by Casey Nightwind 28th March 2016, 7:27 pm
The people gathered stood eyes fixed at the sky as the light shimmered back down.
Casey rushed over to a tree and quickly jumped up to the lowest branch and began to climb.
Near the top he opened his right hand.
"If people won't come for the dance They'll come for a light show." A ball of light flowed out from Casey's palm and into a ball. Casey threw himself off the branch and into the air as high as he possibly could. When he reached as high as he thought he would the ball expanded and erupted in a flash. A light down draft hit the crowd who looked up in awe. Some more people walk in to the courtyard and saw Casey as he fell from the sky.
Casey rolled as he hit the ground. He finished by standing up a bad choice as he fell over in pain. The little girl from earlier ran over to him and bent down.
"Are you ok mister?" She asked concerned. Casey looked up at her and said.
"That'll bring some more people running. The little girl smiled as sure enough more and more people came piling in. A while later Aneata walked up to Casey she too was smiling.
"I don't know how to thank you. You really saved the fundraiser." "No problem." Casey says and starts to walk away but then stops. and turn to look at Aneata.
"Do you remember if anyone named Marie Nightwind was or is at the orphanage?" Aneata frowned.
No I'm afraid not why do you ask.?" Casey looked away.
"I'm looking for my little sister. just thought I'd ask." He turned once again and headed out but stopped one last time.
"I'll be back you hear this orphanage is wizard supported now." his said before disappearing into the darkness. A short time later a faint glow could be seen off in the distance but that to faded.
- Magic used.:
Name: Shining light
Rank: D
Type: AoE/Instant, Light, Offensive
Duration: 1
Cooldown: 2
Description: The caster opens a hand keeping his palm straight up. Small streams of golden white light flow from the caster's palm forming into a ball of light the size of the users hand. The ball then can increase in size erupting into a flash of white light doing half D ranked damage. Those looking at the flash are temporary blinded for one post. The ball expands at a speed of ¼ mph reaching a mass of two cubic yards. The caster can increase this again capping at five cubic yards using +100% more magic power. Alternatively the caster can decide not to expand the ball instead using it as light source lighting up a three yard radius. Exerting 5% MP per post duration as long as the caster wants this can not then be used for the attack and must be extinguished before casting any more magic. Letting it cool down before using Shining light again.
Strengths:
Having two different uses an offensive and a passive use depending on how far the spell is progressed.
Could be used offensively blinding {possibly damaging} a foe then quickly rushing in for an attack, or defensively, covering the user's body in the light, blinding foe to dodge.
Weaknesses:
Can easily blind allies if they or the user isn't paying attention.
The full potential of this spell is costly in terms of magic power.
While using Shining light the user may not use another spell.
Can be eaten by Slayers of the respective element.
At the end.
Name: Illumining strike
Rank: D
Type: Instant, Light
Duration: 2
Cooldown: 4
Description: Swirling golden white light forms from the caster's fist spiraling up the users arm to the elbow almost instantly. Once connecting the light is absorbed into the opponent's body inflicting D ranked damage. The caster at this time can not cast any other magic. If the caster can't land a hit the spell dissipates after two posts.
Strengths:
Adding Ranked damage to the users physical attack it can deal a fair amount of damage.
The spell takes almost no time to cast allowing for quick counter strikes of other such maneuvers.
Weaknesses:
The spell is totally dependent on the caster's ability to hit his opponent with a low duration there is room for error but not much.
The spell only works in close ranges { close enough to hit} if the spell if naturalized or canceled by another spell the caster could be defenseless being so close to his opponent.
The caster is unable to cast any other magic while using this spell.
Will not affect Slayers of the respective element instead it will be absorbed like they ate the spell.
Can be eaten by Slayers of the respective element.
Mp: 55%
-10 Shining light
-10 Illumining strike
Total word count: 1126