Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    A Rank to S Rank

    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

    A Rank to S Rank Empty A Rank to S Rank

    Post by Haru-senpai 15th January 2016, 7:53 pm

    Can we please increase the amount of XP that A-Ranked Jobs give. So that it's manageable. No more than 9 or 10 A-Ranked jobs should have to be taken to achieve S-Rank. As it stands now it's nearly impossible.

    This is not for me, just have some friends in mind. Needs a patch badly.


    _____________________________________________________________________________________

    × Bio
    × Magic


    A Rank to S Rank Rose

    Gabriel Anthello
    Gabriel Anthello

    Player 
    Lineage : Brute of Fiore
    Position : None
    Posts : 65
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 25

    A Rank to S Rank Empty Re: A Rank to S Rank

    Post by Gabriel Anthello 15th January 2016, 8:51 pm

    This gap has been reworked a million times over. It is easier now then ever before.

    My view on the matter indicates that it is not too difficult for players to do that many jobs but rather they are most bored of jobs at that point. I believe we will see more positive results by adding alternative forms of EXP obtainment.

    We can say "oh you can take as many personal liberties with a job as you want to make it your own," but at the end of the day we still call them jobs and people will always be playing from the disadvantageous mindset of "time to do another job."

    The solution? We already found it. Or we are already saying it.

    The job creation event layed out general guidelines for length of all jobs, we know jobs can be anything really and players are permitted many liberties within their jobs. The best thing I can see is "Adventure Threads." Which are basically jobs but under a much more exciting name; and are more appealing to our world-weary A-Ranks.

    You start a thread: specify the rank, specify the word count and post requirements as you would for a custom job(based off the criteria of the job creation event) and then go to town. When you're done you post it in a dandy approval thread; a staff gives it a nice read and they send you on your way with your EXP. This will allow players to undertake whatever adventures they so please to grow stronger as characters; including the all desirable "training threads," which I don't understand the appeal of but people want anyway.

    But what about jobs? Cut EXP rewards and add primarily jewel rewards.

    You go on adventures to get EXP and do jobs to get jewels. Players are given more freedom, the rank system is maintained without any number juggling, and jobs feel more like jobs. Increasing jewel rewards may also fix the ever looming free-to-play jewel deficit.

    Short version: Make it so that, as long as a thread features some kind of action/adventure/training and meets substantial length requirements(by standards of the present job system) and make jobs more jewel oriented.

    If a player tries to exploit the freedom they are given; they are only cheapening their own adventures.


    _____________________________________________________________________________________

    Missions Completed

    D- 1 (25 exp)
    C- 0
    B- 0
    A- 0
    S- 0

    Total:200

    Character
    Primary Magic
    Ardere Kasai
    Ardere Kasai

    The Fire King


    The Fire King

    Developer/GFX Artist- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- God Slayer- A-Rank- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Legacy of the Fire King
    Position : The Vanquisher
    Posts : 1740
    Guild : Infinity Hydra (Guildmaster)
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Hephaestus
    Experience : 420,643

    Character Sheet
    First Skill: Flame God Slayer (3rd Gen)
    Second Skill: -
    Third Skill:

    A Rank to S Rank Empty Re: A Rank to S Rank

    Post by Ardere Kasai 15th January 2016, 9:42 pm

    The two main problems people run into at A rank are:

    1-There's actually not many A ranks on the site at all. So it's hard to find mission partners. 

    2-Most S rank missions require an S rank to go on it, but most mages S rank and higher are either too busy or not active enough to help.

    Honestly the only good suggestion I have is what Gabriel mentioned, more ways to get exp. How you do so is up to Dev or staff, or if anyone else has ideas.


    _____________________________________________________________________________________

    A Rank to S Rank FYZkfE1
    God Force:

    Legacy Form:

    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

    A Rank to S Rank Empty Re: A Rank to S Rank

    Post by Haru-senpai 16th January 2016, 2:47 am

    I like the idea of Adventure Threads or Adventure Jobs.

    That would make it so people would be able to have Custom Social Tales and Adventures that aren't Jobs persay. I heard you about the S-Rank requriement Ardere; but the simple solution is merely raising how my XP A-Ranked Jobs give.

    Unlike Adventure Threads or Adventure Jobs, raising the A-Ranked XP is not dependant on someone elses activity. But I think both should be implemented. The Adventure style threads and the increase to A-Ranked jobs XP. That's all I have to really say about it for now; but both could help. Cheers.


    _____________________________________________________________________________________

    × Bio
    × Magic


    A Rank to S Rank Rose

    Love Warrior Riley
    Love Warrior Riley

    Quality Badge Level 1- Player 
    Lineage : Conqueror's Courage
    Position : None
    Posts : 296
    Guild : Infinity Hydra
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: Power of Love [INW]
    Second Skill:
    Third Skill:

    A Rank to S Rank Empty Re: A Rank to S Rank

    Post by Love Warrior Riley 19th January 2016, 12:42 am

    I'm actually a huge fan of the Adventure Threads and I believe that they should be extended to all ranks. This would give the site a lot more variety without having to follow the same restrictions that jobs give. It adds a lot of variety and will actually make to more creative writing. So I really adore that idea.

    Also, if necessary, the staff could create "A+ Rank jobs". These jobs offer more exp than A Rank jobs and less EXP that the S Rank jobs. This would give A Rank mages an advantage and allow them to possibly either team up (if there are enough at a time) or possibly allow A Ranks to solo A+ Rank jobs for more EXP. A+ Rank Jobs should also have a requirement to be at least A Rank to be able to perform.

    Another thing you could do is allow A Rank Mages to do A Rank jobs with B Rank mages, granting A Rank mages a "Leadership Bonus". This Bonus is exclusive to A Rank mages doing jobs in this fashion. Doing this, A Rank mages would gain a +0.25x EXP from doing A Rank jobs with lower ranking mages. I figure this could offset the strangeness of A Ranks not being able to perform a job of 1 rank higher while also bolstering B Rank mages to a higher rank.


    _____________________________________________________________________________________


    A Rank to S Rank BI2gBSG
    [Riley: The Soldier of Love] [Power of Love]
    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    A Rank to S Rank Empty Re: A Rank to S Rank

    Post by Rosetta Crawford 20th January 2016, 7:29 am

    Just as a note Heero you are back from the time when the gap was substantially larger than it is now.  It used to be 75000 exp to rank up to S. Its now 30,000 less plus there are tons of bonuses.

    When you hit A rank by then you should of established some buddies on site (or whats the point I mean really its a community) and with team bonuses or guild bonuses this amount becomes smaller.

    However, the gap is still quite substantial being 37500 which with A rank jobs is 30 jobs.
    With team bonus this is reduced to 20 jobs (which is still a lot).

    Changing the amount of EXP A ranks give causes a different problem in that it will be super easy to get from B rank to A rank. Like ridiculously so. I think the exp as they are are fine. S rank is meant to be like the elite goal that everyone strives towards (hence why S rank exam was so big a deal in canon)


    I'm against the idea of socials giving exp. You should only get exp for things that make your character grow as a mage. So challenges to their capabilities as a mage.

    Introducing an entire new system for 'adventures' seems a bit of a weird thing to me. After all, why not just create a job that is an adventure.

    e.g. Go find treasure. Minimum word count is 500 a post, minimum post count 40 posts per person. Everything else....is up to you.


    What I would prefer to introduce would be a way of training to get spell slots, weapons etc and that training ALSO provides exp. Then jewels don't become as important(seriously I hate having to buy EVERYTHING) So I can spend time mastering learning how to shoot lightning in the shape of a frog to eat my opponents. Of course the main reward is the extra spell slot, but the other reward should be exp because I am growing as a mage.


    _____________________________________________________________________________________

    A Rank to S Rank Zack2_by_gramcrackers-d8ker96

    A Rank to S Rank Zack_by_ravenart5-d8j23c0

    A Rank to S Rank Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    weretiger5411
    weretiger5411

    The Maker's necromancer


    The Maker's necromancer

    Quality Badge Level 1- Quality Badge Level 2- Lineage Making Contest Participant- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Position : None
    Posts : 637
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 150

    Character Sheet
    First Skill: SOTL
    Second Skill: NA
    Third Skill:

    A Rank to S Rank Empty Re: A Rank to S Rank

    Post by weretiger5411 20th January 2016, 7:51 pm

    So I would like to agree with the adventuring threads idea and also disagree with it. I agree with it because it allows the people to have a vague plot and develop it slowly based on what happens IC or what they do, I myself like this system because I find stories better made post by post rather then having guidelines. Now, I disagree with this as in a sense, we already have this feature. Look at the job creation forum. It allows people to create jobs for a group to follow, often these are called mini events as they revolve around one point or another.

    Now the reason I think we do not see this in that forum is because of how we think a mission needs to be done. You look at other missions and think "I need to make mine like that?" But really we don't, a lot of the missions made were made in mind for anyone to pick up and try out with their characters, in which case while certain factors of the job can be modified or even changed,  but the info given originally is meant to give a guideline if the people taking the job do not have an idea on how to go about the story.

    But back to these adventure style missions or events, yes I do believe these can be made with the system now. Maybe we need to put a title or notice specifying it will be an adventure type mission/event, but with this all the person needs to do is the bare minimum. What I mean by this is they give a post and word count, rewards, who can do it, how many enemies must be encountered, and a vauge idea of what is going to happen in said mission. Now with this it does need to be kept in mind, these will always be only available for the group or the person wanting to the mission, as more details would be needed for it to be a job for everyone.

    If anything it seems I repeated what is already said in the job creation template. I just wanted to get the point across that the jobs/events you make for your personal use or for you and a group do not need to be so well thought out or so detailed like those available for everyone, but keep in mind then that the events you make will not be meant for everyone unless you put the extra effort in.

    As a note for S-rank being easier to acquire from A-rank, as much as I love the sound of it for when I get to A-rank, I do agree with zack in that to become a S-rank is in a sense becoming a elite of the site and is a big deal over all. However about the lack of S-ranks to do S-rank jobs or lack of A-ranks for A-ranked jobs, I do think it is the genuine drawback to being so powerful, eventually you outclass a majority of the site and have to manage another way through it or have the patience to work through the jobs with other same ranking members here.

    The only thing I can think of is if you have, say two B-ranks in place of a A-rank for a job or two A-ranks to replace a S-rank for a S-rank job. Yes I am aware that some ten-year jobs and up require S-rank mages only, but they are to be considered only for S-ranks due to their difficulty.


    _____________________________________________________________________________________

    "Those who do not fear power, are too easily destroyed by it."

    "Humans are the biggest monsters. How else can you explain a dragon's need to burn down their homes, a demon's need to slaughter them, or a god's attempt at brainwashing them to devote loyalty? It is because we have the greatest chance to destroy them with whatever else gets in our way, and slayers are not the only method how."-Zecarayus Trevelean

    Note: Until I get this in his character sheet, his name is changed to nevarran. Same soul though!

    info on apps:
    FeitanKazeshini
    FeitanKazeshini

    Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Player 
    Lineage : Overlord's Fail Safe
    Position : None
    Posts : 757
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Hisoka
    Experience : 6,240

    Character Sheet
    First Skill: Satan Soul: Netherworld
    Second Skill: Aura Manipulation
    Third Skill:

    A Rank to S Rank Empty Re: A Rank to S Rank

    Post by FeitanKazeshini 21st January 2016, 2:37 am

    S rank should be hard to obtain. Period. It is almost impossible in the show to do so. Seriously Natsu with his OP bullshit is an H rank mage, but the work it would take a normal person to get there is extraordinary. It's like Grey. At the begining he's just kinda meh, but when the grand magic games rolled around he's a lot better he beats the shit out of the old Gray. (idk which spelling is correct) 

    However Zack's idea of training for certain things is awesome and would encourage more social development, more character development, and could be a nice way to get some extra EXP. Also Lacrima Milk, or whatever is a thing, and you get like 2 of them. Just save them. But I mostly just want to say keep the EXP where it is, and make more jobs, or allow much more lax rules with custom jobs as long as the thread itself is well written, there is a word, and post count, and a few other things. 

    Also in order to encourage more complex custom job creations like the event. Give out like a small reward for people putting the time to make jobs. Like 500 jewels for a D rank job that the site can do, 1,000 for a C. Work up like that. It would encourage a lot more jobs to be created.


    _____________________________________________________________________________________

    A Rank to S Rank TwlZpF6
    Character Stuffs:


    Jobs:


    Books I've Written and Published:
    Shard
    Shard

    Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 1 Year Anniversary- Player 
    Lineage : YinYang Monkey Spirit
    Position : None
    Posts : 905
    Guild : Black Rose
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Age : 31
    Experience : 5,031.75

    Character Sheet
    First Skill: Coquendum Magus
    Second Skill: Cerberus Slayer
    Third Skill:

    A Rank to S Rank Empty Re: A Rank to S Rank

    Post by Shard 21st January 2016, 2:54 am

    weretiger5411 wrote:So I would like to agree with the adventuring threads idea and also disagree with it. I agree with it because it allows the people to have a vague plot and develop it slowly based on what happens IC or what they do, I myself like this system because I find stories better made post by post rather then having guidelines. Now, I disagree with this as in a sense, we already have this feature. Look at the job creation forum. It allows people to create jobs for a group to follow, often these are called mini events as they revolve around one point or another.

    Now the reason I think we do not see this in that forum is because of how we think a mission needs to be done. You look at other missions and think "I need to make mine like that?" But really we don't, a lot of the missions made were made in mind for anyone to pick up and try out with their characters, in which case while certain factors of the job can be modified or even changed,  but the info given originally is meant to give a guideline if the people taking the job do not have an idea on how to go about the story.

    But back to these adventure style missions or events, yes I do believe these can be made with the system now. Maybe we need to put a title or notice specifying it will be an adventure type mission/event, but with this all the person needs to do is the bare minimum. What I mean by this is they give a post and word count, rewards, who can do it, how many enemies must be encountered, and a vauge idea of what is going to happen in said mission. Now with this it does need to be kept in mind, these will always be only available for the group or the person wanting to the mission, as more details would be needed for it to be a job for everyone.

    If anything it seems I repeated what is already said in the job creation template. I just wanted to get the point across that the jobs/events you make for your personal use or for you and a group do not need to be so well thought out or so detailed like those available for everyone, but keep in mind then that the events you make will not be meant for everyone unless you put the extra effort in.

    As a note for S-rank being easier to acquire from A-rank, as much as I love the sound of it for when I get to A-rank, I do agree with zack in that to become a S-rank is in a sense becoming a elite of the site and is a big deal over all. However about the lack of S-ranks to do S-rank jobs or lack of A-ranks for A-ranked jobs, I do think it is the genuine drawback to being so powerful, eventually you outclass a majority of the site and have to manage another way through it or have the patience to work through the jobs with other same ranking members here.

    The only thing I can think of is if you have, say two B-ranks in place of a A-rank for a job or two A-ranks to replace a S-rank for a S-rank job. Yes I am aware that some ten-year jobs and up require S-rank mages only, but they are to be considered only for S-ranks due to their difficulty.

    With the exception of S rank and above providing the mages equal the rank of the mages required on the jobs you can do them as long as the lowest member is only one rank below the job rank.

    E.g. a C rank job requires two C rank mages....do it with four D ranks
    an A rank job requires two A rank mages...do it with four B ranks or one A rank and two B ranks. Simple.

    Though in truth I wonder if we should just allow them to do so if a D rank wants to solo a C rank job let them do it. If a B rank is ballsy enough to do an A rank job...sure why not.


    However, S rank jobs should always require someone of S rank or higher and that is canon. We could go early canon and make it so only S ranks are allowed to do S rank jobs.

    There is also the option of perhaps allowing this more up to the guild masters. As they technically have to approve the jobs I think. Or at least who can go on what.



    _____________________________________________________________________________________

    Need details on Magna. Click the below image:
    A Rank to S Rank HqzsHuT
    Godlike Frederik
    Godlike Frederik
    The Forsaken

    Administrator- Moderator- Developer/GFX Artist- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- 11 Sinner- Veteran Level 2- Veteran Level 1- 1 Year Anniversary- Player 
    Lineage : Apex of Darkness
    Position : None
    Posts : 2972
    Guild : Errings Rising
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 258,417

    Character Sheet
    First Skill: Plague Craft
    Second Skill:
    Third Skill:

    A Rank to S Rank Empty Re: A Rank to S Rank

    Post by Godlike Frederik 21st January 2016, 5:03 am

    Shard wrote:Though in truth I wonder if we should just allow them to do so if a D rank wants to solo a C rank job let them do it. If a B rank is ballsy enough to do an A rank job...sure why not

    I see merit in this, it makes ranking up a tad less tedious, sure it is difficult enough. Especially starting with B. It also becomes a bit less tedious of always needing to depend on a partner. It's not that it isn't fun, the more the merrier, but for ranking up in general you always need someone.

    Shard wrote:However, S rank jobs should always require someone of S rank or higher and that is canon. We could go early canon and make it so only S ranks are allowed to do S rank jobs.

    How about to simply have something along the line of an 'S - Rank job voucher' Meaning that A ranks who have a voucher can go on an S rank job, without the company of an S rank. Sure the player number requirements still need to be met. So a single A rank can't do an S rank job that is supposed to be done with two or more. But it allows A ranks to an higher tier job without the support of an S ranked mage. You can even extent this to SS rank jobs, maybe even 10 year jobs to close in on the gap. While still putting effort in it.


    _____________________________________________________________________________________

    Rosetta Crawford
    Rosetta Crawford

    Administrator- Moderator- Developer/GFX Artist- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- Hero- Villain- 1 Year Anniversary- Player 
    Lineage : Embodiment of the 13th
    Position : None
    Posts : 3499
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : Sky Emperor Shangdi
    Experience : 367,824.5

    Character Sheet
    First Skill: Ten No Kichi
    Second Skill:
    Third Skill:

    A Rank to S Rank Empty Re: A Rank to S Rank

    Post by Rosetta Crawford 21st January 2016, 5:32 am

    Fred's idea has merit to it. Plus we could also add some leeway for pets as they can make a job a lot easier.


    _____________________________________________________________________________________

    A Rank to S Rank Zack2_by_gramcrackers-d8ker96

    A Rank to S Rank Zack_by_ravenart5-d8j23c0

    A Rank to S Rank Zackrose_zpse9a22d85
    Current missions(4/6):  get the squid A, King of Fighters(S), Village Protection(A), Repair the House(D)
    Lumina Rubyscale
    Lumina Rubyscale

    Quality Badge Level 1- Quality Badge Level 2- Rising Star- Player 
    Lineage : Rubyscale Juggernaught
    Position : None
    Posts : 768
    Guild : Eclipse Soul
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 42
    Experience : 0

    Character Sheet
    First Skill: Rose Dragon Slayer
    Second Skill:
    Third Skill:

    A Rank to S Rank Empty Re: A Rank to S Rank

    Post by Lumina Rubyscale 21st January 2016, 5:44 am

    I like freds idea, though not the extending it to SS and 10y. Ill throw it at the dev team and come up with a way to either work these in or make a way to earn them.


    _____________________________________________________________________________________

    A Rank to S Rank QGrxNTU

      Current date/time is 22nd November 2024, 4:35 pm