Magic
Primary Magic: Takeover
Secondary Magic: It will be Caster once I reach C rank Rank and train for it.
Description: Brandy can become powerful spirits with unique, destructive abilities. Her Takeover type is Flame Soul, turning her body into pure fire compressed into a humanoid form. During Flame Soul, Brandy uses her malleable configuration and intense heat to scurry about the battlefield, scorching her opponents with a slight touch.
When engaging in combat, Brandy initiates Takeover magic immediately. She uses Takeover magic to hit the enemy swiftly and efficiently, dispatching them while she has greater amounts of magical reserves.
Strengths:
Weaknesses:
Lineage: Seductor's Touch
Description: You come from the blood of those who are masters of speechcraft. Hidden from the public, usually, unless they require something, these particular mages can seduce anyone to do almost anything.
Ability: The user is able to bend the will of anyone but mages and the undead. Can't command anyone/thing with a higher effective rank than the user(S Max). Anyone targeted by this has to do anything commanded by the user.
The user gains a single user-ranked spell related to mind control(Max S-rank) in addition to their spells and is in general more seductive and alluring.
Usage: 2 post duration with a 6 post cooldown. Gains a mind control-like spell in addition to their own spells of S-rank or lower.
Unique Abilities: Professional encourager (Active): Brandy quickly delivers a well-selected set of inspirational words that lifts the spirits of her teammates. All teammates receive a 25 percent buff to spell levels for three posts. The ability has a four post cooldown.
Well-educated (Passive): Many places in Earthland such as ruins, dungeons, guildhalls, and villages have complex puzzles and problems that mages need to solve. Brandy resolves logical quandaries twice as quickly as the average mage.
Vixen Senses (Passive): Brandy has better vision, hearing, and smell. She possesses night vision and she can hear footsteps up to 100 yards away, making it difficult for enemies to sneak up on her.
Spells:
Name: Flame Vixen Arms
Rank: D
Type: Partial Takeover (Multiple Hit X2)
Duration: three posts
Cooldown: four posts
Description: A dancing red blaze consumes Brandy's arms, transforming them into two streams of fire cast into an arm-like shape ending in candle-like flames that resemble claws. Embers continually rise into the air, creating a dazzling light show akin to lightning bugs. The arm's damage output is five hp per hit, the same as unarmed melee damage.
Weaknesses:
Name: Flame Vixen Legs
Rank: D
Type: Partial Takeover
Duration: three posts
Cooldown:four posts
Description: Brandy's furry legs ignite into an incandescent inferno. Swaying flames similar to that of a candle sprout from her toes, replacing her claws. Her fiery feet rise up into the air until they hover about six inches off the ground.
Strengths:
Weaknesses:
Name: Flame Vixen Body
Rank: D
Type: Partial Takeover
Duration: three posts
Cooldown: four posts
Description: Everything from her torso, shoulders, mid-section, back, groin, rear end, and tail catch on fire. The blaze holds an feminine, hourglass shape and a fox-like tail.
Strengths:
Weaknesses:
Name: Flame Vixen Head
Rank: D
Type: Partial Takeover (AoE; Multiple Hit X2)
Duration: three posts
Cooldown: four posts
Description: Brandy closes her eyes and reopens then, revealing two orange balls of flame. The flame spreads, eating away at her fur and face. It reaches the tops of her pointy ears and flies down her long brown hair, incinerating every inch of it. Nothing is left of her head except for a hefty flame resembling a ghostly fox, eager to curse her foes with burns.
Strengths:
Weaknesses:
Name: Temptress's Whisper
Rank: D
Type: Mind Control from Seductor's Touch lineage
Duration: two posts
Cooldown: six posts
Description: Brandy's way with words and beautiful vixen body allows her to speak to the hearts of spirits and pets. Spirits find her alluring and pets relate to her because of her animal-like appearance.
Strengths:
Weaknesses:
Primary Magic: Takeover
Secondary Magic: It will be Caster once I reach C rank Rank and train for it.
Description: Brandy can become powerful spirits with unique, destructive abilities. Her Takeover type is Flame Soul, turning her body into pure fire compressed into a humanoid form. During Flame Soul, Brandy uses her malleable configuration and intense heat to scurry about the battlefield, scorching her opponents with a slight touch.
When engaging in combat, Brandy initiates Takeover magic immediately. She uses Takeover magic to hit the enemy swiftly and efficiently, dispatching them while she has greater amounts of magical reserves.
Strengths:
- Fire magic has an advantage against ice magic. Fire spells receive a +50 percent buff to spellpower that affects the spell's level and damage output when clashing with ice magic.
Weaknesses:
- Fire magic has a disadvantage against water magic. Fire spells receive a -50 percent debuff to spellpower that affects the spell's level and damage output when clashing with water magic.
- Fire magic has a disadvantage against wind magic. Fire spells receive a -50 percent debuff to spellpower that affects the spell's level and damage output when clashing with wind magic.
Lineage: Seductor's Touch
Description: You come from the blood of those who are masters of speechcraft. Hidden from the public, usually, unless they require something, these particular mages can seduce anyone to do almost anything.
Ability: The user is able to bend the will of anyone but mages and the undead. Can't command anyone/thing with a higher effective rank than the user(S Max). Anyone targeted by this has to do anything commanded by the user.
The user gains a single user-ranked spell related to mind control(Max S-rank) in addition to their spells and is in general more seductive and alluring.
Usage: 2 post duration with a 6 post cooldown. Gains a mind control-like spell in addition to their own spells of S-rank or lower.
Unique Abilities: Professional encourager (Active): Brandy quickly delivers a well-selected set of inspirational words that lifts the spirits of her teammates. All teammates receive a 25 percent buff to spell levels for three posts. The ability has a four post cooldown.
Well-educated (Passive): Many places in Earthland such as ruins, dungeons, guildhalls, and villages have complex puzzles and problems that mages need to solve. Brandy resolves logical quandaries twice as quickly as the average mage.
Vixen Senses (Passive): Brandy has better vision, hearing, and smell. She possesses night vision and she can hear footsteps up to 100 yards away, making it difficult for enemies to sneak up on her.
Spells:
Name: Flame Vixen Arms
Rank: D
Type: Partial Takeover (Multiple Hit X2)
Duration: three posts
Cooldown: four posts
Description: A dancing red blaze consumes Brandy's arms, transforming them into two streams of fire cast into an arm-like shape ending in candle-like flames that resemble claws. Embers continually rise into the air, creating a dazzling light show akin to lightning bugs. The arm's damage output is five hp per hit, the same as unarmed melee damage.
- Brandy can extend her flame arms into long, whip-like structures and strikes her enemies with a flurry of searing blows. Brandy can perform melee attacks up to 20 feet away from her opponent.
- Each time an attack makes contact with an opponent, it has a 20 percent chance of inflicting first-degree burns. Opponents inflicted with first-degree burns suffer a -25 percent debuff to speed, evasion, and physical attacks for the duration of the fight.
Weaknesses:
- Because Brandy's arms are pure fire, they lack endurance against magical attacks. Flame Vixen Arms have a 15 percent Durability Threshold against magical attacks and a 30 percent Durability Threshold against physical attacks and ice magic.
- If Brandy chooses to extend her arms into whips, the damage output falls to four hp per hit instead of five hp.
- If an opponent breaks Flame Vixen Arm's Durability Threshold, the flames will inflict Brandy with first-degree burns.
Name: Flame Vixen Legs
Rank: D
Type: Partial Takeover
Duration: three posts
Cooldown:four posts
Description: Brandy's furry legs ignite into an incandescent inferno. Swaying flames similar to that of a candle sprout from her toes, replacing her claws. Her fiery feet rise up into the air until they hover about six inches off the ground.
Strengths:
- Thanks to her newfound ability to hover about the battlefield, Brandy receives a 20 percent buff to evaision and speed, making her walking speed (slow hovering) six mph, her running speed (moderate hovering) 12 mph, and her sprinting speed (fast hovering) 24 mph.
Weaknesses:
- Because Brandy's legs are pure fire, they lack endurance against magical attacks. Flame Vixen Legs have a 15 percent Durability Threshold against magical attacks and a 30 percent Durability Threshold against physical attacks and ice magic.
- If an opponent breaks Flame Vixen Leg's Durability Threshold, the flames will inflict Brandy with first-degree burns.
Name: Flame Vixen Body
Rank: D
Type: Partial Takeover
Duration: three posts
Cooldown: four posts
Description: Everything from her torso, shoulders, mid-section, back, groin, rear end, and tail catch on fire. The blaze holds an feminine, hourglass shape and a fox-like tail.
Strengths:
- Each time an opponent's body touches Brandy's body, they have a 20 percent chance of being inflicted with first-degree burns. Opponents inflicted with first-degree burns suffer a -25 percent debuff to speed, evasion, and physical attacks for the duration of the fight.
Weaknesses:
- Because Brandy's body is pure fire, it lacks endurance against magical attacks. Flame Vixen Body has a 25 percent Durability Threshold against magical attacks and a 45 percent Durability Threshold against physical attacks and ice magic.
- If an opponent breaks Flame Vixen Body's Durability Threshold, the flames will inflict Brandy with first-degree burns.
Name: Flame Vixen Head
Rank: D
Type: Partial Takeover (AoE; Multiple Hit X2)
Duration: three posts
Cooldown: four posts
Description: Brandy closes her eyes and reopens then, revealing two orange balls of flame. The flame spreads, eating away at her fur and face. It reaches the tops of her pointy ears and flies down her long brown hair, incinerating every inch of it. Nothing is left of her head except for a hefty flame resembling a ghostly fox, eager to curse her foes with burns.
Strengths:
- Two balls of flames shoot out of Brandy's eye sockets and fly around the battlefield. They explode whenever she mentally commands them to dealing 10 damage on impact and 7 damage in a small, one-foot radius per ball. The attack has a 30 percent chance of inflicting first-degree burns. Opponents inflicted with first-degree burns suffer a -25 percent debuff to speed, evasion, and physical attacks for the duration of the fight.
- The balls can travel up to 12 mph, which is a little faster than a wizard's average running speed. This attack is difficult to dodge unless the wizard is sprinting.
Weaknesses:
- Because Brandy's head is pure fire, it lacks endurance against magical attacks. Flame Vixen Head has a 20 percent Durability Threshold against magical attacks and a 35 percent Durability Threshold against physical attacks and ice magic.
- If an opponent breaks Flame Vixen Body's Durability Threshold, the flames will inflict Brandy with first-degree burns.
- Allies can get caught in this attack if they are within a one-foot radius of it.
- The attack's small radius makes the attack dodgeable if the enemy can get one foot away from it.
- If Brandy is hit by an attack while the balls of flame are floating around, Brandy will lose focus and they will explode regardless of where their locations are.
- Much like normal eye movement, the balls of fire must travel in the same general direction. They cannot travel in opposite directions.
Name: Temptress's Whisper
Rank: D
Type: Mind Control from Seductor's Touch lineage
Duration: two posts
Cooldown: six posts
Description: Brandy's way with words and beautiful vixen body allows her to speak to the hearts of spirits and pets. Spirits find her alluring and pets relate to her because of her animal-like appearance.
Strengths:
- With a mere thought, she can command conjured spirits and pets to do her bidding. Anyone targeted by this has to do anything commanded by the user.
Weaknesses:
- Brandy cannot command mages and the undead.
- Brandy can't command anyone/thing with a higher effective rank than the user(S Max).
Last edited by BrandyMartin on 18th February 2016, 10:51 am; edited 5 times in total