Magic
Primary Magic: Requip: The Soul
Secondary Magic: TBA
Caster or Holder: Holder
Description: Requip: The Soul behaves like any other requip magic - to store items in a pocket dimension so they can easily summon it at any time, even during battle, which offers a high level of flexibility in combat. Javel's specific requip however, deviates from the traditional magical equipment of armor and weapons. Rather, Javel utilizes two different armors at once; one is the base known as the Soul Armor and the other being a Soul Cloak. Each Soul Cloak contains the soul of an ancient luminary or mage that offer their power to Javel via linking their soul to his own through the cloaks and weapons themselves.
Strengths:
Weaknesses:
Lineage: Ancient Sealer
Unique Abilities:
Spells:
Primary Magic: Requip: The Soul
Secondary Magic: TBA
Caster or Holder: Holder
Description: Requip: The Soul behaves like any other requip magic - to store items in a pocket dimension so they can easily summon it at any time, even during battle, which offers a high level of flexibility in combat. Javel's specific requip however, deviates from the traditional magical equipment of armor and weapons. Rather, Javel utilizes two different armors at once; one is the base known as the Soul Armor and the other being a Soul Cloak. Each Soul Cloak contains the soul of an ancient luminary or mage that offer their power to Javel via linking their soul to his own through the cloaks and weapons themselves.
Strengths:
- Versatility; like most Requip mages, this holder magic offers various armors and weapons for different kinds of situations and is great for all-around combat when fully mastered.
- Defense Potential; Javel's unique requip offers him a great amount of defense given how the Soul Cloaks takes damage first, followed by his Soul Armor, and finally his HP.
- Variability; like any other Requip mages, Javel can theoretically store a lot more than just his unique armor and cloaks.
Weaknesses:
- Duration problem; armor is very important and serves as the basis for Javel's power. As such, it is inevitable that the Limit Transcendence perk will have to used to sustain the duration given how Javel's requip works.
- This type of Requip will burn through MP and skyrocket cooldowns like crazy as a result on the over-reliance on Limit Transendence. Switching through cloaks and equipment too quickly will dry out the MP even quicker.
- None of Javel's equipment are unbreakable and will be powerless if all of his equipment is destroyed or his magic cancelled.
- Javel can only wear one Soul Cloak at a time, not counting the Soul Armor.
- The elemental properties of some of his equipment make them susceptible to Slayer Magic.
- Offensive Potential; Javel's Requip revolves mainly around his armors and cloaks and as such lacks the proper weaponry needed to deal out devastating attacks compared to what he can endure.
Lineage: Ancient Sealer
Unique Abilities:
- Unique Abilities:
- Soul Link: Javel's Requip is unique in the manner that, in a technical sense, two armors can be used together for increased protection and special abilities. The Soul Armor serves as a base armor providing the essential protection for the user. The Soul Cloaks are enchanted jackets/vests that can be equipped over the Soul Armor and serve basically as a worn shield providing additional defensive abilities and protection (both armors follow the durability rules of their ranks). This ability does NOT allow the usage of two Soul Cloaks or two Soul Armors, only one and the other.
- Soul Power: Javel is blessed by the powers of luminary mages, which will enhance his strength and speed beyond that of a normal human whenever a Soul Cloak is in use. The increase is dependent on rank as well as the Soul Cloak being used which might trade off one stat in favor for another. Soul Cloaks will fall under one of the three categories - Agile (speed), and Herculean (strength), and Balanced (both). Below is the general idea how Soul Power is distributed for Balanced Soul Cloaks:
D Rank - 10% increase in speed and strength. Agile and Herculean cloaks will grant 20% increase for the categorized stat and 0% for the other.
C Rank - 20% increase in speed and strength. Agile and Herculean cloaks will grant 30% increase for the categorized stat and 5% for the other.
B Rank - 30% increase in speed and strength. Agile and Herculean cloaks will grant 50% increase for the categorized stat and 5% for the other.
A Rank - 40% increase in speed and strength. Agile and Herculean cloaks will grant 70% increase for the categorized stat and 5% for the other.
S Rank - 50% increase in speed and strength. Agile and Herculean cloaks will grant 90% increase for the categorized stat and 5% for the other. - Telekinesis: An informed ability that all Requip mages share, being able to control their own weapons and armor with their mind.
- Eye Capsule: A ability unique to this specific requip is that all Soul Cloaks, when summoned, will take the appearance of a lacrima-encased object known as an Eye Capsule. In Eye Capsule form, the Soul Cloaks are inactive and sealed but their duration last indefinitely until they are released. Upon activation, they take on their cloak form upon doing so and their abilities and defenses become available. When the Soul Cloaks' HP hit zero, they will transform back into a capsule and transported back to Javel's pocket dimension for repair and cannot be used again for the rest of the thread.
- Soul Link: Javel's Requip is unique in the manner that, in a technical sense, two armors can be used together for increased protection and special abilities. The Soul Armor serves as a base armor providing the essential protection for the user. The Soul Cloaks are enchanted jackets/vests that can be equipped over the Soul Armor and serve basically as a worn shield providing additional defensive abilities and protection (both armors follow the durability rules of their ranks). This ability does NOT allow the usage of two Soul Cloaks or two Soul Armors, only one and the other.
Spells:
- Signature Spells:
- Soul Armor:
Name: Soul Armor
Rank: D
Type: Spell Armor
Duration: 4 posts
Cooldown: 5 posts
List of Spell Fusions: None
Description:- Soul Armor:
- Provides full-body protection (Javel's HP will be untouched so as long as the armor is intact) with no physical weakpoints.
- Allows good mobility and flexible.
- As a signature spell, armor costs no MP.
- User's identity is perfectly disguised behind the mask.
Weaknesses:- Armor lacks any special qualities like elemental benefits or buffs.
- Armor provides no elemental resistance on its own.
- Breakable.
- Spell Armor needs to be used with a Soul Cloak for maximum efficiency and protection.
- Active Ability:
Name Soul Repair
Rank: D
Type: Supportive, Defensive, Healing
Fused Spells N/A
Description: Soul Armor creates an aura of magic around, repairing some of the damage it's taken in battle.
Duration: 1 Post
Cooldown: 2 Posts
Strengths:- Ability can be activated at all at any moment within the armor's duration.
- Armor will receive 45 HP worth of repair upon casting.
Weaknesses:- Armor is still suspectible to further damage after initial repair.
- Repair is only to the armor and not to Javel's HP or Soul Cloak's.
- Ability is only be used if the armor itself is still active.
- Ability has a cooldown
- Ability can be activated at all at any moment within the armor's duration.
- Javel's Soul:
- Name: Javel's Soul
Rank: Ranks with user up to B Rank
Type: Spell Armor, Defensive
Duration: 4 posts
Cooldown: 5 posts
List of Spell Fusions: None
Description: It is the first of Javel's Soul Cloaks, which happens to be his own. It was created with Javel's own magic and the only Soul Cloak not to be possessed by a deceased mage (since Javel is still alive). It is a categorized as a Balanced Soul Cloak.- Capsule Form:
- Javel's Soul:
- Behaves like a shield and offers additional defense HP on top of Soul Armor and Javel.
- Can be disguised as a regular hoodie when not being used with the Soul Armor.
- As a signature spell, armor costs no MP.
Weaknesses:- Will be destroyed first when user is targeted.
- Provides no elemental resistance.
- Breakable.
- Spell Armor needs to be used with Soul Armor for maximum efficiency and protection.
- Active Ability:
Name Hidden Self
Rank: D
Type: Supportive
Fused Spells N/A
Description: Soul Cloak creates an aura of magic around itself to hide the user from sight and render them invisible.
Duration: 2 Posts
Cooldown: 3 Post
Strengths:- Ability can be activated at all at any moment within the Soul Cloak's duration.
- User cannot be seen by the regular human eye.
- User can easily use this ability for an escape or a counterattack.
Weaknesses:- User will still make noise.
- User can still be seen through eye-related magic.
- User is still tangible to the real world.
- Ability is only active if the armor itself is still active.
- Ability does not hide user's magic energy from sensory.
- Ability can be activated at all at any moment within the Soul Cloak's duration.
- D-Rank:
- Edison's Soul:
- Name: Edison's Soul
Rank: D
Type: Lightning, Spell Armor, Defensive
Duration: 4 posts
Cooldown: 5 posts
List of Spell Fusions: None
Description: It is the second of Javel's Soul Cloaks, inhibited by the spirit of an historical lightning mage that went by the name of T. Edison. It was created through black-magic and came into Javel's possession sometime before he arrived to Fiore. It is a categorized as a Balanced Soul Cloak.- Capsule Form:
- Edison's Soul:
- Behaves like a shield and offers additional defense HP on top of Soul Armor and Javel.
- Can be disguised as a regular hoodie when not being used with the Soul Armor.
- Provides additional resistance and protection against lightning magic.
Weaknesses:- Will be destroyed first when user is targeted.
- Does not offer additional protection against other elements.
- Breakable.
- Vulnerable to Water and Ice Magic.
- Passive Ability:
User takes 50% less damage from lightning-based magic. Consequently, it'll take 50% more damage from water and ice magic.
- Active Ability:
Name Electric Repulsion
Rank: D
Type: Lightning, Defensive
Fused Spells N/A
Description: The Edison Soul Cloak glows bright yellow, channeling and building up magic energy before releasing it in the form of a small yellow shockwave that electrocutes anything in its 2 meter damage radius.
Duration: 1 Post
Cooldown: 4 Posts
Strengths:- Deals D-Rank lightning-based damage.
- Spell stuns anyone caught in it for one post.
- Spell can be conducted (i.e. through metal or water) to travel further.
- Doesn't hurt user.
Weaknesses:- Useless against Slayers of the Lightning element.
- Spell has a charge-up time which gives away its intended effect
- Meant for defensive purposes and not as an attack.
- Cannot stun C-Rank enemies and above.
- A definitive friendly-fire hazard.
- Deals D-Rank lightning-based damage.
- Edison's Lantern:
- Name: Edison's Lantern
Rank: D
Type: Lightning, Spell Weapon, Offensive
Duration: 4 posts
Cooldown: 5 posts
List of Spell Fusions: None
Description: A magical lantern fueled by a magic lacrima of lightning that is best used with Edison's Soul Cloak.- Edison's Soul:
- Attacks with the element of lightning.
- Behaves like an ordinary lantern.
- Sturdy enough to be used as a blunt weapon.
Weaknesses:- Not exactly the most practical 'weapon' to be using in a fight.
- Can be stolen to be used against the user.
- Breakable.
- No defensive abilities.
- Passive Ability:
Edison's Lantern can be used like an ordinary lantern to illuminate the dark.
- Active Ability:
Name Omega Bomber
Rank: D
Type: Lightning, Offensive
Fused Spells N/A
Description: Edison's lantern surges up with the power of lightning, before releasing in a small electrical explosion, sending out bolts of lightning in one general direction towards an intended target up to 15 meters in distance at a speed 25% higher than its user.
Duration: Instant
Cooldown: 2 Post
Strengths:- Deals D-Rank lightning-based damage.
- The attack travels very quickly.
- Attack can be used as melee or ranged.
- Attack can be conducted (i.e. through metal or water) to travel further.
Weaknesses:- Useless against Slayers of the Lightning element.
- Can be dodged or cancelled before activation since there is a quick wind-up time before the actual attack takes place.
- Can be blocked or redirected.
- Ability lacks penetrating power.
- Ability cannot lock onto target.
- Deals D-Rank lightning-based damage.
- C-Rank:
- Nobunaga's Soul:
- Name: Nobunaga's Soul
Rank: C
Type: Fire, Spell Armor, Defensive
Duration: 5 posts
Cooldown: 6 posts
List of Spell Fusions: None
Description: It is the third of Javel's Soul Cloaks, inhibited by the spirit of an tyrannical warlord that went by the name of O. Nobunaga. It was created through black-magic and was set loose into Fiore before being re-captured by Javel. It is a categorized as a Herculean Soul Cloak.- Capsule Form:
- Nobunaga's Soul:
- Behaves like a shield and offers additional defense HP on top of Soul Armor and Javel.
- Can be disguised as a regular hoodie when not being used with the Soul Armor.
- Provides additional resistance and protection against fire magic.
Weaknesses:- Will be destroyed first when user is targeted.
- Does not offer additional protection against other elements.
- Breakable.
- Speed is severely sacrificed for power.
- Passive Ability:
User takes 50% less damage from fire-based magic.
- Active Ability:
Name Explosive Seppuku
Rank: C
Type: Fire, Offensive
Fused Spells N/A
Description: The Nobunaga Soul Cloak glows bright purple, channeling and building up magic energy before releasing it in the form combusting purple flames that damage anything in its 2 meter damage radius.
Duration: Instant
Cooldown: 5 Posts
Strengths:- Immediate explosion deals C-Rank fire-based damage.
- Explosion will leave burning damage dealing 1 HP per post for the the next 3 posts after the initial activation.
- Doesn't harm user.
Weaknesses:- Useless against Slayers of the Fire element.
- Spell has a charge-up time which gives away its intended effect
- Meant for defensive purposes and not as an actual attack.
- Burning damage is negated if enemy is wearing armor.
- Burning damage does not affect B-ranked enemies and above.
- A definitive friendly-fire hazard...literally!
- Immediate explosion deals C-Rank fire-based damage.
- Tutankhamun's Soul:
- Name: Tutankhamun Soul
Rank: C
Type: Sand, Spell Armor, Defensive
Duration: 5 posts
Cooldown: 6 posts
List of Spell Fusions: None
Description: It is the fourth of Javel's Soul Cloaks, inhibited by the spirit of an legendary pharaoh that went by the name of Tutankhamun. It was created through black-magic and was set loose into Fiore before being re-captured by Javel. It is a categorized as an Agile Soul Cloak.- Capsule Form:
- Tutankhamun's Soul:
- Behaves like a shield and offers additional defense HP on top of Soul Armor and Javel.
- Can be disguised as a regular hoodie when not being used with the Soul Armor.
- Provides additional resistance and protection against sand magic.
Weaknesses:- Will be destroyed first when user is targeted.
- Does not offer additional protection against other elements.
- Breakable.
- Power is severely sacrificed for speed
- Passive Ability:
User takes 50% less damage from Earth-based magic (including sand).
- Active Ability:
Name Ageless Sand
Rank: C
Type: Light, Defensive
Fused Spells N/A
Description: The Tutankhamun Soul Cloak glows bright golden, transforming the user into a pile of mobile sand.
Duration: 3 Post
Cooldown: 4 Posts
Strengths:- Untargetable and invulnerable to physical attacks as well as physical magic and curse magic.
- User also cannot be hurt by earth or sand magic.
- Useful for escaping tight situations.
- User can travel like a mist and is intangible enough to slip around enemies and obstacles.
Weaknesses:- User can still be hurt by other elemental magic.
- Spell has a charge-up time which gives away its intended effect
- Meant for defensive purposes.
- User can still be immobilized (i.e. freezing).
- Spell is immediately canceled when it comes in contact with liquid matter, especially water.
- As a result, user is extremely vulnerable to liquid-based magic and will take 50% additional damage from such while this spell is active.
- Untargetable and invulnerable to physical attacks as well as physical magic and curse magic.
- Omega Drive:
- Name: Omega Drive
Rank: C
Type: Spell Weapon, Offensive
Duration: 2 posts
Cooldown: 5 posts
List of Spell Fusions: None
Description: Javel summons and then weaponizes his own raw magic power into a physical glowing aura. As such, his next punch/kick will have devastating effect.- Buildup:
- Spell 'weapon' deals a wide C-Rank damage within a 5 meter radius.
- 'Weapon' is re-usable since this is literally Javel's raw magic power.
- Can knock opponents of the same rank or lower back another 5 meters.
Weaknesses:- Shortest spell duration in Javel's arsenal
- 'Weapon' can only be used to attack once.
- Once user attacks, the spell weapon fades and goes on cooldown.
- Breakable in a limited sense.
- Active Ability:
Name Giga Omega Drive
Rank: C
Type: Offensive
Fused Spells N/A
Duration: Instant
Cooldown: 5 posts
Description: Should Javel feel that he needs more power, the mage can strengthen his Omega Drive for a more powerful attack.
Strengths:- Increases Omega Drive's damage for a total of 1.5x C-Rank damage.
- Damage radius is expanded from 5 meters to 10 meters.
Weaknesses:- Ability can only be activated once,
- Ability also has to be used within Omega Drive's short duration.
- Ability must be activated before the 'weapon' attacks.
- Increases Omega Drive's damage for a total of 1.5x C-Rank damage.
Last edited by Javel on 5th March 2016, 6:14 pm; edited 33 times in total