Name:
Bound Iris
Rank:
Multi-Part (Artifact Material, Artifact Material, Legendary Material)
Type: Greatsword
Strengths:
-Versatile, a sword that is properly balanced in speed and attack power. And that is excluding it's abilities.
-The abilities on this are designed to shut down other melee based fighters, since it is designed to be one of the top blades to exist. With many abilities based on melee attacks and defenses, this blade is the one to go to for a lone melee battle.
Weaknesses:
-Not a blade designed to lock out magic as easily as melee.
-It is pretty easier to pick out from a crowd, the user will be recognized easily compared to others.
-The abilities are tricky to string together, and require practice before actual mastery of the abilities.
Abilities:
Bound Iris
Rank:
Multi-Part (Artifact Material, Artifact Material, Legendary Material)
Type: Greatsword
- Bound Iris:
Description:
(In final form, average size is 10 meters)
Strengths:
-Versatile, a sword that is properly balanced in speed and attack power. And that is excluding it's abilities.
-The abilities on this are designed to shut down other melee based fighters, since it is designed to be one of the top blades to exist. With many abilities based on melee attacks and defenses, this blade is the one to go to for a lone melee battle.
Weaknesses:
-Not a blade designed to lock out magic as easily as melee.
-It is pretty easier to pick out from a crowd, the user will be recognized easily compared to others.
-The abilities are tricky to string together, and require practice before actual mastery of the abilities.
Abilities:
- The World's Beginning:
Name:
The World's Beginning
Rank:
Users Rank up to S rank
Duration: 8 Posts
Cooldown: 10 Posts
Description: The user can activate this ability to summon five floating swords of light around them. They act according to how the user thinks, and they all cause damage for each strike. They move around like flying pets, but they are under the control of the users mind. Each one inflicts 1/5 of the users rank in damage, so they inflict 1 S rank hit per turn. They can use the same amount of force though when creating attacks, so knockback and defending against blows will be equal to the users rank. The swords float along with the user as they move, and will not go any further than 30 meters away from the user. Whenever they are hit by a magic attack while they are not blocking that attack, the sword that was hit will shatter. Whenever an equal ranking or less melee attack hits one of these swords while the sword is not blocking, the sword that was hit will shatter.
Strengths:
-Five blades the spin around the user that is in their control, like five very obedient pets.
-They have the same amount of force as the regular blades would, so knockback and impact reduction remains the same.
Weaknesses:
-Each of the blades must be controlled by the users mind. This splits their attention away from the battle if they are not used to this ability.
-The blades each have their power cut into 1/5 each, so if only one lands a hit, only 1/5 of the users rank in damage would be inflicted.
-They can go up to 30 meters, and will not move any further than that. They will just be put to a sudden halt and return to the user.
- The World's Story:
Name: The World's Story
Rank: Users Rank up to S Rank
Duration: 8 Posts
Cooldown: 10 Posts
Description: Can not be used at the same time as "The Worlds Access" and vice versa. The sword gains a 50 meter chain to extend its distance, but also to make it like a Snakesword. The chain is made of magic metal, and inflicts regular damage when it inflicts hits. If it wraps around an enemy of equal or less ranking than this ability, that or those beings can't use any secondary magic while in the grip of the chain. The user can release the hold on them with this, and in doing so, they gain 10% MP. Breaking out of the chain from the inside does not give the user this gain in MP. This can be done twice on the same target during each duration.
Strengths:
-Extends the blade by adding a 50 meter chain, giving more distance.
-Encased opponents of equal or less ranking than this blades ability can't use secondary magic.
-Releasing an opponent from the grip of the chain will increase the users MP by 10%.
Weaknesses:
-Releasing an opponent allows them to fight with primary magic once again.
-Higher ranked opponents encased can use primary magic to bail themselves out (Not that they don't just use their physical strength).
-The release can only be done after the post the user encased the opponent in the chains. They can't release the opponent on the same post that they caught them in.
-Can't be used with "The World's Access".
- The World's Access:
Name:
The World's Access
Rank:
Users rank up to S rank
Duration:
8 Posts
Cooldown:
10 Posts
Description:
Also known as the Sky Sword, this blade extends a huge distance of 100 meters. It does not affect movement speed or physical power while in this state. However, if the users body is on the ground, this sword will become too heavy to pick up. This is the Bound Iris's final form.
Strengths:
-The swords reach extends to 100 meters, covering that much distance to attack with while the movement speed and physical power is not affected.
Weaknesses:
-Despite it gaining size, the strikes do not gain any power or inflict any more damage.
-The blade in this state can not be held while the users body is on the ground.
-If the users blade is on the ground, regardless of what state they are in, Bound Iris can't be picked up.
-Air Step is the only way for this form of blade to be picked up.
- The Worlds Struggle:
Name: The Worlds Struggle
Rank: User Rank up to A rank
Duration: 7 Posts
Cooldown: 9 Posts
Description: When the users health is lower than their opponents, they can use this ability. The blade becomes 60% lighter, allowing the user 60% movement speed. However, if "The Worlds Access" is being used, the movement speed increase is reduced to 25%
Strengths:
-60% More movement speed.
Weaknesses:
-Lighter blade means the user must be on full guard to block attacks without much recoil.
-If "The World's Access" is active, the speed boost is reduced to 25%.
- Air Step:
- Passive Ability: The user is able to walk on air while the blade is equipped, or in their sheathe. The air is now road that they are able to travel on. While they are doing this, they gain a 30% boost in movement speed and a 25% boost in awareness.
- Melee Mastery:
- The user inflicts regular damage with the blade as triple weapon damage of the users rank would. Unarmed damage and strength buffs don't apply per strike.
Last edited by Elyx Reiaki on 5th May 2016, 2:53 pm; edited 1 time in total