As has been said by others HP regen as a thing is too overpowered as it is.
let's use an example
Mage A is a C rank mage with a 15% regen rate
Mage B is a C rank mage with a 5% regen rate
Both of them hit eachother with a C rank spell for max damage.
Thats 40hp damage each.
That brings them down from 200hp to 160hp.
Mage A then recovers 5% of their HP which is 10hp
Mage B then recovers 15% of their HP which is 30hp.
Essentially they have negated 75% of the damage of a spell without having to do anything at all. This means if the two mages are equal in RP skill, equipment, stats etc then mage A is pretty much guaranteed a win because mage B cannot do anywhere near as much damage.
Its even worse if its melee damage. Base melee damage for a C rank is 10hp. Meaning even the generic 5% HP regen completely negates it if the opponent only hits once.
I realise that changing the maxes and mins would mean tons of works modifying apps and the like. HEck it would mean changing a few lineages as well, including customs.
So what I suggest is we just tweak slightly how regen works.
You only regen health if you successfully avoid damage for 2 posts or even one post. Or even you don't regen the full amount if you are damaged in that post. e.g. if you are hit in a post you can regen 5% of the damage taken in that post (rather than 5% of your HP) or something.
If regen isn't fixed somehow we might as well scrap PVP altogether because people will have to go to ridiculous lengths and make apps really generic in order to counter it. Especially as every tom, dick and harry has it.
And please don't shoot this down with 'everything else would have to be nerfed or something' because it really wouldn't.
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ELEMENTAL BODY
Now let's look at another concept that came up recently: Elemental body as made popular by Juvia.
I have had people come to me (which is weird) because their apps got denied despite basically mimicking the structure of another person's app for elemental body. Now I don't agree with copying, but in truth there is little choice. We do not have elemental body in any of the rules. We have it in the mod guidelines and that's it.
I would like this added to the rules so we have something to work with. Doesn't have to be hard and fast rules, but some guidelines.
What constitutes an elemental body? What benefits does it provide? What drawbacks does it give?
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Races
Now I know we don't have a race system on site, but I also know we have a lot of people who want to be other races. I've been undead, celestial spirit, part monkey, part demon...and so on and that's just me.
I feel that physical changes such as 'having a tail' or 'having claws' as purely physical traits (so no extra damage added) should only have to be in the character app and not as a unique ability in the magic as it is not a part of the magic but part of the person. If it only gives the equivalent of a 'weak rank weapon' then it also shouldn't need to be in magic app as weak rank weapons are free.
If it provides more than that or provides other abilities e.g. can see in the dark or can stretch their limbs to twice their length then yes that should be in the magic app.
So I'd just like some guidelines on races and some clarifications
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Holder Items
A holder item is an item through which one casts their magic. This can be keys, weapons, armors, items etc. Something that can be taken away from them and essentially nullify their magic/spells.
Recently I have seen applications where people have had artificial organs/limbs etc as holder items and that is fine as those limbs/organs can be removed. I'm a bit iffy about organs as removing an organ isn't exactly easy and if 2nd gen slayers don't count as holder even though they have a crystal embedded into them then why should someone with an embedded organ. However, thats another debate (i.e. what exactly are holder and caster).
My issues comes from the fact that I have seen an app where someone takes over a body like a parasite (a la venom/carnage) and because that 'body' is not their own body it consitutes as a holder item. This essentially means that the person has a full body of 100% indestructible armor with no weak spots or chinks essentially making them impossible to damage. I honestly don't feel that a full body should be allowed as a holder item. You takeover a body you're essentially a vulcan and if a vulcan's body was damaged enough then the host was ejected from it. (Think the Macao arc of the manga)
So what i'm saying is we just need more of a definition on what a holder item is, especially as they are indestructible (with the exception of requipped armor/weapons/items).