Fairy Tail RP

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    Pitcher's Mitt

    Nao
    Nao

    Quality Badge Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Clone of the First Clone
    Position : None
    Posts : 444
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 32
    Mentor : Nao (Primary) Gem of Time (Secondary)
    Experience : 49,325

    Character Sheet
    First Skill: Water Dragon Slayer (First Gen)
    Second Skill: Chronokinesis
    Third Skill:

    Pitcher's Mitt Empty Pitcher's Mitt

    Post by Nao 11th April 2016, 10:35 am

    Nao's Weapon
    Catcher's Mitt
    Magic Particulars
    Magic Name: Pitcher's Mitt

    Rank: AAL Multipart Weapon (Artefacts found Here, Legendary weapon is from completing this.

    Type: Glove

    Description: A pitching mitt used for throwing and catching baseballs has been enchanted with a huge strength buff. Combining ancient artefact items together formed together this magical glove that is said can pick almost anything up, and throw it at anything. It is also said it that it is hard to ban in sports because of how it looks like just an ordinary mitt. While equipped physics are thrown out of the window, and sometimes the odd may just be normal.


    Strengths
    Weaknesses
    - Allows the user to throw anything from rocks, to people, to even small buildings.

    - Can throw allies to close the gap.

    - Because it’s a glove, it does not impede use of other items, or spells.

    - Can throw up to two objects at once.

    - Binding the hands stops any kind of throwing.

    - Throwing allies also hurts them.

    - Objects that are far too large cannot be thrown.

    - Places such as the void, or in space makes the glove almost completely useless due to not many improvised weapons around.

    - No actual offensive moves, all utility and buffs.

    - Range makes it easier to see when attacks are coming.

    - Impedes use of other weapons because the user is prone to throwing them instead.

    - Doesn't really have a melee skill, and requires range.

    - Objects that are much bigger and heavier than the user will require two hands to throw, and leave them open to attacks or risk dropping the large object on them.



    Improvised Throwing Mastery(Passive):

    Curve Ball(Passive):



    Repitch:

    Explosive Throw:


    Shadow projectile replication:



    Defy Physics :


    Last edited by Nao on 12th April 2016, 3:41 pm; edited 3 times in total


    _____________________________________________________________________________________

    Profile Magic Bank
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    King Elyx

    The Vanquisher


    The Vanquisher

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4043
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 1,538,536.25

    Character Sheet
    First Skill: ???
    Second Skill: ???
    Third Skill:

    Pitcher's Mitt Empty Re: Pitcher's Mitt

    Post by King Elyx 12th April 2016, 3:10 pm

    Nao wrote:
    Nao's Weapon
    Catcher's Mitt
    Magic Particulars
    Magic Name: Pitcher's Mitt

    Rank: AAL Multipart Weapon (Artefacts found Here, Legendary weapon is from completing this.

    Type: Glove

    Description: A pitching mitt used for throwing and catching baseballs has been enchanted with a huge strength buff. Combining ancient artefact items together formed together this magical glove that is said can pick almost anything up, and throw it at anything. It is also said it that it is hard to ban in sports because of how it looks like just an ordinary mitt. While equipped physics are thrown out of the window, and sometimes the odd may just be normal.


    Strengths
    Weaknesses
    - Allows the user to throw anything from rocks, to people, to even small buildings.

    - Can throw allies to close the gap.

    - Because it’s a glove, it does not impede use of other items, or spells.

    - Can throw up to two objects at once.

    - Binding the hands stops any kind of throwing.

    - Throwing allies also hurts them.

    - Objects that are far too large cannot be thrown.

    - Places such as the void, or in space makes the glove almost completely useless due to not many improvised weapons around.

    - No actual offensive moves, all utility and buffs.

    - Range makes it easier to see when attacks are coming.

    - Impedes use of other weapons because the user is prone to throwing them instead.

    - Doesn't really have a melee skill, and requires range.

    - Objects that are much bigger and heavier than the user will require two hands to throw, and leave them open to attacks or risk dropping the large object on them.



    Improvised Throwing Mastery(Passive):

    Curve Ball(Passive):



    Repitch:

    Explosive Throw:


    Shadow projectile replication:



    Defy Physics :

    Elyx here! And I will be grading your item! All of my comments above in this color belong to me. Please follow them accordingly, or PM your questions/concerns if otherwise. Thank you! Oh, and because I can, you get a piece of toast. x3

    Pitcher's Mitt Merp_zpsoxhrive4
    Nao
    Nao

    Quality Badge Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Clone of the First Clone
    Position : None
    Posts : 444
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 32
    Mentor : Nao (Primary) Gem of Time (Secondary)
    Experience : 49,325

    Character Sheet
    First Skill: Water Dragon Slayer (First Gen)
    Second Skill: Chronokinesis
    Third Skill:

    Pitcher's Mitt Empty Re: Pitcher's Mitt

    Post by Nao 12th April 2016, 3:25 pm

    Made the changes, and hoping they are what you needed. ^^


    _____________________________________________________________________________________

    Profile Magic Bank
    avatar
    King Elyx

    The Vanquisher


    The Vanquisher

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4043
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 1,538,536.25

    Character Sheet
    First Skill: ???
    Second Skill: ???
    Third Skill:

    Pitcher's Mitt Empty Re: Pitcher's Mitt

    Post by King Elyx 12th April 2016, 3:28 pm

    Nao wrote:
    Nao's Weapon
    Catcher's Mitt
    Magic Particulars
    Magic Name: Pitcher's Mitt

    Rank: AAL Multipart Weapon (Artefacts found Here, Legendary weapon is from completing this.

    Type: Glove

    Description: A pitching mitt used for throwing and catching baseballs has been enchanted with a huge strength buff. Combining ancient artefact items together formed together this magical glove that is said can pick almost anything up, and throw it at anything. It is also said it that it is hard to ban in sports because of how it looks like just an ordinary mitt. While equipped physics are thrown out of the window, and sometimes the odd may just be normal.


    Strengths
    Weaknesses
    - Allows the user to throw anything from rocks, to people, to even small buildings.

    - Can throw allies to close the gap.

    - Because it’s a glove, it does not impede use of other items, or spells.

    - Can throw up to two objects at once.

    - Binding the hands stops any kind of throwing.

    - Throwing allies also hurts them.

    - Objects that are far too large cannot be thrown.

    - Places such as the void, or in space makes the glove almost completely useless due to not many improvised weapons around.

    - No actual offensive moves, all utility and buffs.

    - Range makes it easier to see when attacks are coming.

    - Impedes use of other weapons because the user is prone to throwing them instead.

    - Doesn't really have a melee skill, and requires range.

    - Objects that are much bigger and heavier than the user will require two hands to throw, and leave them open to attacks or risk dropping the large object on them.



    Improvised Throwing Mastery(Passive):

    Curve Ball(Passive):



    Repitch:

    Explosive Throw:


    Shadow projectile replication:



    Defy Physics :

    A comment or two around here now. Bump when ready x3
    Nao
    Nao

    Quality Badge Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Player 
    Lineage : Clone of the First Clone
    Position : None
    Posts : 444
    Guild : Black Sails
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 32
    Mentor : Nao (Primary) Gem of Time (Secondary)
    Experience : 49,325

    Character Sheet
    First Skill: Water Dragon Slayer (First Gen)
    Second Skill: Chronokinesis
    Third Skill:

    Pitcher's Mitt Empty Re: Pitcher's Mitt

    Post by Nao 12th April 2016, 3:42 pm

    Editted to 25% damage, despite it being weapon damage. Understandable that 50% might be a lot to some if it was spell damage. But anyway all ready!


    _____________________________________________________________________________________

    Profile Magic Bank
    avatar
    King Elyx

    The Vanquisher


    The Vanquisher

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- Legal Guild Ace- X-Rank- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- 1 Year Anniversary- Player 
    Lineage : Quatro and Stella
    Position : In bed with the harem
    Posts : 4043
    Guild : Golden Phoenix
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 27
    Experience : 1,538,536.25

    Character Sheet
    First Skill: ???
    Second Skill: ???
    Third Skill:

    Pitcher's Mitt Empty Re: Pitcher's Mitt

    Post by King Elyx 12th April 2016, 3:47 pm

    Nao wrote:
    Nao's Weapon
    Catcher's Mitt
    Magic Particulars
    Magic Name: Pitcher's Mitt

    Rank: AAL Multipart Weapon (Artefacts found Here, Legendary weapon is from completing this.

    Type: Glove

    Description: A pitching mitt used for throwing and catching baseballs has been enchanted with a huge strength buff. Combining ancient artefact items together formed together this magical glove that is said can pick almost anything up, and throw it at anything. It is also said it that it is hard to ban in sports because of how it looks like just an ordinary mitt. While equipped physics are thrown out of the window, and sometimes the odd may just be normal.


    Strengths
    Weaknesses
    - Allows the user to throw anything from rocks, to people, to even small buildings.

    - Can throw allies to close the gap.

    - Because it’s a glove, it does not impede use of other items, or spells.

    - Can throw up to two objects at once.

    - Binding the hands stops any kind of throwing.

    - Throwing allies also hurts them.

    - Objects that are far too large cannot be thrown.

    - Places such as the void, or in space makes the glove almost completely useless due to not many improvised weapons around.

    - No actual offensive moves, all utility and buffs.

    - Range makes it easier to see when attacks are coming.

    - Impedes use of other weapons because the user is prone to throwing them instead.

    - Doesn't really have a melee skill, and requires range.

    - Objects that are much bigger and heavier than the user will require two hands to throw, and leave them open to attacks or risk dropping the large object on them.



    Improvised Throwing Mastery(Passive):

    Curve Ball(Passive):



    Repitch:

    Explosive Throw:


    Shadow projectile replication:



    Defy Physics :

    Pitcher's Mitt Merp_zpsnhvvxbgz
    It works both ways. This damage is free, no MP costs, which is different from spells x3

      Current date/time is 4th November 2024, 10:31 pm