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    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs

    Ammon
    Ammon

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    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Empty Alternative methods for gaining things and some thoughts on signature spells and double exp jobs

    Post by Ammon 6th February 2016, 9:20 am

    Hey there guys and gals,

    I've been on the site a while, some of you know me better as Zack or you old fogies as Naraku, and i've noticed something that to be honest is quite bizarre. The site revolves entirely around two things: jewels and exp.

    Now I don't know if you are here for the same reasons as me, but I came to this site so I could roleplay in the fairy tail universe. I came to socialise and write stories. Don't get me wrong doing jobs for jewels makes sense. Its canon (though the amounts are far from canon, but thats another matter).

    What doesn't make sense to me though is having to 'pay' for everything and being limited by arbitrary maximums.


    What i would like to propose is the following:
    We introduce a new method for gaining spells slots for both primary and second magic.
    We introduce a new method for gaining weapons/armors/items.


    What method is this?
    Simple, a new type of training thread where a person trains to master a new spell and add it to their spell repertoire or spends time gathering materials and forging their equipment. They can do this solo or with friends.

    The benefits of this:
    It encourages roleplay
    It encourages socialising (as doing it with someone would be fewer posts)
    It could remove the artbitary limit of 'x amount of D rank spells maximum'.
    It wouldn't remove the 'purchase' option but would just add an extra option for those who don't want to do jobs.
    It would give people an alternate way to get XP.

    Possibly we could allow people to train for spells above their rank (though this would mean adding rules for those spell costs) and probably it would take longer to train say a C rank spell as a D rank then as a C rank (as the power doesn't seem as natural to them).

    -----------------------------
    Now onto signature spells.

    For me a signature spells is a trademark spell that the mage is famous for and uses a lot so its easier for them to use and cheaper. However, I see no reason why this needs to suffer from the 'one effect' rule. It would be better if we just graded these for balance. Keep them at 0MP cost, but if people want more effects then all the staff need to is make it balance.
    ------------------
    Double exp jobs or even triple exp jobs receive those bonuses because they are meant to be more challenging for the mage taking part on them than the average mage. Taking a stronger mage on these jobs immediately removes that challenge or at least reduces it significantly.

    As such I propose that if you go on a double exp job with someone of two ranks above the job rank (e.g. going on a double C rank with an A rank) then nobody receives the bonuses. If they are one rank above then maybe reduce it to only half a rank extra's exp.

    I also propose that if they are 3 ranks above the job then the amount of exp receive from the job is reduced by 25%.

    This makes sense as exp is meant to be awarded for your character developing as a mage? So if you are making the jobs easier by taking powerhouses along then you are obviously not growing quite as much.

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    Kyoden

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    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Empty Re: Alternative methods for gaining things and some thoughts on signature spells and double exp jobs

    Post by Kyoden 6th February 2016, 10:30 am

    I second this
    Daddy
    Daddy

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    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Empty Re: Alternative methods for gaining things and some thoughts on signature spells and double exp jobs

    Post by Daddy 6th February 2016, 11:13 am

    I agree with this, but the last part about the jobs. That'd be cool if the rule where you can only do jobs up to one rank higher than you wasn't a thing.


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    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs JAgwtRZ
    Rosetta Crawford
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    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Empty Re: Alternative methods for gaining things and some thoughts on signature spells and double exp jobs

    Post by Rosetta Crawford 6th February 2016, 12:09 pm

    Thats a thing because it makes sense for RP. A guild would not authorize you to go on a job too high as its too dangerous though I could perhaps see it being two ranks higher if you have enough people.

    Though then again this could make ranking up too easy as a single B rank job could boost a D rank to C rank.

    An A rank job could boost a D/C rank to B rank in a single job.

    If we increased the gaps then maybe, but then people would complain the gaps are too big


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    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Zack2_by_gramcrackers-d8ker96

    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Zack_by_ravenart5-d8j23c0

    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Special Snowflake
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    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Empty Re: Alternative methods for gaining things and some thoughts on signature spells and double exp jobs

    Post by Special Snowflake 6th February 2016, 2:13 pm

    So if my friend is 2 ranks higher than me and decides to go on a job with me, I lose out on EXP cause it's "easier"? Sounds great! What about mentors, what about just people wishing to socially interact within the jobs. Yeah, it would be "RP with more people who are your rank", but what if you don't want too? Is that just too bad, doesn't really sound like a forum I would want to actively be a part of, especially it would then limit my effective RP partners potentially for any kind of job, because I'm a min-maxing little loser who would rather get maximum bang for my words then have them 'wasted" with a less effective method.

    Now a group of three friends needs to stay the same rank all the time in order to receive the maximum bonuses, You or someone else might say they don't care (Not trying to be offensive), but I do and I dislike that idea. It takes away from someone interacting with their guildmaster, their mentor, their friends that are a higher rank and such. It basically makes it "stay away from me you filthy higher ranks I want full EXP for this B rank job that requires 2 C ranks to take". At least that's what I think might develop, those who don't care about EXP and just wish to RP their characters wouldn't be fully affected, but those who do desire to rank up a more decent pace well, it gets hurt, not by much, but it does.

    My two cent's the other ones seem fine, not fully sure about spells one rank higher than you, but meh.


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    Rosetta Crawford
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    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Empty Re: Alternative methods for gaining things and some thoughts on signature spells and double exp jobs

    Post by Rosetta Crawford 6th February 2016, 2:31 pm

    You already lose out on any bonuses if you a do job with a mentor.
    You would not lose out on the bonuses provided by a mentor.
    You would also not lose out on team bonuses/guild bonuses if you did a job with your guild master/higher ranked members.


    However, let's think about this in real terms. EXP is your character growing and when they reach certain ranks their bodies evolve to allow higher magic or something like that (only reason I can see limiting ranks of spells). So if you are on a job and you barely put any effort in...would that really make you grow as much as if you were doing the fighting yourself?

    However, this is mostly with jobs how they have been seen which is a set job with set goals as few seem to really explore the options introduced for being creative within the job itself.


    Perhaps rather than definining it purely on rank perhaps the graders can look into it and if the higher rank is basically just crushing everything for you then you lose exp. Though of course that puts more effort on staf


    _____________________________________________________________________________________

    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Zack2_by_gramcrackers-d8ker96

    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Zack_by_ravenart5-d8j23c0

    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Special Snowflake
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    Post by Special Snowflake 6th February 2016, 2:46 pm

    So then what's the point of RPing with your guildmaster? What is the point of RPing with another character that is a higher rank? If your friend hit B rank and you were still C rank, but you need 1 more B rank/C rank job to rank up but now you lost EXP on it, is that really fair? It is really fun to limit people based off of the rank of the other person when one of the main problems on the forum is the rank based culture and criticism that is being thrown around about how either it's too hard to rank up or people want to get higher ranks cause they are annoyed at those who are higher ranks?

    To you this is how a character should grow, but I hope I'm not offensive here, that's not how I view a character grows or how other people view a character grows. Then again I guess I am weird cause I will have my characters take damage on occasion, hell my alt always gets her ass kicked cause it's how her god gets worshiped, but I digress.

    I just don't find it right to now PENALIZE people based on who they choose to RP with. I have never heard that power leveling is a problem, they are still doing the words, still doing the interaction, it's like holding people to a standard that the majority of writers can't actually meet. This proposal, in my opinion, is incredibly unfair to the majority of people on the forum, it won't improve them as writers, and all it will really do is discourage people from RPing with even more variety of characters purely because they are X rank, making it so they have to show they took a bunch of effort within the job means that staff has to fully read every job and jobs are 12,000+ words at higher ranks, now suddenly it takes forever.

    The EXP reduction, while annoying, I could live with it doesn't affect my characters personality (or others etc), but I would have to find a really good reason to RP with one higher ranked than me on anything other than a social, especially if I get punished for doing so. The part about being a mentor wasn't mentioned but then would make it so everyone would just focus on that system to power level if it ignores these restrictions. Yes, they do that already a bit, but isn't that the point in the first place? Someone comes with you on a higher ranked job in order to teach you how to be that strong, to show you what it's like and keep you protected. It would become everyone wants a mentor in order to rank up without some kind of artificial penalty put into place. If people don't see a problem with it then... I have no words.




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    Ninetails Derpfox

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    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Empty Re: Alternative methods for gaining things and some thoughts on signature spells and double exp jobs

    Post by Ninetails Derpfox 6th February 2016, 4:04 pm

    Ammon wrote:Hey there guys and gals,

    I've been on the site a while, some of you know me better as Zack  or you old fogies as Naraku, and i've noticed something that to be honest is quite bizarre. The site revolves entirely around two things: jewels and exp.

    Now I don't know if you are here for the same reasons as me, but I came to this site so I could roleplay in the fairy tail universe. I came to socialise and write stories. Don't get me wrong doing jobs for jewels makes sense. Its canon (though the amounts are far from canon, but thats another matter).

    What doesn't make sense to me though is having to 'pay' for everything and being limited by arbitrary maximums.


    What i would like to propose is the following:
    We introduce a new method for gaining spells slots for both primary and second magic.
    We introduce a new method for gaining weapons/armors/items.


    What method is this?
    Simple, a new type of training thread where a person trains to master a new spell and add it to their spell repertoire or spends time gathering materials and forging their equipment. They can do this solo or with friends.

    The benefits of this:
    It encourages roleplay
    It encourages socialising (as doing it with someone would be fewer posts)
    It could remove the artbitary limit of 'x amount of D rank spells maximum'.
    It wouldn't remove the 'purchase' option but would just add an extra option for those who don't want to do jobs.
    It would give people an alternate way to get XP.

    Possibly we could allow people to train for spells above their rank (though this would mean adding rules for those spell costs) and probably it would take longer to train say a C rank spell as a D rank then as a C rank (as the power doesn't seem as natural to them).

    Agree, it seems strange that "I can only learn a spell if I pay money... then suddenly it just pops into my mind man." It also seems strange that of all the players on site, none of them are trained to make their own stuff... I mean, you can say you enchanted a weapon with a spell, but in reality you just bought a weapon that was already imbued with magic and then said "You sword... I'm gonna slash with you, and you're gonna send out Getsuga Tenshou aight?"

    -----------------------------
    Now onto signature spells.

    For me a signature spells is a trademark spell that the mage is famous for and uses a lot so its easier for them to use and cheaper. However, I see no reason why this needs to suffer from the 'one effect' rule. It would be better if we just graded these for balance. Keep them at 0MP cost, but if people want more effects then all the staff need to is make it balance.

    Also agree, I find it silly that a player that uses say.... "Fire Dragon Roar" wouldn't burn their opponents and deal immediate damage because the rules say it can't.
    ------------------
    Double exp jobs or even triple exp jobs receive those bonuses because they are meant to be more challenging for the mage taking part on them than the average mage. Taking a stronger mage on these jobs immediately removes that challenge or at least reduces it significantly.

    As such I propose that if you go on a double exp job with someone of two ranks above the job rank (e.g. going on a double C rank with an A rank) then nobody receives the bonuses. If they are one rank above then maybe reduce it to only half a rank extra's exp.

    I also propose that if they are 3 ranks above the job then the amount of exp receive from the job is reduced by 25%.

    This makes sense as exp is meant to be awarded for your character developing as a mage? So if you are making the jobs easier by taking powerhouses along then you are obviously not growing quite as much.
    I disagree with this 10,000%. I'm gonna pull something from PWI (an MMORPG)... as a Lv71 I did jobs with Lv105 characters and none of the XP I gained from that quest was nerfed. The XP from the NPC was nerfed, but the quest was not. As we don't award XP for NPC kills, then nerfing the job XP should be proper yes? No. 

    If you check my XP log, you'll find quite a few low ranking jobs even as I'm B Rank. I do jobs with the noobs because why the heck not. But I'm not gonna run jobs with new people if their XP is gonna SUFFER because I'm too strong. Doubly D Rank XP? NO YOU GET ONE! Then when I'm A Rank, that D Rank player is gonna have LESS than 25XP!? Forget it, I'm not screwing someone like that. I may not care for my XP, but I'm not gonna wreck someone else's XP.

    ALSO, doing so is extremely bad for the site's image since it causes lower ranks who wanna be higher rank so they can be less wuss level, to not want to have higher ranks along. This increases animosity between the two ranks, which creates a toxic environment, which (as I recall) caused quite a few people to leave. Then new players come on site, and see that people are leaving because toxicity is really high, and those new players in turn decide to leave before they even start. 


    Knight of Zero
    Knight of Zero

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    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Empty Re: Alternative methods for gaining things and some thoughts on signature spells and double exp jobs

    Post by Knight of Zero 6th February 2016, 4:22 pm

    I support all of this 100%. I really dont have much to add but just wanted to show I support this. I get why people would get angry about last part though both sides make sense. Though any alternatives I got are zip.
    Rosetta Crawford
    Rosetta Crawford

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    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Empty Re: Alternative methods for gaining things and some thoughts on signature spells and double exp jobs

    Post by Rosetta Crawford 6th February 2016, 4:49 pm

    In regards to people referring to the lower ranks as 'wuss ranks' and the like I disagree and I think one of the things that causes this is our limitations at the moment and the description of the ranks we show in our stuff.

    Sure there will always be a difference, but a battle shouldn't be decided purely on rank


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    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Zack2_by_gramcrackers-d8ker96

    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Zack_by_ravenart5-d8j23c0

    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Lumina Rubyscale
    Lumina Rubyscale

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    Post by Lumina Rubyscale 6th February 2016, 10:32 pm

    Dev team has seen this and is tawking aboot it now. look forward to the system soon.


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    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs QGrxNTU
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    redheadedstepchild

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    Post by redheadedstepchild 8th February 2016, 4:01 am

    This is insane. If players are going to get punished for writing with higher ranking players then nobody is going to offer help anymore and I promise there are going to be tons of people doing solo jobs. I wouldn't want to even bother writing with anyone and that is the opposite of why we joined this site to begin with.
    Rosetta Crawford
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    Post by Rosetta Crawford 8th February 2016, 4:58 am

    Its not 'punishment'. It is something to prevent people just going 'yeah all these guys are getting ranked up almost instantly because some H ranks took them on these jobs meaning they had to put no effort in.

    I don't see why you would want to go on jobs with someone so high ranked that they cheese the jobs for you meaning there was no point in you actually being there.

    However, like I said what if we made it so that rather than it just being 'your on a job with high ranks so you lose exp' but instead base it around how much effort they put into the job.

    So if a B rank took a H rank on the job and did fighting and the H rank more took a 'i'll help out but i'm not going to do everything for you approach' then by all means get all the exp.

    This is also for the sake of fairness.

    Let's look at FT and BP, the guilds with active H ranks (both legals). They can essentially power level any members of their guild up to at least A rank without breaking a sweat. They can also power house their friends.

    Now let's look at the dark guilds. Higher ranking dark member is an S and I think there are like two of those. They can't easily power level their members. So dark guilds are at a major disadvantage.

    Then there's guildless and the like. They are again at a disadvantage.

    This site should be about friendship and stuff, but if you're going on jobs purely for the sake of ranking up then you're doing it wrong. The site however seems to push towards that model.

    I just want to shake things up a bit and improve the site so its less about ranking up and more about story. I also want everything to make sense and for everything to be fair.


    Worst comes to worst we remove double rank jobs entirely. Then no matter what they can't be abused to rank someone up.

    And yes they have been abused in my opinion. People make a bunch of jobs that are double exp that only their guild can do and then power their members through it.



    _____________________________________________________________________________________

    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Zack2_by_gramcrackers-d8ker96

    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Zack_by_ravenart5-d8j23c0

    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
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    redheadedstepchild

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    Post by redheadedstepchild 8th February 2016, 5:04 am

    How about this....

    If a member is going on a job rank that is lower than their rank they only get base xp? This makes it so the lower ranking wizards still get the double xp and the higher ranked wizards are still getting something for writing with lower ranked wizards.

    I think it's hard to actually judge how much effort someone puts into a job. Writers who aren't as strong might be struggling to do three hundred words but trying their best. Even if they are B or A rank. So maybe they did lots of lower ranked jobs to get the rank they have ya know?

    I think it's a fair compromise to the larger issue.
    Anastasia Isayev
    Anastasia Isayev

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    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Alternative methods for gaining things and some thoughts on signature spells and double exp jobs Empty Re: Alternative methods for gaining things and some thoughts on signature spells and double exp jobs

    Post by Anastasia Isayev 8th February 2016, 1:48 pm

    1:  On Gaining Additional Spell Slots:  I agree, this could be RP'd out.  I think spending Jewels on something that could be RP'd for personal growth is necessary.  I have no issues with this one actually.  One way this could be handled is, well, with arbitrary word count.

    Additional D Rank Spells:  1000 words
    Additional C Rank Spells:  2000 words
    Additional B Rank Spells:  3000 words
    Additional A Rank Spells:  5000 words
    Additional S Rank Spells:  7500 words
    Additional H Rank Spells   10000 words

    This would be for each individual spell slot.  While it's a lot, I'd personally rather write a ton of words instead of buying these additional spell slots.  Of course, however, there should be a maximum number of spell slots (per rank) that one should be able to unlock.


    2:  On Gaining Weapons/Armor/Items:  I do not agree with this one.  Where-as additional spell slots are used as a way for personal growth, weapons/armor/items are actually physical items.  Certainly, it can be obtained through other means such as:
    Being handed down the weapon/armor/item from your parents
    Finding it in a dungeon
    Gift from someone (even some divine/evil/powerful/ancient/etc source)
    Bought at a store
    Due to it being a material asset, keeping it costing jewels is recommended; however, the prices on obtaining these weapons are just abominable.  I personally think the prices ought to be lowered.

    One way I can actually agree to this is upgrading your weapon's classification.  By going on a 'quest' of some sorts (an RP or whatever) a person can slowly 'unlock the power within' to upgrade it by 1 level.  

    Say I have a Strong Weapon and I want to increase it to a Legendary weapon, I'd do an RP to upgrade it to the next tier.  And bam!  Upgrade!

    Now that, I could agree on.


    3:  About Signature Spells:  Yeah, I can go with that.


    4:  About Double EXP jobs:  I'm actually a fan of these, however, I do feel they COULD be restricted a bit more rather than completely nixxing them altogether.  What I propose is that a player may only do a single Double EXP job per rank of job.  IE:  One could be restricted to a single doing 1 C Rank double EXP job, 1 B Rank Double EXP job, 1 A Rank Double exp job, etc etc.  

    Ranking up already takes a pretty darn long time (especially when one hits A Rank since they can't do a job 1 rank higher, derp [for soloing jobs only]) and these double EXP jobs are people's route to ranking up in a relatively timely manner.  I do not see the sense of removing all of these double EXP jobs.  Another thing you COULD do is increase the Post requirements for double EXP jobs.  

    If Zack's idea does pass, I really hope that everyone already in a double EXP job gets grandfathered in, otherwise that's messed up.

    In terms of bringing in stronger allies, I suppose I'll agree with that bit.  However, completely removing double EXP just isn't my thing.  (Triple EXP, sure, get rid of those.  That's a bit overpowered)


    4A:  Incentive to actually do jobs:  If the grind is going to take a bit longer if Zack's idea is put through, then I propose to increase the jewel rewards.  While a person is going to be forced to do even more jobs to rank up, it's going to feel like a chore unless there are bigger incentives to do a job.  From all of the B Rank jobs I've seen, their payouts are nearly the same as most C Rank jobs, which doesn't feel like growth at all.  I propose to increase job jewel payouts. It's already kind of a pain to do a job and hope you get paid for them (which I had to bug admin on multiple occassions to pay me on multiple jobs since they aren't exactly 'on the ball' with that).



    Summary:  I kinda liked Zack's suggestions, however, I wouldn't ultimately get rid of everything.  There ARE better ways to do things but there isn't a complete need to get rid of everything.


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      Current date/time is 22nd November 2024, 7:03 pm