Magic
Primary Magic: Holy Flame
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Holy Flame magic can be either used as healing or as offensive magic. The caster decides whether to use the destructive force of fire, or the hopeful gift of light. Holy Flame magic user usually use their bodies as the point of where the magic expels from, but it can also hang on items such as clothing as well. Most Holy Flame users support the team instead of leading it. They use their "holy flames" to keep the battle in their allies favor. The Holy Flame magic is most helpful to the users depending on their lineage and abilities. That said, many different users have their own style of this magic, as well as how they use it.
Strengths:
Strength 1: The first strength is a holy flame users ability to choose how they use their magic. They can defend, heal, or fight with this magic depending on the situation.
Strength 2: The second strength is because the magic is good in nature, holy flame users can ignite their clothes or other items without it actually turning to ash. The Holy Flame magic will simply stay on the item, making it a nifty tool to use.
Weaknesses:
Weaknesses 1: A Holy Flame user must be strong both mentally and soulfully instead of physically for them to use their abilities. If a Holy Flame user even has the slightest thought of a dark or evil idea, the Holy Flame magic's power could even be halved. A Holy Flame user not in their peak state of mind will also have difficulties using their magic properly.
Weakness 2: A Holy Flame user cannot heal themselves, only other people as their magic has a neutral effect on themselves if they were to try and use it on themselves.
Weakness 3: Because of this magics tie to the soul and mind, A Holy Flame user is usually unstable emotionally. They can either have extreme bouts of happiness, or extreme sadness even if it makes the situation entirely worse. Their magic is also effected by their mood, to the point where a user can end up hurting their own allies on accident if they try to heal and ally they are angry at.
Weakness 4: Like all Fire Magic, fire magic slayers can absorb this magic.
Lineage: Armoured Beast:
Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.
Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.
Usage: Passive.
Unique Abilities:
Ability 1: Holy Flame users can cure most poisons, diseases or small wounds another ally is facing.
Ability 2: Holy flame users have a passive ability to be able to tell if someone has dark magic due to their long time training in light magic.
Ability 3: Holy Flame users can coat items in the Holy Flames, giving it the same power as if it was a cast spell, this is usually used defensively. this lasts for three turns and can be used up to three times in a thread.
Spells:
Name: Holy Flames Blessing
Rank: D
Type: Supportive
Duration: can last up to five minutes to heal one target. (1-3 posts)
Cooldown: Depending on how long it must heal the target, it will cool down as low as five minutes or as high as half an hour. (5 posts)
Description: By Chanting "Holy Flames blessing", and pointing to the target, the magic will "bless" the target and leap towards them, sealing their wounds and removing any poisons. As the spell is in place, the target will have a shining white hue around them. The time for the spell to jump to the target is usually within ten seconds. The range is up to five feet. The spell can only cover one person at a time. It will heal from 5 percent to ten percent of damage taken.
Strengths:
Strength 1: The Spell can target multiple wounds at a time, as long as it is on the same individual.
Strength 2: The spell can heal animals and celestial spirits as well because of its holy nature.
Strength 3: The spell is relatively quick to use, making it an effective aid in battle.
Weaknesses:
Weakness 1: The spell can heal anyone that it is pointed to. Because of its holy nature, it will even heal those considered enemies of the user even against the users own choice.
Weakness 2: The spell cannot heal demons or those with death magic due to its holy nature.
Weakness 3: The spell may take time to fully heal the individual, depending on the wounds.
Weakness 4: The spell can be absorbed by fire dragon slayers.
Name holy Flames Embodiment
Rank: D
Type: Defensive/ Offensive
Duration: up to three minutes (3 posts)
Cooldown: five minutes. (4 posts)
Description:The User casts the spell by mentally picturing the item they want to cover with their holy flames. The flames will latch onto the item chosen, without destroying it, giving it the properties and damage of the holy flames. The item must be in the users hand or on their person. The item chosen will appear to have white and orange flames dancing over it when cast. ex: A scarf will be pictured in the users mind, and the flames will ignite on the scarf. The scarf will have the white-orange flames surrounding it, and the user will then mentally decide of the flames will protect the item from damage, or if the flames on the scarf will be used offensively, where if one were to swing the scarf and hit a target, the target would be damaged by the flames on the scarf. This spell will either allow the item to take ten damage from an attack or give the opponent a burn effect for two posts of five damage if they touch the Item.
Strengths:
Strength 1: The flames can be cast on virtually anything, Whether wood, glass, clothing, or metal.
Strength 2: The flames can me used offensively or defensively, giving it flexibility.
Strenght 3: The magic has a glowing property due to the flames on the item. This can come in handy in dark situations or at night.
Weaknesses:
Weakness 1: The Flames cannot be cast on living beings.
Weakness 2: The flames can be put out by simple things such as water or simply snuffed out by covering up the clothing.
Weakness 3: the flames can be sucked up by fire dragon slayers.
Weakness 4: The Item must be held by the person with this spell. If dropped by the person, the spell will be snuffed out immediately.
b]Name Holy Flames Wrath
Rank: D
Type: Offensive
Duration: up to ten minutes. ( 3 posts)
Cooldown: twenty minutes. (7 posts)
Description:The User will shout the name of the spell, covering their fists, legs, or teeth in the holy flames. The user then can attack offensively with the flames by either kicking,biting, punching, or any other physical form of contact using the fists,legs, or teeth. They can only attack those in the radius of their own physical body. They can travel with this spell, so they could run at a target and attack them. These flames can both hurt living and non-living things. It does have a burn effect for two posts that take 5 hp per post.
Strengths:
Strength 1: The flames can be used against non-living and living things, giving is a destructive ability when used properly.
Strength 2: The spell is easy to use, and easy to shut off if needed.
Strength 3: The spell and its offensive ability can grow stronger due to extreme stress of the situation or due to the allies emotions around the user.
Weaknesses:
Weakness 1: The Flames will be snuffed out almost immediately if the user has evil desires in their mind at the time.
Weakness 2: The spell and its offensive ability can also grow weaker if the users allies are in negative moods , cutting 1/3 of the attack damage.
Weakness 3: The spell can be absorbed by fire dragon slayers.
Weakness 4: The spell cannot affect people deemed as allies or friends of the user.
Name: Holy Angels spirit
Rank: D
Type: Supportive.
Duration: three turns
Cooldown: five turns.
[b]Description: The User will shout the name of the spell, and cast it. As it is cast, it gives the user or target a wing-like burst of flames on their back. Besides the physical appearance, the spell give the target or user a small increase in speed and jumping distance, allowing them to potentially dodge up to three times. Speed increases 5 percent and jumping increases 10 percent.
Strengths:
Strength 1: The Wing-like flames sprouting from the target after this spell is cast gives them a small boost in jumping distance and speed that can be used out of battle. This may come in handy for long treks, or a well needed jump to scale a tree and what not.
Strength 2: The spell can be cast very quickly.
Strength 3: The spell is not offensive and can be used indoors or around crowded areas.
Weaknesses:
Weakness 1: as stated, this spell is in no way offensive and cant damage any non-living or living items.
Weakness 2: The spell is easy to douse out, even in midair with water or large gusts of wind.
Weakness 3: The spell can only be cast on one individual at a time.
Weakness 4: Fire dragon slayers can absorb this magic.
Primary Magic: Holy Flame
Secondary Magic: (Must be filled in later. Magic you trained for goes here)
Caster or Holder: Caster
Description: Holy Flame magic can be either used as healing or as offensive magic. The caster decides whether to use the destructive force of fire, or the hopeful gift of light. Holy Flame magic user usually use their bodies as the point of where the magic expels from, but it can also hang on items such as clothing as well. Most Holy Flame users support the team instead of leading it. They use their "holy flames" to keep the battle in their allies favor. The Holy Flame magic is most helpful to the users depending on their lineage and abilities. That said, many different users have their own style of this magic, as well as how they use it.
Strengths:
Strength 1: The first strength is a holy flame users ability to choose how they use their magic. They can defend, heal, or fight with this magic depending on the situation.
Strength 2: The second strength is because the magic is good in nature, holy flame users can ignite their clothes or other items without it actually turning to ash. The Holy Flame magic will simply stay on the item, making it a nifty tool to use.
Weaknesses:
Weaknesses 1: A Holy Flame user must be strong both mentally and soulfully instead of physically for them to use their abilities. If a Holy Flame user even has the slightest thought of a dark or evil idea, the Holy Flame magic's power could even be halved. A Holy Flame user not in their peak state of mind will also have difficulties using their magic properly.
Weakness 2: A Holy Flame user cannot heal themselves, only other people as their magic has a neutral effect on themselves if they were to try and use it on themselves.
Weakness 3: Because of this magics tie to the soul and mind, A Holy Flame user is usually unstable emotionally. They can either have extreme bouts of happiness, or extreme sadness even if it makes the situation entirely worse. Their magic is also effected by their mood, to the point where a user can end up hurting their own allies on accident if they try to heal and ally they are angry at.
Weakness 4: Like all Fire Magic, fire magic slayers can absorb this magic.
Lineage: Armoured Beast:
Description: A humanoid monster was said to live in a small village in Fiore. The monster was said to be intelligent, yet strong. However, despite holding the intelligence of a human, it was shunned for it's hideous figure, which lead to it crafting it's own armor to hide it. Eventually the armoured beast rescued a princess in distress and they fell in love, eventually settling down and making a family. Their children, however, didn't have a hideous appearance of their father but they were prodigy at war and wore armour fit for conquerors.
Ability: A passive defensive ability that allows the user to have a higher endurance (50% more HP), tolerance (Poisons and disease/curse effects last half as long) and a keener intellect than most others.
Usage: Passive.
Unique Abilities:
Ability 1: Holy Flame users can cure most poisons, diseases or small wounds another ally is facing.
Ability 2: Holy flame users have a passive ability to be able to tell if someone has dark magic due to their long time training in light magic.
Ability 3: Holy Flame users can coat items in the Holy Flames, giving it the same power as if it was a cast spell, this is usually used defensively. this lasts for three turns and can be used up to three times in a thread.
Spells:
Name: Holy Flames Blessing
Rank: D
Type: Supportive
Duration: can last up to five minutes to heal one target. (1-3 posts)
Cooldown: Depending on how long it must heal the target, it will cool down as low as five minutes or as high as half an hour. (5 posts)
Description: By Chanting "Holy Flames blessing", and pointing to the target, the magic will "bless" the target and leap towards them, sealing their wounds and removing any poisons. As the spell is in place, the target will have a shining white hue around them. The time for the spell to jump to the target is usually within ten seconds. The range is up to five feet. The spell can only cover one person at a time. It will heal from 5 percent to ten percent of damage taken.
Strengths:
Strength 1: The Spell can target multiple wounds at a time, as long as it is on the same individual.
Strength 2: The spell can heal animals and celestial spirits as well because of its holy nature.
Strength 3: The spell is relatively quick to use, making it an effective aid in battle.
Weaknesses:
Weakness 1: The spell can heal anyone that it is pointed to. Because of its holy nature, it will even heal those considered enemies of the user even against the users own choice.
Weakness 2: The spell cannot heal demons or those with death magic due to its holy nature.
Weakness 3: The spell may take time to fully heal the individual, depending on the wounds.
Weakness 4: The spell can be absorbed by fire dragon slayers.
Name holy Flames Embodiment
Rank: D
Type: Defensive/ Offensive
Duration: up to three minutes (3 posts)
Cooldown: five minutes. (4 posts)
Description:The User casts the spell by mentally picturing the item they want to cover with their holy flames. The flames will latch onto the item chosen, without destroying it, giving it the properties and damage of the holy flames. The item must be in the users hand or on their person. The item chosen will appear to have white and orange flames dancing over it when cast. ex: A scarf will be pictured in the users mind, and the flames will ignite on the scarf. The scarf will have the white-orange flames surrounding it, and the user will then mentally decide of the flames will protect the item from damage, or if the flames on the scarf will be used offensively, where if one were to swing the scarf and hit a target, the target would be damaged by the flames on the scarf. This spell will either allow the item to take ten damage from an attack or give the opponent a burn effect for two posts of five damage if they touch the Item.
Strengths:
Strength 1: The flames can be cast on virtually anything, Whether wood, glass, clothing, or metal.
Strength 2: The flames can me used offensively or defensively, giving it flexibility.
Strenght 3: The magic has a glowing property due to the flames on the item. This can come in handy in dark situations or at night.
Weaknesses:
Weakness 1: The Flames cannot be cast on living beings.
Weakness 2: The flames can be put out by simple things such as water or simply snuffed out by covering up the clothing.
Weakness 3: the flames can be sucked up by fire dragon slayers.
Weakness 4: The Item must be held by the person with this spell. If dropped by the person, the spell will be snuffed out immediately.
b]Name Holy Flames Wrath
Rank: D
Type: Offensive
Duration: up to ten minutes. ( 3 posts)
Cooldown: twenty minutes. (7 posts)
Description:The User will shout the name of the spell, covering their fists, legs, or teeth in the holy flames. The user then can attack offensively with the flames by either kicking,biting, punching, or any other physical form of contact using the fists,legs, or teeth. They can only attack those in the radius of their own physical body. They can travel with this spell, so they could run at a target and attack them. These flames can both hurt living and non-living things. It does have a burn effect for two posts that take 5 hp per post.
Strengths:
Strength 1: The flames can be used against non-living and living things, giving is a destructive ability when used properly.
Strength 2: The spell is easy to use, and easy to shut off if needed.
Strength 3: The spell and its offensive ability can grow stronger due to extreme stress of the situation or due to the allies emotions around the user.
Weaknesses:
Weakness 1: The Flames will be snuffed out almost immediately if the user has evil desires in their mind at the time.
Weakness 2: The spell and its offensive ability can also grow weaker if the users allies are in negative moods , cutting 1/3 of the attack damage.
Weakness 3: The spell can be absorbed by fire dragon slayers.
Weakness 4: The spell cannot affect people deemed as allies or friends of the user.
Name: Holy Angels spirit
Rank: D
Type: Supportive.
Duration: three turns
Cooldown: five turns.
[b]Description: The User will shout the name of the spell, and cast it. As it is cast, it gives the user or target a wing-like burst of flames on their back. Besides the physical appearance, the spell give the target or user a small increase in speed and jumping distance, allowing them to potentially dodge up to three times. Speed increases 5 percent and jumping increases 10 percent.
Strengths:
Strength 1: The Wing-like flames sprouting from the target after this spell is cast gives them a small boost in jumping distance and speed that can be used out of battle. This may come in handy for long treks, or a well needed jump to scale a tree and what not.
Strength 2: The spell can be cast very quickly.
Strength 3: The spell is not offensive and can be used indoors or around crowded areas.
Weaknesses:
Weakness 1: as stated, this spell is in no way offensive and cant damage any non-living or living items.
Weakness 2: The spell is easy to douse out, even in midair with water or large gusts of wind.
Weakness 3: The spell can only be cast on one individual at a time.
Weakness 4: Fire dragon slayers can absorb this magic.
Last edited by NashiTheNeko on 21st January 2016, 11:33 am; edited 10 times in total