by Casey Nightwind 12th March 2016, 2:54 pm
Casey jumped to his right and landed on his side but avoided the chain. Casey rolled away as the chain hit the ground where he had just been. Casey used his momentum from rolling to spring himself up to his feet and back stepped farther away. "This guard wasn't kidding if I'm not careful here I'm gonna end up with a missing limb." He thought as he backed up farther.
Jacob laughed and pulled his chain back to him and started to twirl it. "And here I thought you might put up a good fight after the first few blows but I was obviously wrong, your just a quick little b****** with a little sting." He threw his chain with incredible speed and accuracy.
Casey side stepped to the right and started running at Jacob. He pulled his right arm back and clenched his fists. Casey saw Jacob try to get his other arm into position to slash at him but it was to late. Casey's fist connected with Jacob's face which caused him too stagger backwards. Casey followed by kicking him him in the chest landing back on his feet then he rushed and smashed into him with his shoulder. Before Casey could get back up Jacob swung his chain hitting Casey into a wall.
Casey picked himself off the ground and faced Jacob once more but something drew his attention away. The sun had just about disappeared into the horizon. "Crap I have to finish this now before the sun completely sets." He thought.
Jacob saw where Casey was looking and his smile returned to his face. "Hoho I'd assume your fancy magic doesn't work well in the dark. Once the sun sets your dead you couldn't possibly take me down with out it with those weak punches of yours."
Casey stood there motionless. "He's right after the sun goes down I basically lose the only thing keeping him cautious. I have to finish this now." Casey sprinted at Jacob who throws his cleaver at Casey. Casey dodged the cleaver moving to the right. Jacob had been expecting the move and rushed after Casey his carving knife in hand. Magic energy rushed to Casey's palm flowing into a sphere of light which quickly expanded and flashed knocking Jacob back and blinding him. "Now's my shot I have to put everything I have into this last attack." Casey thought. Light started flowing around his as he charged at Jacob. Casey readied his right fist and the light converged to his fist.
Jacob opened his eyes to late as Casey connected his punch with Jacob's face. With a flash of light Jacob was sent sprawling backwards unconscious. Casey fell down exhausted and took a moment to breath. "I beat you, you fat murderer." He said out loud before quickly going to get some of the town guards.
The guards were astonished that a kid had beaten Jacob and were keen on asking questions. Casey answered almost none of them finally getting the reward money form Jacob's capture. "That was a lot of work to find and beat one guy." He said looking down at his coin bag. "But well worth it, now lets get something to eat and find someplace with more lighting."
- Magic used, lineage and ability :
Name: Shining light
Rank: D
Type: AoE/Instant, Light, Offensive
Duration: 1
Cooldown: 2
Description: The caster opens a hand keeping his palm straight up. Small streams of golden white light flow from the caster's palm forming into a ball of light the size of the users hand. The ball then can increase in size erupting into a flash of white light doing half D ranked damage. Those looking at the flash are temporary blinded for one post. The ball expands at a speed of ¼ mph reaching a mass of two cubic yards. The caster can increase this again capping at five cubic yards using +100% more magic power. Alternatively the caster can decide not to expand the ball instead using it as light source lighting up a three yard radius. Exerting 5% MP per post duration as long as the caster wants this can not then be used for the attack and must be extinguished before casting any more magic. Letting it cool down before using Shining light again.
Strengths:
Having two different uses an offensive and a passive use depending on how far the spell is progressed.
Could be used offensively blinding {possibly damaging} a foe then quickly rushing in for an attack, or defensively, covering the user's body in the light, blinding foe to dodge.
Weaknesses:
Can easily blind allies if they or the user isn't paying attention.
The full potential of this spell is costly in terms of magic power.
While using Shining light the user may not use another spell.
Can be eaten by Slayers of the respective element.
Name: Illumining strike
Rank: D
Type: Instant, Light
Duration: 2
Cooldown: 4
Description: Swirling golden white light forms from the caster's fist spiraling up the users arm to the elbow almost instantly. Once connecting the light is absorbed into the opponent's body inflicting D ranked damage. The caster at this time can not cast any other magic. If the caster can't land a hit the spell dissipates after two posts.
Strengths:
Adding Ranked damage to the users physical attack it can deal a fair amount of damage.
The spell takes almost no time to cast allowing for quick counter strikes of other such maneuvers.
Weaknesses:
The spell is totally dependent on the caster's ability to hit his opponent with a low duration there is room for error but not much.
The spell only works in close ranges { close enough to hit} if the spell if naturalized or canceled by another spell the caster could be defenseless being so close to his opponent.
The caster is unable to cast any other magic while using this spell.
Will not affect Slayers of the respective element instead it will be absorbed like they ate the spell.
Can be eaten by Slayers of the respective element.
Lineage: Backed by Prophecy
Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?
Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.
Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.
Unique Abilities: Gift of the light: During the day provided there's Sunlight Magic energy restores 1%.
MP: 57%
-10% Shining light
-20% illuminating strike + Lineage
+1% Unique ability
Hp: 75
-25 Jacob's chain + wall
Word count: I count 1942 words