Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Ruminal's new magic (Done)

    Rai Sormr
    Rai Sormr

    God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Character Application Approved!- Complete Your First Job!- Player 
    Lineage : Magician's Spirit
    Position : None
    Posts : 226
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 737.5

    Character Sheet
    First Skill: Thunder God Slayer Gen 2
    Second Skill: None
    Third Skill:

    Ruminal's new magic (Done) Empty Ruminal's new magic (Done)

    Post by Rai Sormr 4th July 2016, 9:43 am

    Primary Magic: Gift of the Young God
    Secondary Magic: None
    Caster or Holder: Caster
    Description: Ruminal being the son of a god and a dark celestial spirit, possesses the ability to connect with the magical energies of the world around him. He uses his own magic power as a medium to access this wellspring of magic power to cast his spells. The magic energy type that he prefers and has a natural attunement to is the energies of nature, itself. With access to the power of nature's own energy supply, Ruminal can cast a large variety of supportive and defensive spells, and some offensive spells. Nature’s energies mostly prioritize with healing, as seen with the rapid grown of plants even after a disaster, such as a forest fire. Nature lends it energies to the plant life in order to bring new life.

    Ruminal uses his magic to support his allies in battle, giving them the necessary support that they need for most situations. He can heal, cure illnesses, protect from damage and even buff them with a variety of effects. In later levels he could even summon nature's familiars to help aid him in supporting his allies. With Ruminal around backing his allies, very little can withstand them in a prolonged fight.

    Strengths:
    * Can heal allies to keep them from dying and in later ranks bring them back from unconsciousness.

    * Able to cast protective spells to keep allies from taking too much damage too fast.

    * Possess the ability to buff allies and self with a variety of effects such as speed/damage increases.

    Weaknesses:
    * Has little to no offensive skills of his own, making it difficult to fight on his own.

    * Users of such magic would generally be a high priority target, meaning Ruminal could find himself being attack by multiple enemies often.

    * If there is no access to nature's magical energies, Ruminal would find it difficult to cast even the simplest of spells. However, there is an alternative source he could tap into in such a case, but it would shave of years of his life meaning he would have to use his own life energies. Use of his own life energies could result in him not being able to heal himself and could even have the chance of passing out, even though he still has life yet in him.

    * Some powerful spells require channeling in order to be performed, leaving him open to attacks.

    Lineage: N/A

    Unique Abilities:

    Siggy spells:

    Regular Spells:


    Last edited by Ruminal Blackflower on 7th July 2016, 6:51 pm; edited 13 times in total


    _____________________________________________________________________________________

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Ruminal's new magic (Done) Empty Re: Ruminal's new magic (Done)

    Post by Anastasia Isayev 5th July 2016, 3:43 pm

    Hello Ruminal.
    Anyway, I'm here to grade your spells, so let's get to it, shall we?
    Anything you see in this color are things I request to be edited.
    Ruminal Blackflower wrote:
    Proof of purchase for Magic Reset:

    Primary Magic: Gift of the Young God
    Secondary Magic: None
    Caster or Holder: Caster
    Description: Ruminal being the son of a god and a dark celestial spirit, possesses the ability to connect with the magical energies of the world around him. He uses his own magic power as a medium to access this wellspring of magic power to cast his spells. The magic energy type that he prefers and has a natural attunement to is the energies of nature, itself. With access to the power of nature's own energy supply, Ruminal can cast a large variety of supportive and defensive spells, and some offensive spells. Nature’s energies mostly prioritize with healing, as seen with the rapid grown of plants even after a disaster, such as a forest fire. Nature lends it energies to the plant life in order to bring new life.

    Ruminal uses his magic to support his allies in battle, giving them the necessary support that they need for most situations. He can heal, cure illnesses, protect from damage and even buff them with a variety of effects. In later levels he could even summon nature's familiars to help aid him in supporting his allies. With Ruminal around backing his allies, very little can withstand them in a prolonged fight.

    Strengths:
    * Can heal allies to keep them from dying and in later ranks bring them back from unconsciousness.

    * Able to cast protective spells to keep allies from taking too much damage too fast.

    * Possess the ability to buff allies and self with a variety of effects such as speed/damage increases.

    Weaknesses:
    * Has little to no offensive skills of his own, making it difficult to fight on his own.

    * Users of such magic would generally be a high priority target, meaning Ruminal could find himself being attack by multiple enemies often.

    * If there is no access to nature's magical energies, Ruminal would find it difficult to cast even the simplest of spells. However, there is an alternative source he could tap into in such a case, but it would shave of years of his life meaning he would have to use his own life energies. Use of his own life energies could result in him not being able to heal himself and could even have the chance of passing out, even though he still has life yet in him.

    * Some powerful spells require channeling in order to be performed, leaving him open to attacks.

    Lineage: N/A

    Unique Abilities:

    Siggy spells:

    Regular Spells:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Rai Sormr
    Rai Sormr

    God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Character Application Approved!- Complete Your First Job!- Player 
    Lineage : Magician's Spirit
    Position : None
    Posts : 226
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 737.5

    Character Sheet
    First Skill: Thunder God Slayer Gen 2
    Second Skill: None
    Third Skill:

    Ruminal's new magic (Done) Empty Re: Ruminal's new magic (Done)

    Post by Rai Sormr 6th July 2016, 7:43 am

    bumping cause changes have been made.


    _____________________________________________________________________________________

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Ruminal's new magic (Done) Empty Re: Ruminal's new magic (Done)

    Post by Anastasia Isayev 6th July 2016, 5:39 pm

    Just the signature spell.
    Ruminal Blackflower wrote:
    Primary Magic: Gift of the Young God
    Secondary Magic: None
    Caster or Holder: Caster
    Description: Ruminal being the son of a god and a dark celestial spirit, possesses the ability to connect with the magical energies of the world around him. He uses his own magic power as a medium to access this wellspring of magic power to cast his spells. The magic energy type that he prefers and has a natural attunement to is the energies of nature, itself. With access to the power of nature's own energy supply, Ruminal can cast a large variety of supportive and defensive spells, and some offensive spells. Nature’s energies mostly prioritize with healing, as seen with the rapid grown of plants even after a disaster, such as a forest fire. Nature lends it energies to the plant life in order to bring new life.

    Ruminal uses his magic to support his allies in battle, giving them the necessary support that they need for most situations. He can heal, cure illnesses, protect from damage and even buff them with a variety of effects. In later levels he could even summon nature's familiars to help aid him in supporting his allies. With Ruminal around backing his allies, very little can withstand them in a prolonged fight.

    Strengths:
    * Can heal allies to keep them from dying and in later ranks bring them back from unconsciousness.

    * Able to cast protective spells to keep allies from taking too much damage too fast.

    * Possess the ability to buff allies and self with a variety of effects such as speed/damage increases.

    Weaknesses:
    * Has little to no offensive skills of his own, making it difficult to fight on his own.

    * Users of such magic would generally be a high priority target, meaning Ruminal could find himself being attack by multiple enemies often.

    * If there is no access to nature's magical energies, Ruminal would find it difficult to cast even the simplest of spells. However, there is an alternative source he could tap into in such a case, but it would shave of years of his life meaning he would have to use his own life energies. Use of his own life energies could result in him not being able to heal himself and could even have the chance of passing out, even though he still has life yet in him.

    * Some powerful spells require channeling in order to be performed, leaving him open to attacks.

    Lineage: N/A

    Unique Abilities:

    Siggy spells:

    Regular Spells:


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Rai Sormr
    Rai Sormr

    God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Character Application Approved!- Complete Your First Job!- Player 
    Lineage : Magician's Spirit
    Position : None
    Posts : 226
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 737.5

    Character Sheet
    First Skill: Thunder God Slayer Gen 2
    Second Skill: None
    Third Skill:

    Ruminal's new magic (Done) Empty Re: Ruminal's new magic (Done)

    Post by Rai Sormr 7th July 2016, 5:49 am

    BUMP AND DONE! ^^


    _____________________________________________________________________________________

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Ruminal's new magic (Done) Empty Re: Ruminal's new magic (Done)

    Post by Anastasia Isayev 7th July 2016, 10:08 am

    Alright, last thing.
    Change duration of signature spell to 4 and that'll be it.


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!
    Rai Sormr
    Rai Sormr

    God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- Quality Badge Level 1- Character Application Approved!- Complete Your First Job!- Player 
    Lineage : Magician's Spirit
    Position : None
    Posts : 226
    Guild : Black Rose
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 737.5

    Character Sheet
    First Skill: Thunder God Slayer Gen 2
    Second Skill: None
    Third Skill:

    Ruminal's new magic (Done) Empty Re: Ruminal's new magic (Done)

    Post by Rai Sormr 7th July 2016, 6:51 pm

    And done


    _____________________________________________________________________________________

    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Ruminal's new magic (Done) Empty Re: Ruminal's new magic (Done)

    Post by Anastasia Isayev 7th July 2016, 11:39 pm

    Ruminal's new magic (Done) BTSjguv


    _____________________________________________________________________________________

    [Character Approval] [Mechanized REquip Spells] [Dragons' Champion] [The Eye of Odin] [Bank]
    Wave your banner!  
    Join the Black Sails today!
    The Guild is Set to OPEN!  -- This means, feel free to join!

      Current date/time is 4th November 2024, 8:46 pm