Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Scáth Ombre Magic.

    Scáth
    Scáth

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 13
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Shade Weaving
    Second Skill:
    Third Skill:

    Scáth Ombre Magic.  Empty Scáth Ombre Magic.

    Post by Scáth 20th February 2016, 12:22 pm

    Primary Magic:Shade Weaving Magic
    Secondary Magic: N/A
    Caster or Holder:Caster
    Description: Shade Weaving is the ability to create various things made of shadows e.g. A sword or A blast.
                           Scáth uses this greatly to his advantage by overwhelming the enemy with various spells, then finishing with a clean cut to the neck. It can also be used in torture for its clean cuts and precision.
    Strengths: 1.  Small cast time.
                  2.  Dispatching small amounts of enemies.
    Weaknesses:  1. Not overly powerful.
                      2. Spells don't last long.
                      3. If it is rebound it can damage teammates.
    Lineage: Keeper of War:
    Description: Legends tell of a vengeful monk who was banished from the monastery for his violent behavior who traveled the world; seeking to reek his vengeance. Wherever he went, violence-war-hatred-and discord erupted. However, he came to realization that the monastery monks would continue to foil his revenge by bringing peace to the lands. He sacrificed his body using a powerful dark spell to corrode it in ever lasting war. Some people are cursed with a fraction of this monk's vile gift at birth. They can call upon it to create violence and fighting within an area for a short time.
    Ability: The user shouts and spreads a black mist over everyone nearby within a 30 meter radius (+10 meters per rank beyond D) of the user. All communications cease for 3 posts, and everyone fights the person closest to them. If there are no enemies currently present within the infected, they will turn on themselves and begin causing bodily harm.
    Usage: Duration: 3 posts. Cool-down: 10 posts. Only effects beings of your rank or less(S Max). The user can also be attacked when this is used.

    Unique Abilities: Shadow Creep  --- Scáth hides in the shadows and cannot be seen until; either Scáth talks out loud, is not in the shadows or is affected by something outside of the shadows, e.g. getting bumped into or getting hit by an AOE spell.

                              Shade kidnapping --- Scáth drags someone into the shadows, preventing them from being seen or heard for two turns. He can only do this if he is using Shadow Creep and the person is within two meters of the shadow his in.

                                  Shadow Rush --- Scáth  moves much faster when he is in the shade or away from the sun.
    Spells:



    Name: Shade Weaver's Dark Blade
    Rank: D
    Type: Shadow. Offensive
    Duration: 2 posts.
    Cooldown: 2 posts.
    Description: A purple magic circle is formed in front of the caster's hand and strings of shadows flow out to form a sword which is  as fast as a sword in the hands of a sword master or, under the effects of Shadow Rush, ten times as fast. It is 50 inches big and sharp enough to cut through people with ease. Though it lasts 2 posts it can only attack 4 times.

    Strengths: 1.  Its sharpness can make dispatching opponents easier.
    Weaknesses: 1.  The durability makes stronger opponents harder to fight, as if they survive all 4 strikes they have a good chance to kill the user.
                      2. The sharpness means that one mishap or if rebound, could damage the user and/or teammates.

    Name: Shade Weaver's Pin Missile
    Rank: D
    Type: Shadow. Offensive.
    Duration: 3 posts.
    Cooldown: 5 turns.
    Description:A purple magic circle appears in front of the user and produces an array of pins. When they are first formed they, altogether, reaches 2 meters wide but they start to thin out to a point. They fire out as fast as a world class runner and when they hit someone, launch them far away, and stick into the person, hurting them and slowing them. The attack slows until the attack dissipates.
     
    Strengths:  1. Speed.
                   2. It slows.
    Weaknesses: 1.  Once it is used, it cannot change direction.
                     2. AOE gets smaller the further away the opponent is.

    Name: Shade Weaver's Dashing Escape
    Rank: D
    Type: Shadow. Supportive.
    Duration: 4 posts.
    Cooldown: 7 posts.
    Description: A purple magic circle creates wings from the shadows and flies in the direction the user wills it to. If anything is in its way its turns the user into a shadow and goes through the object. The user flies as fast as a regular bird. The wingspan of the spell is 3 meters.

    Strengths: 1.  Not weighed down by the weight of the character.
                  2.  Can phase through objects.
    Weaknesses: 1.  If the user does not escape they will not have a chance to for a long time.
                      2.  The ability is cancelled if directly hit by a strong attack.

    Name:  Shade Weaver's Blast Cannon
    Rank: D
    Type: Shadow. Offensive/Defensive.
    Duration: 1 post.
    Cooldown: 2 posts.
    Description: A purple magic circle builds up a shadow ball and launches it in a straight path until it hits something. The ball is the size of a cannon ball and moves as fast as such. It is strong enough to destroy stone.

    The Strengths: 1. It has a small cooldown time.
    Weaknesses:  1.  Can be deflected.
                       

    List of Spell Fusions: Currently N/A

    Name:
    Rank:
    Type:
    Fused Spells:
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Scáth Ombre Magic.  Empty Re: Scáth Ombre Magic.

    Post by Ninetails Derpfox 23rd February 2016, 7:30 pm

    what's crackin' brosef, I'm gonna be grading you this round.
    My comments are in this color.
    I'm pretty sure you're not familiar with how I do stuff, but normally if I say "During PvP" all you have to do is add a small section below the description and add in the PvP balance. During jobs not many mods care what you do, so long as it doesn't kill the fun for others so I don't make people change things that don't need major overhauls.

    Scáth wrote:Primary Magic:Shade Weaving Magic
    Secondary Magic: N/A
    Caster or Holder:Caster
    Description: Shade Weaving is the ability to create various things made of shadows e.g. A sword or A blast.
                           Scáth uses this greatly to his advantage by overwhelming the enemy with various spells, then finishing with a clean cut to the neck. It can also be used in torture for its clean cuts and precision.
    I'd like you to expand on this description a bit more. Include:
    - A VERY brief summarry of the origin on the magic, 1-2 sentences nothing fancy or elaborate.
    - A bit of insight on how your character uses it
    - Include the fact that it's mostly 1v1 magic, not really a big AoE thing


    Strengths: 1.  Small cast time.
                  2.  Dispatching small amounts of enemies.
    Weaknesses:  1. Not overly powerful.
                      2. Spells don't last long.
                      3. If it is rebound it can damage teammates.
    Lineage: Keeper of War:
    Description: Legends tell of a vengeful monk who was banished from the monastery for his violent behavior who traveled the world; seeking to reek his vengeance. Wherever he went, violence-war-hatred-and discord erupted. However, he came to realization that the monastery monks would continue to foil his revenge by bringing peace to the lands. He sacrificed his body using a powerful dark spell to corrode it in ever lasting war. Some people are cursed with a fraction of this monk's vile gift at birth. They can call upon it to create violence and fighting within an area for a short time.
    Ability: The user shouts and spreads a black mist over everyone nearby within a 30 meter radius (+10 meters per rank beyond D) of the user. All communications cease for 3 posts, and everyone fights the person closest to them. If there are no enemies currently present within the infected, they will turn on themselves and begin causing bodily harm.
    Usage: Duration: 3 posts. Cool-down: 10 posts. Only effects beings of your rank or less(S Max). The user can also be attacked when this is used.

    Unique Abilities: Shadow Creep  --- Scáth hides in the shadows and cannot be seen until; either Scáth talks out loud, is not in the shadows or is affected by something outside of the shadows, e.g. getting bumped into or getting hit by an AOE spell.
    Before I fully grade the ability I'd like to know a few things. I also want you to answer these as close to your original idea of the ability as possible, and don't give me answers you think will covince me to let you keep the ability, I'd never tell someone they can't have a particular spell or ability unless it was truly, 100% game breaking.
    Now:
     - Is the ability limited in the amount of times you can use it?
     - Can you see others?
     - Can others smell, hear, or sense you? Can they sense your magic presence?
     - Can you attack others?
     - Is there a limit to how long you can remain in the shadow?


                              Shade kidnapping --- Scáth drags someone into the shadows, preventing them from being seen or heard for two turns. He can only do this if he is using Shadow Creep and the person is within two meters of the shadow his in.
    Questions:
     - Does this work on all opponents?
     - Is there a limit to how many times a thread you can do this?

                                  Shadow Rush --- Scáth  moves much faster when he is in the shade or away from the sun.
    How much faster does he move? A number represented as a % or an actual meters per second value would suffice perfectly.
    Spells:



    Name: Shade Weaver's Dark Blade
    Rank: D
    Type: Shadow. Offensive
    Duration: 2 posts.
    Cooldown: 2 posts.
    Description: A purple magic circle is formed in front of the caster's hand and strings of shadows flow out to form a sword which is  as fast as a sword in the hands of a sword master or, under the effects of Shadow Rush, ten times as fast. It is 50 inches big and sharp enough to cut through people with ease. Though it lasts 2 posts it can only attack 4 times.
    During PvP the speed while in shadow rush would have to be +30%, which is also re-balanced by the rule of buffs. Also during PvP the weapon deals normal D Rank armed melee damage. 

    Strengths: 1.  Its sharpness can make dispatching opponents easier.
    Weaknesses: 1.  The durability makes stronger opponents harder to fight, as if they survive all 4 strikes they have a good chance to kill the user.
                      2. The sharpness means that one mishap or if rebound, could damage the user and/or teammates. 

    Name: Shade Weaver's Pin Missile
    Rank: D
    Type: Shadow. Offensive.
    Duration: 3 posts.
    Cooldown: 5 turns. You can reduce this to 4 if you want
    Description:A purple magic circle appears in front of the user and produces an array of pins. When they are first formed they, altogether, reaches 2 meters wide but they start to thin out to a point. They fire out as fast as a world class runner and when they hit someone, launch them far away, and stick into the person, hurting them and slowing them. The attack slows until the attack dissipates.  
    So a few questions:
     - How far can this hit someone from ((between 0 and 15 meters))
     - How far will this launch someone? ((between 0 and 10 meters))
     - How much damage will this deal? ((between 0 and 1.5x D Rank Magic damage in total))

    Next, the launching effect during PvP would only be half as effective on those 1 rank above, and ineffective entirely on those 2 ranks above unless otherwise agreed upon.   

     
    Strengths:  1. Speed.
                   2. It slows.
    Weaknesses: 1.  Once it is used, it cannot change direction.
                     2. AOE gets smaller the further away the opponent is.
    I'm gonna need you to either add 1 weakness, or remove 1 strength

    Name: Shade Weaver's Dashing Escape
    Rank: D
    Type: Shadow. Supportive.
    Duration: 4 posts.
    Cooldown: 7 posts. You can reduce this to 5 posts, the ability to fly isn't so powerful you need a massive cooldown.
    Description: A purple magic circle creates wings from the shadows and flies in the direction the user wills it to. If anything is in its way its turns the user into a shadow and goes through the object. The user flies as fast as a regular bird. The wingspan of the spell is 3 meters. During PvP, the speed should be around D Rank sprinting speed +25%.

    Strengths: 1.  Not weighed down by the weight of the character.
                  2.  Can phase through objects.
    Weaknesses: 1.  If the user does not escape they will not have a chance to for a long time.
                      2.  The ability is cancelled if directly hit by a strong attack.
    I'm gonna need you to either add 1 weakness, or remove 1 strength

    Name:  Shade Weaver's Blast Cannon
    Rank: D
    Type: Shadow. Offensive/Defensive.
    Duration: 1 post.
    Cooldown: 2 posts.
    Description: A purple magic circle builds up a shadow ball and launches it in a straight path until it hits something. The ball is the size of a cannon ball and moves as fast as such. It is strong enough to destroy stone. During PvP speed would be ~20mph, and damage would be 1x D Rank Magic Damage.

    The Strengths: 1. It has a small cooldown time.
    Weaknesses:  1.  Can be deflected.
    You need 1 more weakness.                   

    List of Spell Fusions: Currently N/A

    Name:
    Rank:
    Type:
    Fused Spells:
    Description:
    Duration:
    Cooldown:
    Strengths:
    Weaknesses:
    desirée
    desirée

    Crystals


    Crystals

    Player 
    Faction : The Luminous Covenant
    Posts : 1555
    Guild : ☽ luminous rose guild mistress ☾
    Dungeon Tokens : 0
    Age : 336
    Mentor : ☽ diamandis stellavera ☾
    Experience : 915,017

    Character Sheet
    First Skill: ☽ blooms of chrysalis: crystal rose demon slayer ☾
    Second Skill: ☽ pink dominion ☾
    Third Skill: ☽ gemstone serpentine ☾

    Scáth Ombre Magic.  Empty Re: Scáth Ombre Magic.

    Post by desirée 16th December 2017, 4:56 pm

    Scáth Ombre Magic.  XEibTrW


    _____________________________________________________________________________________

    Scáth Ombre Magic.  IY2eFxu


      Current date/time is 22nd November 2024, 9:28 am