Gas Powered Swords - A rather obvious effect of Hero's Gift, melee weapons aside from his own fists grant Jason an extra 25 percent damage output.
I'm Unbreakable - Except not really. Jason's magic was built for straightforward fighters, so it comes with a bit of extra toughness. Jason enjoys a ten percent protection from damage sources.
I've still got some left - Hero's Blessing's fighting spirit gives Jason extra stamina. He has ten percent more MP than he should.
Rank: D
Type: Offensive, Buff
Duration: 3 Posts
Cooldown: 4 Posts
Description:This spell grants it's user an extra 25 percent speed, 25 percent melee damage, and 25 extra HP for it's duration. What was not damaged of the extra HP by the time the spell duration is ended disappears.
Strengths:
- The user's offensive stats are boosted for a short period of time.
Weaknesses:
- This does not boost the user's defense, so spells are still taken at their full force.
- The user is not actually healed by this spell, so any wounds taken before this is cast are still in effect. (Sprains, bleeding wounds, poison, etc.)
Rank: D
Type: Offensive
Duration: 1 Post
Cooldown: 2 posts
Description:The most basic of even the simplest of Hero's Blessing's spells. Jason's weapon is charged with a powerful magical energy, giving it the ability to do 20 damage with one swing, plus the Weapon's own damage output.
Strengths:
Can work with any weapon, including a gun, applied to the bullets instead of a blade in which case.
Adds onto a weapon's own damage.
Weaknesses:
This does not make the weapon itself stronger, so if it is blocked by a higher level piece of equipment it is negated.
The user must physically touch or be very close to the object in order to cast this spell.
ends if the user loses their weapon or is disguarded. (Not accounting, obviously, if a bullet were shot.)