Username: ivyleaf33
Secondary Magic Name: Aural Reflection Magic
Evidence of Accomplishment: https://www.fairytail-rp.com/t18388-sorano-s-secondary-magic-training-thread-private
Description: Reflection magic is a magic that is based off of forming mirrors and utilizing them in various ways. Though it can be used in all ways, Reflection or mirror magic specializes in defense and offense at the same time. Reflecting attacks back at enemies isn't the only place it stops, however, mirrors can be used to make illusions and portals, and all types of tools. When Sorano uses Reflection magic, her lineage mixes with it and gives her mirrors the special abilities to show auras, adding to the illusions bit of normal mirror magic.
Strengths:
Weaknesses:
Abilities:
Spells:
Secondary Magic Name: Aural Reflection Magic
Evidence of Accomplishment: https://www.fairytail-rp.com/t18388-sorano-s-secondary-magic-training-thread-private
Description: Reflection magic is a magic that is based off of forming mirrors and utilizing them in various ways. Though it can be used in all ways, Reflection or mirror magic specializes in defense and offense at the same time. Reflecting attacks back at enemies isn't the only place it stops, however, mirrors can be used to make illusions and portals, and all types of tools. When Sorano uses Reflection magic, her lineage mixes with it and gives her mirrors the special abilities to show auras, adding to the illusions bit of normal mirror magic.
Strengths:
- Can not only block and attack and support, but can reflect attacks back at people.
- Even without magic they can reflect light into an opponent's eyes.
Weaknesses:
- Mirrors can be broken before the duration of the spell is over, thus ending the spell
- Could accidentally flash light into opponent's eyes
- Illusions with auras are risky, since they depend on the opponent's emotions and emotions are unpredictable.
Abilities:
- Sorano can form any amount of mirrors for non-spell purposes or to make mirrors with temporal spaces in them for carrying items.
- The mirrors are able to create infinite copies of objects or people on the field in holographic form, unless their magic or species prevents that in some way. These can move around, but are shattered easily with a blow and cannot deal any damage.
- The user is able to see through all illusions or invisibility spells that are ranked lower than them, as well as partially see through spells that are a rank above them.
Spells:
- D Rank Spell:
D-Rank Spell Name: Your Worst Nightmare
Rank: D
Duration: 3
Cooldown:4
Type: Illusionary Offensive
Description: This spell forms a mirror as tall as the user's opponent, and it will reflect the worst fear or nightmare the mage has, from their parents dying, to them forgetting everything in a piano competition, or spiders. It can affect them emotionally, hurting their concentration, and forces them to face their worst fears. D rank mages' eyes will be inevitably drawn to the mirror, though higher ranks will only feel a slight pull to look into the mirror. The spell works because the mirrors read fear patterns in the aura to determine the opponent's fears. This spell can only affect those within 30 meters.
Strengths:- Confuses opponent and could scare them.
- Opponents' eyes are drawn to it no matter what. But above D Rank can resist it.
Weaknesses:- Can be broken before the spell takes full effect.
- If an opponent can resist looking at it, the spell won't work.
- If an enemy can see through illusions, the spell will be useless.
- Confuses opponent and could scare them.
- C Rank Spell:
C-Rank Spell Name: Mirror Shard Attack
Rank: C
Duration: 1
Cooldown: 3
Type: Multiple-hits
Description: This attack is based off of Sorano's mentor Speculo's Mirror Shard spell. It is done by producing a mirror, then the user twisting their hand in a sharp motion behind it, causing it to break into 10 shards of mirror that are deadly sharp. Each piece is able to inflict 10hp damage. Each shard is about 30 cm long on each side and travels at about 67.5 mps. Each can move up to 90 meters away.
Strengths:- People can see their own auras in them which may surprise them and possibly slow them down.
- They are hard to see as the mirrors reflect their surroundings unless reflecting a complex organism in which it will show their aura.
Weaknesses:- Shards can be broken before full duration.
- If not all shards hit, the damage is lowered.
- Mirrors cannot be used to reflect magic
- People can see their own auras in them which may surprise them and possibly slow them down.
- B Rank Spell:
B-Rank Spell Name: Mirror Portal
Rank: B
Duration: 1
Cooldown: 4
Type: Healing and Traveling
Description: Sorano forms a mirror three meters in diameter that can take her to any place she wishes within a 50 meter raduis. You simply have to walk through it. Anybody can go through it, but cannot choose their own locations. Only the caster can determine the end location. Walking through it also heals 30 hp to each person.
Strengths:- Can be used to sneak behind someone and attack them.
- Heals and helps the user(s) travel.
Weaknesses:- Very big, and therefore easy for the enemy to spot
- An opponent could step in and be healed and travel as well
- If mirror is destroyed before a user is completely through, they will be trapped in the space until portal is reopened, or if someone can cast a spell that can over power a B rank one.
- Can be used to sneak behind someone and attack them.
- A Rank Spell:
A-Rank Spell Name: Shield of Reflection
Rank: A
Duration: 4
Cooldown: 5
Type: Defensive, Reflective
Description: This creates a strong circular mirror shield around three meters in diameter. The shield can withstand up to 160hp of damage. Any attack A rank or lower will also have some damage reflected back at it. For example, D Rank gets 50% damage reflected, C Rank will have 30%, B rank 20% and A rank 10%.
The mirror also shows the opponent's aura which may distract it.
Strengths:- Very large, so hard for attacks to get past.
- Can be moved around by user's will, but extremely heavy for anyone else.
Weaknesses:- Will break with strong attacks
- Anyone who casts an S rank or above spell won’t receive any reflection and the shield will shatter
- If hiding behind it, it hides the user's view.
- Very large, so hard for attacks to get past.
- S Rank Spell:
S-Rank Spell Name: Hall of Mirrors
Rank: S
Duration 6
Cooldown: 8
Type: DoT AoE
Description: Hall of Mirrors is a spell with many effects. It forms a large room-like space out of Mirrors, that traps both the opponent and the user inside,as well as anyone else who happens to be in the way. The walls, ceiling, and floor are all made of mirrors that reflect everything over and over again in aura and in normal vision. The room itself can extend up to 200 meters, though the sides can be changed when casting the spell. The walls will begin shooting out small shards of mirror when activated, hitting everyone and everything except the user. It will shoot out ten shards every post. Each shard deals 5hp in the first post, but only 2hp each for the rest of the duration. Instead, it will heal the user by 30 HP. However, the user must be inside the room, meaning they may be open to attack from the opponent. To break out, an opponent must either use a spell such as teleportation or break the walls, which, like a defensive spell requires two blows of the same rank to break. Each shard travels at 150 mps.
Strengths:- There are multiple effects
- The user is not effected but healed in the room
Weaknesses:- The user is stuck in the room and can't leave until spell is over
- Allies trapped inside will be injured by mirror shards
- If opponent can break out, user will still be unable to leave until duration of spell is over.
- There are multiple effects
- Signature Spell:
S-Rank Spell Name: Crystalline Explosion
Rank: S
Duration 1
Cooldown: N/A
Type: Instant Burst
Description: A series of five mirror panels will manifest around the desired target, and when the caster crushes their hand into a fist, the shards will drive themselves at the opponent, exploding upon impact. These move at 75 mps, and can travel up to 100 meters away. Deals 100hp damage.
Strengths:- Quick and easy spell to use when in a fix.
Weaknesses:- Some excess shards will shoot out as well, due to the explosion, so people standing around can get hurt.
- Can be easily escaped with teleportation.
- Quick and easy spell to use when in a fix.
Last edited by ivyleaf33 on 16th February 2018, 1:13 am; edited 5 times in total