Secondary Magic: N/A
Caster or Holder: Caster/Lost
Description: Spirit Gatherer is a lost magic that is mainly centered around soul manipulation, but with a bit of a twist; The user will always slowly absorb the souls around him into his body. The user can still manipulate souls and spirits for use within the magic's spells, but if nothing is done with them for an extended period of time, then they will be absorbed into the user's body. The reason for this is that the wielder of this magic's soul is constantly dying. Taking in other souls into it is the only thing that keeps it alive. If there are no souls in the vicinity of the user, not only will they not be able to use the magic, but they will also die if left in that state for too long. Besides that one fatal weakness, however, the magic is extremely powerful and versatile. Allowing for a wide array of different types of spells thanks to the many varieties of spirits and souls there are that exist in the world.
Strengths:
Weaknesses:
Unique Abilities:
• Soul Gazer
When Kyoden meets a person, if they have a soul of some kind, he will always remember the wave length of that soul so if he were to meet them again, he’d know who they were even if they were disguised, or looked different. In addition to this, Kyoden can see all souls through walls and other solid objects in a radius of about 100 meters. He is also able to tell the difference between the souls of individual species.
• Soul Rend
Kyoden is able to touch any 1 opponent and make them lose 20% of their maximum HP. When this happens, Kyoden will gain that much in MP. This may be performed once every 8 posts.
• Soul Storage
Kyoden naturally draws in souls from the world around him. He gains +2% MP per post, which increases to +4% per post at night during a full moon due to increased spiritual activity, and +7.5% while performing non-PvP threads in "The Cursed Lands" due to considerably higher spiritual activity. Additionally, Kyoden is able to store +200% more MP than he starts threads with. Kyoden starts all threads with the standard amount of 100MP +5MP for each (+) grade Weapon/Armour/Magic Item he has equipped.
• Enhanced Souls
The effectiveness of all Kyoden's spells/abilities is/are increased by 25% due to his immense training in the art of Soul Magic. This is increased to 50% at night during the full moon due to increased spiritual activity, and further increased to 75% when not in PvP and performing jobs in "The Cursed Lands" due to considerably higher spiritual activity.
• Soul Siphon
All individuals (allies included) lose 5MP whenever they're dealt damage by a spell/ability belonging to Kyoden. Half of all MP lost through this method is returned to Kyoden.
Spells:
Caster or Holder: Caster/Lost
Description: Spirit Gatherer is a lost magic that is mainly centered around soul manipulation, but with a bit of a twist; The user will always slowly absorb the souls around him into his body. The user can still manipulate souls and spirits for use within the magic's spells, but if nothing is done with them for an extended period of time, then they will be absorbed into the user's body. The reason for this is that the wielder of this magic's soul is constantly dying. Taking in other souls into it is the only thing that keeps it alive. If there are no souls in the vicinity of the user, not only will they not be able to use the magic, but they will also die if left in that state for too long. Besides that one fatal weakness, however, the magic is extremely powerful and versatile. Allowing for a wide array of different types of spells thanks to the many varieties of spirits and souls there are that exist in the world.
Strengths:
- Wide variety of spells
- Many of the spells in this magic have much more powerful effects than normal magics.
Weaknesses:
- Kyoden cannot use the magic if there are no souls nearby
- Going below 20% MP puts immense strain on Kyoden's body and causes him to move more sluggishly
- No elemental strengths
- If Kyoden does not absorb any souls for a long period of time, he will slowly die.
- Lineage (Aspect of Jupiter):
- Lineage: Aspect of Jupiter
Description: The aspect of Jupiter, once a king among gods he has now become as fallen as any other. Having freed his siblings from the belly of his father, Jupiter is tenacious and clings to his immortal essence. Jupiter was hailed as the ruler of the sky, and these certain traits bring themselves to bear in his host.
Ability: The Aspect of Jupiter lends to it's host a certain favour with the winds. Their magic can only be eaten by god slayers. Wind magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy of a wind spell to nullify it(max S-rank).
Gains a user-ranked Wind-based signature spell. (S- rank Max) It must be made in the magic app as normal in addition to the spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:
• Soul Gazer
When Kyoden meets a person, if they have a soul of some kind, he will always remember the wave length of that soul so if he were to meet them again, he’d know who they were even if they were disguised, or looked different. In addition to this, Kyoden can see all souls through walls and other solid objects in a radius of about 100 meters. He is also able to tell the difference between the souls of individual species.
• Soul Rend
Kyoden is able to touch any 1 opponent and make them lose 20% of their maximum HP. When this happens, Kyoden will gain that much in MP. This may be performed once every 8 posts.
• Soul Storage
Kyoden naturally draws in souls from the world around him. He gains +2% MP per post, which increases to +4% per post at night during a full moon due to increased spiritual activity, and +7.5% while performing non-PvP threads in "The Cursed Lands" due to considerably higher spiritual activity. Additionally, Kyoden is able to store +200% more MP than he starts threads with. Kyoden starts all threads with the standard amount of 100MP +5MP for each (+) grade Weapon/Armour/Magic Item he has equipped.
• Enhanced Souls
The effectiveness of all Kyoden's spells/abilities is/are increased by 25% due to his immense training in the art of Soul Magic. This is increased to 50% at night during the full moon due to increased spiritual activity, and further increased to 75% when not in PvP and performing jobs in "The Cursed Lands" due to considerably higher spiritual activity.
• Soul Siphon
All individuals (allies included) lose 5MP whenever they're dealt damage by a spell/ability belonging to Kyoden. Half of all MP lost through this method is returned to Kyoden.
Spells:
- D-Rank Spells:
- Imbue:
- Imbue
D Rank
Offensive
Instant
2 Posts CD
Summary
Souls are pulled in from the surrounding area, forming around Kyoden's fist or weapon. The next successful attack to hit his opponent would cause these souls to erupt in a 6 foot radius to deal Spell Ranked damage to the opponent and all enemies around him/her. The melee damage from hitting said opponent will still apply, but only to the opponent hit and not the ones in the very small AoE of this attack. This spell's cooldown will begin after the explosion goes off.
Strengths
• Enhances a single attack
• Includes an AoE
Weaknesses
• Cannot enhance a magic attack
• Requires the enhanced attack to connect with the opponent before the explosion occurs.
• AoE is considerably smaller than normal D Rank AoE's.
- Rejuvenate:
- Rejuvenate
D Rank
Heal
Instant
4 Posts CD
Summary
Using the souls of the long since dead around him, Kyoden consumes MP to heal his wounds at a rate of 5HP per 1 MP. The maximum this can heal is 100 regardless of Kyoden's rank. Optionally, he may have this heal all allies instead of healing himself. Doing this will alter the spell slightly, making it heal 3HP per 1MP used. This also makes the CD increase by +1 post. Kyoden cannot heal both himself AND allies, and must choose one or the other.
Strengths
• Allows Kyoden a method of healing large quantities of health.
Weaknesses
• No matter what Kyoden's rank is, this spell's cost will always be the same.
• Kyoden cannot heal himself, AND heal his allies; he must choose one or the other.
• The spell's MP cost is higher for healing allies.
- Soul Ribbons:
- Soul Ribbons
D Rank
Evasive
3 Posts
4 Posts CD
Summary
Channeling souls from the world around him into the ground, Kyoden is capable of causing a mass storm of red and white ribbons to fly out the ground in a 15 meter radius. These ribbons deal 50% D Rank spell damage on the first post, as well as 25% damage per post each post after. Furthermore, these ribbons are in no way see-through, and obstruct the vision of all inside their effect, Kyoden included. These ribbons cannot be damaged, nor can they be used to deal or block damage beyond their natural effect.
Strengths
• Provides a valuable method of confusing opponents
• Deals a very small amount of Damage Over Time
Weaknesses
• The ribbons obstruct even Kyoden's eyesight.
• The ribbons cannot be used to block damage.
• The DoT damage is ridiculously small.
- Ethereal Form:
Ethereal Form
D Rank
Support
3 Posts
5 Posts CD
Summary
Kyoden is able to convert his entire being into a ghostly form. This causes all non-magical attacks to phase straight through him and deal no damage. However, all of Kyoden's non-magical attacks also phase straight through his opponents and deal no damage. Kyoden can only take or deal damage through the use of magic.
Strengths
• Provides an excellent defense against non-magical attacks
Weaknesses
• Can still be hit by magic, any kind of magic so long as it's magic
• All non-magical attacks Kyoden uses deal 0 damage
• Can only deal damage through the use of magic
- Boost (D-Rank Signature):
Boost
D Rank
Support
Instant
0 Post CD
Summary
Kyoden's speed increases by +20 meters per second for up to 1 second. This can be used to move in a straight line only. If he is hit while using this spell, he will take damage equal to the attack's normal damage, and then 10 more damage due to his speed.
Strengths
• Quick spell that can be chained
Weaknesses
• Takes more damage while moving
•Cannot turn corners using this spell...
- C-Rank Spells:
- Condense:
- Condense: Soul of Aggression
C Rank
Support
4 Posts
5 Posts CD
Summary
Kyoden pools the soul energy around him and all allies within 15 meters of his location, merging their bodies and weapons with enraged souls. Each hit done while the Soul of Aggression is imbued to a being will cause the soul to lash at out the exact same time as the individual's weapon(s)/spell(s). The amount of damage dealt is equal to 25% C Rank Spell damage, and is dealt as separate damage from the attack itself therefore making it so the person is being hit by one of Kyoden's spells, and not the imbued party's attacks.
This spell appears as a red aura over the individual's body(ies).
Strengths• Increases damage output
Weaknesses• Doesn't increase the damage of individual attacks, but rather counts as a separate hit which makes it so armour is quite effective against this spell.
• Has less range than many other C Rank spells, like... half as much range... which is significant
- Condense:
C Rank
Support
4 Posts
5 Posts CD
Summary
Kyoden pools the soul energy around him and all allies within 15 meters of his location, forming a type of soul-barrier over their armour and any exposed skin. This barrier, instead of acting as a normal barrier, absorbs 50% of the damage that hits it and allows the other half of the damage to go straight through. Unlike armour, the barrier does not shave any damage off at all, and does not have a magic resistance benefit. Due to the barrier not taking the full damage of the attacks that hits it, the barrier is adapted to have more durability than standard barriers in order to make up for the glaring weakness. It has 120HP of durability. This barrier takes 25% less damage from Soul Element based attacks.
This barrier appears as a greenish-white aura over the individual's body(ies).
Strengths• Applies a barrier
• Barrier has more HP than normal barriers
Weaknesses• Barrier applied doesn't take all the damage like normal barriers do. Rather, it takes 50% of the damage that hits it, and lets the rest pass through.
• Since the barrier isn't actually armour, it doesn't shave any damage off, and has no rank based magic resistance.
• Has less range than many other C Rank spells, like... half as much range... which is significant
- Condense:
- Condense: Soul of Charity
C Rank
Support
4 Posts
5 Posts CD
Summary
Kyoden pools the soul energy around him and all allies within 15 meters of his location, this places a graceful spirit over his allies that causes them to generate MP (or the individual's equivilant of it in the case of those who don't specifically use MP) at a rate of +4% per post. These individuals also gain 3% HP per post, but this cannot increase their HP regen past 15% in combat, or 25% out of combat. All healing spells used on individuals effected by this spell are increased by 25%.
On the negative end of the spectrum, all debuffs used on those effected by this spell are made 25% stronger, and this spell costs 25% more MP to cast than normal C Rank spells (rounded up to the nearest whole number). This spell manifests itself as a grey aura around individuals under its effect.
Strengths• Increases the effectiveness of healing spells.
• Increases MP regen
• Increases HP regen
Weaknesses• Increases the effectiveness of debuff spells on those under this one's effect.
• Costs 25% more MP to cast.
• HP regen cannot go over 15% in combat, or 25% out of combat
• Has less range than many other C Rank spells, like... half as much range... which is significant
- B-Rank Spells:
- Call of the Haunted:
- Call of the Haunted
B Rank
Offensive/Support
6 Posts
9 Posts CD
Summary
Out of the ground several thousand spirits rise and begin circling a 50 meter radius, creating a sphere that extends above and below ground. These spirits float about, creating a wall that's 1 foot thick with nothing in the air space inside it. Those who pass through this wall take B Rank damage, but the are free to traverse it as they please. The only way to get rid of this spell is to
Those who linger inside of this area will take 50% B Rank damage on the first post it was cast, as well as take 25% B Rank damage each post after. Enemies inside this area all suffer a 25% speed and defense reduction. Once per post, Kyoden may lose 2MP to deal 1 damage to all individuals inside of the range of this spell that ignores armour and defensive buffs entirely.
This spell costs 25% more MP to use than a normal B Rank spell, as well as Kyoden takes 25% B Rank damage for casting it.
Strengths• Massive range
• Massive debuff
Weaknesses• Costs 25% more MP to cast
• Kyoden takes 25% B Rank damage for casting this spell
• The wall of the sphere isn't solid, so opponents can simply walk out of the spell if they want
- Ten Thousand Strikes:
- Ten Thousand Strikes
B Rank
Offense
Instant
4 Posts CD
Summary
Kyoden calls on thousands of souls to enter the battle and strike at all of his opponents 60 individual times. As implied, each of these attacks count as 1 individual hit, and deal 1 damage each. It is possible to block some of the spirits with weapons/shields, and if 1 spirit hits a barrier it will count as 1/60 of a B Rank spell. These spirits have a maximum range of 40 meters in any direction (including down).
Strengths• Massive damage potential
Weaknesses• It's possible for someone to block some of the spirits, making it so the attack likely won't deal the full B Rank damage.
• Deals 1/60 B Rank damage to barriers...
- Arena of Souls:
- Arena of Souls
B Rank
Offensive/Support
6 Posts
7 Posts CD
Summary
This spell is cast by Kyoden causing millions upon millions of extremely small blue lights to appear around a 50 meter radius, gently floating about in the wind. All within the range of this spell will have a variety of effects based on how much MP Kyoden put into the spell, beyond the normal requirements of a B Rank spell. There is also a set of benefits that are granted for Kyoden using some of his own HP as well as the normal spell cost.
Base MP Cost: All within the range of the spell take 50% Spell Rank damage on the first post it was cast, and 25% each post after. The damage of all enemy spells is reduced by 25%.
25%: All allies gain +25% speed.
50%: All enemies take +25% more damage from attacks other than this one.
75%: The damage of this spell is increased to 75% on the first post, and 50% each post afterwards.
100%: Range of the spell is increased to 75 meters.
5% HP: All members of Kyoden's party gains +3% MP Regen and +25% Damage.
10% HP: All members of Kyoden's party gains +25% defense.
15% HP: All members of Kyoden's party (except Kyoden himself) are healed for spell rank damage.
20% HP: All members of Kyoden's party (except Kyoden himself) are granted a MP pool equal to 30MP that they may use towards their spells. This pool of MP will vanish when this spell is over.
If Kyoden provides HP/MP he will gain the benefits of all the other tiers above the amount he used. For example, if he uses 50% more MP to cast this spell, the effect of the 25% is also included with the 50%. If he uses double spell cost, and loses 20% HP, he gains all the effects of the spell.
Strengths• Massive buff
• High damage potential
• Amazing support spell overall
Weaknesses• Costs 2x B Rank spell cost to gain all the MP related benefits of the spell
• Costs 20% HP to gain all the HP related benefits of the spell
• The 15% and 20% HP loss effects do not apply to Kyoden, and only will ever be useful if he has allies with him
• Overall, to gain maximum benefit from the spell it's very costly
- Reflect (Signature):
- Reflect
Signature
Defensive
Instant
One use per post
Summary
Kyoden uses spirits to quickly form a barrier in reaction to an incoming attack that will reflect the attack back in the direction it came from in the exact same form it came in as. This barrier can only reflect 1 attack normally, but if 2 attacks of this spells rank or the equivalent hit the spell within 0.02 seconds of each other that would be the exception to the 1 attack rule. Spells 1 rank above this spell, or below can be reflected. 2 Ranks or more above will be partially reflected and Kyoden would take the difference in damage. If used on an AoE, this barrier is a 9ft radius spherical barrier.
Strengths• Quick defense
Weaknesses• In almost all situations this can only reflect 1 attack
• Requires Kyoden to be able to react to the incoming attack
• Cannot fully reflect attacks 2+ ranks above this spell
- Heal (Lineage Signature):
Signature
Heal
Instant
One use per post
Summary
Using magically imbued winds to heal a single target, the target Kyoden chooses gains HP equal to 1x Spell Rank of damage. That target must be within Kyoden's field of vision.
Strengths• Heals a single target
Weaknesses• Heals only 1 target instead of a whole area
• Target healed must be within Kyoden's field of vision
• Cannot revive the dead
Last edited by Forgotten on 2nd July 2016, 2:45 pm; edited 3 times in total