I've been on the site a while, some of you know me better as Zack or you old fogies as Naraku, and i've noticed something that to be honest is quite bizarre. The site revolves entirely around two things: jewels and exp.
Now I don't know if you are here for the same reasons as me, but I came to this site so I could roleplay in the fairy tail universe. I came to socialise and write stories. Don't get me wrong doing jobs for jewels makes sense. Its canon (though the amounts are far from canon, but thats another matter).
What doesn't make sense to me though is having to 'pay' for everything and being limited by arbitrary maximums.
What i would like to propose is the following:
We introduce a new method for gaining spells slots for both primary and second magic.
We introduce a new method for gaining weapons/armors/items.
What method is this?
Simple, a new type of training thread where a person trains to master a new spell and add it to their spell repertoire or spends time gathering materials and forging their equipment. They can do this solo or with friends.
The benefits of this:
It encourages roleplay
It encourages socialising (as doing it with someone would be fewer posts)
It could remove the artbitary limit of 'x amount of D rank spells maximum'.
It wouldn't remove the 'purchase' option but would just add an extra option for those who don't want to do jobs.
It would give people an alternate way to get XP.
Possibly we could allow people to train for spells above their rank (though this would mean adding rules for those spell costs) and probably it would take longer to train say a C rank spell as a D rank then as a C rank (as the power doesn't seem as natural to them).
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Now onto signature spells.
For me a signature spells is a trademark spell that the mage is famous for and uses a lot so its easier for them to use and cheaper. However, I see no reason why this needs to suffer from the 'one effect' rule. It would be better if we just graded these for balance. Keep them at 0MP cost, but if people want more effects then all the staff need to is make it balance.
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Double exp jobs or even triple exp jobs receive those bonuses because they are meant to be more challenging for the mage taking part on them than the average mage. Taking a stronger mage on these jobs immediately removes that challenge or at least reduces it significantly.
As such I propose that if you go on a double exp job with someone of two ranks above the job rank (e.g. going on a double C rank with an A rank) then nobody receives the bonuses. If they are one rank above then maybe reduce it to only half a rank extra's exp.
I also propose that if they are 3 ranks above the job then the amount of exp receive from the job is reduced by 25%.
This makes sense as exp is meant to be awarded for your character developing as a mage? So if you are making the jobs easier by taking powerhouses along then you are obviously not growing quite as much.