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    Adding a Spell

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    Ninetails Derpfox

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    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Adding a Spell Empty Adding a Spell

    Post by Ninetails Derpfox 26th June 2015, 10:55 pm

    Name: Arena of Souls
    Rank: C
    Type: Soul, Field Effect
    Duration: 5 Posts
    Cooldown: 6 Posts, 2 uses per thread
    Description:
    Seikatsu focuses on the joy of battle, and a desire to watch his enemies die. He sends up tens of thousands of Soul Swords into the air and forms a circle around him, his allies, and his opponents. For each of the combatants in this arena, 1 soul sword will fly to the ground from the top of the encirclement in front each player and enemy giving the combatant the option to wield a weapon. If declined, the sword disappears, as the sword belongs to the combatant and shall not be used by any other. In this field, all bleed effects are twice as lethal due to the arena's natural way of bringing the beast out of the man. Seikatsu and any allies of his will recieve a +50% DMG boost due to Seikatsu's wanting to see the enemy in a blood bath. Every post for the duration of this spell Seikatsu will lose 1% HP and 1% MP as the cost of calling forth this travesty.
    Description of Soul Swords:
    Blue swords with dark highlights moving throughout them. While these blades are in fact swords, they can not be removed from their positions and act as a wall. You may enter, but can only leave by physically climbing the wall. Attempts to fly out, or dig your way out will result in the attempt failing and the escapee finding themselves in the middle of the arena again. Soul Swords by this effect will last the duration of Arena of Souls and deal damage equal to the rank of its wielder. Magic spells can still be cast while using the sword, and enchantments can be placed on these weapons.
    Arena Dimensions:
    180ft tall
    250ft Radius
    or
    Swords line the walls of the room Seikatsu casts the spell in leaving enough
    room between the top sword and the wall behind it for someone to climb
    up the wall and escape through the tiny gap and be free

    Total Effects:
    -1% HP for 5 posts (Seikatsu)
    -1% MP for 5 posts (Seikatsu)
    +50% DMG for 5 Posts (Seikatsu and Allies)
    Bleed Effects are Doubled (All In Arena)
    Cannot leave except by climbing the 180ft tall structure (All in Arena)
    Any may enter (All Outside of Arena)
    Must Enter Arena to Participate in Battle

    Strengths:
    1 Massive Power Boost to Allies
    2 Bleed Effects to enemies are worsened
    3 Enemies Cannot Escape easily

    Weaknesses:
    1 Bleed Effects to allies, or Seikatsu are worsened
    2 Allies, or Seikatsu cannot escape easily
    3 Seikatsu loses 5% HP and MP over the course of this spell
    4 The spell provides enemies with a weapon for them to use

      Current date/time is 17th November 2024, 9:39 pm