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    Re-Equip Magic (Elaine)

    Elaine West
    Elaine West

    Player 
    Lineage : None
    Position : None
    Posts : 195
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 487.5

    Character Sheet
    First Skill: Re-Equip magic
    Second Skill: None
    Third Skill:

    Re-Equip Magic (Elaine) Empty Re-Equip Magic (Elaine)

    Post by Elaine West 29th December 2015, 5:25 pm

    Primary Magic: Re-Equiping Magic

    Secondary Magic: None, later to be determined

    Castor or holder: Castor

    Description: The magic being used is called re-equipping Magic. In which the user is able to summon armour as well as weaponry (only which of that she owns) to assist her in battle. She is able to summon many weapons that accommodate her armour and vice-versa.

    Elaines' summoning can vary from bringing forth weaponry (mainly guns, katanas and bows) as well as armour. She usually pairs the weapons with their corresponding armour but is able to summon many weapons at once. She holds 20 armour sets and her weaponry has been described as almost limitless.

    Strengths:
    •She has many pieces of armour that block or are resistant to basic elements (I.e water goddess armour is defensive against water dragon slayers or water users)
    •Her summoning time for new pieces is considerably short. Only a few seconds for each piece, which makes it easier for her to switch them out without using a lot of magic.

    Weaknesses:
    • The time it requires to regenerate after summoning mass amounts of weaponry. (Large cannons, large snipers, multiple swords)
    •The more a weapon is the more it's durability is decreased as higher possibility of breaking is introduced.
    •Her armour is vulnerable (as she does not own any armour that is not) to demon slayer and God slayer Magic.

    Lineage:
    EAGLE VISION:
    Eagle Vision:
    Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
    Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
    Usage: Passive.

    Unique abilities:
    - Armour of the gods: this armour (with accompanied weapon), is solely used as a last resort. By activating the mark on her back, she can Summon her last resort armour, that of the gods. Upon using requires physical and mental regeneration. It is a D-rank Magic.

    - Strength: She poses ungodly strength for her stature; when this ability is put into use, her over-all physical strength increases by 50%, anymore and her body will shut down. Making this a very dangerous and useful ability. Her magical strength as well boosts 25% more than her original which allows her to hold her transformations longer.

    - Future sight: The ability to see into the future. An effect that was given to her along with the marking on her back. It forewarns her about dangerous events whenever she is going into a stressful or dangerous situation. The downfall is that she does not know when it will happen and the after effects are very dizzying and disorienting. This ability is an active ability and cannot be used often. This spell can only be used once a month give or take, depending on how far she wishes to see into the future.

    Spells:

    Name: Cetos' song
    Rank: D rank
    Type: Water, defensive/offensive/supportive. Active
    Duration: 2 posts(?)
    Cool down: 3  
    Description: Ceto's song is named after the sea goddess of monsters. When paired with the Sea-Empress armour she can summon the spell Ceto's song. When activating this ability she is briefly able to form weaponry, walls, blockades, etc... From liquids around her. This spell only works with different types of sea/water based armour but it works best with Sea-Empress armour.During PvP all things created by the effect of this spell have a durability of 1x D Rank and each can be created 1 time per post
    Weakness:
    •During the cool down time she cannot summon new weaponry, only use the ones she possess on hand.
    •Using this spell against Earth based Magic will immediately cancel it out. Having no effect.  
    Strengths:
    •Cancels out Ice, Water, Fire Magic of the same rank.

    Name: Prisoners' Banishment
    Rank: D rank
    Type: Offensive, light. Active
    Duration: 2
    Cool down: 3
    Description: Prisoners Banishment is a type of light Magic, able to accommodate to any type of armour. By summoning her Kings Bow, she is able to use this spell, where when her bow is notched back, she can summon hundreds of arrows of light that surround her enemy. (This bow also doubles as a normal bow). This is a fatal move if the victim does not move or attempt to avoid it. During PvP, this spell can deal no more than 1x D Rank Magic damage to target(s) hit per post
    Weakness:
    •She cannot regain the arrows she had lost, making this a special spell and a kind of last resort move.
    •Her Kings Bow takes heavy damage after using this spell and cannot be used again without proper repairs.
    • She looses a lot of magical power from the spell, disabling her from using any heavy duty spells or summoning any heavy duty weaponry.
    Strengths:
    •Tracking arrow, will follow target for five feet in a PvP and in a PvE it can follow up to ten feet.
    •Cancels or neutralizes dark magic or any magic of shadow base of equal or lower rank.

    Name: Dead Man's Wish
    Rank: D rank
    Type: Defensive, dark. Active
    Duration: 1
    Cool down: 2
    Description: another accommodation to her armour. She owns a set of armour entitled Shinigami's Suit, the suit of death, accompanied by a large scythe. With her will, she can open a type of purgatory for a brief period of time (45,in-character, second window per opening). With this she can manage to push/lure her enemies in and resummon the portal within her duration period. She uses this spell as a scare tactic, as purgatory is purely harmless except for the scare factor. During PvP, players of C Rank or higher can resist the Push/Pull by sheer physical or mental strength. The portal can only be reopened once per post in PvP.
    Weakness:
    •Takes small physical toll on her body. Causing a fever-like period to insue a few hours later.
    •If she does not retrieve said victim within the period of time, the window of them coming back unharmed diminishes.
    • Light Magic can cancel out this spell if fired directly into it.
    Strength:
    •Takes very little magic reserve to complete.
    •Effects most magics. While in purgatory victim cannot use magic of any sort. Applies only to D-rank or lower, PvP.

    Name: Round Finale
    Rank: D Rank
    Type: offensive, gun. Active
    Duration: instant
    Cool down: 2
    Description: The user will summon a large cannon like gun (bazooka) and their accuracy and sight of target improved 5 fold. This makes it almost impossible to not hit the target. During PvP this has 50% more chance of hitting a target within 20 meters due to the rocket homing in on the target, and actively seeking it out.
    Weakness:
    •If target moves abruptly, the missile will not follow and inevitably miss it's target.
    •The kick back of said weapon is immense and if the user is not careful will dislocate something.
    •Summon Round Finale will make the user unable to summon large weapons or heavy duty armour.
    Strength:
    • The bomb can be sent from several feet away "sniper style" and is incredibly accurate unless victim moves abruptly. Has a shooting range in PvP of 20 meters and in PvE in can stretch to 50 meters
    • Highly effective against Earth, Water, Ice magic. Highly effective against NPC, regardless of the magical element basis.


    Last edited by Elaine West on 31st January 2016, 12:47 pm; edited 9 times in total


    _____________________________________________________________________________________

    Re-Equip Magic (Elaine) 137588058467
    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Re-Equip Magic (Elaine) Empty Re: Re-Equip Magic (Elaine)

    Post by Ninetails Derpfox 19th January 2016, 11:41 am

    First allow me to formally apologize for the unreasonably long wait you must have had for someone to get to this. I'll do my best to move this process along so you can have fun with your magic. All my comments are in this color. And for future reference, if you're ever waiting more than 7 days for an approval feel free to send a PM to any member of staff to let them know it's been sitting.





    Elaine West wrote:Primary Magic: Re-Equiping Magic

    Secondary Magic: None, later to be determined

    Castor or holder: Castor

    Description: The magic being used is called re-equipping Magic. In which the user is able to summon armour as well as weaponry (only which of that she owns) to assist her in battle. She is able to summon many weapons that accommodate her armour and vice-versa.

    Elaines' summoning can vary from bringing forth weaponry (mainly guns, katanas and bows) as well as armour. She usually pairs the weapons with their corresponding armour but is able to summon many weapons at once. She holds 20 armour sets and her weaponry has been described as almost limitless.

    Strengths:
    •She has many pieces of armour that block or are resistant to basic elements (I.e water goddess armour is defensive against water dragon slayers or water users)
    •Her summoning time for new pieces is considerably short. Only a few seconds for summoning.
    •Ability to summon many weapons at once and control them in any fashion she chooses.
    Requip is limited to 1x weapon and 1x armour present at the same time

    Weaknesses:
    • The time it requires to regenerate after summoning mass amounts of weaponry. (Large cannons, large snipers, multiple swords)
    •The more a weapon is the more it's durability is decreased as higher possibility of breaking is introduced.
    •Her armour is vulnerable (as she does not own any armour that is not) to demon slayer and God slayer Magic.
    I'm gonna need you to either add 1x Weakness or remove 1x strength

    Lineage:
    EAGLE VISION:
    Eagle Vision:
    Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
    Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
    Usage: Passive.

    Unique abilities:
    - Armour of the gods: this armour (with accompanied weapon), is solely used as a last resort. By activating the mark on her back, she can Summon her last resort armour, that of the gods. Upon using requires physical and mental regeneration. It is a B-rank Magic. One of which she cannot control until she herself becomes B-rank. Unfortunately I can't approve it to be B Rank. I'll have to ask you to reduce it to D Rank, but I'll allow you to have the armour have a passive ability on it.

    - Strength: She poses ungodly strength for her stature. People usually assume it has to due with her strength to carry around her heavier weapons. I'll need to ask you to provide a percentage based strength increase (i advise 50%), this percentage holds more significance in PvP but is still necessary. While not in PvP you can exaggerate the extent of your abilities quite a bit, so 25% could actually be 2,500% if you wanted.

    - Future sight: The ability to see into the future. An effect that was given to her along with the marking on her back. It forewarns her about dangerous events whenever she is going into a stressful or dangerous situation. The downfall is that she does not know when it will happen and the after effects are very dizzying and disorienting. I'd like you to convert this to an active ability with a limited use of 5x per thread, and a maximum use of 1 time per post. While you're on jobs you can bend these restrictions a bit for plot purposes.

    Spells:

    Name: Cetos' song
    Rank: D rank
    Type: Water, defensive/offensive/supportive
    Duration: 10 minutes
    Cool down: 20 minutes
    Description: Ceto's song is named after the sea goddess of monsters. When paired with the Sea-Empress armour she can summon the spell Ceto's song. When activating this ability she is briefly able to form weaponry, walls, blockades, etc... From liquids around her. This spell only works with different types of sea/water based armour but it works best with Sea-Empress armour.
    Weakness:
    •During the cool down time she cannot summon new weaponry, only use the ones she possess on hand.
    •Using this spell against e
    Earth based Magic will immediately cancel it out. Having no effect.  

    Name: Prisoners' Banishment
    Rank: D rank
    Type: Offensive, light
    Duration: 45-60 seconds
    Cool down: 5-7 minutes
    Description: Prisoners Banishment is a type of light Magic, able to accommodate to any type of armour. By summoning her Kings Bow, she is able to use this spell, where when her bow is notched back, she can summon hundreds of arrows of light that surround her enemy. (This bow also doubles as a normal bow). This is a fatal move if the victim does not move or attempt to avoid it.
    Weakness:
    •She cannot regain the arrows she had lost, making this a special spell and a kind of last resort move.
    •Her Kings Bow takes heavy damage after using this spell and cannot be used again without proper repairs.
    • She looses a lot of magical power from the spell, disabling her from using any heavy duty spells or summoning any heavy duty weaponry.

    Name: Dead Man's Wish
    Rank: D rank
    Type: Defensive, dark
    Duration: 15 minutes
    Cool down: 30-40 minutes
    Description: another accommodation to her armour. She owns a set of armour entitled Shinigami's Suit, the suit of death, accompanied by a large scythe. With her will, she can open a type of purgatory for a brief period of time (45 second window per opening). With this she can manage to push/lure her enemies in and resummon the portal within her duration period. She uses this spell as a scare tactic, as purgatory is purely harmless except for the scare factor.
    Weakness:
    •Extremely long cool-down time
    •If she does not retrieve said victim within the period of time, the window of them coming back unharmed diminishes.
    • Light Magic can cancel out this spell if fired directly into it.

    Name: Round Finale
    Rank: D Rank
    Type: offensive, gun
    Duration: 30 seconds after fire
    Cool down: 8-10 minutes
    Description: The user will summon a large cannon like gun (bazooka) and their accuracy and sight of target  improved 5 fold. This makes it almost impossible to not hit the target.
    Weakness:
    •If target moves abruptly, the missile will not follow and inevitably miss it's target.
    •The kick back of said weapon is immense and if the user is not careful will dislocate something.
    •Summon Round Finale will make the user unable to summon large weapons or heavy duty armour.



    I'm just gonna make the notes down here since they kind of apply to all the spells...
    ♦ Please clearly list the Passive and Active ability of each requip. Almost all requips are able to have 1 of each.
         • Passive is something like an ability to walk on water, a buff, or something you can't turn off
         • Active is something you can control, like a glove the shoots a fireball and deals magic damage
    ♦ Please convert all the duration and cooldowns to posts instead of minutes or seconds. On site, there's isn't exactly a concept of "time" while posting, so we can't have it like mmorpg's where the CD is 30 seconds.
    ♦ Please clearly list your strengths and weaknesses for spells. Your spells require a minimum of 1 Strength. You must have 1 more weakness than you have strength. So if you have 1 strength, you need 2 weaknesses. Or 2 strengths, 3 weaknesses etc...

    Once you've made the above edits, please make a post on this thread saying "Bump" so I know you're done.
    Elaine West
    Elaine West

    Player 
    Lineage : None
    Position : None
    Posts : 195
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 487.5

    Character Sheet
    First Skill: Re-Equip magic
    Second Skill: None
    Third Skill:

    Re-Equip Magic (Elaine) Empty Re: Re-Equip Magic (Elaine)

    Post by Elaine West 19th January 2016, 3:46 pm

    Oh no the wait wasn't a trouble at all, it was my own fault really~

    -Bump-


    _____________________________________________________________________________________

    Re-Equip Magic (Elaine) 137588058467
    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Re-Equip Magic (Elaine) Empty Re: Re-Equip Magic (Elaine)

    Post by Ninetails Derpfox 19th January 2016, 7:12 pm

    On your 3rd unique ability please specify how many times you can use it.



    Also, this comment below applies to all your spells.
    ♦ Please clearly list the Passive and Active ability of each requip. Almost all requips are able to have 1 of each.
    • Passive is something like an ability to walk on water, a buff, or something you can't turn off
    • Active is something you can control, like a glove the shoots a fireball and deals magic damage
    ♦ Please convert all the duration and cooldowns to posts instead of minutes or seconds. On site, there's isn't exactly a concept of "time" while posting, so we can't have it like mmorpg's where the CD is 30 seconds.
    ♦ Please clearly list your strengths and weaknesses for spells. Your spells require a minimum of 1 Strength. You must have 1 more weakness than you have strength. So if you have 1 strength, you need 2 weaknesses. Or 2 strengths, 3 weaknesses etc...
    Elaine West
    Elaine West

    Player 
    Lineage : None
    Position : None
    Posts : 195
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 487.5

    Character Sheet
    First Skill: Re-Equip magic
    Second Skill: None
    Third Skill:

    Re-Equip Magic (Elaine) Empty Re: Re-Equip Magic (Elaine)

    Post by Elaine West 27th January 2016, 4:01 pm

    ~BUMP~


    _____________________________________________________________________________________

    Re-Equip Magic (Elaine) 137588058467
    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Re-Equip Magic (Elaine) Empty Re: Re-Equip Magic (Elaine)

    Post by Ninetails Derpfox 30th January 2016, 12:17 pm

    Elaine West wrote:Primary Magic: Re-Equiping Magic

    Secondary Magic: None, later to be determined

    Castor or holder: Castor

    Description: The magic being used is called re-equipping Magic. In which the user is able to summon armour as well as weaponry (only which of that she owns) to assist her in battle. She is able to summon many weapons that accommodate her armour and vice-versa.

    Elaines' summoning can vary from bringing forth weaponry (mainly guns, katanas and bows) as well as armour. She usually pairs the weapons with their corresponding armour but is able to summon many weapons at once. She holds 20 armour sets and her weaponry has been described as almost limitless.

    Strengths:
    •She has many pieces of armour that block or are resistant to basic elements (I.e water goddess armour is defensive against water dragon slayers or water users)
    •Her summoning time for new pieces is considerably short. Only a few seconds for each piece, which makes it easier for her to switch them out without using a lot of magic.

    Weaknesses:
    • The time it requires to regenerate after summoning mass amounts of weaponry. (Large cannons, large snipers, multiple swords)
    •The more a weapon is the more it's durability is decreased as higher possibility of breaking is introduced.
    •Her armour is vulnerable (as she does not own any armour that is not) to demon slayer and God slayer Magic.

    Lineage:
    EAGLE VISION:
    Eagle Vision:
    Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
    Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
    Usage: Passive.

    Unique abilities:
    - Armour of the gods: this armour (with accompanied weapon), is solely used as a last resort. By activating the mark on her back, she can Summon her last resort armour, that of the gods. Upon using requires physical and mental regeneration. It is a D-rank Magic.

    - Strength: She poses ungodly strength for her stature; when this ability is put into use, her over-all magical and physical strength increases by half, anymore and her body will shut down. Making this a very dangerous and useful ability. I can only allow a +25% boost to magical strength since magic damage is MUCH higher than melee

    - Future sight: The ability to see into the future. An effect that was given to her along with the marking on her back. It forewarns her about dangerous events whenever she is going into a stressful or dangerous situation. The downfall is that she does not know when it will happen and the after effects are very dizzying and disorienting. This ability is an active ability and cannot be used often. This spell can only be used once a month give or take, depending on how far she wishes to see into the future.

    Spells:

    Name: Cetos' song
    Rank: D rank
    Type: Water, defensive/offensive/supportive. Active
    Duration: 10 minutes please change this to a post value between 1 and 3(or you can use "Instant" but this means the spell happens and finishes instantly)
    Cool down: 20 minutes Please change this to a post value that is 1 post higher than your Duration's post value.
    Description: Ceto's song is named after the sea goddess of monsters. When paired with the Sea-Empress armour she can summon the spell Ceto's song. When activating this ability she is briefly able to form weaponry, walls, blockades, etc... From liquids around her. This spell only works with different types of sea/water based armour but it works best with Sea-Empress armour.
    Weakness:
    •During the cool down time she cannot summon new weaponry, only use the ones she possess on hand.
    •Using this spell against Earth based Magic will immediately cancel it out. Having no effect.  
    Strengths:
    •Cancels out Ice, Water, Fire Magic of the same rank or one higher.

    Name: Prisoners' Banishment
    Rank: D rank
    Type: Offensive, light. Active
    Duration: 1-2 minutes please change this to a post value between 1 and 3(or you can use "Instant" but this means the spell happens and finishes instantly)
    Cool down: 5-7 minutes Please change this to a post value that is 1 post higher than your Duration's post value.
    Description: Prisoners Banishment is a type of light Magic, able to accommodate to any type of armour. By summoning her Kings Bow, she is able to use this spell, where when her bow is notched back, she can summon hundreds of arrows of light that surround her enemy. (This bow also doubles as a normal bow). This is a fatal move if the victim does not move or attempt to avoid it.
    Weakness:
    •She cannot regain the arrows she had lost, making this a special spell and a kind of last resort move.
    •Her Kings Bow takes heavy damage after using this spell and cannot be used again without proper repairs.
    • She looses a lot of magical power from the spell, disabling her from using any heavy duty spells or summoning any heavy duty weaponry.
    Strengths:
    •Tracking arrow, will follow target for several feet
    •Cancels or neutralizes dark magic or any magic of shadow base.

    Name: Dead Man's Wish
    Rank: D rank
    Type: Defensive, dark. Active
    Duration: 15 minutes please change this to a post value between 1 and 3
    Cool down: 30-40 minutes please change this to a post value between 1 and 3(or you can use "Instant" but this means the spell happens and finishes instantly)
    Description: another accommodation to her armour. She owns a set of armour entitled Shinigami's Suit, the suit of death, accompanied by a large scythe. With her will, she can open a type of purgatory for a brief period of time (45 second window per opening). With this she can manage to push/lure her enemies in and resummon the portal within her duration period. She uses this spell as a scare tactic, as purgatory is purely harmless except for the scare factor.
    Weakness:
    •Extremely long cool-down time
    •If she does not retrieve said victim within the period of time, the window of them coming back unharmed diminishes.
    • Light Magic can cancel out this spell if fired directly into it.
    Strength:
    •Takes very little magic reserve to complete.
    •Effects most magics. While in purgatory victim cannot use magic of any sort.

    Name: Round Finale
    Rank: D Rank
    Type: offensive, gun. Active
    Duration: 1 minute after fire please change this to a post value between 1 and 3(or you can use "Instant" but this means the spell happens and finishes instantly)
    Cool down: 8-10 minutes Please change this to a post value that is 1 post higher than your Duration's post value.
    Description: The user will summon a large cannon like gun (bazooka) and their accuracy and sight of target improved 5 fold. This makes it almost impossible to not hit the target.
    Weakness:
    •If target moves abruptly, the missile will not follow and inevitably miss it's target.
    •The kick back of said weapon is immense and if the user is not careful will dislocate something.
    •Summon Round Finale will make the user unable to summon large weapons or heavy duty armour.
    Strength:
    • The bomb can be sent from several feet away "sniper style" and is incredibly accurate unless victim moves abruptly.
    • Highly effective against Earth, Water, Ice magic
    Elaine West
    Elaine West

    Player 
    Lineage : None
    Position : None
    Posts : 195
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 487.5

    Character Sheet
    First Skill: Re-Equip magic
    Second Skill: None
    Third Skill:

    Re-Equip Magic (Elaine) Empty Re: Re-Equip Magic (Elaine)

    Post by Elaine West 31st January 2016, 10:37 am

    ~BUMP~


    _____________________________________________________________________________________

    Re-Equip Magic (Elaine) 137588058467
    avatar
    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
    Posts : 2261
    Cosmic Coins : 0
    Dungeon Tokens : 0

    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Re-Equip Magic (Elaine) Empty Re: Re-Equip Magic (Elaine)

    Post by Ninetails Derpfox 31st January 2016, 11:10 am

    With the Physical Strength boost on your unique ability, it can be +50%
    The Magical Strength boost would have to cap at 25%

    I also need you to change the Duration and Cooldowns to "Posts" instead of minutes/seconds.
    Elaine West
    Elaine West

    Player 
    Lineage : None
    Position : None
    Posts : 195
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 487.5

    Character Sheet
    First Skill: Re-Equip magic
    Second Skill: None
    Third Skill:

    Re-Equip Magic (Elaine) Empty Re: Re-Equip Magic (Elaine)

    Post by Elaine West 31st January 2016, 11:16 am

    ~bump~ though I'm not to sure what a "post" is I changed everything else


    _____________________________________________________________________________________

    Re-Equip Magic (Elaine) 137588058467
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    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Re-Equip Magic (Elaine) Empty Re: Re-Equip Magic (Elaine)

    Post by Ninetails Derpfox 31st January 2016, 11:24 am

    These are posts, these replies we're doing to each other right now that is. Or when you create a "New Topic" that counts as a post as well. So if you have a spell that lasts 3 posts, it would last for 3 of these. Or if you have an instant duration spell, it lasts for a portion of the post you use it on.

    Instant Spell Example:

    "Niyol raised his scythe, barraging the large, augmented tool with his magical power and filling it with souls as he prepared to strike his foe. Upon slamming it to the ground, a grand wave of black and blue energy erupted from the top of the blade, cracking the earth as it tore through it and cleaving his foe in half."

    Then after that I could transition into a different spell, or do some other stuff like talk to my job partners, or just RP that I danced like Snoop Dogg.

    Something that lasts 1 Post, would last the entire post and make it so you can't use other spells or other attacks on that post.



    Duration works by starting when your attack ends. So as soon as my above example Instant was used, the spell would go on Cooldown, which at my rank would be 4 or more posts minimum. If I used a 3 post duration spell, the cooldown would begin at the end of my 3rd post.
    Elaine West
    Elaine West

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    Posts : 195
    Guild : Lamia Scale
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    Experience : 487.5

    Character Sheet
    First Skill: Re-Equip magic
    Second Skill: None
    Third Skill:

    Re-Equip Magic (Elaine) Empty Re: Re-Equip Magic (Elaine)

    Post by Elaine West 31st January 2016, 11:26 am

    Okay~! I understand thank you very much. Is my thread good to go then?


    _____________________________________________________________________________________

    Re-Equip Magic (Elaine) 137588058467
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    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
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    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Re-Equip Magic (Elaine) Empty Re: Re-Equip Magic (Elaine)

    Post by Ninetails Derpfox 31st January 2016, 11:50 am

    -cracks knuckles-

    Let's get down to business.


    Elaine West wrote:Primary Magic: Re-Equiping Magic

    Secondary Magic: None, later to be determined

    Castor or holder: Castor

    Description: The magic being used is called re-equipping Magic. In which the user is able to summon armour as well as weaponry (only which of that she owns) to assist her in battle. She is able to summon many weapons that accommodate her armour and vice-versa.

    Elaines' summoning can vary from bringing forth weaponry (mainly guns, katanas and bows) as well as armour. She usually pairs the weapons with their corresponding armour but is able to summon many weapons at once. She holds 20 armour sets and her weaponry has been described as almost limitless.

    Strengths:
    •She has many pieces of armour that block or are resistant to basic elements (I.e water goddess armour is defensive against water dragon slayers or water users)
    •Her summoning time for new pieces is considerably short. Only a few seconds for each piece, which makes it easier for her to switch them out without using a lot of magic.

    Weaknesses:
    • The time it requires to regenerate after summoning mass amounts of weaponry. (Large cannons, large snipers, multiple swords)
    •The more a weapon is the more it's durability is decreased as higher possibility of breaking is introduced.
    •Her armour is vulnerable (as she does not own any armour that is not) to demon slayer and God slayer Magic.

    Lineage:
    EAGLE VISION:
    Eagle Vision:
    Description: In an ancient civilization, there were three enormous eagles that carried wisdom and knowledge. They shared it with those who were worthy and intelligent enough not to abuse it. When they felt their life was almost coming to an end, they bestowed their gifts onto three young mages who they deemed worthy. The mages and their descendants gained the ability to see incredibly far, but also to gain incredible sudden insight. They can read body language like no other and find hidden messages in conversations.
    Ability: User can see through lies, has extended vision range (telescopic vision) and capabilities, and can further understand a person through the minute movements and twitches of the living body.
    Usage: Passive.

    Unique abilities:
    - Armour of the gods: this armour (with accompanied weapon), is solely used as a last resort. By activating the mark on her back, she can Summon her last resort armour, that of the gods. Upon using requires physical and mental regeneration. It is a D-rank Magic.

    - Strength: She poses ungodly strength for her stature; when this ability is put into use, her over-all magical and physical strength increases by 50%, anymore and her body will shut down. Making this a very dangerous and useful ability. Her magical strength as well boosts 25% more than her original which allows her to hold her transformations longer. The underlined portion implies that both Magic and Melee damage are increased by 50%. Please remove the words "Magic and" from the sentence.

    - Future sight: The ability to see into the future. An effect that was given to her along with the marking on her back. It forewarns her about dangerous events whenever she is going into a stressful or dangerous situation. The downfall is that she does not know when it will happen and the after effects are very dizzying and disorienting. This ability is an active ability and cannot be used often. This spell can only be used once a month give or take, depending on how far she wishes to see into the future.

    Spells:

    Name: Cetos' song
    Rank: D rank
    Type: Water, defensive/offensive/supportive. Active
    Duration: 2 posts(?)
    Cool down: 3  
    Description: Ceto's song is named after the sea goddess of monsters. When paired with the Sea-Empress armour she can summon the spell Ceto's song. When activating this ability she is briefly able to form weaponry, walls, blockades, etc... From liquids around her. This spell only works with different types of sea/water based armour but it works best with Sea-Empress armour.

    During PvP all things created by the effect of this spell have a durability of 1x D Rank spell, and each can be created 1 time per post. ((You can copy and paste that sentence to the description))

    Weakness:
    •During the cool down time she cannot summon new weaponry, only use the ones she possess on hand.
    •Using this spell against Earth based Magic will immediately cancel it out. Having no effect.  
    Strengths:
    •Cancels out Ice, Water, Fire Magic of the same rank or one higher. Remove the underlined words please.

    Name: Prisoners' Banishment
    Rank: D rank
    Type: Offensive, light. Active
    Duration: 2
    Cool down: 3
    Description: Prisoners Banishment is a type of light Magic, able to accommodate to any type of armour. By summoning her Kings Bow, she is able to use this spell, where when her bow is notched back, she can summon hundreds of arrows of light that surround her enemy. (This bow also doubles as a normal bow). This is a fatal move if the victim does not move or attempt to avoid it. During PvP, this spell can deal no more than 1x D Rank Magic damage to target(s) hit per post. ((You can copy and paste that sentence to your description))
    Weakness:
    •She cannot regain the arrows she had lost, making this a special spell and a kind of last resort move.
    •Her Kings Bow takes heavy damage after using this spell and cannot be used again without proper repairs.
    • She looses a lot of magical power from the spell, disabling her from using any heavy duty spells or summoning any heavy duty weaponry.
    Strengths:
    •Tracking arrow, will follow target for several feet Please specify how many feet, I advise no more than 5 feet during PvP, but during PvE I don't really care how long.
    •Cancels or neutralizes dark magic or any magic of shadow base. Please add "of equal or lesser rank." to this sentence

    Name: Dead Man's Wish
    Rank: D rank
    Type: Defensive, dark. Active
    Duration: 1
    Cool down: 2
    Description: another accommodation to her armour. She owns a set of armour entitled Shinigami's Suit, the suit of death, accompanied by a large scythe. With her will, she can open a type of purgatory for a brief period of time (45 ((add "In-Character" here please)) second window per opening). With this she can manage to push/lure her enemies in and resummon the portal within her duration period. She uses this spell as a scare tactic, as purgatory is purely harmless except for the scare factor. During PvP, players of C Rank or higher can resist the Push/Pull by sheer physical or mental strength. The portal can only be reopened once per post in PvP. ((You can copy and paste those sentences to the description))
    Weakness:
    •Extremely long cool-down time Please replace this weakness since 2 posts is normal for D Rank spells, and is the shortest CD of any non-signature on site.
    •If she does not retrieve said victim within the period of time, the window of them coming back unharmed diminishes.
    • Light Magic can cancel out this spell if fired directly into it.
    Strength:
    •Takes very little magic reserve to complete.
    •Effects most magics. While in purgatory victim cannot use magic of any sort. This would only apply to D Rank spells in PvP.

    Name: Round Finale
    Rank: D Rank
    Type: offensive, gun. Active
    Duration: instant
    Cool down: 2
    Description: The user will summon a large cannon like gun (bazooka) and their accuracy and sight of target improved 5 fold. This makes it almost impossible to not hit the target. During PvP this has 50% more chance of hitting a target within 20 meters due to the rocket homing in on the target, and actively seeking it out. ((You can copy and paste that sentence to the description))
    Weakness: 
    •If target moves abruptly, the missile will not follow and inevitably miss it's target.
    •The kick back of said weapon is immense and if the user is not careful will dislocate something.
    •Summon Round Finale will make the user unable to summon large weapons or heavy duty armour.
    Strength:
    • The bomb can be sent from several feet away "sniper style" and is incredibly accurate unless victim moves abruptly. You can change this to 20 meters away During PvP. During PvE I really don't care how far you boom-stick blast someone from.
    • Highly effective against Earth, Water, Ice magic It's also highly effective against any NPC that gets blasted, regardless of its' elemental alignment!

    PvP is Player Vs. Player, PvE is Player Vs. Environment

    PvE would be jobs, socials, events, training threads. PvP would be anytime you RP yourself fighting against another player. In events it's advised to ask the event creator what fights are PvP and what fights are PvE, though normally Boss enemies are PvP, and anything else is just PvE.
    Elaine West
    Elaine West

    Player 
    Lineage : None
    Position : None
    Posts : 195
    Guild : Lamia Scale
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 487.5

    Character Sheet
    First Skill: Re-Equip magic
    Second Skill: None
    Third Skill:

    Re-Equip Magic (Elaine) Empty Re: Re-Equip Magic (Elaine)

    Post by Elaine West 31st January 2016, 12:47 pm

    All fixed!


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    Re-Equip Magic (Elaine) 137588058467
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    Ninetails Derpfox

    Moderator- Developer/GFX Artist- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Coming Storms- A-Rank- Rich- Veteran Level 1- Character History!- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Position : None
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    Character Sheet
    First Skill: Soul
    Second Skill: Ice
    Third Skill:

    Re-Equip Magic (Elaine) Empty Re: Re-Equip Magic (Elaine)

    Post by Ninetails Derpfox 31st January 2016, 1:38 pm

    Re-Equip Magic (Elaine) MqXl8kK

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