True Circuit
Secondary Magic
Caster
Information
Having had her magic circuits completely removed and replaced, Lexa has access to a much more different kind of magic than before. Her new magic grants her the ability to use lightning. The electricity she produces naturally is mixed in with unholy energy, residual from the many experiments performed on her by malevolent scientists who's corruption bled into the magic circuits that lace her every millimeter of organic material. This translates to it coming out a black with a dark blue outline to it. This unholy element also causes it to be inedible by Demon Slayers, who's systems are alligned to the Holy element. Due to their natural holy attribute, unholy attributes tend to cause their systems to go in disarray when consumed. Due to Lexa's high voltage, and high quantities of pre-existing knowledge of electricity, physics, and the natural world; Lexa is able to reverse her polarity or the polarity of her pet to allow her to defy gravity. This does not allow her to fly at increased speeds, but it does allow her to fly at normal speeds. She can control her direction by making minor changes to her polarity, literally using physics against itself. Lexa is not entirely human, nor did she have magical capabilities when she was so she naturally does not use Magic Power. However, her magic circuits hold a charge, and in place of MP, she uses that charge. This is represented by her Charge Level, "CL" for short. The exchange of Charge for spells is the same as all other mages with their MP. Due to her high voltage however, it's very easy to hear her coming if she isn't actively suppressing her presence since the air will crackle and people will normally find their hair floating.
Strengths
Weaknesses
Armoured Beast
A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.
Ability
A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.
Usage
Passive
Secondary Magic
Caster
Information
Having had her magic circuits completely removed and replaced, Lexa has access to a much more different kind of magic than before. Her new magic grants her the ability to use lightning. The electricity she produces naturally is mixed in with unholy energy, residual from the many experiments performed on her by malevolent scientists who's corruption bled into the magic circuits that lace her every millimeter of organic material. This translates to it coming out a black with a dark blue outline to it. This unholy element also causes it to be inedible by Demon Slayers, who's systems are alligned to the Holy element. Due to their natural holy attribute, unholy attributes tend to cause their systems to go in disarray when consumed. Due to Lexa's high voltage, and high quantities of pre-existing knowledge of electricity, physics, and the natural world; Lexa is able to reverse her polarity or the polarity of her pet to allow her to defy gravity. This does not allow her to fly at increased speeds, but it does allow her to fly at normal speeds. She can control her direction by making minor changes to her polarity, literally using physics against itself. Lexa is not entirely human, nor did she have magical capabilities when she was so she naturally does not use Magic Power. However, her magic circuits hold a charge, and in place of MP, she uses that charge. This is represented by her Charge Level, "CL" for short. The exchange of Charge for spells is the same as all other mages with their MP. Due to her high voltage however, it's very easy to hear her coming if she isn't actively suppressing her presence since the air will crackle and people will normally find their hair floating.
Strengths
○ Potentially Powerful.
Weaknesses
○ Due to single elemental nature, it is limited in versatility.
○ While spells are potentially powerful, none are so powerful that no mage could stop it.
○ While spells are potentially powerful, none are so powerful that no mage could stop it.
Armoured Beast
A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.
Ability
A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.
Usage
Passive
- Unique Abilities:
- Thunder Master ○ Lexa has a natural +2% CL Regen that is increased by +1% for each ally she has, capping out at +5% and during non-PvP thunderstorms she has +10% CL Regen. She is able to absorb electricity following the rules of a thunder god slayer through her hands, as well as store a maximum of 100% extra CL, or 200% extra during non-PvP. If Lexa has more than 100CL stored and PvP begins, the CL is instantly dropped down so as to keep in line with the PvP specific number. Lexa starts all threads with the standard amount of CL and must charge herself up through natural regen. During PvP, ally(or allies) must be within 45 meters for the MP regen bonus to take effect.Thunder Storm ○ Once per thread, Lexa is able to fire a blast of lightning into the sky and create a thunderstorm that extends for a mile. This does not hold any significance in PvP, but during PvE it will allow her to regenerate charge at a vastly increased rate. Lasts 10 posts.Volt Tackle ○ Lexa is able to super charge every circuit in her body, and then charge at an opponent moving at a speed of 50 meters per second in a straight line for a maximum of 100 meters. Lexa will deal 1.5x ability rank damage to each enemy hit, and will TAKE 0.25x ability rank damage for each enemy hit. During PvP, the length she charges can be a minimum of 10 meters, or a maximum of 50 meters (+15 per rank above B Rank). When Lexa meets the end of her path, or impacts something too sturdy to blast through, 5 meter explosion of electricity is set off that deals 2x ability rank damage to this inside. If Lexa impacted something, she takes half that damage as well as the damage from whatever she hit on her way there. This can be done once per thread.Thunder Slam ○ Lexa is able to punch the ground and deal 1.5x ability rank damage to all inside a 10 meter raduis. Opponent equal to, or below Lexa's rank are sent into the air and thrown back 15 meters. This also leaves a crater where she slammed. This can be used once per seven posts, and no more than four times per thread.Big Sister Complex ○ All buffs on Lexa are shared with her allies. All debuffs on allies are transferred to Lexa and removed from that ally. When debuffs are transferred to Lexa, they receive a +15% increase in efficiency (the effect is made worse). Lexa's non-melee attacks are also unable to injure her allies. During PvP, the allies must be within a 45 meter radius of Lexa to receive the buffs, and the buffs are reduced by 50% for those allies.
- D Rank Spells:
- Shock:
- Shock
D Rank
Instant
2 Post CD
Summary
When Lexa touches someone or something, she may cast this spell to deal 1.5x D Rank damage to that target. This will be added to melee damage if that "touch" was actually "hit"
Strengths○ Deals damage
Weaknesses○ Damage dealt is crap
○ No seriously, Lexa's sword deals more damage and uses 0 MP to swing...
- Heal:
- Heal
D Rank
Heal
Instant Post
5 Post CD
Summary
Lexa consumes MP to heal her wounds at a rate of 5HP per 1 MP. The maximum this can heal is 100 regardless of Lexa's rank. Optionally, she may have this heal all allies instead of healing herself. Doing this will alter the spell slightly, making it heal 3HP per 1MP used; this also makes the CD increase by +1 post.
Strengths○ Potentially strong heal depending on how much MP is used
Weaknesses○ Costs a lot of MP in order to make any sort of difference
○ If used to heal allies it won't heal Lexa, and vice versa
○ Healing allies costs even more MP to make a difference
- Jump:
- Jump
D Rank
Support
Instant
2 Post CD
Summary
Lexa is able to use some magic to shoot herself 300 feet in the air, and take no damage when she hits the ground.
Strengths○ Big jump, no fall damage
Weaknesses○ Doesn't deal damage to anything
○ Jumps straight up... and then comes straight down. No displacement of lateral distance at all...
- Spark:
- Spark
D Rank
Support
Instant
2 Post CD
Summary
Lexa doubles the amount of Sparks she currently has. This deals no damage, but is directly linked to a weapon and armour ability.
Strengths○ Builds sparks
Weaknesses○ Does nothing else...
○ Spark is useless on its own
- C Rank Spells:
- Psychosis:
- Psychosis
C Rank
Evasion
2 Post
3 Post CD
Summary
Lexa turns yellow and is engulfed by electricity before spawning eight other versions of herself that look exactly the same. These versions will run about and pretend to attack anything that gets in their way, but when they hit the target deal 0 damage. These copies have 10HP each, and are purely for masking Lexa's true location. These will remain a neuisence for 2 pots or until all are killed. Purely physical attacks (non-magic) go right through them.
Strengths○ Good for confusion
○ Can be a nuisance to enemies who don't have magic.
Weaknesses○ Copies do not deal damage
○ Copies have very low HP
○ Copies do not respawn when killed
- Thunder Ball:
- Thunder Ball
C Rank
Offensive
1 Post
3 Post CD
Summary
Lexa opens her hands while spinning and calls out her spell, a magic circle appears and several 5 inch diameter orbs shoot out of it. These orbs all explode upon hitting the ground and deal C Rank damage to a 5 meter radius around Lexa, as well as knocking back enemies (equal to or below her rank for PvP). Enemies within, or who get knocked into the second explosion zone receives 0.75x C Rank damage. Second explosion zone is 5 meters around the first, and then a third explosion zone that's five meters around that. The third explosion zone receives 0.5x C Rank damage.
Strengths○ Possibly very high damage, if the opponent is weak enough to be knocked back that far, or is that massive that it occupies all 3 zones.
Weaknesses○ During PvP players B Rank and above are more likely to only be in 1 of the blast zones, unless they're standing right on the border between two of the zones
○ The further away an opponent is the safer they are since this AoE has 3 damage profiles instead of just 1 big blast
- Lightning Hawk:
- Lightning Hawk
C Rank
Summon
2 Post
3 Post CD
Summary
Lexa flicks her hair and a couple strands detach, mixing with her charge and turning into the shape of a pair of hawks made of lightning. These hawks have a 6.5 foot wingspan, and are 3 feet from beak to tail tip.
Active - Strike
Instant
One Use Per Summon
The birds target one opponent each, or just one opponent and dive at it moving at 30MPH. If they hit, each will deal 0.75x C Rak Magic Damage. This ability will also kill the hawks.
Passive - Sight Share
Lexa is able to see through the eyes of the birds, and switch between which one she's looking through.
Strengths○ Good for doing recon, and maybe taking out a target
Weaknesses○ Active ability kills the birds
○ Passive ability makes Lexa an open target since she can't see what's around her
- Charge:
- Charge
C Rank
Offensive
1 Post
3 Post CD
Summary
Lexa pools up charge in her magic circuits to increase the damage of her next physical attack by 1.5x C Rank damage. This charge will remain until Lexa makes contact with something, and will conduct through a weapon. If Lexa's hands touch the floor, this spell is gone.
Strengths○ Kinda useful
Weaknesses○ Requires the attack to be one that requires Lexa to be within punching distance.
○ If someone knocks Lexa down and she hits the floor, the spell automatically disperses into the ground.
- B Rank Spells:
- Livewire:
- Livewire
B Rank
Requip
4 Post
5 Post CD
Summary
Lexa snaps her fingers and says "Requip!" causing the handle of a whip to appear in her right hand. A 9 foot long whip made of lightning will extend from it, and stretch up to 30 meters when flicked. This whip deals Normal Requip Melee damage with its melee attacks.
Active - Shock
Instant
3 Post CD
Lexa spins the swip in a circle and snaps it on the ground causing a 30 meter radius circle of blue lightning to burst from the ground and deal spell rank damage to all inside.
Passive - Paralyze
When enemies are hit by this whip, they are paralyze for 2 posts. If in PvP, this is reduced to 1 post and only if the opponent(s) is/are equal to or below Lexa rank.
Strengths○ Very handy weapon that can be used as a tool (Iniana Jones) when needed.
Weaknesses○ During PvP the paralysis effect is weaker, and only effects enemies with the same power or less than Lexa.
○ Useless against long ranged or aerial targets.
- Rewire:
- Rewire
B Rank
Support
Instant
4 Post CD
Summary
While Lexa has a debuff, or multiple debuffs, on her she can activate this spell and take 1x B Rank damage to place all her debuffs into 1 single, 5 inch dameter orb and fire it at an opponent. The orb moves a maximum of 20 meters, at a speed of 10 meters per second. When it hits that opponent, he/she/it doesn't take damage, but rather inherits all the debuffs Lexa once had. If it misses, then it's a win-win situation since Lexa has no debuffs and the enemy doesn't either.
Strengths○ Removes debuffs
○ Gives them to enemy
Weaknesses○ Costs HP on top of MP
○ Low range, easily half that of a B Rank spell
○ Low speed considering as C Rank spells can move faster
○ Debuffs are onyl given to the enemy if the orb hits, and its a small orb so missing is easy if the opponent isn't godzilla
- Thunder:
- Thunder
B Rank
Offensive
10 Post
1 Use Per Thread
Summary
This spell automatically activates when Lexa uses "Thunder Storm" and will siphone HP at a rate of 5HP per 1 MP needed if she doesn't have the MP needed to cast it. While "Thunder Storm" is active, Lexa can call a blast of lightning to deal B Rank damage to an opponent once per post. Doing this requires 5% MP each time. This can only his 1 target, and that target will know he/she is the target by a black magic circle below their feet that appears 0.5 IC seconds before they're nailed. This spell can only be used with
Thunder Storm" active.
Strengths○ High damage ability
○ Lightning bolt can't be dodged by just moving away
Weaknesses○ Those targeted do have some warning that they're going to be hit
○ Even if Lexa has 0MP this will activate by using her HP as a source
○ Can only hit 1 target 1 time per post, and this spell is a 1 use per thread deal. If "Thunder Storm" is consumed by a Lightning God Slayer, this spell automatically ends.
- R.T.S.:
- R.T.S.
B Rank
Offensive
1 Post
5 Post CD
Summary
This can only be activated if Lexa absorbs an Electric attack. Once activated, Lexa is able to create 200+ Black Magic Circles with dark blue auras, each being 10cM in radius and arranged as a straight wall a couple feet behind her. These circles will fire hundreds of thousands of small shots of Blue Lightning in rapid succession, at a 45 meters long, 20 meter wide stretch of area. Enemies hit by this attack will take 1.5x B Rank magic damage. If Lexa moves from where she was standing when she casted the spell, she'd be hit by her own attack.
Strengths○ Very heavy damage with a long range
○ Can have an ally shoot an electric attack at Lexa, or a magic item that generates an electric burst
Weaknesses○ Activation depends on the luck that your opponent is a Lightning mage
○ Activation also depends on the luck that your opponent isn't a Thunder Demon Slayer
○ Lexa can take damage from this spell if she moves from place
○ The spell fires at everything in front Lexa, but not at what's behind her.
- signature spells:
- Boost (D Rank):
- Boost
D Rank Signature
Instant
0 Post CD
Summary
Lexa sends a burst of energy to shoot herself forwards at a speed of Current Speed +10 meters per seconds for up to 1 IC seconds. During this time, she can still be hit as she isn't going anywhere. She cannot turn corners, or deviate her path in the slightest. If hit while moving, she will take +10 damage from the attack.
Strengths○ Can be used to close a gap quickly
Weaknesses○ Lexa can be hit while boosting
○ Lexa cannot turn corners while moving at the boosted speed
○ Lexa cannot even slightly alter her path, 100% straight shot forward
○ Lexa takes more damage from being hit while boosting
- Reflect(Player Rank):
- Reflect
Signature
Defensive
Instant
One Use Per Post
Summary
Lexa uses raw charge to create a barrier that will reflect the next 1 attack that hits it. This barrier can only reflect 1 attack normally, but if 2 attacks of this spells rank or the equivilent hit the spell within 0.02 seconds of each other that would be the exception to the 1 attack rule. Spells 1 rank above this spell, or below can be reflected. 2 Ranks or more above will be partially reflected and Lexa would take the difference in damage. If used on an AoE, this barrier is a 9ft radius spherical barrier.
Strengths○ Quick defense
Weaknesses○ Most the time, being 99.999% of the time that is, Lexa can only reflect 1 attack
○ Cannot fully reflect attacks 2 ranks above this spell
Extra Slots:
C Rank: Trading Hub (This post was either archived, or deleted... I can't access it.)
B Rank: Completed Job
Magic Change: Completed Job