesh). Bite attacks for example would heal you per bite attack (if you hit/draw blood)). Their own blood can trigger bloodrage but will not heal them, instead triggering a 2% HP heal.
During this state, the user becomes insane, and will attack anything they see.
Passively when not or when in bloodrage, the user can smell blood from 50 meters +25/per rank beyond D. If the blood is exposed, doubles the range. Huge quantities of blood can increase the range dramatically for IC-RP benefit (Such as smelling a slaughtered village from miles away).
Usage: Once per thread the caster can use Bloodrage. Bloodrage starts upon consumption of blood and lasts for 5 posts. Can’t cast spells while in demon mode. Passive bloodscent.
Unique Abilities:
- Observational tentacles: The user of this magic is capable of binding 3 tentacles per magic level without paying mana ( with the limits stated in the weaknesses section) , upkeep, or cool down.
- Instant imprint: Because the ability uses books as catalyst, the user himself is also capable of directly imprinting thoughts as words onto paper, or even drawings with almost picture precision instantly by making physical contact.
- Invading tentacles: By making physical contact with someone (putting the user in harm’s way because of the lack of close combat abilities) the user can channel his tentacles through said person and gets the ability to get information about that individual (Ability, history, and personality are all subjects information can be gained about, people that OOCly don’t have a certain history or don’t want it revealed will not be subject to gathering history information). This does not work on individuals of a higher magical level as the user, since the tentacles wouldn’t be able to penetrate the magical aura barrier the user naturally has against this ability.
- Detect Life:
Name: Detect Life
Rank: D
Type: Supportive- Observational Spell
Duration:1 post
Cooldown: 2 posts
Description: The user casts a spell affecting ONE tentacle ( retaining It to a 100 meter line of sight radius around the tentacle), the tentacle on which this is cast will now also relay positions of any living being onto the book it is connected towards. This is an immediate print, and will only relay the positions of the people in a 100m radius around the tentacle during its one turn duration. After the duration the map/book will still show the last know position of the individual on the map/book. Any movements the recorded people make after the duration are therefore unaccounted for.
Strengths:- Reliable long range information: Gives concrete information about places far out of regular line of sight of the user.
Weaknesses:- Subject to change: The locations of living beings noted is only from the moment the spell is cast, any movement after that is unaccounted for until the next time this spell is cast
- Limited target: This spell can only be used on one tentacle before going on cooldown
- Reliable long range information: Gives concrete information about places far out of regular line of sight of the user.
- Physical Reach:
Name: Physical reach
Rank: D
Type: Utility
Duration:1 post
Cooldown: 2 posts
Description: The user focuses the magical energy into ONE of the tentacles, and makes 1m from its tip physical, making it appear like a crystal white, slightly phantasmal tentacle, capable of simple tasks like grabbing things. The physical tentacle is resistant to blunt strikes but can be cut by even a butter knife. Severing it from it’s base will dispel l the tentacle from the slicing point. Severing it anywhere else simply reduces the physical surface.
Strengths:- Utility: The user is capable of grabbing things on the far ends of the tentacles with this ability, granting the user utility beyond the normal reach
Weaknesses: - Easily destroyed: Although resistant to blunt damage, even slightly sharp objects like a butter knife can cut off the tentacle in this fashion
- Just the tip: This spell only makes 1m of the tentacle physical, always starting from the tip. This means that If it needs to be used on anything close it will have to be within the 200m per post travel limit.
- Utility: The user is capable of grabbing things on the far ends of the tentacles with this ability, granting the user utility beyond the normal reach
- Illustrated:
Name: Illustrated
Rank: D
Type: Supportive- Observational Spell
Duration:1 post
Cooldown: 2 posts
Description: The user affects one of his tentacles, and the tentacle in question will make a picture of the things directly in front of the tip. In this manner the tentacle will print whatever it saw onto a page. The picture is automatically formatted to the size of the page/map used.
Strengths:- Visualization: Using this spell not only adds some pretty features to the users atlas or map, but it also helps him/her plus anyone else visualizing the situation in more details and another perspective.
Weaknesses:- Black ink: The picture can only be drawn with black outlines, taking the appearance of a drawing rather than a picture.
- Just the tip: This spell only uses the tip of the tentacle, making it subject to the maximum travelling speed.
- Visualization: Using this spell not only adds some pretty features to the users atlas or map, but it also helps him/her plus anyone else visualizing the situation in more details and another perspective.
- Swiftest:
Name: Swiftest
Rank: D
Type: Supportive, ability enhancing
Duration:1 post
Cooldown: 2 posts
Description: The user affects one of his tentacles, and said tentacle gains twice the travel speed it would usually have, increasing the immediate range a tentacle can go within one post from 200m towards 400m
Strengths:- Quicker travel time: The tentacle in question will reach its destination faster.
Weaknesses:- Single target: Only one tentacle is affected
- The tentacle becomes vaguely visible while boosted
- Quicker travel time: The tentacle in question will reach its destination faster.
Name N/A
Rank: N/A
Type: N/A
Fused Spells N/A
Description:N/A
Duration: N/A
Cooldown: N/A
Strengths: N/A
Weaknesses: N/A