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    Corliss's Rose Make

    Corliss
    Corliss

    Quality Badge Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 201
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None (as of yet)
    Experience : 212.50

    Character Sheet
    First Skill: Rose Make Magic
    Second Skill:
    Third Skill:

    Completed Corliss's Rose Make

    Post by Corliss 16th January 2016, 1:34 pm

    Corliss's Rose Make 4855371
    Primary Magic: Rose Make Magic
    Secondary Magic: (None)
    Caster or Holder: Caster
    Description:
    In using Rose Make, a caster creates objects out of roses and their thorny bushes. The spells, depending on the emotion of the caster, change color, creating a large diversity of appearances for Rose Make spells. All spells of this magic, as they are being cast, cause the space the creations will take up to glow bright red, regardless of the caster's emotions. As a maker magic, the types of spells vary depending on the mage. All spells of this magic are cast by saying "Rose Make: (name of spell)"
    Corliss uses her magic excessively, creating large, sprawling plants in elaborate shapes. Taking after her wild nature, the blooms are large and the thorns are sharp. As she doesn't normally think ahead, most of her spells are short and offensive in nature. Most of the time, Corliss's roses are blood red. Rose slayers may eat the plants created, since they are just magic roses.
    Strengths:

    • Diversity- Despite Corliss primarily focusing on offensive spells, Rose Make Magic has a wide variety of spells, ranging from tools, weapons, defenses, to direct attacks on opponents.
    • Water Magic- The plant creations soak up water naturally.
    • Unpredictable- As a maker magic, Rose Make is characterized by the imagination of the user, and is hard to predict as a result.

    Weaknesses:

    • Lightning Magic- Electricity has a tendency to fry the plant.
    • Poison Magic- Toxins trump living things.
    • Time- Once the duration of a spell has ended, the plant withers and dies, leaving it open to being burned or otherwise harming caster.

    Lineage: Marksman's Aim
    Unique Abilities:

    • Petal Fall- Corliss can temporarily disperse herself into rose petals. While in this state Corliss is incapable of casting spells or communicating.
    • Rose Hips- By touching a natural rosebush, Corliss can heal herself (MINOR healing, 5% per post at C rank)
    • Perfume Bloom- Corliss can manipulate the thoughts of weak and normal level NPCs within three meters of her for three posts, thanks to the scent of roses that surrounds her. This does not automatically guarantee that an NPC will do whatever she says, merely that they are highly suggestible thanks to her roses.
    • Reminiscence- Any flower she touches transforms into a rose. (Note that this doesn't make a natural rosebush, so they cannot be used to heal.)


    Spells:



    Last edited by Corliss on 10th January 2017, 8:07 pm; edited 11 times in total
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    Completed Re: Corliss's Rose Make

    Post by Guest 20th January 2016, 1:50 pm

    Things to fix:
    - Your first strength of Rose Make Magic doesn't make sense to me. If it's a living thing, how can it not burn easily? Plants burn quite quickly. Either change it to something else, or please explain to me what you mean by the plant not burning easily.
    - Rose Make: Thorn Whip: please provide ways an opponent is able to escape being hit by the whip, whether it's because of the short range or not.
    - Rose Make: Snare: please provide ways that an opponent is able to escape the snare; if it lasts two posts, it wouldn't be fair for them to be unable to get out at all and not do anything for the next two posts. Additionally, you could have it drain 5-10% per post of their life at D rank.
    - Rose Make: Rapier: please provide how many spell hits it will take to break the weapon. 2-3 hits is typically the normal range for D rank spells like this.
    - Rose Make: Piercing Arrow: D rank spells only have a range of 15 meters, please lower it to 15 meters or shorter. Additionally, please provide the amount of spell hits it will take to break the weapon. As well as how an opponent can dodge the arrows shot at them.

    When finished, please bump.
    Corliss
    Corliss

    Quality Badge Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 201
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None (as of yet)
    Experience : 212.50

    Character Sheet
    First Skill: Rose Make Magic
    Second Skill:
    Third Skill:

    Completed Re: Corliss's Rose Make

    Post by Corliss 20th January 2016, 3:56 pm

    Edited, bump!


    _____________________________________________________________________________________

    Corliss | Magic | Bank | Pyrrha | Dulcina | GFX | Shop



    Corliss's Rose Make TEmrTHZ

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    Completed Re: Corliss's Rose Make

    Post by Guest 20th January 2016, 5:01 pm

    Approved.
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    Completed Re: Corliss's Rose Make

    Post by Guest 9th October 2016, 7:44 pm

    Unlocked at user's request.
    Corliss wrote:
    Corliss's Rose Make 4565045
    Primary Magic: Rose Make Magic
    Secondary Magic: (None)
    Caster or Holder: Caster
    Description:
    In using Rose Make, a caster creates objects out of roses and their thorny bushes. The spells, depending on the emotion of the caster, change color, creating a large diversity of appearances for Rose Make spells. All spells of this magic, as they are being cast, cause the space the creations will take up to glow bright red, regardless of the caster's emotions. As a maker magic, the types of spells vary depending on the mage. All spells of this magic are cast by saying "Rose Make: (name of spell)"
    Corliss uses her magic excessively, creating large, sprawling plants in elaborate shapes. Taking after her wild nature, the blooms are large and the thorns are sharp. As she doesn't normally think ahead, most of her spells are short and offensive in nature. Most of the time, Corliss's roses are blood red.
    Strengths:


    • Diversity- Despite Corliss primarily focusing on offensive spells, Rose Make Magic has a wide variety of spells, ranging from tools, weapons, defenses, to direct attacks on opponents.
    • Water Magic- The plant creations soak up water naturally.
    • Unpredictable- As a maker magic, Rose Make is characterized by the imagination of the user, and is hard to predict as a result.


    Weaknesses:


    • Lightning Magic- Electricity has a tendency to fry the plant.
    • Poison Magic- Toxins trump living things.
    • Time- Once the duration of a spell has ended, the plant withers and dies, leaving it open to being burned or otherwise harming caster.

    **NOTE THAT ROSE SLAYERS MAY EAT THE PLANTS CREATED**
    Lineage: Marksman's Aim
    Unique Abilities:


    • Petal Fall- Corliss can temporarily disperse herself into rose petals. While in this state Corliss is incapable of casting spells or communicating.
    • Rose Hips- By touching a natural rosebush, Corliss can heal herself (MINOR healing, 3% per post at D rank)
    • Reminiscence- Any flower she touches transforms into a rose. (Note that this doesn't make a natural rosebush, so the above ability does not apply.)



    D Rank Spells:

    Corliss
    Corliss

    Quality Badge Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 201
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None (as of yet)
    Experience : 212.50

    Character Sheet
    First Skill: Rose Make Magic
    Second Skill:
    Third Skill:

    Completed Re: Corliss's Rose Make

    Post by Corliss 8th January 2017, 12:15 am

    Ready to be checked again! (Finally)

    Added C Rank Spells, the D Rank spell "Dagger" (I made Rapier a C Rank spell), Signature Spells, and a new unique ability: Perfume Bloom! Thank you for grading my magic, let me know if there's anything unclear!


    _____________________________________________________________________________________

    Corliss | Magic | Bank | Pyrrha | Dulcina | GFX | Shop



    Corliss's Rose Make TEmrTHZ

    Team Banners:

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    Completed Re: Corliss's Rose Make

    Post by Guest 9th January 2017, 10:27 pm

    Hey there, Corliss! I'll be grading your application, and you can find my requests in this color!
    Corliss wrote:
    Corliss's Rose Make 4855371
    Primary Magic: Rose Make Magic
    Secondary Magic: (None)
    Caster or Holder: Caster
    Description:
    In using Rose Make, a caster creates objects out of roses and their thorny bushes. The spells, depending on the emotion of the caster, change color, creating a large diversity of appearances for Rose Make spells. All spells of this magic, as they are being cast, cause the space the creations will take up to glow bright red, regardless of the caster's emotions. As a maker magic, the types of spells vary depending on the mage. All spells of this magic are cast by saying "Rose Make: (name of spell)"
    Corliss uses her magic excessively, creating large, sprawling plants in elaborate shapes. Taking after her wild nature, the blooms are large and the thorns are sharp. As she doesn't normally think ahead, most of her spells are short and offensive in nature. Most of the time, Corliss's roses are blood red.
    Strengths:


    • Diversity- Despite Corliss primarily focusing on offensive spells, Rose Make Magic has a wide variety of spells, ranging from tools, weapons, defenses, to direct attacks on opponents.
    • Water Magic- The plant creations soak up water naturally.
    • Unpredictable- As a maker magic, Rose Make is characterized by the imagination of the user, and is hard to predict as a result.


    Weaknesses:


    • Lightning Magic- Electricity has a tendency to fry the plant.
    • Poison Magic- Toxins trump living things.
    • Time- Once the duration of a spell has ended, the plant withers and dies, leaving it open to being burned or otherwise harming caster.


    **NOTE THAT ROSE SLAYERS MAY EAT THE PLANTS CREATED**
    Lineage: Marksman's Aim
    Unique Abilities:


    • Petal Fall- Corliss can temporarily disperse herself into rose petals. While in this state Corliss is incapable of casting spells or communicating.
    • Rose Hips- By touching a natural rosebush, Corliss can heal herself (MINOR healing, 6% per post at C rank) I noticed this was changed compared to the quoted version. Unfortunately, healing regen caps at 5% per post, please lower this.
    • Perfume Bloom- Corliss can manipulate the thoughts of low-level NPCs (C and below) within three meters of her for three posts, thanks to the scent of roses that surrounds her. This does not automatically guarantee that an NPC will do whatever she says, merely that they are highly suggestible thanks to her roses. NPCs are not registered by rank, they're registered as Weak, Normal, Strong, and Boss. I'll allow for Weak and Normal NPCs to be affected by it.
    • Reminiscence- Any flower she touches transforms into a rose. (Note that this doesn't make a natural rosebush, so they cannot be used to heal.)



    Spells:

    Corliss
    Corliss

    Quality Badge Level 1- Magic Application Approved!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Player 
    Lineage : Marksman's Aim
    Position : None
    Posts : 201
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : None (as of yet)
    Experience : 212.50

    Character Sheet
    First Skill: Rose Make Magic
    Second Skill:
    Third Skill:

    Completed Re: Corliss's Rose Make

    Post by Corliss 10th January 2017, 8:22 pm

    Bump!

    Fixed the health regen in Rosehips, lowering it to 5% (I forgot I edited that, sorry!)
    reworded Perfume Bloom to say weak and normal NPCs, instead of low-level
    Added the 25% speed buff in Sweetest Fragrance
    Added the correct spell hits in Knight's Shield, Garden Wall, and Rapier

    I'll keep in mind the idea of converting the Make weapons into requip spells, but for now I think I'm gonna leave my magic as is. Thanks again for grading!


    _____________________________________________________________________________________

    Corliss | Magic | Bank | Pyrrha | Dulcina | GFX | Shop



    Corliss's Rose Make TEmrTHZ

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    Completed Re: Corliss's Rose Make

    Post by Guest 11th January 2017, 8:02 pm

    Corliss's Rose Make S1SnyFE

      Current date/time is 21st November 2024, 4:02 am