Primary Magic:Shade Weaving Magic
Secondary Magic: N/A
Caster or Holder:Caster
Description: Shade Weaving is the ability to create various things made of shadows e.g. A sword or A blast.
Scáth uses this greatly to his advantage by overwhelming the enemy with various spells, then finishing with a clean cut to the neck. It can also be used in torture for its clean cuts and precision.
Strengths: 1. Small cast time.
2. Dispatching small amounts of enemies.
Weaknesses: 1. Not overly powerful.
2. Spells don't last long.
3. If it is rebound it can damage teammates.
Lineage: Keeper of War:
Description: Legends tell of a vengeful monk who was banished from the monastery for his violent behavior who traveled the world; seeking to reek his vengeance. Wherever he went, violence-war-hatred-and discord erupted. However, he came to realization that the monastery monks would continue to foil his revenge by bringing peace to the lands. He sacrificed his body using a powerful dark spell to corrode it in ever lasting war. Some people are cursed with a fraction of this monk's vile gift at birth. They can call upon it to create violence and fighting within an area for a short time.
Ability: The user shouts and spreads a black mist over everyone nearby within a 30 meter radius (+10 meters per rank beyond D) of the user. All communications cease for 3 posts, and everyone fights the person closest to them. If there are no enemies currently present within the infected, they will turn on themselves and begin causing bodily harm.
Usage: Duration: 3 posts. Cool-down: 10 posts. Only effects beings of your rank or less(S Max). The user can also be attacked when this is used.
Unique Abilities: Shadow Creep --- Scáth hides in the shadows and cannot be seen until; either Scáth talks out loud, is not in the shadows or is affected by something outside of the shadows, e.g. getting bumped into or getting hit by an AOE spell.
Shade kidnapping --- Scáth drags someone into the shadows, preventing them from being seen or heard for two turns. He can only do this if he is using Shadow Creep and the person is within two meters of the shadow his in.
Shadow Rush --- Scáth moves much faster when he is in the shade or away from the sun.
Spells:
Name: Shade Weaver's Dark Blade
Rank: D
Type: Shadow. Offensive
Duration: 2 posts.
Cooldown: 2 posts.
Description: A purple magic circle is formed in front of the caster's hand and strings of shadows flow out to form a sword which is as fast as a sword in the hands of a sword master or, under the effects of Shadow Rush, ten times as fast. It is 50 inches big and sharp enough to cut through people with ease. Though it lasts 2 posts it can only attack 4 times.
Strengths: 1. Its sharpness can make dispatching opponents easier.
Weaknesses: 1. The durability makes stronger opponents harder to fight, as if they survive all 4 strikes they have a good chance to kill the user.
2. The sharpness means that one mishap or if rebound, could damage the user and/or teammates.
Name: Shade Weaver's Pin Missile
Rank: D
Type: Shadow. Offensive.
Duration: 3 posts.
Cooldown: 5 turns.
Description:A purple magic circle appears in front of the user and produces an array of pins. When they are first formed they, altogether, reaches 2 meters wide but they start to thin out to a point. They fire out as fast as a world class runner and when they hit someone, launch them far away, and stick into the person, hurting them and slowing them. The attack slows until the attack dissipates.
Strengths: 1. Speed.
2. It slows.
Weaknesses: 1. Once it is used, it cannot change direction.
2. AOE gets smaller the further away the opponent is.
Name: Shade Weaver's Dashing Escape
Rank: D
Type: Shadow. Supportive.
Duration: 4 posts.
Cooldown: 7 posts.
Description: A purple magic circle creates wings from the shadows and flies in the direction the user wills it to. If anything is in its way its turns the user into a shadow and goes through the object. The user flies as fast as a regular bird. The wingspan of the spell is 3 meters.
Strengths: 1. Not weighed down by the weight of the character.
2. Can phase through objects.
Weaknesses: 1. If the user does not escape they will not have a chance to for a long time.
2. The ability is cancelled if directly hit by a strong attack.
Name: Shade Weaver's Blast Cannon
Rank: D
Type: Shadow. Offensive/Defensive.
Duration: 1 post.
Cooldown: 2 posts.
Description: A purple magic circle builds up a shadow ball and launches it in a straight path until it hits something. The ball is the size of a cannon ball and moves as fast as such. It is strong enough to destroy stone.
The Strengths: 1. It has a small cooldown time.
Weaknesses: 1. Can be deflected.
List of Spell Fusions: Currently N/A
Name:
Rank:
Type:
Fused Spells:
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Secondary Magic: N/A
Caster or Holder:Caster
Description: Shade Weaving is the ability to create various things made of shadows e.g. A sword or A blast.
Scáth uses this greatly to his advantage by overwhelming the enemy with various spells, then finishing with a clean cut to the neck. It can also be used in torture for its clean cuts and precision.
Strengths: 1. Small cast time.
2. Dispatching small amounts of enemies.
Weaknesses: 1. Not overly powerful.
2. Spells don't last long.
3. If it is rebound it can damage teammates.
Lineage: Keeper of War:
Description: Legends tell of a vengeful monk who was banished from the monastery for his violent behavior who traveled the world; seeking to reek his vengeance. Wherever he went, violence-war-hatred-and discord erupted. However, he came to realization that the monastery monks would continue to foil his revenge by bringing peace to the lands. He sacrificed his body using a powerful dark spell to corrode it in ever lasting war. Some people are cursed with a fraction of this monk's vile gift at birth. They can call upon it to create violence and fighting within an area for a short time.
Ability: The user shouts and spreads a black mist over everyone nearby within a 30 meter radius (+10 meters per rank beyond D) of the user. All communications cease for 3 posts, and everyone fights the person closest to them. If there are no enemies currently present within the infected, they will turn on themselves and begin causing bodily harm.
Usage: Duration: 3 posts. Cool-down: 10 posts. Only effects beings of your rank or less(S Max). The user can also be attacked when this is used.
Unique Abilities: Shadow Creep --- Scáth hides in the shadows and cannot be seen until; either Scáth talks out loud, is not in the shadows or is affected by something outside of the shadows, e.g. getting bumped into or getting hit by an AOE spell.
Shade kidnapping --- Scáth drags someone into the shadows, preventing them from being seen or heard for two turns. He can only do this if he is using Shadow Creep and the person is within two meters of the shadow his in.
Shadow Rush --- Scáth moves much faster when he is in the shade or away from the sun.
Spells:
Name: Shade Weaver's Dark Blade
Rank: D
Type: Shadow. Offensive
Duration: 2 posts.
Cooldown: 2 posts.
Description: A purple magic circle is formed in front of the caster's hand and strings of shadows flow out to form a sword which is as fast as a sword in the hands of a sword master or, under the effects of Shadow Rush, ten times as fast. It is 50 inches big and sharp enough to cut through people with ease. Though it lasts 2 posts it can only attack 4 times.
Strengths: 1. Its sharpness can make dispatching opponents easier.
Weaknesses: 1. The durability makes stronger opponents harder to fight, as if they survive all 4 strikes they have a good chance to kill the user.
2. The sharpness means that one mishap or if rebound, could damage the user and/or teammates.
Name: Shade Weaver's Pin Missile
Rank: D
Type: Shadow. Offensive.
Duration: 3 posts.
Cooldown: 5 turns.
Description:A purple magic circle appears in front of the user and produces an array of pins. When they are first formed they, altogether, reaches 2 meters wide but they start to thin out to a point. They fire out as fast as a world class runner and when they hit someone, launch them far away, and stick into the person, hurting them and slowing them. The attack slows until the attack dissipates.
Strengths: 1. Speed.
2. It slows.
Weaknesses: 1. Once it is used, it cannot change direction.
2. AOE gets smaller the further away the opponent is.
Name: Shade Weaver's Dashing Escape
Rank: D
Type: Shadow. Supportive.
Duration: 4 posts.
Cooldown: 7 posts.
Description: A purple magic circle creates wings from the shadows and flies in the direction the user wills it to. If anything is in its way its turns the user into a shadow and goes through the object. The user flies as fast as a regular bird. The wingspan of the spell is 3 meters.
Strengths: 1. Not weighed down by the weight of the character.
2. Can phase through objects.
Weaknesses: 1. If the user does not escape they will not have a chance to for a long time.
2. The ability is cancelled if directly hit by a strong attack.
Name: Shade Weaver's Blast Cannon
Rank: D
Type: Shadow. Offensive/Defensive.
Duration: 1 post.
Cooldown: 2 posts.
Description: A purple magic circle builds up a shadow ball and launches it in a straight path until it hits something. The ball is the size of a cannon ball and moves as fast as such. It is strong enough to destroy stone.
The Strengths: 1. It has a small cooldown time.
Weaknesses: 1. Can be deflected.
List of Spell Fusions: Currently N/A
Name:
Rank:
Type:
Fused Spells:
Description:
Duration:
Cooldown:
Strengths:
Weaknesses: