Name: Gates of Babylon
Rank: Artifact
Type: Key
Description: The Gates of Babylon starts out as an overly large key about as long as a combat dagger with a wide circular hilt that turns into a guard that is made up of gears of some sort that can spin and fit like a messed up puzzle. The handle of key is circular and just fits the users hand. This item is a key so aside from blunt force means it has virtually no worth in a combat situation. Once the Key is activated ripples in space open and the user can call forth an item from his Gate.
Weaknesses:
Abilities:
Rank: Artifact
Type: Key
Description: The Gates of Babylon starts out as an overly large key about as long as a combat dagger with a wide circular hilt that turns into a guard that is made up of gears of some sort that can spin and fit like a messed up puzzle. The handle of key is circular and just fits the users hand. This item is a key so aside from blunt force means it has virtually no worth in a combat situation. Once the Key is activated ripples in space open and the user can call forth an item from his Gate.
- The Key:
- The key activates:
- Gate of Babylon.:
- Can open the Gate to Babylon any where.
- The key to activate the Gates is right on the owners hand and used by only the owner
- The owner can store any amount of items in the Gates of Babylon and pick any treasure inside the Gates.
Weaknesses:
- The key can't be used effectively in combat directly.
- The Gate can't be opened without the key
- The items in the gate do not appear in the user's hands he must pull them from the Gate.
- Armors do not automatically get equipped like requip and must be put on manually
Abilities:
- The key connects and bounds all the items to the gates and thus can be pulled back into the gate no matter where it is or who has it at his command.
- The key can open and close a pocket dimension which the user can store regular items,Magic items,weapons and armor. The user can also pull out any item stored once the gate has been open once per post.
Last edited by Kite Wilhelm on 28th March 2016, 3:16 pm; edited 2 times in total