Magic
Primary Magic: Flames of the Witcher Magic
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description:
Flames of the Witcher Magic is similar to any other magic that utilizes the element of fire though it purposefully acts toward neutralizing or eliminating the darkly-natured (physically or mentally). The Flames of the Witcher Magic is a Lost Caster Magic that relies on the usage of silver-colored fire with the intention to purge dark beings. It's origin is unknown though Ivana had developed it after a tragic event took place in her life which lead her to taking up the vigilante role of hunting down the previously mentioned creatures. While the silver flames involved aren't directly related to holy or light-based sources (deities, light magic, etc.), it and its user strive for maintaining a form of purity throughout the lands of Fiore and its people. The desire to purge the evilly-aligned within the user is what manifests the silver hue and purity-seeking properties in the flames. With that said, it's clear that the magic is more effective against those previously mentioned (dark magi, shadowy beings, etc.). In situations of being put against magi or other beings who walk the line between dark and light or those who don't interfere with the two forces, it will typically damage like any other kind of flame produced by magic (unless they have some sort of dark transformation or predominantly use the dark-themed side of their magic in that thread).
With a bit of experience, Ivana came to discover how her magic excels with damage over time and buffing effects and how it falters in defensive and healing functions. Ivana usually assumes a safe distance from the fighting in group situations, imbuing allies and setting foes ablaze from a well-guarded point is her desired position. However, in solo combat situations, she can struggle avoiding being ran over and beaten by certain foes. Because of this, Ivana keeps herself mobile while casting, even planning to incorporate movement-oriented spells into her magical arsenal later on. Lastly, crowd control (stuns, dazes, knock-ups, etc.), is not completely out of the question for Ivana though it won't be seen too often.
Strengths:
Weaknesses:
Lineage:
Unique Abilities:
Eyes of the Witcher:
The user of the witcher's flames is able to pick up on and sense nearby dark beings and magi visually. A dark haze surrounds the "evil" being or magi in the user's eyes though to see the haze, it requires line of sight as well as the particular creature to be within a 15ft radius of the user. The radius will extend by 5ft with each rank, the default being 15ft for D. This ability doesn't allow for users to sense cursed items. Lastly, a silverly hue will flash in the user's eyes to those looking at the user when they pick up on the shadowy aura.
Searing Silver:
When struck with a spell or physical attack involving the silvery fire, the enemy will be afflicted with an intense burn. The searing effect deals up to 20% of the foe's maximum health over 4 posts (5% of maximum health damage per post). There is a 1 post cooldown between applications of the effect. The searing effect will be a lot more damaging when applied to dark beings or magi (see Strengths section). Also, the effect can be healed or removed with healing magics, burn-curing potions, etc.
Innate Purity:
Usage of the Flames of the Witcher Magic manifests an innate purity within the user, allowing for dark-themed status effects to be passively removed directly after application. There is a 1 post cooldown between effect removals. Any dark-themed status effect (physical or mental) can be cured with this ability though if the applied effect is a rank above the user's current rank, it will take an extra post to remove and past that, is to be considered incurable by this passive. For example, a B rank mage can remove a B rank and anything below that rank (C, D) effect though can only remove up to an A rank effect, an S rank one would be incurable by the passive and would require other methods of removal.
Flame Within:
The fiery desire to purge and purify within Ivana manifests in more than just silver fire, as it wishes for her to continue on completing her goal (of ridding of all dark beings, etc.), it evokes a regenerative passive to nurture her when in and out of combat. Every post, Ivana recovers 5% of her maximum health but this passive can be silenced if she loses consciousness.
Primary Magic: Flames of the Witcher Magic
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description:
Flames of the Witcher Magic is similar to any other magic that utilizes the element of fire though it purposefully acts toward neutralizing or eliminating the darkly-natured (physically or mentally). The Flames of the Witcher Magic is a Lost Caster Magic that relies on the usage of silver-colored fire with the intention to purge dark beings. It's origin is unknown though Ivana had developed it after a tragic event took place in her life which lead her to taking up the vigilante role of hunting down the previously mentioned creatures. While the silver flames involved aren't directly related to holy or light-based sources (deities, light magic, etc.), it and its user strive for maintaining a form of purity throughout the lands of Fiore and its people. The desire to purge the evilly-aligned within the user is what manifests the silver hue and purity-seeking properties in the flames. With that said, it's clear that the magic is more effective against those previously mentioned (dark magi, shadowy beings, etc.). In situations of being put against magi or other beings who walk the line between dark and light or those who don't interfere with the two forces, it will typically damage like any other kind of flame produced by magic (unless they have some sort of dark transformation or predominantly use the dark-themed side of their magic in that thread).
With a bit of experience, Ivana came to discover how her magic excels with damage over time and buffing effects and how it falters in defensive and healing functions. Ivana usually assumes a safe distance from the fighting in group situations, imbuing allies and setting foes ablaze from a well-guarded point is her desired position. However, in solo combat situations, she can struggle avoiding being ran over and beaten by certain foes. Because of this, Ivana keeps herself mobile while casting, even planning to incorporate movement-oriented spells into her magical arsenal later on. Lastly, crowd control (stuns, dazes, knock-ups, etc.), is not completely out of the question for Ivana though it won't be seen too often.
Strengths:
- Flames of the Witcher Magic is 25% more effective against beings that involve themselves with the darkness such as dark magi, shadow beings, demons, etc. due to its special properties.
- Flames of the Witcher Magic is not considered to be light or dark magic, making it unable to be snuffed or buffed by light or dark magics, despite being more effective against dark beings (ex. a darkness spell will not block any Flames of the Witcher Magic spell, in turn, it also won't be more stronger in the presence of light, etc.).
- Utilizing the element of fire, it can be easy for this magic to defeat beings utilizing or involving elements such as ice, plant, and (sometimes) wind.
- Casting a spell within the Flames of the Witcher Magic's arsenal takes little time, allowing for quick casting and slight mobility.
Weaknesses:
- Fire-related Slayers can consume the silvery flames like any other flame but if they also utilize dark magics, shift into some sort of dark form, etc., it can be poisonous/harmful.
- While wind can just as easily fan the flames and allow them to spread, it can also snuff them out like any other fire.
- Just like any other fire, water can put it out with ease.
- Flames of the Witcher Magic lacks healing spells and probably will never include them, making it tough for users to recover mid-battle without the usage of a different magic or the presence of an ally.
- Flames of the Witcher Magic lacks defensive spells and probably will never include them, making it difficult for users to block incoming attacks, though they can utilize offensive spells to counter incoming ones (ex. the fire melts an incoming ice spell, etc.).
Lineage:
- Other Half:
Other Half:
Description: A very long time has passed since the initial curse that caused this "condition". One of your ancestors was in the middle of a war and was desperate enough to trade off his sanity for immense power. They were able to win the war and spare their village, but were quickly executed after it was all over. The village elder had hoped that they were the last of his "kind" while burning the body, but what they didn't know was that they had given birth to a child already. This condition wasn't initially spotted, so it was kept under wraps from everyone else. When the child was old enough, the remaining parent sent them off to avoid persecution from the village's residents.
Ability: The user is able to drown out any sense of pain and goes into a state of all out attack. Though, they still take damage, they don't feel it. This also clouds the ability to distinguish friend from foe. They temporarily gain 100% HP more when used, but their true HP is damaged first. If damage would kill them normally, they continue to use the temporary HP for the duration. They don't need to breathe and seem to ignore massive damage to vital organs including brain, lungs, and heart. The all-out attacking frenzy increases damage they do by 50%. Once the spell ends if they took damage exceeding their normal HP, they die then rather than earlier when the damage was taken. This effect automatically triggers if reduced to 0% HP, or can be activated intentionally. They can be healed while in this effect and if healed above 0% HP they won't die.
Usage: 6 posts. 10 post cooldown. The extra HP does not regenerate after use and if used again starts where it was before.
Unique Abilities:
Eyes of the Witcher:
The user of the witcher's flames is able to pick up on and sense nearby dark beings and magi visually. A dark haze surrounds the "evil" being or magi in the user's eyes though to see the haze, it requires line of sight as well as the particular creature to be within a 15ft radius of the user. The radius will extend by 5ft with each rank, the default being 15ft for D. This ability doesn't allow for users to sense cursed items. Lastly, a silverly hue will flash in the user's eyes to those looking at the user when they pick up on the shadowy aura.
Searing Silver:
When struck with a spell or physical attack involving the silvery fire, the enemy will be afflicted with an intense burn. The searing effect deals up to 20% of the foe's maximum health over 4 posts (5% of maximum health damage per post). There is a 1 post cooldown between applications of the effect. The searing effect will be a lot more damaging when applied to dark beings or magi (see Strengths section). Also, the effect can be healed or removed with healing magics, burn-curing potions, etc.
Innate Purity:
Usage of the Flames of the Witcher Magic manifests an innate purity within the user, allowing for dark-themed status effects to be passively removed directly after application. There is a 1 post cooldown between effect removals. Any dark-themed status effect (physical or mental) can be cured with this ability though if the applied effect is a rank above the user's current rank, it will take an extra post to remove and past that, is to be considered incurable by this passive. For example, a B rank mage can remove a B rank and anything below that rank (C, D) effect though can only remove up to an A rank effect, an S rank one would be incurable by the passive and would require other methods of removal.
Flame Within:
The fiery desire to purge and purify within Ivana manifests in more than just silver fire, as it wishes for her to continue on completing her goal (of ridding of all dark beings, etc.), it evokes a regenerative passive to nurture her when in and out of combat. Every post, Ivana recovers 5% of her maximum health but this passive can be silenced if she loses consciousness.
Last edited by flowercat87 on 30th March 2016, 5:18 pm; edited 4 times in total