Magic
Primary Magic: Art of the Younger Ones
Secondary Magic: -
Caster or Holder: Caster
Description: During the first years of your life, you are naturally able to let your imagination overcome your logic and give simply games complex explanations. This magic revolves around the usage of magic to replicate the incredible ability kids have. This allows the user to create simple rules even a kid would understand. These rules then apply to the user's reality, making him able to bend the world to make his imagination stronger than the world itself. In other words, the user is able to magically produce games and rules that everyone must follow. These rules are based on classic kid games that the user knows and copies from younger people. This magic is known to be very fair, having the rules apply, not only to the enemy but also to the user, having any limiting condition affect both.
Strengths:
-Strong AoE usage. This magic has a lot of abilities that are AoE, allowing the user some presence in a multi-man fight.
-Spells require low to no preparation. Most of the spells require only words to be used.
Weaknesses:
-All rules affect the enemies, allies AND the user.
-A rule can not be broken by the user. They only break if the spell is over or someone lost to the game (the second one applies only to some cases).
-Spells require words to be cast and these rules must be said out loud making it easy for anyone to hear when the user crafts a new rule.
-The rules are limited to those of child games.
Lineage: Curse of the White Witch
Primary Magic: Art of the Younger Ones
Secondary Magic: -
Caster or Holder: Caster
Description: During the first years of your life, you are naturally able to let your imagination overcome your logic and give simply games complex explanations. This magic revolves around the usage of magic to replicate the incredible ability kids have. This allows the user to create simple rules even a kid would understand. These rules then apply to the user's reality, making him able to bend the world to make his imagination stronger than the world itself. In other words, the user is able to magically produce games and rules that everyone must follow. These rules are based on classic kid games that the user knows and copies from younger people. This magic is known to be very fair, having the rules apply, not only to the enemy but also to the user, having any limiting condition affect both.
Strengths:
-Strong AoE usage. This magic has a lot of abilities that are AoE, allowing the user some presence in a multi-man fight.
-Spells require low to no preparation. Most of the spells require only words to be used.
Weaknesses:
-All rules affect the enemies, allies AND the user.
-A rule can not be broken by the user. They only break if the spell is over or someone lost to the game (the second one applies only to some cases).
-Spells require words to be cast and these rules must be said out loud making it easy for anyone to hear when the user crafts a new rule.
-The rules are limited to those of child games.
Lineage: Curse of the White Witch
- Description:
- Description: There was once a village north beyond the snowy mountain pass that lived peacefully and abundantly. It was lead by a kind and just ruler, Margery the White. She was nicknamed as such because she was a caster, a powerful one at that. It is because of her that the village can sleep peacefully at night and plant crops without having to worry about them freezing or dying due to lack of basic nutrients. You see, she had placed a powerful incantation around the land which prevents would be wrongdoers from entering their domain. It also keeps the weather and land in check, making their land an idealistic hideaway.
However, their happiness did not last long for a powerful dark Magus heard of their place, the paradise in the frozen wasteland they called it. He wanted that for his own as well, so with an army of shades and demons, he invaded the village. He had a hard time breaking through the barrier but broke through he did. The powerful white witch tried her best to defend their land but because of the sheer number of enemies and with too many to protect her effort were rendered useless. With no hope left, she did something forbidden to all white casters, and that is to use dark magic. With her newfound power, she was able to turn the tides, she was able to obliterate the dark Magi and his evil horde. But it was after when she got a second glance that she realized the error of her ways. Not only did she destroy her enemies, but she also wiped out half the land and its inhabitants. Ashamed of her deed, she fled town and was never to be seen again.
Some say she took her life as punishment of her sin, others say she regressed and turned into an old and evil crone who lives in a spooky dark forest, while others say she lived the rest of her days as a simple and normal human with her husband and children.
Ability: Those who were descended from her line are gifted with great magic regeneration. It also allows them to use Chaos Blast. The melding of light and dark magic creating pure raw power which is formless and non-elemental. Chaos magic is effective against any type of magic and inedible to all forms of slayers. However, it is weaker against steel or any form of metal. Making it less effective against physical attacks or defensive attacks made with any metal weapon or armor.
Usage:
Passive: 5% MP regeneration.
Gains an offensive "Chaos" elemental blast attack as a signature spell(max A-rank) OR normal spell of user-rank (S-rank Max) that must be made in addition to the user’s spells in their magic.
- Marco-Polo: By saying the word "Marco", Hiroko makes anyone near him a player. Every other player will have a magical voice answering for them. This means even if the player does not open his mouth to speak, his/her voice will be magically replicated from their location. This voice will be heard by all the players and everyone will hear it clearly (because it is a magically generated voice). This essentially allows Hiroko to find people in exchange for letting others know his location. This has a range of 15 meters radius at D Rank, 30 at C Rank, 50 at B Rank, 75 at A Rank, and 100 at S Rank. This is instant and has a 2 post cooldown.
- Simon Says-Come: By saying the words "Simon Says-Come" Hiroko is able to command a non-living thing to move towards him. This effect has no pulling mechanics and just allows the object to actually move, because of this, if someone is holding it or the object is stuck somewhere, it will not move towards Hiroko.
- Let's Play Pretend-I Am...: By saying the words "Let's imagine I am..." followed with something else ("A girl" for example), Hiroko is able to make anyone seeing him a player in his game. Anyone playing that game will see Hiroko as someone or something else (what he said he was). He can also pick specific people to see him as he would normally be seen. Also, if he were to interact with another player, he would interact as if he was what he specifically chose. The transformation has to be something with a solid body but does not necessarily have to be alive.
This has a max duration of 4 posts and has a cooldown of 5. - Tag Effect: Some spells might mention enemies becoming "It" or gaining "It" counters on them. If they do, this means they are "It" in a game, making them targets for certain spells. Hiroko can sense the presence of anyone with "It" counters on them (This has 60 meters range at C Rank, 100 at B, 150 at A and 200 at S). A single target can only have up to 3 It counters on them at any given moment. After 3 posts without fighting Hiroko, those with "It" counters lose them. Hiroko can also place an "It" counter on someone by touching them (only 1 and once per post). "It" counters can be transferred to anyone including Hiroko by touching them.
- D Rank Spells:
- Rock:
- Name: ROCK-Paper-Scissors
Rank: D Rank
Type: Offensive
Duration: Instant
Cooldown: 2 posts
Description: By saying the word "Rock", the user selects a target as the second player. After closing his fist, it will receive the properties of the rock, being able to smash the scissors (in this case the target). In other words, after saying the word "Rock" the user's next punch will deal D rank damage to the target.
Strengths:
-Simple offensive spell.
-No elemental weakness.
Weaknesses:
-No elemental advantage.
-Must be used melee range.
-Has no extra effects but the damage.
-If the user's fist comes in contact with paper before touching its target, the spell backfires leading to a little explosion that deals half D rank damage to the user.
- Tag! You're Frozen!:
- Name: Tag! You're Frozen!
Rank: D Rank
Type: Offensive
Duration: 2 posts
Cooldown: 4 posts
Description: By saying the word "Freeze", the user makes a game where anyone touched by him has to stay frozen. This spell has to be cast when touching someone, once this happens, the target's legs freeze in place. This effect lasts 2 posts or until they receive damage. The ice cannot be destroyed and cannot be seen by anyone but the players (the user and the target).
Strengths:
-Stops a target from moving the lower part of his body.
-The ice around the target's leg can only be interacted with if they are frozen or they are the caster.
Weaknesses:
-If the frozen target is at least a rank higher than Hiroko, they can break the ice but are considered a "cheater".
-Must be used melee range.
-Deals no damage.
-If the target is damaged with a spell or weapon, the ice breaks and they can move again.
- Paper:
- Name: Rock-PAPER-Scissors
Rank: D Rank
Type: Defensive
Duration: Instant
Cooldown: 2 posts
Description: By saying the word "Paper", the user selects a target as the second player. After opening his palm, it will receive the properties of the paper, being able to cover the rock (in this case the target). In other words, after saying the word "Paper" the user will be granted the ability to stop the next spell/attack coming from the other player.
Strengths:
-Simple defensive spell, can block the equivalent of 2 D rank spells or less.
-No elemental weakness.
Weaknesses:
-No elemental advantage.
-Can only block spells coming from the other 1 player.
-Has no extra effects but the blocking.
-If the user's palm comes into contact with a pair of scissors before blocking the attack, the spell backfires leading to a little explosion that deals half D rank damage to the user.
- Duck Duck Goose:
- Name: Duck Duck Goose
Rank: D Rank
Type: Supportive
Duration: 3 posts
Cooldown: 4 posts
Description: By saying the word goose, Hiroko picks a player to be the goose. When a goose is picked, Hiroko and the goose become incapable of damaging anyone with spells or weapons. For this game to end, the goose must touch Hiroko (or let the duration end). If the goose or Hiroko use a spell rank higher than Hiroko's rank, it will ignore the effects of the Duck Duck Goose game. Hiroko must touch the goose to start the game and cast this spell.
Strengths:
-Allows the user to essentially pacify a target.
Weaknesses:
-Deals no damage.
-Must touch the target to start the effect.
-Can be interrupted if the goose touches Hiroko.
-Hiroko is pacified as well.
-Spells rank higher than Hiroko ignore this effect, making this truly useful only if the goose is the same rank or lower than Hiroko.
-The players can still use defensive and supportive spells, even offensive ones, but the damage of offensive spells will not exist.
- C Rank Spells:
- Zombie Tag - Single Round:
- Name: Zombie Tag - Single Round
Rank: C Rank
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: By starting a game of Zombie Tag, Hiroko Summons up to 3 clones who will dash towards the targets. After touching a target, they will explode, each dealing D Rank single target damage and placing an "It" counter on the target. The clones move as fast as Hiroko and explode with a 3 meter radius. Damage from this spell cannot go higher than 2 D rank damage but one single target can receive the 3 "It" counters.
Strengths:
-Can damage many targets at a time.
-Places an "It" counter on the target.
Weaknesses:
-Damage can never go above 2 D rank damage towards a single target.
-Clones must touch the target in order to give them the counter.
-"It" counters have no extra effect on their own.
- Timeout:
- Name: Timeout
Rank: C Rank
Type: Defensive
Duration: Instant
Cooldown: 3 posts
Description: The user times himself out of the fight. This prevents up to 2 C rank damage dealt to him that post.
Strengths:
-Solid defensive spell.
Weaknesses:
-Despite being a defensive spell, it cannot be used on allies.
-If more damage was dealt in that post, the effect would break and Hiroko would receive full damage.
- Red Light Green Light:
- Name: Red Light Green Light
Rank: C Rank
Type: Supportive
Duration: 4 posts
Cooldown: 6 posts
Description: The user must say the words "Red Light!" to start the effect. He may cancel the spell by saying green light. The user starts a game of Red Light Green Light. While he is playing, he loses the ability to see, hear or sense anyone who is not moving; however, he can sense anyone who is moving besides just seeing them (sensing has a 60-meter radius). Also, he deals 20% more damage to moving targets.
Strengths:
-Increases damage output.
-Gives the user the ability to sense moving targets.
Weaknesses:
-Puts the user at a disadvantage if the enemy understands the spell.
-Nullifies his ability to sense, see and hear non-moving targets.
-If the spell is canceled, it will enter normal cooldown.
- Signature Spells:
Name: Tag! You're IT!
Rank: User Rank (Max S)
Type: Offensive
Duration: Instant
Cooldown: N/A
Description: When playing tag, Hiroko can touch a target and deal X Rank damage to them (X being the user's rank). This attack generates a magic burst able to push the target 10 meters away unless they are a higher rank than Hiroko. When they are touched, they become "It" and gain an "It" counter.
Strengths:
-Solid single target offensive spell.
-Gives target an "It" counter.
Weaknesses:
-Melee range makes it difficult to hit.
-The targets are able to pass the tag to someone else including Hiroko.
-Being the "It" has no extra effects unless Hiroko uses another spell.
Name: Time is Up!
Rank: D Rank
Type: Offensive
Duration: Instant
Cooldown: 1 post
Description: By saying the words "Time is Up!" anyone who is the "It" in a tag game will have their magic power compressed enough to blow up and deal multi target D Rank damage to them and only them. Because someone can be "IT" in multiple games of tag, this damage can stack dealing damage for each counter on them. This can also damage many if more than one target has an "It" counter. This can only do up to 2.5 D rank damage per person.
Strengths:
-Strong multi-target spell.
Weaknesses:
-A target must have an "It" counter on him.
-It counters can only be placed by touching targets making it difficult to put any.
-This pops the counters, making them go down to 0 again.
Last edited by HirokoD on 14th February 2018, 8:03 pm; edited 4 times in total