Magic
- basic info:
Primary Magic: Heavenly Body Magic
Secondary Magic:
Caster or Holder: Caster
Description:Heavenly Body MagicIt is a powerful form of Magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offense.The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a black hole.The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly.
Strengths:- carries heavily destructive powers
Weaknesses:- Tiring
- lower the rank less spells able to use
- carries heavily destructive powers
- Linage:
- Rage of the Soul Torn
Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
- Unique Abilities:
Unique Abilities- Floating:
This is a passive ability that allows the user to float in the air. This ability although passive can be stopped if user wants to. The user can control the ability( the height, direction). This ability allows her to move agilely during battle and is useful during real life.
- Speed:
This ability allows her to move with a 20% speed boost. When using this a faint golden aura surrounds her. This is helpful in both battle and non-battle.
- Aura:
This is only activated in battle when she is feeling extreme emotions. When activated a bright aura is surrounded around user and is blindingly bright it causes the people within a 10-meter radius to be unable to see. This lasts for 2 posts. Cooldown is 6 posts.
- Spells:
- Spells:
- D-rank:
- Light Bullets:
- Name: Light Bullets
Rank: D
Type: Offensive
Duration:1 posts
Cooldown:2 posts
Description: Chloe summons bullets of light that she can shoot at her enemies. To summon them she says "light bullets" and the bullets will come out of her hands. There will be can be up to 5 bullets coming out of each hand at the same time, and can be continuously fired during the duration of the spell. The bullets can travel in a 15-meter radius. If hit directly by bullet this will do d-rank damage. maximum damage that is able to be done is 30.
Strengths:- Does not require much magical energy
- does not take a lot of time to produce
Weaknesses:- Has a chance of not hitting enemy
- does not cause much damage to opponent
- causes 25% less damage to opponents higher rank than her
- Does not require much magical energy
- Darkness:
- Name:Darkness
Rank:D
Type: Offensive
Duration: 3 posts
Cooldown: once per thread
Description:
Chloe casts the spell by yelling darkness, and the sky darkens. When the spell is cast all of her opponents spells will be stopped, and unable to be continued after the three posts.If the rank of the mage is higher than hers than the spell that the opponent has casted will still be in activity after the three posts, if the spell lasts that long.
Strengths:- able to stop enemy's spells
Weaknesses:- While the spell is cast a bright aura will form around her allowing others to see where she is
- enemies who's rank are above her, their spells will still be able to continue after the duration of the spell
- able to stop enemy's spells
- Light shield:
- Name:Light Shield
Rank:D
Type: defensive
Duration: 2 posts
Cooldown: 3
Description:
Chloe casts the spell by yelling "shield". When this spell is cast a shield that is like a sphere is cast around the user and anyone else she chooses to let in the shield. It is able to block two hits of her rank,3 of a rank lower than hers, or 1 hit of a rank higher than hers.
Strengths:- able to cast a shield to block most attacks
Weaknesses:- Cool down is long
- unable to cast any other spell while using the spell
- able to cast a shield to block most attacks
- Enhancement:
- Name:Enhancement
Rank:D
Type: Supportive
Duration: 3 posts
Cooldown: 4 posts
Description:
Chloe casts the spell by yelling "Enhancement". When the spell is cast a golden aura is produced around her allies that enhances their magical ability by 40%.
Strengths:- Allows allies to attack 40% more powerful
Weaknesses:- cannot be used on herself
- cannot cast any other spell in the post this is cast in.
- Allows allies to attack 40% more powerful
- locked:
- Spell Fusions:
- List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by ChloeofFairytail on 27th February 2016, 8:31 pm; edited 5 times in total