Magic
Primary Magic: Hunt Magic.
Secondary Magic: N/A
Caster or Holder: Caster.
Description: Hunt Magic is the very essence of what a true thief can embody, The ability to steal the bodies ability itself from an opponent makes even the weakest of thieves a danger to most but even then the true masters of it are in another art. Assassins originally designed this magic to kill targets with sustained fights making it so that the longer they fight the more their advantage grew. Yet even with all this strength the assassins that used it slowly went extinct their teaches almost dying with them. That was until the young Kagura found the last of the teachers while under her slavery. With the new knowledge that this aging assassin gave her she found her freedom and through the blood of many can now attempt to reach her goals.
Strengths:
Weaknesses:
Unique Abilities:
Primary Magic: Hunt Magic.
Secondary Magic: N/A
Caster or Holder: Caster.
Description: Hunt Magic is the very essence of what a true thief can embody, The ability to steal the bodies ability itself from an opponent makes even the weakest of thieves a danger to most but even then the true masters of it are in another art. Assassins originally designed this magic to kill targets with sustained fights making it so that the longer they fight the more their advantage grew. Yet even with all this strength the assassins that used it slowly went extinct their teaches almost dying with them. That was until the young Kagura found the last of the teachers while under her slavery. With the new knowledge that this aging assassin gave her she found her freedom and through the blood of many can now attempt to reach her goals.
Strengths:
- Depending on the spell can steal an advantage from an opponent and turn their strength to hers.
- Very good for turning the tides on an enemy if a fight goes on for too long.
- Can make it almost impossible to lose against those lower than you in rank if going all out.
Weaknesses:
- Have to remain in direct sight for most spells to work.
- You are not god like and as such even with stolen strength can still die from fatal wounds.
- Has little to no effect on those higher rank than you with a lot of the spells being debuffs.
- Cannot be used to directly kill the person by sapping all their strength, magic etc.
- Lineage.:
- Lineage:Knight of Spirits
Description: One of the Seven Knights of King Kuroryu, this Knight could summon ethereal spirits to aid him in battle offense. He was said to be extremely proficient with his equipment as they were powered with spirits.
Ability: Allows the user to increase offense and defense capabilities upon activation. Acts as a passive throughout the period of activation. Activating too long will result in body paralysis. As another passive, without activation, the user is adept with using equipment.
Usage: Upon activation of the lineage, the user gains 50% offense OR defense (never both) capabilities. However, after 5 posts one of the arms of the user will be paralyzed, after 8 posts from the initial activation, both arms will be paralyzed, and after 10 posts from the initial activation of the lineage the user will be completely paralyzed. The paralysis will last 3 posts. This lineage can only be activated once in a thread.
Unique Abilities:
- Stolen Reflex: Due to her time she has had in combat after combat she has taken time to steal agility from as many enemies she could to the point that it has become a permanent addition to her boosting her reflex and speed by 25%
- High Endurance: Due to having to steal the strength and stamina of others many times to save her own life she trained herself to be able to take as many hits she could while her magic takes affect. (5% Boost to HP Pool.)
- High Perception: With her lifestyle as a thief and being a dangerous fighter she has learned no only how to see much easier what others would ignore but also being able to read body language to allow her to avoid spells and attacks just by reading the movements of others. (Boosts her ability to evade by 25% and her own perception of environments by 50%)
- False Appearance: With her stolen time of others her body grew much slower than others could perceive with her actual age being closer to her early twenties. Even so her strength is far beyond what a normal person could have adding a bonus 10 damage to her strikes from weapons or her fists alone making her a brawler that is not to be underestimated.
- Blood Hunt.:
Name: Blood Hunt.
Rank: Same as User. (C-Rank)
Type: Offensive.
Duration: Instant.
Cooldown: 2 posts.
Description: Rather than simply fighting enemies with ease and trying to cause as much stalling she can. Kagura found a new and in her own opinion 'fun' way to deal with enemies. Concentrating on her ability to hunt down object she focuses on the blood and flesh of her enemies and allies. All entities within a 10m radius of Kagura have their flesh ruptured and spikes of their own blood (Or blood like fluids) ripping through them dealing 100% the Spells rank in damage. It takes around 5 seconds for the spell to charge and so it gives an enemy that time to get out of her radius before she casts the spell as a visible red aura covers those about to be hit by it.
Strengths:
~ Can tear through enemies that try to gang up on her if they stay near her too long.
~ Makes it easier to deal with groups of enemies since she can cause panic.
Weaknesses:
~ Kagura does not care for her allies and this spell reflects that being able to hurt them too.
~ This spell while instant takes 5 seconds to cast and as such the red aura around observant enemies means they can avoid it easily.
~ This spell can be difficult to use against spiritual or enemies with no bodies as it may still deal damage but they are not affected by the painful rupture of their flesh. (Which they don't have.)
- Weaker Hunt Magic.:
- Element Hunt.:
Name: Element Hunt
.
Rank: D-Rank.
Type: Offensive,Caster.
Duration: Instant.
Cooldown: 4 posts.
Description: As soon as a ranged elemental spell is cast at her Kagura is able to use Element Hunt to steal the spell away for one cast using it against them for 75% of its rank damage. While the spell is heading towards her she will hold out her hand and a seal will appear that will absorb into it the seal will then shrink and appear either on her glove or hand to be used when she needs too.
Strengths:- Can protect her from harm.
- Good use to turn the tides on someone when they try to finish you off.
- Has a very long range of cast radius (20 feet.)
Weaknesses:- Must be able to directly see the spell to steal it.
- Cannot steal a spell that is a rank above herself.
- If the spell has too big an AOE it will only steal the parts within the 20 foot radius.
- Cannot be used on Light or Shadow magic.
- Can protect her from harm.
- Fox Hunt.:
Name: Fox Hunt.
Rank: D-Rank.
Type: Offensive/Supportive.
Duration: Instant
Cooldown: 2 posts.
Description: When she knows exactly where an item she wants is located Kagura is able to walk towards it so long as it is within 50 meters as if there were no obstacles between them. when used the item in question will glow a dull blue and can be noticed fairly easily.
Strengths:- Can be used to keep up with an opponent for Physical Hunt opponent.
- Can help her steal items that would otherwise require stealth to take.
- Good for getaways due to being able to walk towards something like a tree.
Weaknesses:- Must know the exact position of the object to go towards it.
- Cannot be used on a person themselves and cannot go through people.
- Cannot be used to go through magic barriers that are the same or higher rank than the spell.
- Does not work on magically created things and is unable to walk through them. (E.g Spells and weapons.)
- Can be used to keep up with an opponent for Physical Hunt opponent.
- Time Hunt.:
Name: Time Hunt.
Rank: D-Rank.
Type: Defensive.
Duration: Instant.
Cooldown: 3 Posts
Description: Kagura is capable of focusing and in an instant stealing the time out of a wound closing it and also healing her by 5% hp. (Can only be used on self.) When the spell is activated the time of how the wound happened will flow forth from it as images from different points come out.
Strengths:- Can seal a possible fatal wound.
- If given the time to while running around she can keep herself alive to use her other spells.
- Is good for letting herself keep up with using Physical hunt.
Weaknesses:- Is only a small heal so in the long run cannot keep up with higher damage.
- Cannot heal wounds that are made from B-Rank or higher magics.
- As it only heals herself it embodies a thieves greed meaning she cannot help allies in a fight.
- Is very easy to see due to the rising images of time so it is not really stealthy.
- Can seal a possible fatal wound.
- Hunters Mark.:
Name: Hunters Mark.
Rank: D-Rank.
Type: Supportive.
Duration: Instant.
Cooldown: 3 Posts.
Description: Kagura will quickly get right up to her target and places her hands on them doing so causes the mark to appear, So long as the mark is there she will be able to find them until they die. (Lasts 3 posts and has a track range of 50 feet.)
Appearance:
Strengths:- Helps her track whoever she take an interest in or needs to kill with ease.
- Since she always knows where they are if they have weapons she can use fox hunt on their items.
- Can be used to try and always be in range for Physical hunt to take effect.
Weaknesses:- Must make direct contact with them, If it hits their armor it will be placed on that and they can ditch it. (goes through clothes however.)
- Can be removed from them by cutting off the mark from their own skin or if they pump magic from their body into the mark, Using fire to disrupt the mark also works. (E.g singing the skin so the mark is not complete.)
- Has no real use aside from tracking.
- Cannot track more than two people at any given time.
- Helps her track whoever she take an interest in or needs to kill with ease.
- Lesser Hunt Magic:
- Physical Hunt.:
Name: Physical Hunt.
Rank: C-Rank.
Type: Offensive.
Duration: 4 posts.
Cooldown: 5 posts.
Description:Over a 4 posts (Divided evenly per 4 posts) while locked in combat with an opponent Kagura can use this spell to continuously steal 35% of their physical attributes such as Strength, Speed and Stamina, Adding it too her own. (Reduces by 50% if the target is one rank higher, and goes to 0% if they are two or more ranks ahead.) This effect can be seen happening with a short line of magic between them that glows a dull grey making it very hard to see in darker places..
Strengths:- When used can turn the tide very very quickly.
- Can put someone into a state where they can no longer move from lack of stamina.
- Highly destructive when used on a strong opponent since it takes all that strength and adds it to hers.
Weaknesses:- Absolutely must remain within 10 feet of the person to continue draining.
- Cannot be used on a enemy who is two ranks above herself.
- Reduced effectiveness on enemies who are the same or one rank above her. (35% when the same rank and 17.5% when above is stolen effectively.)
- Has no effect on mages who can keep her at a distance.
- When used can turn the tide very very quickly.
Last edited by KaguraSatski on 18th February 2016, 5:15 pm; edited 9 times in total