Magic
Primary Magic: Gunner Re-quip
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: Gunner Re-quip is a type of Magic which allows Torva to store Magic guns in different pocket dimensions so Torva can easily summon them at anytime when he requires it.However, there is a limit to the amount of items that can be stored in his pocket dimension, which is usually connected to the Torvas own Magical ability. Also, each gun which is summoned has its own special ability and advantage depending on the Torvas situation.
1Strengths:
Weaknesses:
Lineage: Progeny of Nyx
Description: Eons ago, the eternal mother of the Night fell in love with a human. Transforming into human form, she eloped with the young mortal and lived with him until the end of his days. Their union bore three healthy kids, one of them specially rare. He had had been endowed with her mother's power, a progeny of Nyx.
Ability: Those who were not skipped by this lineage gets the ability "Night Form". For a brief duration, the user will meta-morph into a humanoid being of pure dark matter. Their body was molded from the fragment of the cosmos, making them virtually indestructible for a few moments.
Usage: Night form can only be activated at night and twice per thread. During this time, your body is virtually immune to magic attacks which are equal to your rank or less (75% damage reduction). Physical attacks won't reach you for they will just pass right through you unless they are enhanced through magic somehow which will still be weakened by the damage reduction given, the drawback is you can't use any attacks or magic during this time. Effect lasts for 2 posts with a 4 post cooldown and can't be deactivated or cancelled.
A lesser version can be used passively in which their body is simply darker than normal, half normal looking half night-like. It reduces damage by 25% in general at night and lets you move 50% faster in shadow while still not able to attack or use magic.
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
Spells: Dragon Fire
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Dragon Fire
Rank: D
Type: ( Fire, Offensive )
Duration: Ammo: 12
Cooldown: 13 post
Description: ( How the spell is cast: Pulled out of pocket portal , what it looks like: large steel grey shot gun with a drum, end of the barrel has the skull of a draconoid with its mouth open, has a grip stock, burst shot of 3 , what it does: Shoots in a cone and applies fire damage, has a pushback effect ,
Speed:
Range:Close Range
AoE: Cone
Modes of Fire: Semi, burst (3)
Active: Reign of Fire: Consumes all Ammo. damage = Base damage reduced 50% for each clipped consumed. Doubles passive.
Passive: Grievous Wounds: reduces all healing by 25%
Strengths:
Weaknesses:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Kindred
Rank: D
Type: ( Light and Dark, Offensive )
Duration: Ammo: 9 per gun
Cooldown: 19 post
Description: ( How the spell is cast: Pulled out of pocket portal , what it looks like: twin .50 caliber magnum pistols one with a light aura and the other with a purple aura, with engravings one on each barrel ( light aura engravings “vita”) (dark aura engraving “morte”)
what it does: dual based shooting, elemental damage varies from pistol (light and/or dark) ,
Speed: N/A
Range: close range - mid range
AoE: N/A
Modes of Fire: Semi
Active: Reign of Fire: Consumes all Ammo. damage = Base damage reduced 50% for each clipped consumed. Doubles passive.
Passive: Vita et Morte: Can continue to shoot after ammunition is exhausted by giving up 10% of max health for each shot fired and Damage is also increased by 20%.
Strengths:
Weaknesses:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Mortal Reminder
Rank: D
Type: ( Lightning , Offensive )
Duration: Ammo: 5
Cooldown:6 post
Description: ( How the spell is cast: Pulled out of pocket portal , what it looks like: A sniper rifle with bipod, witha 96x zoom in scope, black steel with a lightning based camo.
what it does: long distance shooting , shoots lightning based projectiles,
Speed: N/A
Range: Long range
AoE: N/A
Modes of Fire: Bolt Action
Active: Striking a Nerve: if the next shot fired hits it stuns the the enemy for 1 post, 3 post cooldown
Passive: Mortal Slayer: Ignores all armor of enemies of equal rank. reduced by 25% for each rank below.
Strengths:
Weaknesses:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Hidden Fangs
Rank: D
Type: ( Explosive, Offensive, Saboteur,Trap )
Duration: ammo: 4 (Until Triggered)
Cooldown: Once exhausted can't use until next scene
Description: ( How the spell is cast: Pulled out of pocket portal and placed on the ground ,
what it looks like: A flat Disk with blades that protrude from its side
what it does: triggered when anyone comes in a small radius. The Blades rotate and the disk pops up, explodes and sends blades to fly in every direction.
Speed: N/A
Range: small
AoE: small burst area
Active: Nasty Bite: When triggered, Hidden fangs will explode launching the blades out which will cause the opponents to lose 75% movement and take bleed/DoT for 3 post. Slow is reduced by 20% for each level under targets up to max of 15%
Passive: Camo: When Hidden fangs are placed they will camouflage with the enviorment until triggered.
Strengths:
Weaknesses:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Primary Magic: Gunner Re-quip
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: Gunner Re-quip is a type of Magic which allows Torva to store Magic guns in different pocket dimensions so Torva can easily summon them at anytime when he requires it.However, there is a limit to the amount of items that can be stored in his pocket dimension, which is usually connected to the Torvas own Magical ability. Also, each gun which is summoned has its own special ability and advantage depending on the Torvas situation.
1Strengths:
- Ranged versatility
- crowd control
- variety of elemental properties based weapons
Weaknesses:
- Weak Defensive Capabilities
- Range disadvantages (e.g. shotgun)
- No armor
- bad hand to hand combat
Lineage: Progeny of Nyx
Description: Eons ago, the eternal mother of the Night fell in love with a human. Transforming into human form, she eloped with the young mortal and lived with him until the end of his days. Their union bore three healthy kids, one of them specially rare. He had had been endowed with her mother's power, a progeny of Nyx.
Ability: Those who were not skipped by this lineage gets the ability "Night Form". For a brief duration, the user will meta-morph into a humanoid being of pure dark matter. Their body was molded from the fragment of the cosmos, making them virtually indestructible for a few moments.
Usage: Night form can only be activated at night and twice per thread. During this time, your body is virtually immune to magic attacks which are equal to your rank or less (75% damage reduction). Physical attacks won't reach you for they will just pass right through you unless they are enhanced through magic somehow which will still be weakened by the damage reduction given, the drawback is you can't use any attacks or magic during this time. Effect lasts for 2 posts with a 4 post cooldown and can't be deactivated or cancelled.
A lesser version can be used passively in which their body is simply darker than normal, half normal looking half night-like. It reduces damage by 25% in general at night and lets you move 50% faster in shadow while still not able to attack or use magic.
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
- Hawkeye: Gives drastically enhanced visual prowess
- Light Weight: Gives 50% movement speed and makes no noise while moving
- Trigger Finger: Every Time he re-quips he gets an extra shot (for bolt action hes allowed to reload instantly since he cant make an additional shot)
Spells: Dragon Fire
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Dragon Fire
Rank: D
Type: ( Fire, Offensive )
Duration: Ammo: 12
Cooldown: 13 post
Description: ( How the spell is cast: Pulled out of pocket portal , what it looks like: large steel grey shot gun with a drum, end of the barrel has the skull of a draconoid with its mouth open, has a grip stock, burst shot of 3 , what it does: Shoots in a cone and applies fire damage, has a pushback effect ,
Speed:
Range:Close Range
AoE: Cone
Modes of Fire: Semi, burst (3)
Active: Reign of Fire: Consumes all Ammo. damage = Base damage reduced 50% for each clipped consumed. Doubles passive.
Passive: Grievous Wounds: reduces all healing by 25%
Strengths:
- Close range burst damage
- 2 modes of fire
- push back
Weaknesses:
- weak defensive capabilities
- useless at long range
- burst mode makes ammo deplete quickly
- active depletes all ammunition in one shot
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Kindred
Rank: D
Type: ( Light and Dark, Offensive )
Duration: Ammo: 9 per gun
Cooldown: 19 post
Description: ( How the spell is cast: Pulled out of pocket portal , what it looks like: twin .50 caliber magnum pistols one with a light aura and the other with a purple aura, with engravings one on each barrel ( light aura engravings “vita”) (dark aura engraving “morte”)
what it does: dual based shooting, elemental damage varies from pistol (light and/or dark) ,
Speed: N/A
Range: close range - mid range
AoE: N/A
Modes of Fire: Semi
Active: Reign of Fire: Consumes all Ammo. damage = Base damage reduced 50% for each clipped consumed. Doubles passive.
Passive: Vita et Morte: Can continue to shoot after ammunition is exhausted by giving up 10% of max health for each shot fired and Damage is also increased by 20%.
Strengths:
- Versatile Range
- Additional ammo
- Dual Wielding
Weaknesses:
- Drains health
- Weak defensive capabilities
- useless at long range
- Both hands are pre-occupied
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Mortal Reminder
Rank: D
Type: ( Lightning , Offensive )
Duration: Ammo: 5
Cooldown:6 post
Description: ( How the spell is cast: Pulled out of pocket portal , what it looks like: A sniper rifle with bipod, witha 96x zoom in scope, black steel with a lightning based camo.
what it does: long distance shooting , shoots lightning based projectiles,
Speed: N/A
Range: Long range
AoE: N/A
Modes of Fire: Bolt Action
Active: Striking a Nerve: if the next shot fired hits it stuns the the enemy for 1 post, 3 post cooldown
Passive: Mortal Slayer: Ignores all armor of enemies of equal rank. reduced by 25% for each rank below.
Strengths:
- Long ranged
- Armor Piercing
- Crowd Control
Weaknesses:
- scoping is drastically less effective at close range
- Weak defensive capabilities
- Bolt Action: has a 1 post CD between shots
- Both hands are pre-occupied
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Name: Hidden Fangs
Rank: D
Type: ( Explosive, Offensive, Saboteur,Trap )
Duration: ammo: 4 (Until Triggered)
Cooldown: Once exhausted can't use until next scene
Description: ( How the spell is cast: Pulled out of pocket portal and placed on the ground ,
what it looks like: A flat Disk with blades that protrude from its side
what it does: triggered when anyone comes in a small radius. The Blades rotate and the disk pops up, explodes and sends blades to fly in every direction.
Speed: N/A
Range: small
AoE: small burst area
Active: Nasty Bite: When triggered, Hidden fangs will explode launching the blades out which will cause the opponents to lose 75% movement and take bleed/DoT for 3 post. Slow is reduced by 20% for each level under targets up to max of 15%
Passive: Camo: When Hidden fangs are placed they will camouflage with the enviorment until triggered.
Strengths:
- Camo
- Slow
- Bleed
Weaknesses:
- Cant be manually activated
- Can be completely avoided
- Provides no physical protection
- Limited amount
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)